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F:\Homeworld\HomeworldRM\Data\scripts\rules\singleplayer\unitcaps 这个位置放两个文本 如果没有就自己建。 我也是自己弄了好久 ,才发现这么做是有效的。但不能改太多,太多了敌人也多,电脑卡。
我的singleplayer文本是下面这么改的。 另外一个Huge我没动过。 这两文本也都是在网上下的。主要就是位置得放对,另外启动方法要建个快捷方式 加个后缀什么的。这个一般网上都有说明。
supplyLimit("Fighter", 70);
supplyLimit("Scout", 40);
supplyLimit("Interceptor", 40);
supplyLimit("Bomber", 40);
--
supplyLimit("Corvette", 40);
supplyLimit("MinelayerCorvette",20);
supplyLimit("SalvageCorvette",20);
--
supplyLimit("Frigate", 30);
supplyLimit("DefenseFieldFrigate",20);
supplyLimit("CaptureFrigate",20);
--
supplyLimit("Capital", 40);
supplyLimit("Destroyer", 30);
supplyLimit("MissileDestroyer", 30);
supplyLimit("Carrier", 30);
supplyLimit("Battlecruiser",30);
supplyLimit("HeavyCruiser",20);
supplyLimit("Shipyard", 10);
--
supplyLimit("Utility", 40);
supplyLimit("Probe", 30);
supplyLimit("ECMProbe", 30);
supplyLimit("ProximitySensor", 20);
--
supplyLimit("Resource", 60);
supplyLimit("ResourceCollector", 40);
supplyLimit("ResourceController", 30);
--
supplyLimit("NonCombat", 25);
supplyLimit("Probe_hw1", 6);
supplyLimit("ProximitySensor_hw1", 6);
supplyLimit("Research", 1);
supplyLimit("Research1", 1);
supplyLimit("Research2", 1);
supplyLimit("Research3", 1);
supplyLimit("Research4", 1);
supplyLimit("Research5", 1);
supplyLimit("CloakGenerator", 4);
supplyLimit("GravWellGenerator", 4);
supplyLimit("SensorArray", 4);
--
supplyLimit("Platform", 50);
supplyLimit("HyperspacePlatform", 30);
--
supplyLimit("Mothership", 1);
--
supplyLimit("DreadNaught", 10);
supplyLimit("SinglePlayerMisc", 100);
--
supplyLimit("SinglePlayerMisc", 100);
supplyLimit("Mover", 10);-- max 10 movers
--
supplyLimit("SPMovers", 10);
--
supplyLimit("CommStation", 1 );
-- Generic Indents
supplyIndent("Scout", 1);
supplyIndent("Interceptor", 1);
supplyIndent("Bomber", 1);
supplyIndent("MinelayerCorvette", 1);
supplyIndent("Destroyer", 1);
supplyIndent("Carrier", 1);
-- Race Specific Indents
supplyIndent("LanceFighter", 1);
supplyIndent("Defenders", 1);
supplyIndent("Defensefighters", 1);
supplyIndent("CloakedFighters", 1);
supplyIndent("CommandCorvette", 1);
supplyIndent("SalvageCorvette", 1);
supplyIndent("DefenseFieldFrigate", 1);
supplyIndent("CaptureFrigate", 1);
supplyIndent("MissileDestroyer", 1);
supplyIndent("Battlecruiser", 1);
supplyIndent("HeavyCruiser", 1);
supplyIndent("Shipyard", 1);
supplyIndent("ResourceCollector", 1);
supplyIndent("ResourceController", 1);
supplyIndent("Probe", 1);
supplyIndent("Probe_hw1", 1);
supplyIndent("ProximitySensor", 1);
supplyIndent("ProximitySensor_hw1", 1);
supplyIndent("CloakGenerator", 1);
supplyIndent("GravWellGenerator", 1);
supplyIndent("ECMProbe", 1);
supplyIndent("SensorArray", 1);
supplyIndent("HyperspacePlatform", 1);
-- Display Rules
supplyShow("Fighter", "Always");
supplyShow("Corvette", "Always");
supplyShow("Frigate", "Always");
supplyShow("Capital", "Always");
supplyShow("Utility", "NotEmpty");
supplyShow("Resource", "NotEmpty");
supplyShow("Platform", "NotEmpty");
supplyShow("Mothership", "Never");
supplyShow("SinglePlayerMisc", "Never");
supplyShow("NonCombat", "NotEmpty");
supplyShow("Research", "Never");
supplyShow("Research1", "Never");
supplyShow("Research2", "Never");
supplyShow("Research3", "Never");
supplyShow("Research4", "Never");
supplyShow("Research5", "Never");
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