
Mod is made nicely, looks great and integral. Models are stylish, spells are curious, there are voices. This is the best warcraft 3 mod I have known.
My criticism is able due to high quality of the mod, in another case i would not explore the mod and criticise it.
(+) What I would count better mod
Better mod should not change current match ups, just add new races and match ups.
Or Better mod may make little changes in current races, that changes should be reasonable and fair for current match ups. I will list such changes. Humans
• Let towers fire only with a unit inside — Peasant or Footman or any other alive ground unit, possibly non-hero.
• Remove Arcane tower's Reveal ability.
• Reduce Sorceress's Slow's effectiveness. Reduce duration. (Slown unit usually dies earlier then in 60 seconds. If duration is over, spell can be cast again considering cooldown, manacost and possible Brilliance aura.) Perhaps, it is necessary to increase cooldown and reduce range.
• Reduce Invisibility. (It is usually used to save units or for abuse. No need of abuse, and it is usually wents together with other broken parts.) Duration of 20 seconds is enough to save a unit.
• Make Spellbreaker have 150 mana. Give Spellbreaker initiate an ability to raise a shield to get Spell immunity, and that with an appropriate cooldown. Reduce his movement speed while shield is raised. Adept training gives Spell steal ability and Master training gives Feedback ability. No Control Magic.
• Make Flying machine unable to fly while using True sight.
• Reduce Dragonhawk rider's mana from 300 to 150.
• Increase Bloodmage's Siphon Mana cooldown, mana cost, and reduce its range.
• Staff of sanctuary does not repair mechanical units. Orcs
• Let towers fire only with a unit inside — Peon or Grunt or any other alive ground unit, possibly non-hero.
Decrease Shaman's Bloodlust's effectiveness and increase its cooldown and manacost.
• Decrease Witch doctor's Sentry Ward's duration to 150 seconds.
• Decrease Witch doctor's Stasis Trap's duration to 60 seconds.
• Replace Tauren's pulverize ability. Undead
• Basic structure increases acolytes' movement speed. Made by casting a spell or passively.
• Acolytes have mana and distance spell, that charges defensive structures and lets them fire in a period of time. Defensive structures do not fire without that spell.
• Make Death knight be able to cast Death coil to itself to gain half the heal amount it provides to another units. Night elves
• Ancient protector requires upkeep.
• Replace Huntress's Sentinel ability by ability to send an owl scout that flies forward and backward upon some place on the map. Has limited duration and a cooldown, after which another scout may be sent.
• Reduce Mount Hippogryph and Dismount Hippogryph abilities' cooldown to 5 seconds.
• Make Mountain giant useful.
• Increase Chimaera's movement speed.
• Increase Nature blessed ancients' characteristics.
• Reduce Demon hunter's Metemorphosis's duration and cooldown.
• Keeper of the grove's Force of nature summons Treants regardless to casted on trees or not.
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