- UID
- 974016
- 主题
- 0
- 阅读权限
- 20
- 帖子
- 193
- 精华
- 0
- 积分
- 97
- 金钱
- 465
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 8 小时
- 评议
- 0
- 帖子
- 193
- 精华
- 0
- 积分
- 97
- 金钱
- 465
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
转自gamebanshee,原帖http://www.gamebanshee.com/kingsbountythelegend/skillsreaper.php
我就不翻译了……
Rockfall
Casts a shower of stone blades, inflicting a variable amount of damage to all enemy targets within the selectable area. Targeted mages suffer double damage.
Base Stats: Damage: 90-150, Area: 3, Rest: 4, Rage Required: 14
Damage Upgrade 1: Damage: 130-230, Rage Required: +3
Damage Upgrade 2: Damage: 180-330, Rage Required: +3
Damage Upgrade 3: Damage: 240-450, Rage Required: +3
Damage Upgrade 4: Damage: 310-590, Rage Required: +3
Damage Upgrade 5: Damage: 390-750, Rage Required: +3
Damage Upgrade 6: Damage: 480-930, Rage Required: +3
Area Upgrade 1: Area: 7, Rage Required: +5
Area Upgrade 2: Area: 19, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 480-930, Area: 19, Rest: 2, Rage Required: 32
Smashing Sword
Turns from stone to blade, inflicting a variable amount of damage to the target. If the opponent is a mage, this damage is doubled.
Base Stats: Damage: 80-100, Rest: 3, Rage Required: 7
Damage Upgrade 1: Damage: 120-150, Rage Required: +1
Damage Upgrade 2: Damage: 170-210, Rage Required: +1
Damage Upgrade 3: Damage: 230-280, Rage Required: +2
Damage Upgrade 4: Damage: 300-360, Rage Required: +2
Damage Upgrade 5: Damage: 380-450, Rage Required: +3
Damage Upgrade 6: Damage: 470-550, Rage Required: +3
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -4
Rage Upgrade 2: Rage Required: -6
Maximum Stats: Damage: 470-550, Rest: 1, Rage Required: 9
Stone Wall
Sets a stone wall on the battlefield, which will stand until destroyed or until it expires. The stone wall has a variable amount of defense.
Base Stats: Health: 100, Exist: 2, Rest: 4, Rage Required: 10
Health Upgrade 1: Health: 300, Rage Required: +1
Health Upgrade 2: Health: 600, Rage Required: +1
Health Upgrade 3: Health: 1200, Rage Required: +2
Health Upgrade 4: Health: 2500, Rage Required: +2
Exist Upgrade 1: Exist: +1, Rage Required: +5
Exist Upgrade 2: Exist: +1, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Health: 2500, Exist: 4, Rest: 2, Rage Required: 28
Underground Blades
Shakes the battleground while summoning sharp stone blades. These blades inflict a variable amount of damage to all exposed enemy targets.
Base Stats: Damage: 100-160, Rest: 5, Rage Required: 26
Damage Upgrade 1: Damage: 170-260, Rage Required: +4
Damage Upgrade 2: Damage: 260-390, Rage Required: +4
Damage Upgrade 3: Damage: 370-550, Rage Required: +4
Damage Upgrade 4: Damage: 500-740, Rage Required: +4
Damage Upgrade 5: Damage: 650-960, Rage Required: +4
Damage Upgrade 6: Damage: 820-1210, Rage Required: +4
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 820-1210, Rest: 3, Rage Required: 40
Cloud of Poison
Summons a cloud of poison, which moves through the battlefield in the direction of enemy targets. The cloud inflicts a variable amount of poison damage to all targets enveloped within it.
Base Stats: Damage: 20-40, Attacks: 5, Rest: 4, Rage Required: 8
Damage Upgrade 1: Damage: 30-60, Rage Required: +2
Damage Upgrade 2: Damage: 50-100, Rage Required: +3
Damage Upgrade 3: Damage: 80-160, Rage Required: +4
Damage Upgrade 4: Damage: 120-240, Rage Required: +5
Attacks Upgrade 1: Attacks: 7, Rage Required: +2
Attacks Upgrade 2: Attacks: 9, Rage Required: +2
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 120-240, Attacks: 9, Rest: 2, Rage Required: 16
Evil Shoal
Summons five large fish, which inflict a variable amount of damage to all targets in their path.
Base Stats: Damage: 150-200, Rest: 3, Rage Required: 15
Damage Upgrade 1: Damage: 190-240, Rage Required: +1
Damage Upgrade 2: Damage: 230-280, Rage Required: +2
Damage Upgrade 3: Damage: 270-320, Rage Required: +3
Damage Upgrade 4: Damage: 310-360, Rage Required: +4
Damage Upgrade 5: Damage: 350-400, Rage Required: +5
Damage Upgrade 6: Damage: 400-450, Rage Required: +6
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 400-450, Rest: 1, Rage Required: 26
Glot's Armor
Surrounds a friendly unit with a magic field that absorbs a specific amount of damage before dissipating. While it's a great defense, this field does not allow the unit to move.
Base Stats: Damage Absorbed: 400, Rest: 5, Rage Required: 7
Absorption Upgrade 1: Damage Absorbed: 600, Rage Required: +3
Absorption Upgrade 2: Damage Absorbed: 800, Rage Required: +4
Absorption Upgrade 3: Damage Absorbed: 1000, Rage Required: +5
Absorption Upgrade 4: Damage Absorbed: 1200, Rage Required: +6
Absorption Upgrade 5: Damage Absorbed: 1700, Rage Required: +7
Absorption Upgrade 6: Damage Absorbed: 2300, Rage Required: +8
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage Absorbed: 2300, Rest: 3, Rage Required: 30
Poisonous Spit
Attacks the target with poisonous mucous, inflicting a variable amount of damage and poisoning the target. Poisoned targets inflict less damage and take poison damage each turn.
Base Stats: Damage: 50-80, Poison Damage: 30-40, Rest: 3, Rage Required: 5
Damage Upgrade 1: Damage: 80-110, Rage Required: +1
Damage Upgrade 2: Damage: 120-150, Rage Required: +1
Damage Upgrade 3: Damage: 170-200, Rage Required: +2
Damage Upgrade 4: Damage: 230-260, Rage Required: +2
Damage Upgrade 5: Damage: 300-330, Rage Required: +3
Damage Upgrade 6: Damage: 380-410, Rage Required: +3
Poison Upgrade 1: Poison Damage: 40-60, Rage Required: +2
Poison Upgrade 2: Poison Damage: 100-120, Rage Required: +3
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 380-410, Poison Damage: 100-120, Rest: 1, Rage Required: 12
Lina's Skills
Chargers
Sets several chargers on the battlefield, which give mana and rage to the hero. Any unit that picks up a charger gains 1 action point (AP).
Base Stats: Chargers: 2, Mana/Rage Received: 4/4, Rest: 5, Rage Required: 10
Charger Upgrade 1: Chargers: 3, Rage Required: +5
Charger Upgrade 2: Chargers: 4, Rage Required: +5
Charger Upgrade 3: Chargers: 5, Rage Required: +5
Charger Upgrade 4: Chargers: 6, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Mana/Rage Upgrade 1: Mana/Rage Received: +2/+2
Mana/Rage Upgrade 2: Mana/Rage Received: +2/+2
Mana/Rage Upgrade 3: Mana/Rage Received: +2/+2
Maximum Stats: Chargers: 6, Mana/Rage Received: 10/10, Rest: 3, Rage Required: 45
Gizmo
Summons a mechanical creature onto the battlefield that attacks enemy targets, dispels magic, and alters the action points of friend and foe.
Base Stats: Healing: 140, Damage: 100-300, Rest: 4, Rage Required: 7
Healing Upgrade 1: Damage: +50-100, Healing: +80, Rage Required: +2
Healing Upgrade 2: Damage: +50-100, Healing: +100, Rage Required: +2
Healing Upgrade 3: Damage: +50-100, Healing: +120, Removes Ally Harmful Effects: Yes, Rage Required: +2
Healing Upgrade 4: Damage: +50-100, Healing: +140, Gives Friendly AP: Yes, Rage Required: +2
Damage Upgrade 1: Damage: +100-300, Healing: +20, Rage Required: +5
Damage Upgrade 2: Damage: +200-400, Healing: +20, Rage Required: +5
Damage Upgrade 3: Damage: +300-500, Healing: +20, Removes Enemy Useful Effects: Yes, Rage Required: +5
Damage Upgrade 4: Damage: +400-600, Healing: +20, Decreases Enemy AP: Yes, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Healing: 660, Damage: 1300-2500, Removes Enemy Useful Effects: Yes, Removes Ally Harmful Effects: Yes, Decreases Enemy AP: Yes, Gives Friendly AP: Yes, Rest: 2, Rage Required: 25
Ice Orb
Summons a powerful combat unit, appropriately called an Ice Ball, to the battlefield.
Base Stats: Health: 300, Damage: 110-130, Rest: 4, Rage Required: 10
Health Upgrade 1: Health: +200, Damage: +10, Rage Required: +10
Health Upgrade 2: Health: +400, Damage: +10, Rage Required: +10
Health Upgrade 3: Health: +600, Damage: +10, Rage Required: +10
Damage Upgrade 1: Damage: +50-60, Health: +100, Rage Required: +10
Damage Upgrade 2: Damage: +70-80, Health: +100, Rage Required: +10
Damage Upgrade 3: Damage: +90-100, Health: +100, Rage Required: +10
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Health: 1800, Damage: 350-400, Rest: 2, Rage Required: 60
Ice Thorns
Surrounds a 3-cell area with fragile ice thorns.
Base Stats: Rest: 5, Rage Required: 30
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rest Upgrade 3: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Rage Upgrade 3: Rage Required: -5
Maximum Stats: Rest: 2, Rage Required: 15
lack Hole
Inflicts a variable amount of astral damage to all enemy targets. The lower the morale of the enemy target, the greater the damage the target will take.
Base Stats: Damage: 300-700, Rest: 5, Rage Required: 40
Damage Upgrade 1: Damage: 500-900, Rage Required: +15
Damage Upgrade 2: Damage: 700-1100, Rage Required: +15
Damage Upgrade 3: Damage: 900-1300, Rage Required: +15
Damage Upgrade 4: Damage: 1100-1500, Rage Required: +15
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rest Upgrade 3: Rest: -1
Rage Upgrade 1: Rage Required: -10
Rage Upgrade 2: Rage Required: -10
Maximum Stats: Damage: 1100-1500, Rest: 2, Rage Required: 80
Rage Draining
Inflicts a variable amount of astral damage and drains the rage of all enemy targets within a 19-hex area.
Base Stats: Damage: 50-180, Rage Drained: 10, Rest: 5, Rage Required: 5
Damage Upgrade 1: Damage: 70-200, Rage Drained: 15
Damage Upgrade 2: Damage: 90-220, Rage Drained: 20
Damage Upgrade 3: Damage: 110-240, Rage Drained: 25
Damage Upgrade 4: Damage: 130-260, Rage Drained: 30
Damage Upgrade 5: Damage: 150-280, Rage Drained: 35
Damage Upgrade 6: Damage: 170-300, Rage Drained: 40
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Maximum Stats: Damage: 170-300, Rage Drained: 40, Rest: 3, Rage Required: 5
Soul Draining
Drains the target's soul, killing a percentage of troops in the unit. Effects only living creatures.
Base Stats: Unit Death: 10%, Rest: 3, Rage Required: 10
Death Upgrade 1: Unit Death: 20%, Rage Required: +5
Death Upgrade 2: Unit Death: 30%, Rage Required: +15
Death Upgrade 3: Unit Death: 40%, Rage Required: +25
Death Upgrade 4: Unit Death: 50%, Rage Required: +35
Exist Upgrade 1: Exist: +1, Rage Required: +5
Exist Upgrade 2: Exist: +1, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -10
Rage Upgrade 2: Rage Required: -10
Maximum Stats: Unit Death: 50%, Rest: 1, Rage Required: 70
Time Back
Returns the unit to the position which it occupied at the start of its previous turn.
Base Stats: Target Level: 1, Rest: 5, Rage Required: 20
Target Upgrade 1: Target Level: 1-2, Rage Required: +5
Target Upgrade 2: Target Level: 1-3, Rage Required: +5
Target Upgrade 3: Target Level: 1-4, Rage Required: +5
Target Upgrade 4: Target Level: 1-5, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -10
Rage Upgrade 2: Rage Required: -10
Maximum Stats: Target Level: 1-5, Rest: 3, Rage Required: 20 |
|