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游侠NETSHOW论坛 游侠NETSHOW论坛 游侠游戏补丁下载区 [10.27.17][急难先锋2017 v4.0.1升级档+免DVD补丁CODEX ...
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[升级档] [10.27.17][急难先锋2017 v4.0.1升级档+免DVD补丁CODEX版][Emergency 2017][235MB][2017] [复制链接]

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发表于 2017-10-27 14:23:14 |只看该作者 |倒序浏览




使用说明:

1.解压缩

2.运行update文件夹里的setup.exe安装升级档到游戏目录

3.复制codex文件夹里的文件到游戏目录覆盖

4.开始游戏

升级档安装步骤:

1.安装《急难先锋2017》原版游戏:http://down.ali213.net/pcgame/emergency2017g.html

2.安装本升级档

更新说明:

机翻:

更新v4.0.1:

Patchnotes:

游戏& GUI

在科隆和汉堡的固定建筑,消防人员很难进入

修正了在Oktoberfest事件后鼠标光标消失的问题

改善潜水员与船之间的相互作用

倒塌的建筑物现在被标记在小地图上

对可用性的许多小改进使单元更具有响应性

图形

现在风力涡轮机的方向是正确的

修正了与警犬管理员的动画问题

在一些加载屏幕中固定偏离中心的文本

多人

与紧急状态20建立相容性

现在,失踪人员更适合客户

改善为客户提供的车辆照明

固定罕见的问题,在去除污染后没有治疗

提高了多人服务器的稳定性

固定重叠窗口在结束屏幕

世界建筑

新功能„变形组件”:如变种„网”„Tintable网”

在创建空映射时设置映射大小的新对话

资产的浏览器

添加搜索标签

将搜索功能添加到项目部分

导航地图生成器工具

在导航地图生成器工具中删除导航映射时固定崩溃

提高可用性

现在可以打开写保护项目的映射,但是用户会得到通知

如果地面地图上有洞,就在日志中增加警告

网格资产现在支持bgr -色st

„保存为预设”现在可以覆盖文件不是紧急5项目

各种较小的修复和改进

在线编辑器

改善项目管理

在导入项目时固定断开连接

现在不可能打开目前不活跃的项目的地图,因为这可能导致地形显示问题

当在写保护的项目中打开地图时,出于安全考虑,我们切断了与服务器的连接

当打开写保护地图或登录到管理员帐户时,菜单会出现红色,并添加一个工具提示

固定的问题,有时一个新项目不会出现在客户的项目列表中,直到服务器重新启动

扩展项目管理

新创建的项目只对创建它的用户可见

添加“OwnerUserLogin”、“限制用户访问”、“ReadOnlyUserLogins”和“ReadWriteUserLogins”来管理用户的项目访问

新地图的对话

现在,您可以根据在线编辑器中现有的副本创建一个新的映射

在克隆地图时增加对话的信息

改进资产管理

在UTC内部保存的资产修改日期现在将在当地时间正确显示

映射资产现在可以被管理员重命名

地形资产现在由在线编辑器服务器处理

地形源资产现在被压缩

在删除资产时改进了GUI

改装

„getLinks()“靠内解决

可修补的Mods:Mods现在可以被更新的版本覆盖

原文:

Update v4.0.1:

Patchnotes:

Gameplay & GUI

Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter

Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event

Improved interactions between diver and boat

Collapsed buildings are now marked on the minimap

Many small improvements to usability to make units more responsive

Graphics

Wind turbines now turn the right way

Fixed animation issues with the police dog handler

Fixed off-center text in some loading screens

Multiplayer

Compatibility with EMERGENCY 20 established

Missing persons are now displayed better for clients

Improved lighting of vehicles for clients

Fixed rare issue where no treatment was possible after decontamination

Improved stability of multiplayer server

Fixed overlapping windows in the ending screens

World Builder

New Feature „Morph Component“: e.g. morphs „Mesh“ into „Tintable Mesh“ 

New dialogue to set map size when creating an empty map

Asset Browser

Added searchable tags

Added search function to the project section

Navigation Map Generator Tool

Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool 

Improved usability

Maps in write-protected projects can now be opened, but the user gets notified

Added warning in the log if there are holes in the ground map

Mesh Assets now support BGR-Colourst

„Save as Prefab“ can now overwrite files not in the EMERGENCY 5 project

Various smaller fixes and improvements

Online Editor

Improved project management

Fixed disconnects when importing a project

It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems

When opening maps in write-protected projects we cut the connection tot he server for security reasons

When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added 

Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted

Expanded project management

Newly created project will be visible only to the user who created it

Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users

New map dialogue

You can now create a new map based on the copy of an existing one in the online editor

Added information to the dialogue when cloning a map

Improvements to asset management

Asset modification dates internally saved in UTC will now be displayed correctly in local time

Map assets can now be renamed by administrators

Terrain assets are now handled by the online editor server

Terrain source assets are now compressed

Improved GUI when deleting assets

Modding

„getLinks()“-problem solved

Patchable Mods: Mods can now be overwritten with newer versions

by CODEX
  

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沙发
发表于 2017-10-27 14:33:37 |只看该作者
had played its presequel

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