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[下载] 【勇气传说】閃擊戰模组BLITZKRIEG v2.5.0.2 ■附汉化包 [复制链接]

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楼主
发表于 2009-6-17 00:21:03 |只看该作者 |倒序浏览

Blitzkrieg MOD v1.700 Beta by Xalibur
【MOD全面支持2.601】
>>下载v2.0.0.0完整安装程序 (897MB)
>>下载v2.5.0更新补丁(120MB)
>>下载v2.5.2更新补丁(29MB)



Blitzkrieg Forum
Blitzkrieg Wiki


--------------------------------------------------------------------------------
- Xalibur - Gründer, Coding & Umsetzung
- Gawain77 - Co-Modder, Gameplay & Balance
- Doombringer - GFx, Gameplay & Balance
- Shadow - PR Relic Online & modddb, Gameplay & Balance, engl. Übersetzungen
- Luc - Installer, Betatester
Features
--------------------------------------------------------------------------------
- realistisches Schadensmodell (mit einem Auge auf die Balance)
- viele neue Einheiten
- viele neue Fähigkeiten, z.T. VET abhängig
- besseres VET System für Panzer und Infantrie
- neue Sounds
- neue und vergrößerte Techtrees

























[ 本帖最后由 OROCHI4740 于 2010-8-21 13:31 编辑 ]

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沙发
发表于 2009-6-17 00:25:48 |只看该作者
MOD支持2.601版本,大家放心下吧
想单独下载皮肤的:http://tieba.baidu.com/f?kz=546766781
New features:
- techtrees enhanced from 6 to 16 upgrades using 30 command points for more tactical diversity.



















- many new abilities from the new techtrees, specialised to give each tree a unique character
- tanks now have to be unlocked via techtrees depending on the players gained experience. The previous tank tech up system was removed!

Techtree independent changes:

- pe flakvierling now build in emplacement
- allied howitzer now build in emplacement
- Kingtiger no more buildable and limited to axis terror and pe tankdestroyer trees
- in exchange to the new kt limitations the kt`s kwk43 main gun range was increased
- new lfh18 modell from ToV axis sp campaign for axis defensive tree
- increased ranges for all at-guns to give them more importance
- all at-guns now have the ability “camouflage”
- at-guns no longer have to be in cover to use “camouflage”, it takes 10 seconds to cloak, it gets visible after second shoot in a row, camouflages again after ceasing fire
- WM and US sniper now accompanied by a second soldier with small fire arm
- haystack now holds a sniper seam (2 soldiers)
- US, PE and WM at-squads now have the ability “ambush”
- “Ambush” now usable in buildings
- CW officers got “binoculars”
- costs of Sappers decreased to 360 MP
- costs of Tommies decreased to 480 MP
- costs of WM Pioneers raised to 150 MP
- “Camouflage” doesn’t works on streets, in addition there is no movement possible while camouflaged
- PE now has a reworked Weapon-SS-Team available as Call–In at the Hauptsturmführer
- PE has a new building with all the infantry upgrades in it, buildable for 100 MP
- PE Scorched Earth Infantry abilities rearranged
- PE Assault infantry and anti tank infantry now comes as a six men squad right out of the building, costs and upgrades reworked
- PE Airforce Krad lost “Camouflage”, instead automatically cloaks while standing still in cover
- PE Krad got “Binoculars”
- Tiger no longer buildable for all WM factions (depends on doctrine)
- Pz IV variant F no longer buildable for all WM and PE factions (depends on doctrine)
- M10 no longer buildable for all US factions (depends on company)
- M18 no longer buildable for all US factions (depends on company)
- WM 120mm mortar moved to Terror doctrine only
- Churchill Avre moved from CW Royal Engineers to CW Artillery faction
- general PE Panther Call-In moved to PE Tankhunter doctrine
- general PE Tiger Call-In moved to PE Airforce doctrine
- general CW Sherman Call-In moved to CW Royal Engineer company
- no more upgrade necessary to unlock Stukka
- CP gathering rate decreased
- ability “Scorched Earth” moved from PE-Infantry to their light vehicles
- V1 and Calliope now actually do damage to units in trenches

After this release I will try to otimize the AI a bit more (a broad hint @sweeten2213 ). Further updates with bugfixes will be made surely but for now I will cut down a bit...

Many thanks to all beta testers:
£û©™, Doombringer, Shadow, MetallGER, Mystic-Car, SbFJäger, Neferaton, nifdgad™, Dark Hunter, ScRe@Mi, Spielführer, huetti07 and especially Muad'Dib and gawain77 for the very good bugreports! Also many thanks to sweeten2213 for AI support!

Greetings
Xalibur

The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:

- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- modified Commander Trees
- new abilities
- new sounds
- recommended new maps included

more features:

- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects

------------------------
NEW UNITS SCREENING:
------------------------

New Units Wehrmacht: Medic • Scout • Panzerjäger • Tank Crews (MP Version only) • Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E • StuG IV late version • StuH (now buildable) • Marder III (SP version only) • KingTiger (now buildable) • Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement • Artillery targeting bunker

New Units Panzerelite: Sturmpioniere • Heavy MG42 Team • Tank Crews (MP Version only) • Tank Commander • SS-Paratroopers • SS-Hauptsturmführer (Command Unit) • SS-Stoßtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version • Panzer IV Ausf.H • Jagdpanzer IV/70 • Selbstfahrlafette Nashorn • Jagdpanther (buildable) • Panther Ausf. G & Veteran Tiger (Call in) • Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement • Mortar Bunker • Panther Turret

New Units US: Medic • Scout • Anti-Tank Team • Rangers (buildable) • 82nd Airborne Paratroopers • Airborne Targeting Squad • Ranger Captain (Command Unit) • Tank Crews (MP Version only) • Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun • M21 Mortar Halftrack
New Tanks US: Stuart • Priest (doctrine) • Sherman M4A3 • Sherman M4A3E8 (call in) • Pershing Ace

New Units CW: SAS-Paratroopers • MG Backup Team • Commando Sniper • Tank Crews (MP Version only) • Tank Commander
New Vehicles CW: Jeep • MKI Staghound
New Tanks CW: M10 Achilles • Canadian Sherman M4A3 Group (call in) • Sherman FireFly (buildable) • Churchill MKV (buildable) • Churchill AVRE (buildable) • Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks

This mod has only been an absolute Multiplayer mod because the AI can`t handle with tank crews. And since tanks don`t move and shoot without a crew inside no tanks are seen on the battlefield when you play againt the AI. So now with this new release I answer the call of duty from the german players for a single player version. So when you install my mod you can choose to install MP/SP or both.

The SP version has no tank crews anymore, so my absolute recommendation is to play the mp version if you battle against human players. Using the tank crews is a very nice feature.

My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!

[ 本帖最后由 OROCHI4740 于 2009-11-4 20:21 编辑 ]

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板凳
发表于 2009-6-17 00:26:12 |只看该作者
我的是繁中文版 2600

能用么???

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地板
发表于 2009-6-17 00:29:07 |只看该作者
原帖由 f198891 于 2009-6-17 00:26 发表
我的是繁中文版 2600

能用么???


中文英文都支持~~

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5#
发表于 2009-6-17 00:46:12 |只看该作者
老外不是还出了个1.50的更新补丁么?????

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6#
发表于 2009-6-17 00:50:14 |只看该作者
原帖由 hkzx 于 2009-6-17 00:46 发表
老外不是还出了个1.50的更新补丁么?????


http://hq-coh.com/~xalibur/blitzkrieg_v150_beta_update_1.rar

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7#
发表于 2009-6-17 00:51:54 |只看该作者
还是BETA啊?啥时候出正式版捏?
个人意见,仅供参考,不作为最终结论之依据,特此声明!

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8#
发表于 2009-6-17 00:54:58 |只看该作者
除非勇气传说不更新了,不然这MOD一直是测试测试测试

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大头像勋章白金会员勋章活跃勋章

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9#
发表于 2009-6-17 15:56:54 |只看该作者
试了 一下

这次闪电战2.600版本的AI进攻绝对够猛 还没下的朋友抓紧下载 这个2.600版本闪电战MOD不会

让大家失望的

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10#
发表于 2009-6-17 18:13:50 |只看该作者
本想上几张图的,但用官方截的全都有几百KB,上传不了
简单说就是更新了N个新单位
比如狙击手一出来就2人(1个拿机枪的)
三方路线都加了很多新东西进去
至于AI,这次可以用'淫荡'这两字来形容电脑
小地图直接出坦克堵你路口,然后在那边建迫击炮阵轰炸你基地

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11#
发表于 2009-6-17 18:26:20 |只看该作者
谢谢,听说过这个,很想试试。
楼主安装要注意什么,没看到方法。

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12#
发表于 2009-6-17 19:15:35 |只看该作者
继续

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13#
发表于 2009-6-17 19:19:49 |只看该作者
原帖由 yinjzjm 于 2009-6-17 18:26 发表
谢谢,听说过这个,很想试试。
楼主安装要注意什么,没看到方法。


下载完整版,默认安装到(勇气传说所在的目录)
然后就开始爽吧
第一次玩的,选简单虐待熟练一下

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14#
发表于 2009-6-17 19:29:58 |只看该作者
1.5升级怎么用啊?.....................................

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15#
发表于 2009-6-17 19:31:23 |只看该作者
没安装过的下载1.5完整版
有1.4版本的就下1.5补丁

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16#
发表于 2009-6-17 20:09:31 |只看该作者
原帖由 冰城小雨 于 2009-6-17 15:56 发表
试了 一下

这次闪电战2.600版本的AI进攻绝对够猛 还没下的朋友抓紧下载 这个2.600版本闪电战MOD不会

让大家失望的



为什么盟军也不怎么造东西,傻子一样,难道是我用了CHEATMOD的原因吗,我想快速制造先看看多的内容,不会对电脑AI有反应吧?

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17#
发表于 2009-6-17 20:26:26 |只看该作者
这个版本的AI 绝对不是水雷可比的


大小坦克+步兵海

最淫荡的是坦克没血了立马就跑。。。。。。

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18#
发表于 2009-6-17 20:36:31 |只看该作者
这个要赶紧下了。v.1.4的玩过,很喜欢。希望这次让AI来的更猛烈些
处理器   英 特 尔E8200
显  卡   七 彩 虹8800GT+OC3爱情海
硬  盘   西部数据320GB 16MB+1TB 32MB
主  板   微    星P35NEO2-FR
内  存   威    刚DDR2 800 4GB

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19#
发表于 2009-6-17 20:46:31 |只看该作者
原帖由 OROCHI4740 于 2009-6-17 00:25 发表
刚找到个新地址,支持迅雷下载
MOD支持2.600版本,大家放心下吧

这位兄弟,第2张截图因该不是这个MOD的吧,我在游戏中怎么没有看见有突击虎可以召唤呢???

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20#
发表于 2009-6-17 20:59:41 |只看该作者
原帖由 loyu971 于 2009-6-17 20:46 发表

这位兄弟,第2张截图因该不是这个MOD的吧,我在游戏中怎么没有看见有突击虎可以召唤呢???


那是mynhc MOD的

[ 本帖最后由 OROCHI4740 于 2009-6-17 21:02 编辑 ]
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