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[已解决] 请问,怒灵升满后的技能是怎样的效果,怒值要求是多少? [复制链接]

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楼主
发表于 2009-2-21 14:50:09 |只看该作者 |倒序浏览
求教
达人能给出详细列表或数据研究那是最好

========================================谢谢六楼的答复!下为中文内容。

落石
投下了淋浴的石刀片,造成一个变量的损坏所有敌方目标的选择区。有针对性的法师遭受双重损失。
相应的统计资料:损伤: 90-150 ,面积: 3 ,休息: 4 ,愤怒要求: 14
损害升级1 :损伤: 130-230 ,愤怒必填: 3
损害升级2 :损伤: 180-330 ,愤怒必填: 3
损害升级3 :损伤: 240-450 ,愤怒必填: 3
损害升级4 :伤害: 310-590 ,愤怒必填: 3
损害升级5 :损伤: 390-750 ,愤怒必填: 3
损害升级6 :损伤: 480-930 ,愤怒必填: 3
区升级1 :面积: 7 ,愤怒必填: 5
区升级2 :面积: 19日,愤怒必填: 5
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:损伤: 480-930 ,面积: 19 ,休息: 1 ,愤怒要求: 32


        碎剑
轮流从石头刀片,造成一个变量的损坏的目标。如果对手是一个魔法师,这损害了一倍。
相应的统计资料:损伤: 80-100 ,休息: 3 ,愤怒必填: 7
损害升级1 :损伤: 120-150 ,愤怒必填: +1
损害升级2 :损伤: 170-210 ,愤怒必填: +1
损害升级3 :损伤: 230-280 ,愤怒必填: +2
损害升级4 :伤害: 300-360 ,愤怒必填: +2
损害升级5 :损伤: 380-450 ,愤怒必填: 3
损害升级6 :损伤: 470-550 ,愤怒必填: 3
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -4
狂暴升级2 :狂暴必填: -6
最高统计:损伤: 470-550 ,休息: 1 ,愤怒必填: 9


        石墙
树立了石墙在战场上,这将摧毁或直至到期为止。石墙有一个可变数额防线。
相应的统计资料:卫生: 100 ,存在: 2 ,休息: 4 ,愤怒要求: 10
健康升级1 :卫生: 300 ,愤怒必填: +1
健康升级2 :卫生: 600 ,愤怒必填: +1
健康升级3 :卫生: 1200年,愤怒必填: +2
健康升级4 :卫生: 2500年,愤怒必填: +2
存在升级1 :存在: 1 ,愤怒必填: 5
存在升级2 :存在: 1 ,愤怒必填: 5
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最大的统计资料:卫生: 2500年,存在: 4 ,休息: 1 ,愤怒要求: 28


        地下叶片
震撼的战场,同时传唤尖锐石刀片。这些变量叶片造成的损坏所有暴露敌方目标。
相应的统计资料:损伤: 100-160 ,休息: 5 ,愤怒要求: 26
损害升级1 :损伤: 170-260 ,愤怒必填: 4
损害升级2 :损伤: 260-390 ,愤怒必填: 4
损害升级3 :损伤: 370-550 ,愤怒必填: 4
损害升级4 :伤害: 500-740 ,愤怒必填: 4
损害升级5 :损伤: 650-960 ,愤怒必填: 4
损害升级6 :损伤: 820-1210 ,愤怒必填: 4
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:损伤: 820-1210 ,休息: 3 ,愤怒要求: 40

毒云
传票云毒药,这将通过战场的方向敌方目标。云带来变数金额毒药损害的所有目标笼罩范围内。
相应的统计资料:损伤: 20-40 ,攻击: 5 ,休息: 4 ,愤怒必填: 8
损害升级1 :损伤: 30-60 ,愤怒必填: +2
损害升级2 :损伤: 50-100 ,愤怒必填: 3
损害升级3 :损伤: 80-160 ,愤怒必填: 4
损害升级4 :伤害: 120-240 ,愤怒必填: 5
攻击升级1 :攻击: 7 ,愤怒必填: +2
攻击升级2 :攻击: 9 ,愤怒必填: +2
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:损伤: 120-240 ,攻击: 9 ,休息: 1 ,愤怒要求: 16


        邪恶的浅滩
传票五个大型鱼类,这造成一个变量的损坏的所有目标的路径。
相应的统计资料:损伤: 150-200 ,休息: 3 ,愤怒要求: 15
损害升级1 :损伤: 190-240 ,愤怒必填: +1
损害升级2 :损伤: 230-280 ,愤怒必填: +2
损害升级3 :损伤: 270-320 ,愤怒必填: 3
损害升级4 :伤害: 310-360 ,愤怒必填: 4
损害升级5 :损伤: 350-400 ,愤怒必填: 5
损害升级6 :损伤: 400-450 ,愤怒必填: 6
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:损伤: 400-450 ,休息: 1 ,愤怒要求: 26


         Glot的盔甲
周围地区的友好单位,一个神奇的领域,吸收特定数量的损害之前消退。虽然这是一个伟大的防守,这方面不允许单位提出动议。
相应的统计资料:损伤吸收: 400 ,休息: 5 ,愤怒必填: 7
吸收升级1 :损伤吸收: 600 ,愤怒必填: 3
吸收升级2 :损伤吸收: 800 ,愤怒必填: 4
吸收升级3 :损伤吸收: 1000 ,愤怒必填: 5
吸收升级4 :伤害吸收: 1200 ,愤怒必填: 6
吸收升级5 :损伤吸收: 1700年,愤怒必填: 7
吸收升级6 :损伤吸收: 2300年,愤怒必填: 8
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:损伤吸收: 2300年,休息: 3 ,愤怒要求: 30


        有毒吐痰
攻击的目标与有毒粘膜,造成一个变量的损坏和中毒的目标。中毒目标造成损伤小,并采取毒药损害每个反过来。
相应的统计资料:损伤: 50-80 ,毒物损伤: 30-40 ,休息: 3 ,愤怒必填: 5
损害升级1 :损伤: 80-110 ,愤怒必填: +1
损害升级2 :损伤: 120-150 ,愤怒必填: +1
损害升级3 :损伤: 170-200 ,愤怒必填: +2
损害升级4 :伤害: 230-260 ,愤怒必填: +2
损害升级5 :损伤: 300-330 ,愤怒必填: 3
损害升级6 :损伤: 380-410 ,愤怒必填: 3
毒升级1 :毒损伤: 40-60 ,愤怒必填: +2
毒升级2 :毒损伤: 100-120 ,愤怒必填: 3
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:损伤: 380-410 ,毒物损伤: 100-120 ,休息: 1 ,愤怒要求: 12

丽娜的技能
        充电器
集数充电器在战场上,使魔法和愤怒的英雄。任何单位,拿起行动充电器收益1点( AP ) 。
相应的统计资料:充电器: 2 ,法力/狂暴收稿: 4月4日,休息: 5 ,愤怒要求: 10
充电器升级1 :充电器: 3 ,愤怒必填: 5
充电器升级2 :充电器: 4 ,愤怒必填: 5
充电器升级3 :充电器: 5 ,愤怒必填: 5
充电器升级4 :充电器: 6 ,愤怒必填: 5
其余升级1 :休息: -1
其余升级2 :休息: -1
法力/狂暴升级1 :法力/狂暴收稿: 2 / 2
法力/狂暴升级2 :魔法/狂暴收稿: 2 / 2
法力/狂暴升级3 :法力/狂暴收稿: 2 / 2
最高统计:充电器: 6法力/狂暴收稿: 10月10日,休息: 3 ,愤怒要求: 45


        小发明
传票机械动物上战场,攻击敌方目标,祛魔,并改变了行动点的朋友和敌人。
相应的统计资料:治愈: 140 ,损害: 100-300 ,休息: 4 ,愤怒必填: 7
愈合升级1 :损伤: +50-100 ,愈合: 80 ,愤怒必填: +2
愈合升级2 :损伤: +50-100 ,愈合: 100 ,愤怒必填: +2
愈合升级3 :损伤: +50-100 ,愈合: 120 ,消除不良影响盟友:是的,愤怒必填: +2
愈合升级4 :伤害: +50-100 ,愈合: 140 ,使友好记者:是的,愤怒必填: +2
损害升级1 :损伤: +100-300 ,愈合: 20 ,愤怒必填: 5
损害升级2 :损伤: +200-400 ,愈合: 20 ,愤怒必填: 5
损害升级3 :损伤: +300-500 ,愈合: 20 ,消除敌人实用效果:是的,愤怒必填: 5
损害升级4 :伤害: +400-600 ,愈合: 20 ,降低敌记者:是的,愤怒必填: 5
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最高统计:愈合: 660 ,损害: 2500至00年,除去敌人实用效果:是的,删除盟友不良影响:是的,降低敌记者:是的,给予友好记者:是的,休息: 1 ,愤怒要求: 25


        冰之球
传票一个强大的作战单位,恰当地称作一个冰球,到战场。
相应的统计资料:卫生: 300 ,损害: 110-130 ,休息: 4 ,愤怒要求: 10
健康升级1 :卫生: 200 ,损害: 10 ,愤怒要求: 10
健康升级2 :卫生: 400 ,损害: 10 ,愤怒要求: 10
健康升级3 :健康: 600 ,损害: 10 ,愤怒要求: 10
损害升级1 :损伤: +50-60 ,健康: 100 ,愤怒要求: 10
损害升级2 :损伤: +70-80 ,健康: 100 ,愤怒要求: 10
损害升级3 :损伤: +90-100 ,健康: 100 ,愤怒要求: 10
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
最大的统计资料:卫生: 1800 ,损害: 350-400 ,休息: 1 ,愤怒要求: 60


        冰荆棘
周围3单元的面积与脆弱冰荆棘。
相应的统计资料:休息: 5 ,愤怒要求: 30
其余升级1 :休息: -1
其余升级2 :休息: -1
其余升级3 :休息: -1
狂暴升级1 :狂暴必填: -5
狂暴升级2 :狂暴必填: -5
狂暴升级3 :狂暴必填: -5
最高统计:休息: 2 ,愤怒必填: 15

缺乏孔
造成一个变量数额星芒损害所有敌方目标。较低的士气敌人目标,造成的损害更大的目标将采取。
相应的统计资料:损伤: 300-700 ,休息: 5 ,愤怒要求: 40
损害升级1 :损伤: 500-900 ,愤怒要求: 15
损害升级2 :损伤: 700-1100 ,愤怒要求: 15
损害升级3 :损伤: 900-1300 ,愤怒要求: 15
损害升级4 :伤害: 1100年至1500年,愤怒要求: 15
其余升级1 :休息: -1
其余升级2 :休息: -1
其余升级3 :休息: -1
狂暴升级1 :狂暴必填: -10
狂暴升级2 :狂暴要求: -10
最高统计:损伤: 1100至1500年,休息: 1 ,愤怒要求: 80


        狂暴排水
造成一个变量数额星芒损害和排水沟的仇恨,所有的敌人目标的19进制区。
相应的统计资料:损伤: 50-180 ,愤怒排水: 10 ,休息: 5 ,愤怒必填: 5
损害升级1 :损伤: 70-200 ,愤怒排水: 15
损害升级2 :损伤: 90-220 ,愤怒排水: 20
损害升级3 :损伤: 110-240 ,愤怒排水: 25
损害升级4 :伤害: 130-260 ,愤怒排水: 30
损害升级5 :损伤: 150-280 ,愤怒排水: 35
损害升级6 :损伤: 170-300 ,愤怒排水: 40
其余升级1 :休息: -1
其余升级2 :休息: -1
最高统计:损伤: 170-300 ,愤怒排水: 40 ,休息: 3 ,愤怒必填: 5


        灵魂排水
水渠的目标的灵魂,造成一定比例的部队单位。唯一的影响众生。
相应的统计:单位死亡: 10 % ,休息: 3 ,愤怒要求: 10
死亡升级1 :股死亡: 20 % ,愤怒必填: 5
死亡升级2 :股死亡: 30 % ,愤怒要求: 15
死亡升级3 :股死亡: 40 % ,愤怒要求: 25
死亡升级4 :股死亡: 50 % ,愤怒要求: 35
存在升级1 :存在: 1 ,愤怒必填: 5
存在升级2 :存在: 1 ,愤怒必填: 5
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -10
狂暴升级2 :狂暴要求: -10
最高统计:单位死亡: 50 % ,休息: 1 ,愤怒要求: 70


        时间回
返回单位,它的位置被占领开始时其以往反过来。
相应的统计信息:目标水平: 1 ,休息: 5 ,愤怒要求: 20
目标升级1 :目标水平: 1月2日,愤怒必填: 5
目标升级2 :目标水平: 1月3日,愤怒必填: 5
目标升级3 :目标水平: 1月4日,愤怒必填: 5
目标升级4 :目标水平: 1月5日,愤怒必填: 5
其余升级1 :休息: -1
其余升级2 :休息: -1
狂暴升级1 :狂暴必填: -10
狂暴升级2 :狂暴要求: -10
最高统计:目标水平: 1月5日,休息: 3 ,愤怒要求: 20
=============================================
机器翻译,数据可能老旧失效

[ 本帖最后由 ameroye 于 2009-2-22 11:45 编辑 ]

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沙发
发表于 2009-2-21 19:36:06 |只看该作者
例如:魔盾升级到最后是什么效果,耗怒多少?中间等级有没有降级怒值效果

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板凳
发表于 2009-2-21 19:54:49 |只看该作者
肯定有降的啊,不过没必要升到顶级,后面基本都是抗一下而已……

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地板
发表于 2009-2-21 19:56:25 |只看该作者
用密籍试吧,怎能全说出这么多呢

耗怒减少的效果肯定有
夜雨ing

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5#
发表于 2009-2-21 20:08:39 |只看该作者
帮你百度了下,又链回游侠来了

当然不保证他说的就是对的
http://game.ali213.net/thread-2382754-1-1.html

如果是战士的怒灵经验这里有点
http://game.ali213.net/thread-2469334-1-4.html

我的看法是实用就好,升级了2选项,你能用到的得到加强就行了,还有自己的爱好,象大家一直都说废的崩岩……我就一直用……

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6#
发表于 2009-2-22 00:19:44 |只看该作者
转自gamebanshee,原帖http://www.gamebanshee.com/kingsbountythelegend/skillsreaper.php

我就不翻译了……

Rockfall
Casts a shower of stone blades, inflicting a variable amount of damage to all enemy targets within the selectable area. Targeted mages suffer double damage.
Base Stats: Damage: 90-150, Area: 3, Rest: 4, Rage Required: 14
Damage Upgrade 1: Damage: 130-230, Rage Required: +3
Damage Upgrade 2: Damage: 180-330, Rage Required: +3
Damage Upgrade 3: Damage: 240-450, Rage Required: +3
Damage Upgrade 4: Damage: 310-590, Rage Required: +3
Damage Upgrade 5: Damage: 390-750, Rage Required: +3
Damage Upgrade 6: Damage: 480-930, Rage Required: +3
Area Upgrade 1: Area: 7, Rage Required: +5
Area Upgrade 2: Area: 19, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 480-930, Area: 19, Rest: 2, Rage Required: 32


        Smashing Sword
Turns from stone to blade, inflicting a variable amount of damage to the target. If the opponent is a mage, this damage is doubled.
Base Stats: Damage: 80-100, Rest: 3, Rage Required: 7
Damage Upgrade 1: Damage: 120-150, Rage Required: +1
Damage Upgrade 2: Damage: 170-210, Rage Required: +1
Damage Upgrade 3: Damage: 230-280, Rage Required: +2
Damage Upgrade 4: Damage: 300-360, Rage Required: +2
Damage Upgrade 5: Damage: 380-450, Rage Required: +3
Damage Upgrade 6: Damage: 470-550, Rage Required: +3
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -4
Rage Upgrade 2: Rage Required: -6
Maximum Stats: Damage: 470-550, Rest: 1, Rage Required: 9


        Stone Wall
Sets a stone wall on the battlefield, which will stand until destroyed or until it expires. The stone wall has a variable amount of defense.
Base Stats: Health: 100, Exist: 2, Rest: 4, Rage Required: 10
Health Upgrade 1: Health: 300, Rage Required: +1
Health Upgrade 2: Health: 600, Rage Required: +1
Health Upgrade 3: Health: 1200, Rage Required: +2
Health Upgrade 4: Health: 2500, Rage Required: +2
Exist Upgrade 1: Exist: +1, Rage Required: +5
Exist Upgrade 2: Exist: +1, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Health: 2500, Exist: 4, Rest: 2, Rage Required: 28


        Underground Blades
Shakes the battleground while summoning sharp stone blades. These blades inflict a variable amount of damage to all exposed enemy targets.
Base Stats: Damage: 100-160, Rest: 5, Rage Required: 26
Damage Upgrade 1: Damage: 170-260, Rage Required: +4
Damage Upgrade 2: Damage: 260-390, Rage Required: +4
Damage Upgrade 3: Damage: 370-550, Rage Required: +4
Damage Upgrade 4: Damage: 500-740, Rage Required: +4
Damage Upgrade 5: Damage: 650-960, Rage Required: +4
Damage Upgrade 6: Damage: 820-1210, Rage Required: +4
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 820-1210, Rest: 3, Rage Required: 40

Cloud of Poison
Summons a cloud of poison, which moves through the battlefield in the direction of enemy targets. The cloud inflicts a variable amount of poison damage to all targets enveloped within it.
Base Stats: Damage: 20-40, Attacks: 5, Rest: 4, Rage Required: 8
Damage Upgrade 1: Damage: 30-60, Rage Required: +2
Damage Upgrade 2: Damage: 50-100, Rage Required: +3
Damage Upgrade 3: Damage: 80-160, Rage Required: +4
Damage Upgrade 4: Damage: 120-240, Rage Required: +5
Attacks Upgrade 1: Attacks: 7, Rage Required: +2
Attacks Upgrade 2: Attacks: 9, Rage Required: +2
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 120-240, Attacks: 9, Rest: 2, Rage Required: 16


        Evil Shoal
Summons five large fish, which inflict a variable amount of damage to all targets in their path.
Base Stats: Damage: 150-200, Rest: 3, Rage Required: 15
Damage Upgrade 1: Damage: 190-240, Rage Required: +1
Damage Upgrade 2: Damage: 230-280, Rage Required: +2
Damage Upgrade 3: Damage: 270-320, Rage Required: +3
Damage Upgrade 4: Damage: 310-360, Rage Required: +4
Damage Upgrade 5: Damage: 350-400, Rage Required: +5
Damage Upgrade 6: Damage: 400-450, Rage Required: +6
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 400-450, Rest: 1, Rage Required: 26


        Glot's Armor
Surrounds a friendly unit with a magic field that absorbs a specific amount of damage before dissipating. While it's a great defense, this field does not allow the unit to move.
Base Stats: Damage Absorbed: 400, Rest: 5, Rage Required: 7
Absorption Upgrade 1: Damage Absorbed: 600, Rage Required: +3
Absorption Upgrade 2: Damage Absorbed: 800, Rage Required: +4
Absorption Upgrade 3: Damage Absorbed: 1000, Rage Required: +5
Absorption Upgrade 4: Damage Absorbed: 1200, Rage Required: +6
Absorption Upgrade 5: Damage Absorbed: 1700, Rage Required: +7
Absorption Upgrade 6: Damage Absorbed: 2300, Rage Required: +8
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage Absorbed: 2300, Rest: 3, Rage Required: 30


        Poisonous Spit
Attacks the target with poisonous mucous, inflicting a variable amount of damage and poisoning the target. Poisoned targets inflict less damage and take poison damage each turn.
Base Stats: Damage: 50-80, Poison Damage: 30-40, Rest: 3, Rage Required: 5
Damage Upgrade 1: Damage: 80-110, Rage Required: +1
Damage Upgrade 2: Damage: 120-150, Rage Required: +1
Damage Upgrade 3: Damage: 170-200, Rage Required: +2
Damage Upgrade 4: Damage: 230-260, Rage Required: +2
Damage Upgrade 5: Damage: 300-330, Rage Required: +3
Damage Upgrade 6: Damage: 380-410, Rage Required: +3
Poison Upgrade 1: Poison Damage: 40-60, Rage Required: +2
Poison Upgrade 2: Poison Damage: 100-120, Rage Required: +3
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Damage: 380-410, Poison Damage: 100-120, Rest: 1, Rage Required: 12

Lina's Skills        
        Chargers
Sets several chargers on the battlefield, which give mana and rage to the hero. Any unit that picks up a charger gains 1 action point (AP).
Base Stats: Chargers: 2, Mana/Rage Received: 4/4, Rest: 5, Rage Required: 10
Charger Upgrade 1: Chargers: 3, Rage Required: +5
Charger Upgrade 2: Chargers: 4, Rage Required: +5
Charger Upgrade 3: Chargers: 5, Rage Required: +5
Charger Upgrade 4: Chargers: 6, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Mana/Rage Upgrade 1: Mana/Rage Received: +2/+2
Mana/Rage Upgrade 2: Mana/Rage Received: +2/+2
Mana/Rage Upgrade 3: Mana/Rage Received: +2/+2
Maximum Stats: Chargers: 6, Mana/Rage Received: 10/10, Rest: 3, Rage Required: 45


        Gizmo
Summons a mechanical creature onto the battlefield that attacks enemy targets, dispels magic, and alters the action points of friend and foe.
Base Stats: Healing: 140, Damage: 100-300, Rest: 4, Rage Required: 7
Healing Upgrade 1: Damage: +50-100, Healing: +80, Rage Required: +2
Healing Upgrade 2: Damage: +50-100, Healing: +100, Rage Required: +2
Healing Upgrade 3: Damage: +50-100, Healing: +120, Removes Ally Harmful Effects: Yes, Rage Required: +2
Healing Upgrade 4: Damage: +50-100, Healing: +140, Gives Friendly AP: Yes, Rage Required: +2
Damage Upgrade 1: Damage: +100-300, Healing: +20, Rage Required: +5
Damage Upgrade 2: Damage: +200-400, Healing: +20, Rage Required: +5
Damage Upgrade 3: Damage: +300-500, Healing: +20, Removes Enemy Useful Effects: Yes, Rage Required: +5
Damage Upgrade 4: Damage: +400-600, Healing: +20, Decreases Enemy AP: Yes, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Healing: 660, Damage: 1300-2500, Removes Enemy Useful Effects: Yes, Removes Ally Harmful Effects: Yes, Decreases Enemy AP: Yes, Gives Friendly AP: Yes, Rest: 2, Rage Required: 25


        Ice Orb
Summons a powerful combat unit, appropriately called an Ice Ball, to the battlefield.
Base Stats: Health: 300, Damage: 110-130, Rest: 4, Rage Required: 10
Health Upgrade 1: Health: +200, Damage: +10, Rage Required: +10
Health Upgrade 2: Health: +400, Damage: +10, Rage Required: +10
Health Upgrade 3: Health: +600, Damage: +10, Rage Required: +10
Damage Upgrade 1: Damage: +50-60, Health: +100, Rage Required: +10
Damage Upgrade 2: Damage: +70-80, Health: +100, Rage Required: +10
Damage Upgrade 3: Damage: +90-100, Health: +100, Rage Required: +10
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Maximum Stats: Health: 1800, Damage: 350-400, Rest: 2, Rage Required: 60


        Ice Thorns
Surrounds a 3-cell area with fragile ice thorns.
Base Stats: Rest: 5, Rage Required: 30
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rest Upgrade 3: Rest: -1
Rage Upgrade 1: Rage Required: -5
Rage Upgrade 2: Rage Required: -5
Rage Upgrade 3: Rage Required: -5
Maximum Stats: Rest: 2, Rage Required: 15

lack Hole
Inflicts a variable amount of astral damage to all enemy targets. The lower the morale of the enemy target, the greater the damage the target will take.
Base Stats: Damage: 300-700, Rest: 5, Rage Required: 40
Damage Upgrade 1: Damage: 500-900, Rage Required: +15
Damage Upgrade 2: Damage: 700-1100, Rage Required: +15
Damage Upgrade 3: Damage: 900-1300, Rage Required: +15
Damage Upgrade 4: Damage: 1100-1500, Rage Required: +15
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rest Upgrade 3: Rest: -1
Rage Upgrade 1: Rage Required: -10
Rage Upgrade 2: Rage Required: -10
Maximum Stats: Damage: 1100-1500, Rest: 2, Rage Required: 80


        Rage Draining
Inflicts a variable amount of astral damage and drains the rage of all enemy targets within a 19-hex area.
Base Stats: Damage: 50-180, Rage Drained: 10, Rest: 5, Rage Required: 5
Damage Upgrade 1: Damage: 70-200, Rage Drained: 15
Damage Upgrade 2: Damage: 90-220, Rage Drained: 20
Damage Upgrade 3: Damage: 110-240, Rage Drained: 25
Damage Upgrade 4: Damage: 130-260, Rage Drained: 30
Damage Upgrade 5: Damage: 150-280, Rage Drained: 35
Damage Upgrade 6: Damage: 170-300, Rage Drained: 40
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Maximum Stats: Damage: 170-300, Rage Drained: 40, Rest: 3, Rage Required: 5


        Soul Draining
Drains the target's soul, killing a percentage of troops in the unit. Effects only living creatures.
Base Stats: Unit Death: 10%, Rest: 3, Rage Required: 10
Death Upgrade 1: Unit Death: 20%, Rage Required: +5
Death Upgrade 2: Unit Death: 30%, Rage Required: +15
Death Upgrade 3: Unit Death: 40%, Rage Required: +25
Death Upgrade 4: Unit Death: 50%, Rage Required: +35
Exist Upgrade 1: Exist: +1, Rage Required: +5
Exist Upgrade 2: Exist: +1, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -10
Rage Upgrade 2: Rage Required: -10
Maximum Stats: Unit Death: 50%, Rest: 1, Rage Required: 70


        Time Back
Returns the unit to the position which it occupied at the start of its previous turn.
Base Stats: Target Level: 1, Rest: 5, Rage Required: 20
Target Upgrade 1: Target Level: 1-2, Rage Required: +5
Target Upgrade 2: Target Level: 1-3, Rage Required: +5
Target Upgrade 3: Target Level: 1-4, Rage Required: +5
Target Upgrade 4: Target Level: 1-5, Rage Required: +5
Rest Upgrade 1: Rest: -1
Rest Upgrade 2: Rest: -1
Rage Upgrade 1: Rage Required: -10
Rage Upgrade 2: Rage Required: -10
Maximum Stats: Target Level: 1-5, Rest: 3, Rage Required: 20

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