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原帖由 tsh.x3 于 2007-1-6 06:52 发表
其实,我只不过是研究脚本罢了,那三各脚本连接地址都是论坛中的,其实我不知道是在哪下载的,请你发个炮塔脚本的地址行吗?谢谢,谢谢,本� ...
http://forum3.egosoft.com/index.php
这个是官方论坛的网址~
由于光缆断了,我基本上连不上他的论坛……(残念……)
新的脚本我是看不到了……
给你几个我这现存的不错的脚本吧~
船体修复技术:
安装之后可以开启一项新技术,在Boron的船坞处购买。在拥有这项技术的 空间站/飞船 中可以自动修理 停泊的太空船/太空船自身 的船体(不是护盾哦),需要消耗一定的Hull Repair Kits。
具体我没怎么用过,一般还没打到船体的时候我就跑了……或者敌人被我干掉了~我开2.0版里面新增的船,那个超强的M7挂载2个M3+(拆掉原来给的M3+,自己在基地里面造出来的2个)~组成一个战斗组,嘿嘿~目前还没被谁威胁到过~
Self Repairing Hull Technology
Version 1.0 18/11/05
Author LV
Available at Boron Shipyards for only 117,000 credits any ship equipped with this device can repair its own hull, Used in conjunction with installed Hull Repair Kits the ship has that are available from Trade Docks of any race tedious docking at shipyards will be a thing of the past.
Availability of Hull repair Kits are sparce and stocks you find should be bought as your next visit to that dock may produce a wasted journey.
In addition to ships equipped with HRT any of you ships that have this technology installed will reapir any docked ships onboard also as long as the primary ship has Hull repair kits.
Having more than one kit onboard will enable the ship to repair quicker but these kits can easily be damaged and there is a limit to their repair speed.
Install Instructions
Unzip to your main X3 directory or manually drag all the scripts in the 'scripts' folder into your x3 scripts folder and do again with the numbered file in the the 't' folder.
Ware id used
<t id="5843"> SS Ware 10
command ID used
<t id="560">COMMAND_TYPE_SPECIAL_60</t>
t file
8807
Enjoy and Feedback
卫星控制的星际贸易
简单的说就是在Trade界面中新增3个选项,设定卫星、开始有限制的星际贸易,还一个什么不记得了,自己看说明把(在我的版本里面显示不出字,三个选项都是数字,不知道怎么回事)。这个脚本的好处就是可以设定贸易船哪里可以去哪里不可以去~~~从这以后贸易船被海盗追杀的几率直线下降哈~我是再也没丢过船~
This is from the egosoft Forums:
http://forum2.egosoft.com/viewtopic.php?t=111488
If you have comments or suggestions, post them to that thread. :-)
Thanks,
-Zzyn
-----------------------------------------------------------
She's all done and ready to fly. I'll post you some release notes here, some technical stuff and a link. I've made some really good cash of these guys. I really luv how they are actually capable of buying fuel in all cases now(at a higher price, of course).
Description : Satilite Limited MK3 Trade Extention - limit trading area with properly named satelites in sectors where the trader is allowed to trade. Naming and UnNaming commands added. NOTE: The original MK3 trade is untouched, unchanged, and still available via the same trade menu.
Version : 1.0
Date : 12/12/2005
Author : Zzyn
Buttons added: "Satilite Limited Universal Trader," "Active Trade Beacon," "Deactivate Trade Beacon"
Download Link: SatBasedMK3.zip
Purpose: To limit the area in which the MK3 traders do their business, keeping them from buying and selling in sectors you don't want them in. Can also be used to increase specific faction by activating just the beacons in that race's sector, for instance. Many other applications.
Use: You will need satellites in any sector in which you would like your MK3 traders to trade. Once you've run a trader for a bit, the cost is really minimal. Either type of satellite works fine. To activate a satellite to be used by the new trader mode, use the Activate Trade Beacon command from the trade menu, and browse to that satellite. The same applies to deactivate the satellite. *The code looks for standard named Sat's only. If you have custom named yours, you will need to manually name them. Feedback into the logbook with sound notification will occur when you attempt to name or uname an object that is not already named correctly. (e.g. 'Your Navigation Satellite' or 'Your Advanced Satellite' are eligible to have the rename command used on them. Likewise, deactivate only works on 'Trade Beacon' and 'Adv Trade Beacon.')
Scope: This script set changes the behavior of your MK3 traders (when placed in this mode) so that they only buy/sell in sectors that contain Satellites named as indicated above. The script set also updated the fuel request routines to guarantee a delivery ship big enough to carry enough to fuel for you folks with superfreighters and such. As a result the cost of this service has increased from 10% to 12.5%. (The old routine would, in some cases, try to call a harrier for fuel! That's not much fuel! If you've ever gotten the error, 'could not deliver that much fuel' you'll love this change)
Also updated the number of times a trader will attempt to find a valid buy/sell location, since their area may be far more limited than before. Buy and Sell range have been increased to 20. This is because in the original the buy range was roughly 1/4 of the sell range at each level tier. In this case, we assume that the trader is linked into *your* trade network via these beacons, and therefore is allowed to trade there.
The script will check up to 5 satellites of each type in each sector to find one with the proper name. I assume no one has more than this, and frankly if you do, I'd really like to know why in the world you did that!
This is my FIRST script, so i'd really appreciate any feedback you have. I must say, I have made a LOT of money and lost zero ships since I started using it. Happy Trading!
-Zzyn
Other stuff, some it a repeat, posted below:
002 * --------------------------------------------------------
003 * Added check after buy and sell station decisions to confirm properly named sat
004 * is in sector. Increased tries significantly
005 * Routed to updated delivery routine when requesting fuel
006 * Old routine had wildly different sized posible devilery ships, casuing failure
007 * on occasion. Ships in that routine normalized and cost for delivery increased
008 * from 10 to 12.5 to acomodate.
009 * New Button in Trade Command Menu to enable 'Sat Limited Univ Trader'
010 * To be eligible a sector MUST contain a satellite of either type, but
011 * it must be named 'Trade Beacon' or 'Adv Trade Beacon' as appropriate based on
012 * type of Sat it is. The script will check up to 5 satilites of each type per
013 * sector to find a properly named target.
014 * To accomodate easy naming of the sat's, two comands have also been added
015 * to the trade menu(not linked to any ware). 'Activate Trade Beacon' and
016 * 'Deactivate Trade Beacon.' When selected you must input a target to be renamed
017 * or, 'un-named' as appropriate.
018 * As a final note, the buy range and sell range have been normalized for a trader
019 * in this mode. The buy dist is roughly 1/4 of the possible sel dist in the
020 * original script. However, When seting buy locations based on satitlites, this no
022 * longer made sense. I set them to be equal per expereience level, but did not
023 * exceed the max buy/sell distance parameters set in the original.
024 * -------------------------------------------------------------
增强的炮塔命令
-需要Fight Command Software Mk2
新增两个增强命令
__Turret Fighter Defense__
-执行此项命令的炮塔将会优先攻击战斗机级飞船除非在武器射程内没有可攻击的战斗机
__Turret Attack Capital Ships__
-执行此项命令的的炮台将会优先攻击敌人的大型军舰除非在武器射程内没有比它更大的目标
从此以后M2、M1、M7不会再对着小飞机狂射GPPC or BPPC了,M3的炮台也不会对着M2、M1乱丢HPET了……
################################################################################
Script : Turret Commands plugin
Author : Xai Corporation
E-mail : doc@xai-corp.net
Web : http://www.xai-corp.net/project/XaiCorp-TC
Version: 0.1
Desc. :
2 new turret commands for prioritising different types of targets.
################################################################################
_____________
Installation:
Extract the Zip into the game's directory
______
Usage:
The commands both require the ''Fight Command Software Mk2'' to be installed on the ships you wish to use these commands on.
The commands function similar to the existing turret commands, missile defense, attack all enemies, etc.
Different weapons are better suited to different types of target, fighters or capital ships, now with these commands you can match the target selection of your turrets to the type of weapons installed.
Commands:
__Turret Fighter Defense__
- turrets running this command will prefer to attack enemy fighters, only attacking bigger ships if there's no fighters in range of the turrets weapons.
__Turret Attack Capital Ships__
- turrets running this command will prefer to attack enemy capital ships, only attacking fighters if there are no larger targets.
___________
Change Log:
0.1
-initial test release
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