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文章来源:http://community.sigames.com/showthread.php?t=54937
出自FMZONE (www.fmzone.cn)
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以下是Paul Collyer的回应(我把他两个回应总结了在一起成为一篇文章)
Ok, 我是伤痛系统的负责人, 所以问题会由我来作答。
对, 我承认球员伤病的频率确是高了一点点, 但是我绝不会容许伤病频率在将会发布的补丁中被调整得太低, 因为在现实世界中, 伤病本身就是现代足球的一部份。 就算我们发布了把受伤率调低的补丁, 有些东西是不会变的, 包括了疲劳度高和受伤倾向高的球员会很容易受伤这一点。
玩家应该记紧一件很重要的事情, 那就是疲劳的球员很容易受伤, 所以季初的时候是一个高危的时期, 热身赛/友谊赛的时候不要忘记在中场休息时段把疲劳的球员换出。
我们的目标是带给大家真实的模拟足球经理游戏, 而不是设计出一种取悦玩家的低难度的游戏。
我将会在补丁中尝试达成的两个要点:
1. 通过加强季初时球员的状态(球员暑假结束后回到俱乐部集训时的状态为75%等等), 来减少季初球员的受伤频率。
2. 大部份比赛中受伤的种类会被调整为轻度伤患(受伤后的康复时期缩短。)
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第一篇原文:
Ok, as match injuries fall under my responsibility here is my take.
Yes, there are a few too many, but I wont be allowing the patch to go out with too few either as they are part and parcel of modern football as one can see from the real life injury tables.
A major thing for the user to remember is that tired players get injured easier. So pre-season is a real danger time.....treat those games as run-outs and replace players who are tired at half time etc.
What I intend to do for the patch is:
- Reduce the pre-season condition drop ( players coming back from summer at 75% etc ) in order to reduce pre-season injuries
- Make a higher proportion of match injuries of the lighter variety
Cheers,
Paul Collyer
第二篇原文:
I'm just trying to be honest and up front. We have held our hands up and admitted it needs looking at.
Fact is, even when we do release the patch people who play players at low condition will risk them getting injured, and people with injury prone players will still see those players getting injured."
What we aim for is realism, not to make it too easy for people.
[ 本帖最后由 qianliuliu 于 2008-11-7 13:38 编辑 ] |
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