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[分享] eurogamer-全面战争:幕府将军2的新报道! [复制链接]

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发表于 2010-12-5 11:17:02 |只看该作者 |倒序浏览
They say it's called a revolution because over time it always comes full circle. And that saying applies perfectly the Total War series.
In 2000, Shogun: Total War came marching over the hill to change the way we look at real-time strategy gaming forever. Now, a decade on, the masterminds behind the franchise hope Shogun 2 will represent another groundbreaking milestone. Only this time, Creative Assembly is targeting a multiplayer revolution.
"In Napoleon we had a multiplayer campaign and drop-in battles for the first time," explains Ian Roxburgh, multiplayer design lead on Total War: Shogun 2.
"We've kept those and now the multiplayer campaign also includes a fully co-operative mode. You can share field of view and victory conditions with your team mate.
"We've also added a feature called Unit Sharing, so when you're attacked by the AI your ally can enter the battle with you and control some of your troops. It means both players can remain involved at all times."

Shogun 2 could take Total War multiplayer to a whole new level.


While this feature is a welcome addition, it's far from being Shogun 2's most standout multiplayer innovation. That accolade goes to the revamped skirmish multiplayer mode which, unlike the modes featured in previous Total War games, attempts to inject context into brutal online bloodbaths.
"What we want to do is make multiplayer feel more like the essence of Total War," Roxburgh reveals. "We want each multiplayer battle to mean something. You still choose an army and then fight someone but now there's a context to it.
"We're calling it the Avatar system. You now get to create and level-up a general unit who will stay with you for the duration of your multiplayer escapades and lead your troops into battle."
Extensive aesthetic customisation options will allow you to create a visually unique commander, and your Avatar's abilities will also be upgradable via a skill tree. Fighting battles will earn you experience that can be channelled into a number of specialist areas, including your general's ability to rally his troops or wield bows with increasing skill.
"We really want to give players a feeling of ownership over a leader character that can be customised and upgraded," says Roxburgh.
While the tried and tested way of playing multiplayer from previous Total War titles will be retained in Shogun 2, this sequel aims to transform our battles against opponents in mysterious faraway lands like Scunthorpe or Stroud into more purposeful encounters.

Siege warfare has the potential to be the most tactical ever.


Along with taking advantage of avatar upgrades you'll be able to bolster your troops' abilities, making them faster, stronger, deadlier and able to go longer between toilet breaks in wintry conditions. Clearly, the opportunity to mould your armies to suit your playing style has the potential to exponentially broaden the series' multiplayer appeal and longevity.
These new multiplayer battles will be orchestrated from a traditional turn-based campaign map similar to the ones we've grown to love during the series' single player experiences. It features 65 provinces and 12 naval regions across which players will form clans and fight for ownership of Japan.
Each of the provinces possesses its own tactical, economical and military advantages. Some contain specific dojos that allow you to recruit higher level troops, ensuring your army options will ultimately be decided by your battlefield prowess.
"As a member of a clan, when you capture a region, you earn points for your clan for that particular province," explains Roxburgh. "The clan with the most points owns the region and gains the benefits from it.
"We have a dynamic system that creates new gaming worlds depending on how many clans are entering. About 30 clans will fight in any one gaming world. Each 'season' will last two weeks, after which the top clans will be promoted and the bottom ones relegated

During your journey of conquest, your general will acquire retainers: objects or individuals linked to your avatar. "As you capture certain regions you'll attain more retainers," reveals Roxburgh.
"You can also take them into a battle with you to gain an extra edge. You have a certain number of retainer slots ranging from one to five - depending on what level your avatar is - that you can take into a battle.
"One option is to send a spy to check on the enemy during the deployment stage to see where they've positioned their troops. Or maybe you use a retainer to increase the strength of your spearmen because you know the opposition will be susceptible to spear attacks. There are around 70 retainers in total."
As well as pushing Shogun's multiplayer nuances, Roxburgh was keen for me to get to grips a single-player campaign siege battle against an AI opponent. This took place on a mountainside sleek with freshly driven snow, and saw me facing off with a superior-sized aggressor attempting to take the multi-layered fortress I was defending. While bazooka-toting samurai (apparently they really did exist) pummelled my fortifications, I picked them off with arrow fire in a desperate bid to prevent them from breaking through.
The sweeping majesty of the setting made for a visually stunning encounter as the two sides exchanged missiles, though unfortunately those now all too familiar AI bugbears that have blighted the Total War series in recent years again reared their heads. The AI often seemed overly static, predictable and unresponsive. Hopefully this will be rectified before release.
The multiplayer battle I tried out was another fittingly titanic encounter as two armies faced off on opposite sides of a valley. Sitting between the two sides were a number of strategic buildings, a new feature that Roxburgh believes will make players more proactive and less defensively minded

"Within the multiplayer battles we've introduced the concept of key buildings. There are now key buildings on the map which if captured give you a bonus to some of your units depending on the type of units they are," he says.
"We've added this primarily to stop people from sitting on hills during battles. Now if one player sits on a hill, the other player can capture the buildings in order to counter the terrain advantage enjoyed by the player holding the high ground."
As any Total War buff knows, it's a controversial move to add such a 'gamey' feature to a strategy series that prides itself on authenticity. However, Creative Assembly's reasoning behind this new addition does make some sense.
Anyone who's spent their nights trying to outstare 5000 men on the opposite side of a level to see who'll blink first will understand the frustration that can accompany a Total War multiplayer game. Conversely, though, it's this endless cat-and-mouse-style psychological warfare which often contributes to making these skirmishes so memorable.
The addition of these key buildings certainly seemed to speed up the action as both sides attempted to gain the edge provided by capturing them. But it was impossible to tell from just one battle whether this new approach will ultimately improve the multiplayer experience or dilute it. Perhaps an option to turn bonus buildings off could be one way to safeguard against a purist backlash.
While it's hard to make any definitive judgements on the single-player campaign, or the yet-to-be-seen naval battles, it's clear that Shogun 2's revamped multiplayer features have huge potential to engage players like never before. The need to form clans in order to compete might just put some gamers off, however.
Here's hoping Creative Assembly has more to reveal by the time we've wiped the blood from our katanas, washed the sinews of our hewn enemies from our hair, mediated on our victories and had a nice cup of tea

[ 本帖最后由 秋之回忆n 于 2010-12-5 04:33 编辑 ]
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沙发
发表于 2010-12-5 11:33:32 |只看该作者
这个就不强求人翻译了,这两天让人翻译的太多,有点不好意思!
我简单点翻译里面值得看的一些信息,更正下

1.当与敌军发生战斗时,你的AI盟军在附近的话,她可以进入战斗帮你控制一些部队战斗(中2的AI控制援军回归)

2.地图将包括65个地区和12个海域

3.多人战役可以选择30个势力的任意一个加入多人战役!

4.多人联机战役中每个季节将持续两周时间,也就是说一年有8个回合(之前的报道是一年四回合,我想应该是单人模式一年四回合,多人模式下一年8回合)

[ 本帖最后由 秋之回忆n 于 2010-12-6 04:32 编辑 ]

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板凳
发表于 2010-12-5 13:56:55 |只看该作者

回复 #1 秋之回忆n 的帖子

主要还是强调幕府2在多人联机上的成就吧。下面几点大家可能感兴趣:
1.增加了一个角色创建系统(阿凡达系统Avatar system),估计就是服饰编辑器,可以设计自己的将军,让他在游戏里为你厮杀,你为他升级,用他统领千军。
   
    "We're calling it the Avatar system. You now get to create and level-up a general unit who will stay with you for the duration of your multiplayer escapades and lead your troops into battle."
    看来幕府2中偏重将领的管理而不是领地的开发,所以提防敌方忍者、艺妓的同时多造刺客吧。

2.每块领地都有独特的战略价值,经济和军事意义。一些地方有道场dojos 。可以从道场里得到高杀伤的兵种,增加你的军力。估计是僧兵、滑膛枪兵、西洋炮舰之类的。这点和帝国里的廓尔喀雇佣兵等特殊兵种有点儿相似。
   
    Each of the provinces possesses its own tactical, economical and military advantages. Some contain specific dojos that allow you to recruit higher level troops, ensuring your army options will ultimately be decided by your battlefield prowess.

3.将领的随从有物品也有家臣,每占领一个地区就能获得一些随从。物品估计有天皇书法之类的东西,跟中世纪2里圣物差不多。而且将领上战场可以带着随从,随着级别不同,进入战场的随从数目从一到五。随从上战场用处很大,比如在排兵布阵阶段,派间谍弄清敌人的军力部署;士气对长矛兵攻击力有很大影响可以用随从激励长矛兵的士气(没准是用军妓或者一人分一碗酒来振奋士气)。
   
    During your journey of conquest, your general will acquire retainers: objects or individuals linked to your avatar. "As you capture certain regions you'll attain more retainers," reveals Roxburgh.
"You can also take them into a battle with you to gain an extra edge. You have a certain number of retainer slots ranging from one to five - depending on what level your avatar is - that you can take into a battle.

4.在多人做战时,战场上有些关键建筑,占领它们,部队会得到加强(提高士气或者提高攻击力吧),这样就使得多人连线时,不会有玩家赖在高地上不下来,因为贪恋高低优势,敌人就会占领关键建筑,部队得到加强。加入关键建筑是有争议的,因为有损游戏的真实性,但绝对是有意义的。这样可以增加游戏的激烈程度和游戏节奏,双方注视着战场上的5000大军,稍一眨眼,局势大变。
   
    "Within the multiplayer battles we've introduced the concept of key buildings. There are now key buildings on the map which if captured give you a bonus to some of your units depending on the type of units they are," he says.
"We've added this primarily to stop people from sitting on hills during battles. Now if one player sits on a hill, the other player can capture the buildings in order to counter the terrain advantage enjoyed by the player holding the high ground."
As any Total War buff knows, it's a controversial move to add such a 'gamey' feature to a strategy series that prides itself on authenticity. However, Creative Assembly's reasoning behind this new addition does make some sense.

    关键建筑可以让部队升级也可能使玩家因争夺它而损失惨重。有时面对纯进攻性玩家最好摧毁这些关键建筑。
   
    But it was impossible to tell from just one battle whether this new approach will ultimately improve the multiplayer experience or dilute it. Perhaps an option to turn bonus buildings off could be one way to safeguard against a purist backlash.

    总的来说CA尽力在多人连线上做文章,估计相把幕府2做成CS那样流行的多人连线游戏,慢性子玩家可以玩帝国会在,性子急的直接进入自选战役和其他人来场混战。快慢结合的全面战争系列,似乎不能足够吸引人。多人联机对战才能吸引更多的玩家。CA现在对多人模式的完善,占去了大部分人工,估计其它部分都差不多了。通过突出将领的RPG功能,实现类似网游帮的魔力,每个玩家有自制的人物。不知道战略地图上左下角还是否会有小地图。

[ 本帖最后由 200902044 于 2010-12-5 14:07 编辑 ]
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地板
发表于 2010-12-5 15:00:13 |只看该作者
一年有8个回合?

和天创一样

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5#
发表于 2010-12-5 22:55:20 |只看该作者
感觉变化好大啊,有点三国志的味道呢!!!

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6#
发表于 2010-12-6 05:56:44 |只看该作者
补充一下:
30个CLAN并不是单人游戏有30个家族,而是指多人合作模式中最多可以有30个CLAN(由玩家选择加入一个CLAN,每个CLAN肯定有至少一个玩家)争夺由65个地区和12个海域组成的日本。似乎还有升降级,二周为一个阶段,分数最高的CLAN升级,最低的降级(同理这个SEASON也不是单人的SEASON)......

另,全文说的应该都是多人模式下的内容。比如占领省份奖励什么的....也是多人合作一部分。

[ 本帖最后由 charlieshe 于 2010-12-6 06:00 编辑 ]
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7#
发表于 2010-12-6 09:35:10 |只看该作者
60个地区???原先说19个地区我们都嫌少了,现在60个够多了

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8#
发表于 2010-12-6 10:04:01 |只看该作者

回复 #6 charlieshe 的帖子

多人战役30个可选势力差不多也就代表单人战役里出现的势力吧!9个可选势力,每个势力3个地区,剩下的地区也就是这21个势力和叛军的了,纯猜的~

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9#
发表于 2010-12-6 11:18:19 |只看该作者
恩,再看了下原文,回合数和30个势力都是在多人模式中,不是单人的!更正下~

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10#
发表于 2010-12-6 11:45:13 |只看该作者
原帖由 秋之回忆n 于 2010-12-6 10:04 发表
多人战役30个可选势力差不多也就代表单人战役里出现的势力吧!9个可选势力,每个势力3个地区,剩下的地区也就是这21个势力和叛军的了,纯猜的~



有这个可能性......也有可能是可以自创CLAN?.....

至于那个“SEASON”,个人觉得应该是指一个赛季(类似联赛....),多人模式下(现实中的)两周为一赛季~~和回合数可能无关吧?.....

其实偶也不是很清楚,这篇文章并没有叙述整个多人模式的框架,而只是挑了其中的特色,导致看起来有些奇怪......还是等CA近一步的消息吧。

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11#
发表于 2010-12-6 12:20:29 |只看该作者

回复 #11 charlieshe 的帖子

多人部分的介绍可以看这篇
http://game.ali213.net/thread-3372521-1-1.html


视乎在这个新的多人模式中,你可以选择30个势力其中一个。然后编辑自己的将军的外形和家徽(看图,也许也可以编辑自己军队的颜色),这个多人模式包括65个地区和海域供玩家攻略,一年8回合!
有点像光荣游戏的自创势力,但是貌似只能从30个势力之中选出其中一个势力创建下自己的武将,而不是创建一个全新的势力(这个模式还只能多人模式下),话说拿破仑到现在也只和别人连了一场半岛战争,这个模式如果一些兵种和英雄单位要通过这个模式解锁的话只能尽量多玩玩了~

[ 本帖最后由 秋之回忆n 于 2010-12-6 05:36 编辑 ]
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12#
发表于 2010-12-8 22:39:56 |只看该作者
看起来不错。,。。。。。。。。。。。


我死后哪怕洪水滔天

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13#
发表于 2010-12-9 11:28:35 |只看该作者
好啊
越来越期盼发售日
跟着再来个汉化
就完美了

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