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蓝屏窗口内容如下:
Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2021-10-05T13:45:40.924+08:00 LOG: Process started
Added structured log listener aws-kinesis-logger
Winsock Initialized
------ Initializing File System ------
Current search path:
- C:/Users/Administrator/Saved Games/id Software/DOOM/base/
- F:/games/DOOM 2016/base/
------ File System initialized.
------ Command Line ------
"F:\games\DOOM 2016\DOOMx64.exe"
2021-10-05T13:45:40.940+08:00 LOG: Command Line: "F:\games\DOOM 2016\DOOMx64.exe"
------ CPU Information ------
1 CPU package, 8 physical cores, 16 logical cores
2904 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 16777216 kB 3rd level cache
16224 MB System Memory
idResourceManagerLocal::ReOpenFileHandles - ignoring resource file gameresources.patch because it's zero sized
initializing resource container gameresources.resources
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
created OpenGL 4.3 context
created OpenGL 4.3 context
----- GL_Init -----
----- GPU Details -----
Vendor : NVIDIA Corporation
GPU : GeForce GTX 1650/PCIe/SSE2
Driver : 4.6.0 NVIDIA 461.40
dedicated video memory : 4096MB
total video memory : 4096MB
available video memory : 3960MB
OpenGL version 4.6
GLSL version 4.6
Number of GPUs : 1
RENDER THREAD STACK SIZE: 4194304
created OpenGL 4.3 context
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
Using mega2 chunk file F:\games\DOOM 2016/virtualtextures/_vmtr_sq7.mega2
Using mega2 chunk file F:\games\DOOM 2016/virtualtextures/_vmtr_sq8.mega2
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
idMegaTexture2::Load - ignoring zero size mega2 file
Using mega2 chunk file F:\games\DOOM 2016/virtualtextures/_vmtr_sq16.mega2
F:\games\DOOM 2016/virtualtextures/_vmtr.vmtr(1): error : couldn't read expected integer
Dumped console text to C:\Users\Administrator\Saved Games\id Software\DOOM\base\ErrorLog_10-05-2021__01-45-41pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
F:\games\DOOM 2016/virtualtextures/_vmtr.vmtr(1): error : couldn't read expected integer
***************************
这怎么弄?
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