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[下载] 【勇气传说】閃擊戰模组BLITZKRIEG v2.5.0.2 ■附汉化包 [复制链接]

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261#
发表于 2010-1-3 16:07:22 |只看该作者
话说修正了伞兵升级G43变空手的问题了吧?没有163升到165的补丁啊?杯具了~要重新下个600多M的...
人生最大的快乐莫过于到处追杀敌人,抢夺他们的土地财富,听着他们的妻儿哭泣。

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262#
发表于 2010-1-3 16:55:18 |只看该作者
Hi guys,
here`s the changelog for v.1650:

- Demolition charges of Stosstruppen-Sprengungstrupp (Demolition Squad) decreased from 50 to 40 Ammo
- Stosstruppen-Sprengungstrupp now have a Flamthrower upgrade instead of a Panzerschreck one
- Stosstruppen-Sprengungstrupp now can lay Anti-Personel booby-traps
- Victory-Point selection fixed
- PE standard Grenadiers (the HQ Grenadiers) now have a VISIBLE G43 after upgrade
- Throw mine ability of PE Grenadiers fixed
- Damage of "Geballte Ladung" (german Stielgranaten bundle) raised from100 to 200 (by the ammount of explosives would be even 280 if madesomehow realistic. For comaprison: Stielgranate and US grenade: 40,Gammon Bomb: 125)
- The AT-Grenadiers can't be built within the PE Sanitary FHQ anymore
- Cadency of the 20 mm KwK of the WM SdKfz 234 & PE SdKfZ 222 raised to the one of the new WM SdKfZ 250/9
- Speed of the SdKfZ 250/9 decreased (had the same speed as the SdKfZ 222)
- Sprint Ability of US AT-Team removed
- 81 mm Mortar-support fire of the Stosstruppen corrected in damage
- Panther Ausf. G now buildable for the PE Panzerjaeger Doctrine
- US M10 now has crew in the tower again
- New HD Skin for US Tank Crews of the 3rd Armoured Division (M10 & Priest)
- SdKfZ 250/9 fires slower like the other 20 mm SdKfz in a 10-shot burst
- Damage of 20 mm KwK against MG-emplacements and other emplacements slightly increased
- PE Base Flakvierlings now level-up correctly
- Ostwind now also takes advantage of the Panzer IV mass-production (it has a Panzer IV chassis after all)
- 88 Bunker replaced with a 88 emplacement (Bunker was incrediblybuggy), the new 88 emplacement is smaller then the older one and shouldbe easy almost everywhere
- 88 emplacement of WM Defensive Doctrine can switch between AP/HE Ammo
- 25-Pounder emplacement finally also gets veterancy
- CW Royal Engineer Company changed: There are now two tank lines inthe doctrine-tree, just like the PE Panzerjaegers have. Command-treeability "Staghound minebelt" and "Vickers MG-Team" have been replacedwith other abilities. The new unit for the den Royal Engineers are theRoyal Engineer Sappers. They replace the Commandos of the Glider and inthe second CW Truck. The Royal Engineer Sappers are a squad of combatengineers. They don't have as much HP as the Commandos, but they havemore then regular british pioneer. They are equipped with Stens and canget a Flamthrower by upgrade. Also there are two abilities in thecommand-tree that improve them in construction, repairing, in battleand give them a FLamethrower as standard weapon from the beginning.
- CW RE also get a unarmed Bren repair vehicle. It can quickly repairvehicles on the battlefield. It can also be upgraded with the improvedrepairs ability.
- New tank symbols introduced. At the moment only for CW. These symbolsare shown above the tank and show it's mode: Stationary fire position(for Firefly), HE-Ammo (for Churchill), Full Speeds (for M10 Achilles).The symbol is also shown when the tank isn't selected so you alwayshave an idea in which mode your tanks are at the moment.
- All troops with binoculars show a small observer-icon (now what couldthat be? COrrect! A eye! ;-)) over the unit symbol if they are inobvservation-mode. The symbol is also shown if the unit isn't selected.Unfortunately this doesn't work when the unit is in trenches, vehiclesor buildings.
- The CW Rifle Boys now have a small sniper-like symbol if they are instationary mode. THe symbol is also shown if the unit isn't selected.
- Some german and english tooltips fixed
- PE V1 flying bomb and WM sFH18 salvo switched. Now PE SE Doctrine hasthe off-map howitzer-salvo and WM Terror get's back their V1.
- All heavy MGs can now use the armor-piercing ammo ability
- Ost- & Wirbelwind Flakpanzer now have a switch between AP and HEammo. HE ammo is deadly against infantry because of their Shrapnells,but it costs ammo to switch it on. Only when HE ammo is activated (forammo) the Wirbelwind and Ostwind can be put into stationary AA firemode. Especially the Wirbelwind is way more useful against infatry withthis ability!
- Stuka on foot (SdKfz with Wurfrahmen 40) now doesn't cost ammo anymore, but 400 MP and 50 Fuel
- M16 Quad Halftrack can now be build seperately and not via upgrade,damage against infantry increased. There is now finally a stationary AAfire mode like the german AA tanks have it.
- Costs of M8 slightly increased. But now it can be build without anyupgrades to the Fahrbereitschaft and has the 50cal right away.
- Sweeten`s new ai files included
- reworked all flamethrowers. Especially all flammer tanks are especially enhanced now!
- fixed Tiger HE ability
- PE MG42 can now fire AP rounds
- PE Tsnkbusters now always buildable
- updated Jagdtiger modell (round barrel)
- added new Comet modell!
- PE doubleschreck feature fixed
- flammer wildfire damage against buildings reduced
- PE PAK38 fixed

Greetings
Xalibur



020202022020020202020202020202020202020202020202

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263#
发表于 2010-1-4 09:57:35 |只看该作者

回复 #262 OROCHI4740 的帖子

但是AI也越來越賤,我玩PE,反戰車兵還沒出,人家老美的M8就雄赳赳氣昂昂的開過來了

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264#
发表于 2010-1-5 01:46:44 |只看该作者
终于找到当年那种自虐的感觉~~~
附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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265#
发表于 2010-1-5 23:33:27 |只看该作者
我进地图读条读到一半都卡死
我就是正版的繁体中文 其他任何补丁都没有安装
额。。除此之外就安装了突出部MOD
帝国の運命、ここで戦いますと、各隊は使命をしっかりと心に刻みます、勇気を出して戦って、敵の艦隊を殲滅して、世間の人に知っていさせて、帝国の海軍は戦えば必ず勝って、以上

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266#
发表于 2010-1-9 16:29:45 |只看该作者
求救啊,我安装完1.65后无法运行,运行快捷方式就出现个要我发送错误的对话框,我的英雄连是2.601,原版可以运行

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267#
发表于 2010-1-10 17:22:01 |只看该作者
这个MOD,使用美军完全不知道该怎么打,完全被虐。
感觉英军和装甲精英都挺好用的。

这个MOD就是坦克对战一击击穿太有感觉了!!而且这次的特别空勤团终于雄起了……

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268#
发表于 2010-1-11 09:36:34 |只看该作者
Hi folks,
grab the latest Blitzkrieg update. There are a few bugfixes, one new modell and some balancing changes. Not all reported bugs are fixed.. more will be with the next update!
Download v1.6.5.1 Beta Update Installer (1.47MB)
Changelog:
- Sherman Calliope & Comet now no longer have pink icons on tacmap
- New unit / new model: U.S. Jeep with Recoilless Rifle (Limit: 2)
- Jagdtiger wreck fixed
- PE Elite / AT infantry now have leaves on their helmets
- Explosive charges now damages tank tracks & engines.
- U.S. Strafing Run reload increased from 45 to 60sec
- Cost of the Sherman & Churchill Croc increased
- Damage Quad HT / OW / WW HE against Inf in trenches and heavy cover reduced
- CW RE Sapper limited to 1 glider ingame; the squad is also limited now.
- CW Canadian Sherman call in only works when enough pop is free for both Shermans!
- CW Kangaroo can now hold up to 12 people (before 11)
- The firing of Churchill Avre Petard mortar now costs 35mun
- PE Sturmgrenadiere now get improved repairs

Greetings
Xalibur

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269#
发表于 2010-1-11 10:55:19 |只看该作者

回复 #271 feixue117 的帖子

你是不是安装完后使用了汉化包
如果是的话,就是你汉化包步骤错了~~

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270#
发表于 2010-1-11 16:28:08 |只看该作者
求助,发现严重问题。
我今天和电脑4个阵营2V2,钢铁与铁路,我用装甲精英,其他三方都是困难级别。
重播录像的时候发现敌军(英美)发生严重错误:美国除了一个兵营就没再造过其他建筑,英军出了坦克总部之后,坦克总部原地不动;它收起最基本的指挥总部,然后也不像前线移动。
总之很奇怪,升级了1.650之后感觉AI怪怪的。昨天打的时候也是,另一个地图上,阵营相同,只是AI英军用专家级。结果倒是出了不少坦克,但是敌人有不少坦克盘踞在后边,似乎并不上前推进(也许是我有反坦克兵在前线?)。另一方面的严重问题是,英军AI不断的出指挥车,可是总是停在地图边上,不移动不展开,让我们打了无数次。。。

总之,出现了一些问题。不知道别的朋友有没有同样的问题。

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271#
发表于 2010-1-11 22:32:48 |只看该作者
报告,还是不行啊,AI依然不造建筑,不知道为什么啊。升级了1.651之后的结果,之前的版本没有问题的。

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272#
发表于 2010-1-12 19:15:07 |只看该作者
1.65.1更新的什么内容啊啊!~~~~~~~谁能翻译下

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273#
发表于 2010-1-12 20:35:15 |只看该作者
我更新1.65.1后 有时候玩着(或读地图) 容易死机啊 1.65以前的 从来没有过啊 !~~~~大家有的这个现象吗

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274#
发表于 2010-1-12 21:06:01 |只看该作者
哈哈,淫荡的电脑,我喜欢!准备被虐了

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275#
发表于 2010-1-13 10:14:57 |只看该作者
继续问……2V2计算机还是不出高级建筑啊。我现在都用不着步兵模组了,直接就是步兵对战(当然后勤连会出个履带车啥的,召唤个突击车啥的)

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276#
发表于 2010-1-13 10:31:59 |只看该作者
1.65.1 有漏洞!~~~~~~~~容易死机 请求楼主更新啊

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277#
发表于 2010-1-13 13:08:24 |只看该作者
最新发现,2V2使用大型的地图就不会不造高级单位了。中型地图再尝试吧

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278#
发表于 2010-1-13 22:27:33 |只看该作者

回复 #281 liduoqin 的帖子

这MOD是老外制作的
不是我啊,我也在等他更新呢

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279#
发表于 2010-1-13 22:28:46 |只看该作者

回复 #282 phoenixsniper 的帖子

小地图也有这问题
这是AI短路了~~~

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280#
发表于 2010-1-14 18:47:23 |只看该作者
另外,这个MOD,我觉得美军怎么这么不好用呢?用美军一直打不过计算机,现在英军还可以。PE用的很爽。

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