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Description
[COLOR_RED]Need DLC01(Mongol).[ENDCOLOR]Support [COLOR_RED]English[ENDCOLOR] and [COLOR_RED]Simplified Chinese[ENDCOLOR](Only CC version build 20101101).
[COLOR_GREEN]Historical mission and victory system.[NEWLINE]Limmitted to knowledge, there is no mission in following civillizations:Songhai, Aztec, Iroquios, Siam[NEWLINE][ENDCOLOR]
You can find the full change list in "Documents\My Games\Sid Meier's Civilization 5\MODS\RealNameEarth (v 3)\ReadMe\".[NEWLINE]
[COLOR_GREEN]*If you want to get historical starting location and mission, please choose "Load Scenario". Otherwise, not, and CityManager will still run. [NEWLINE][ENDCOLOR]
[COLOR_YELLOW]Will not overwrite any original file since the version 3.[ENDCOLOR][NEWLINE]
Due to my limited knowledge of history and geography, welcome any suggestions and feedbacks! Please mail to [COLOR_CYAN]Seraphim8400@Gmail.com[ENDCOLOR][NEWLINE]
[NEWLINE]
Thanks for Playing.
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Update version(v5Beta)
Build 20101201
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Fixed a problem in the Egyptian mission which may cause a exception of the mission system , do not need to restart game.
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Update version(v3Beta)
Build 20101129
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Historical mission and victory system
Limmitted to knowledge, there is no mission in following civillizations:
Songhai, Aztec, Iroquios, Siam
City system added locations
Persian
India
Modified rules
Improvements change
Offshore Platform +2 PRODUCTION
Landmark +8 Culture
Customs House +7 GOLD
Manufactory +6 PRODUCTION
Academy +7 SCIENCE
Improvement_TechYieldChanges new
Nanotechnology Mine +1 PRODUCTION
Chemistry Mine +1 PRODUCTION
Dynamite Quarry +2 PRODUCTION
Railroad Oil Well +1 PRODUCTION
Ecology Farm +1 FOOD
Refrigeration Fishing Boat +1 FOOD
Scientific Theory Academy +1 SCIENCE
Computers Academy +1 SCIENCE
Printing Press Landmark +1 GOLD
Mass Media Landmark +1 GOLD
Globalization Landmark +2 PRODUCTION
Acoustics Customs House +1 GOLD
Flight Customs House +2 GOLD
Chemistry Manufactory +1 PRODUCTION
Combustion Manufactory +1 PRODUCTION
Electricity Manufactory +1 PRODUCTION
Robotics Manufactory +1 PRODUCTION
Adjust on the terrain of Japan's southern, Saudi Arabia and the Isthmus of Suez
First Settler of all civillizations will get a unique Promotion that 1 Extra Movement and Ignores Terrain Cost
The Speed of Units gain experience recovers to default
Will not overwrite any original file since the version 3
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Update version(v2)
Build 20101101
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The Mongol Empire will start at the Khanbaliq .The situation is more balanced in the Eastern Asia.
The frame of the Civilization Proper City Name System is completed. (Such as Vladivostok etc.)
Added locations
Caribbean
Central Asia(Partly)
Peninsular India
Russia
AI terrain correction changes
*The following corrections will become effective when the AI player found its capital under the "Laod Scenario" condition.
Japan
Free Technology
SAILING King Handicap or higher
MINING Lower than King Handicap
Culture
+60 Deity Handicap
Unit
SETTLER x1 Immortal Handicap or lower
England
Free Technology
SAILING King Handicap or higher
MINING Lower than King Handicap
Free Policy
x1 Deity Handicap
Unit
SETTLER x1 Immortal Handicap or lower
Songhai
Culture
+60 All Handicap
DLC required
DLC01(Mongol) ("v2" or higher version)
Language
en_US
Simplified Chinese(Only CC version build 20101101)
Welcome any suggestions and feedbacks!Please mail to Seraphim8400@Gmail.com
Or visit:
http://www.civclub.net/bbs/viewt ... 17&extra=page=1
http://game.ali213.net/thread-3322801-1-3.html
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Original version
Build 20101016
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A world map MOD
*If you want to get historical starting location, please choose "Load Scenario". Otherwise, not.
Completed locations
*Cities founded in the following areas will have their historic names instead of getting names from the queue
Appennini
Australia(East and Northwest coast)
Balkan
British
Europe(from Atlantic coast till Warsaw)
Iberia
Indochine
Indonesia
IndianOcean(coastal cities)
Pan-Sino
Skandinavien(To Estonia as eastern border)
Southern Mediterrenean
USA(major eastern cities and west coast cities)
Modified rules
Defines
Units gain experience more easily
Unit max hit point and regenerate rate raised
Promotions
SUPPLY 1 additional attack per turn. May heal damage [COLOR_POSITIVE_TEXT]Outside of Friendly Territory[ENDCOLOR]. 2 HP healed per turn
SCOUTING I LANDUNIT NONE
SCOUTING III LANDUNIT RANGE\SHOCK III\DRILL III\SCOUTING II
UnitClassUpgrades
CROSSBOWMAN → ARTILLERY
CAVALRY → INFANTRY
New City-state
Philippines
New Zealand
AI terrain correction
*Considering the incapability of AI in the aspect of naval unit, when choosing "Load Scenario", the following will be automatically adapted.
AI Japan and Songhai gain 60 cultures upon spawning
AI England gains 30 cultures upon spawning
Overwrited files
CityPlotManagementPopup.LUA
Due to my limited knowledge of history and geography, some blank areas are still being worked.
If you have any advices, I'm all ears:) Seraphim8400@Gmail.com
Welcome any suggestions and feedbacks!
Thanks for Playing.
[ 本帖最后由 安妮罗杰 于 2010-12-1 23:59 编辑 ] |
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