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[下载] [莫德海姆:诅咒之城 升级档+免DVD补丁发布帖][Mordheim: City of the Damned][89.12MB][2015.12.22更新] [复制链接]

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楼主
发表于 2015-12-6 15:09:44 |只看该作者 |倒序浏览

v1.0.4.18升级档+免DVD补丁CODEX版

使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
更新说明:
机翻:
更新v1.0.4.18:
新内容
    我们增加了一个备用的战斗动画,近战攻击,共72个新的战斗动画(36命中,36失败)
     新增AI难度在遭遇战参数
     GUI?目标公司的选择将现在想起来了(只要选择的最后一个目标仍然是在范围内)
一般变化
    减少了约20%,以获得声望等级(在所有层面上传播)所需的声誉。
     这适用于所有派别,并会采取具有追溯力
         等级1 = 100声誉(保持不变)
         等级2 = 400声誉(而不是500)
         等级3 = 1200美誉度(而不是1500)
         等级4 = 2500美誉度(而不是3000)
         等级5 = 4000美誉度(而不是5000)
     市场旋转:
         减少强盗攻击的预防市场轮换的机会
         减少其业务如常机会
         增加了机会异国情调件事件(迷人的公式)
         修正了一个有时舶来件事件将被丢弃,再轧
     对于Warbands 5级及以上提高配方的掉率几率(符文和马克)
     黑火药的武器现在将显示燧发效应从而增加拍摄和远程攻击技能1 OP
     伏击圈的显示器现在更精确的可视化
     伏击范围内的显示屏将显示为有埋伏影响所有技能
     在战斗圈的视觉得到了提高
     弹出窗口解散战团/战士现在正专注于取消按钮,以避免不幸的散伙/射击
     增加了更多的作战信息(命中几率详情)损害赔偿的顶部的UI
     增加了一个说明在大堂前哨战击溃阈值选项
     伏击的情况只会在残酷或致命任务触发
     对于聘请剑和得到伤害的艾的几率已降低
     稍微加大了聘用剑周转天数得到新聘请剑的机会
符文和标志
    修正了不舍的符文,它现在会正确的堆栈(实际上这个时候)
     明朗的符文:增加了奖金愚蠢辊至35%(而不是25%),以正常的版本和75%(而不是50%)到主版本
     符文生:由于技术的限制,我们不得不改变这个符文。相反,越来越多的伤口,现在它会增加:
         常规:毒抗性+ 5%和Wyrdstone抗性+ 15%
         通达版本:毒抗性+ 10%和Wyrdstone抗性+ 30%
     宪法符文:这个符文已被添加到具有相同的行为健康的符文有过,但在头盔的插槽,而不是
独特的剧情任务
    该曼提考的创伤已经增加
     曼提考尔现在会正确导致恐怖
     曼提考尔已获得毒,暴击,魔法和护甲吸收增加阻力
     该单体BUFF保护Merga现在还提供了一个临界电阻奖金
     周围的曼提考的结合区现在让她几乎立于不败之地。任何人进入该区域从相同的效果和Manticore遭受
     敌人放置的修改已经在佣兵的任务5已完成
     在雇佣军任务6目标已经重新排序,以显示目标的顶部的囚犯链的释放
     Merga揇柜主抯礼品的爱好者?有其装甲吸收减少35%〜25%,而不是
Bug修复
    GUI - 固定梯子抵消重装
     修正了一些法术不重新应用在死的单元(使脚轮谁从诅咒死了战斗后有可能死亡)
     在重装游戏
     固定的“-lowSettings”,真正做到为低的设置,而不是中等设置
     做了一个固定在多人部署时,有一个漫游的怪物
     在脱离勇士现在是“接地”
     自定义脚时有腿伤不会取代视觉的伤害了
     修正了当一个符文是买不来定位(在弹出)
     修正了搒基普介绍?按钮的定位
     回到主菜单时,垃圾邮件按钮时修正了一个问题
     修正了一个问题,以确保令人印象深刻的勇士征战产卵在其指定的节点
     修正了一个在前哨战中踢球员选项不可用交换勇士后,
     固定的成就,完成教程
     固定“,没有受伤单位在最高等级”所有的成就
     修正了一些问题,其中有时导航网格会受到损坏
     修正了一个飞道奇消息会显示错误的文本
     固定在一定的产卵设置Noble的城区地图1和地图2,其中勇士队可能会继续停留在建筑物中。
     用程序产生的woodplank桥,其中两个人可以催生跨彼此完全阻塞通道修正了一个问题。
     修正的可能无形的墙壁更多的实例与程序性的建筑物连接。
     修正了一个粉红色的纹理将出现在贵族区的地图中的建筑的问题。
     固定多次出现在您的勇士将在碰撞中明晰通道无形的墙壁。
     固定从事楼梯勇士从上方或下方他们很少发生在建筑物内的可能性。
     修正了一个问题,即你可以在空中使用上的木桥跳下动作后着陆。
     修正了一个与华尔街亚军技能哪里会显示在捏nteraction?选项,并带领你相信你讲不出再执行正常爬升
     固定库存当前插槽库存标签之间切换时改变
     使用控制器/键盘时,固定大堂创建弹出式导航
     取消固定使用键盘的加入游说/控制器
     固定端游戏没有显示时对手退出而鹰眼图
     修正了勇士队不执行愚蠢首发从事时候
     在库中锁定瞬移离开固定的怪物
     关键血液飞溅只对参与打架的球员显示
已知的问题
    阻断导航在楼梯:在某些情况下,它能够防止从勇士爬楼梯如果有另一个勇士
     (盟友或敌人)站在楼梯下。
原文:
update v1.0.4.18:
New Content
    We added an alternate combat animation for melee attacks for a total of 72 New combat animations (36 hit, 36 fail)
     Added AI difficulty as a parameter in skirmish
     GUI ?The Target selection will be remembered now (as long as the last target selected is still in range)
General Changes
    Reduced the Reputation required to gain Faction ranks by roughly 20% (spread on all levels).
     This apply to all factions and will take effect retroactively
         Rank 1 = 100 reputation (remains unchanged)
         Rank 2 = 400 reputation (instead of 500)
         Rank 3 = 1200 reputation (instead of 1500)
         Rank 4 = 2500 reputation (instead of 3000)
         Rank 5 = 4000 reputation (instead of 5000)
     Market Rotation:
         Reduced the chances of Bandit Attacks preventing a market rotation
         Reduced the chances of having Business as Usual
         Increased the chances for an Exotic Piece event (enchanting formula)
         Fixed an issue where sometimes the Exotic Piece event would be discarded and re-rolled
     Increased the Drop Rate chances of Formula (Runes & Marks) for Warbands Rank 5 and Above
     Black powder weapons will now display the Flintlock effect which increase Shoot and ranged Attack Skills by 1 OP
     The display of the Ambush circle is now more accurate visually
     The display of the ambush range will now show for all skills which has an Ambush effect
     The combat circle visual has been improved
     The Pop-up to Disband Warband/Warrior is now focused on the Cancel button to avoid unfortunate disband/firing
     Added more combat info (hit chances details) on top of damages in the UI
     Added a description to the Rout Threshold option in skirmish lobby
     Ambush scenarios will only trigger during Brutal or Deadly Missions
     The chances for Hired Swords and Ai of getting Injuries has been reduced
     Slightly increased the chances of getting new Hired Swords on Hired Sword rotation days
Runes & Marks
    Fixed the Rune of Dismay, it will now properly stack (really this time)
     Rune of Lucidity: increased the bonus to Stupidity rolls to 35% (instead of 25%) to the Regular version and to 75% (instead of 50%) to the Master version
     Rune of Health: due to a technical restriction, we had to change this Rune. Instead of increasing wounds it will now increase:
         Regular: Poison Resistance +5% and Wyrdstone Resistance +15%
         Mastery Version: Poison Resistance +10% and Wyrdstone Resistance +30%
     Rune of Constitution: this rune has been added to have the same behavior the Rune of Health had before, but on the Helmet slot instead
Unique Story Missions
    The Wounds of the Manticore has been increased
     The Manticore will now properly cause Terror
     The Manticore has gain an increase in Resistance to Poison, Crit, Magic and Armor Absorption
     The monolith buff protecting Merga will now also provide a Critical Resistance bonus
     The Binding zone around the Manticore will now make her practically invincible. Anyone entering the area suffers from the same effects as the Manticore
     Modifications on the Enemy Placement has been done in the mission 5 of Mercenaries
     Objectives in Mission 6 of the Mercenaries have been re-ordered to display the freeing of the Prisoners chain of Objective on top
     The buff of Merga 揇ark Lord抯 Gift?has had its Armor Absorption reduced to 25% instead of 35%
Bug Fixes
    GUI - Fixed ladder offset on reload
     Fixed an issue were some enchantments were not reapplied on dead unit (making casters who died from the curse potentially die after battle)
     upon reloading a game
     Fixed "-lowSettings" to be really set to low settings and not medium settings
     Made a fixed to deployments in multiplayer when there is a roaming monsters
     Warriors are now "grounded" on disengage
     Customizing foot when there is a leg injury won't replace the visual of the injury anymore
     Fixed the localization when a rune cannot be bought (in the pop-up)
     Fixed the localization of the 搒kip intro?button
     Fixed an issue when spamming the button when going back to main menu
     Fixed an issue to make sure impressive Warriors in campaign are spawned at their specified nodes
     Fixed an issue where the kick player option in skirmish was not available after swapping warriors
     Fixed the achievements to complete the tutorials
     Fixed all the achievements "unit at max rank with no injuries"
     Fixed some issues where sometimes the navmesh would get corrupted
     Fixed an issue where the flying Dodge message would show the wrong text
     Fixed a certain spawn setup in Noble's Quarter Map 1 and Map 2 where Warriors could remain stuck in a building.
     Fixed an issue with the procedurally generated woodplank bridges where two of them could spawn across each other    and completely block the passage.
     Fixed more instances of possible invisible walls with the procedural buildings connections.
     Fixed an issue where pink texture would appear on a building in Nobles Quarter's Maps.
     Fixed more occurrences where your Warriors would collide on invisible walls in clear passages.
     Fixed the possibility to engage Warriors in stairways from above or below them that rarely occurred inside buildings.
     Fixed an issue where you could land in mid-air after using a jump down action on a wooden bridge.
     Fixed an issue with the Wall Runner skill where it would display over the 揑nteraction?option and lead you to believe you couldn抰 perform a normal Climb anymore
     Fixed inventory current slot changing when switching between tabs in inventory
     Fixed lobby creation popup navigation when using controller/keyboard
     Fixed cancel joining lobby using keyboard/controller
     Fixed end game not showing when opponent quits while in overview map
     Fixed Warriors not performing stupidity when starting engaged
     Fixed monsters in library locking teleport exit
     Critical blood splatter displayed only for players involved in the fight
Known Issues
    Blocking navigation in stairs: In some cases, it is possible to prevent Warriors from climbing stairs if there is another Warrior
     (ally or enemy) standing under the stairs.
by CODEX

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v1.0.4.9升级档+免DVD补丁CODEX版
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
更新说明:
机翻:
更新v1.0.4.9:
一般修复
    新的RNG系统(是的,这不是一个笑话),这应该反映执行动作更好的赔率
    天生的领导者,现在掌握在保留适当的属性加成
    修正了文本双持的debuff这仍显示25%〜30%,而不是
    增加了碰撞的所有监狱货车的斜坡来帮助AI导航
    修正了一个问题,即高级姐姐只给2技能点的等级8,而她本来有4个。
    群魔战士的速度已经提高到快,而不是正在缓慢
    财政部将现在受领任务后的奖励正确更新
    怪物名字主人公现在正确地本地化为其他语言
    “可用单元”部分现在是滚动使用操纵杆(右摇杆)
    “新来港定居人士的物品名单”现在是滚动使用操纵杆(右摇杆)
    勇士将不是“橡皮筋”了动后,他们执行的操作时,
    战斗结束后会自动收集的任务奖励比例现在将根据你的勇士是不是出于行动的战斗结束。这些变化将走如下:
    - 正常:每个战士健在4%
    -Hard:每个战士健在5%
    -Brutal:每个战士活着6%
    -Deadly:7%的速度战士活着
    所造成的伤害AI单位已根据任务难度如下增加:
    -Normal:仍然是+ 5%伤害
    -Hard:仍然是+ 15%伤害
    -Brutal:使至+ 30%(从25%)
    -Deadly:增加+ 45%(35%)
    从100到75降低第一Wyrdstone装运的请求
    稍微降低了Wyrdstone请求战团等级0,1和2
    增加的起始金为新战团从200到250的金(这是任何退伍军人奖金加入前的基值)
    当从Wyrdstone影响,陷阱和偶像收到一个buff确信正确的动画触发
    加入现役球员玩游戏的遭遇战列表量
    修正了藏身菜单中的默认选择的项目,以防止misclicks这有时会导致玩家进入错误的菜单
    改进了突出系统在游戏菜单中
    粉红恐怖的伤口已经增加到看齐与其他守护进程
    现在是不可能得到在两种情况下埋伏在一排
    我们增加了在多人游戏大厅踢选项
    “准备好了”现在是默认进入大厅时,在使用游戏手柄选择
    对付致命伤害的诅咒已经从6666到9999(因为9是Tzeentch的神圣的数字)
    添加命令行“-lowSettings”给力的游戏,开始用低画质设置(需要先删除option.sg文件)
    添加命令行“-fullLog”给力全面详细的日志(检查线“问题启动或加载游戏,阅读这首!”有详细介绍)
    显示伏击范围内选择伏击的姿态时,
独特的剧情任务修复
    我们在独特的剧情任务,发生在库中,并在宴会厅中删除增援
    修正了一个客观指标的位置,以使鼠人的故事任务8
    Merga将更加被动,专注于她在任务的仪式:
    -Sisters 2-4
    -Mercenary 2-2
    上破马车,马车的佣兵运动法2-3添加碰撞。
    略有增加黄金奖励的行动2剧情任务(可惜这是不溯及既往)
    我们做了修改的库任务的AI行为,希望它会阻止传送点的阻塞超过1打开。确保举报,如果这情况持续发生
符文和标志
    不舍的符文已被修改如下:
    -The效果是现在可堆叠
    1手附魔-The减益效果,已经由-5%至-3%,为普通版本,并从-10%到-6%,为掌握版本
    2手/范围附魔-The减益效果,已经由10%至-6%,为普通版本,并从-20%到-12%,为掌握版本
多人修复
    增加了故障安全,避免连接丢失
    而装载提高网络的稳定性
    增加了一个修正,以防止被锁定在“等待对手”的玩家,如果对手断开轮到它时
导航和地形修正
    涉及建筑门口修正了几个寻路的问题。
    修正了乌鸦军营地图的问题会导致上一个难得的机会,单位瞬移的游戏区域之外。
    修正了高贵的区地图1的问题,会导致程序性道具关押在建筑物内的单位。
    固定的各种问题超过所有的商人和贵族宿舍地图程序的建筑相互连接。
    固定无数可视的错误具有一定的建筑。
    固定摄像头的行为在上大图书馆和乌鸦军营地图的几个地点。
    修正了一些冲突问题的乌鸦军营地图。
    固定在一定程序上的道具和地形因素对所有商家宿舍地图详细侵略性的水平。
    修正了中立怪物偶尔会产卵在空气中斯坦哈特伯爵宫地图。
    固定在码头地图建筑可视化问题
    修正了一个罕见的室内战团胸部是无法访问。
    修正了一个问题,你可以收取/埋伏到岸边的肮脏的水域。
    修正了浮动可能会出现在商人城区的地图4在少数情况下Wyrdstones。
    与单位,可以产卵在岸边的小规模战斗外导航网格修正了一个问题。
    固定的贵族区地图2,将产卵可达Wyrdstones一个实例。
特别提示
请注意,因变更在RNG系统,如果保持一个战斗保存更新之前,它将被删除,您的战团将被送回其藏身之处,没有任何后果。
原文:
update v1.0.4.9:
General Fixes
    New RNG system (yes, this is not a joke) that should reflects better the odds of performing actions
    Born Leader now retains the proper attribute bonuses when mastered
    Fixed the text for Dual Wield debuff that was still displaying 30% instead of 25%
    Added a collision on all Jail wagon’s ramp to help AI navigate
    Fixed an issue where the Sister Superior were only given 2 Skill Points at Rank 8 while she was supposed to have 4.
    The Speed of the Possessed warrior has been increased to Fast instead of being Slow
    Treasury will now be updated correctly after receiving mission reward
    Monster and Dramatis names are now properly localized to other languages
    The “Available units” section is now scrollable using joystick (right stick)
    The “New arrivals items list” is now scrollable using joystick (right stick)
    Warriors won't "rubber-band" anymore when moving after they performed an action
    The Mission Rewards percentage automatically gathered after battle will now be based on your Warriors that are not Out of Action at the end of the fight. The changes will go as follow:
        -Normal: 4% per warrior alive
        -Hard: 5% per warrior alive
        -Brutal: 6% per warrior alive
        -Deadly: 7% per warrior alive
    Damage dealt by AI units has been increased based on mission difficulties as follow:
        -Normal: Remains as +5% damage
        -Hard: Remains as +15% damage
        -Brutal: Increases to +30% (from 25%)
        -Deadly: Increases to +45% (from 35%)
    Reduced the request of the first Wyrdstone Shipment from 100 to 75
    Slightly reduced the Wyrdstone requests for Warband rank 0, 1 and 2
    Increased the Starting Gold for new Warband from 200 to 250 gold (this is the base value before any Veteran bonus are added)
    Made sure the proper animation triggers when a buff is received from Wyrdstone effects, Traps and Idols
    Added the amount of current players playing the game in the Skirmish List
    Fixed the default selected item in the Hideout menu to prevent misclicks which sometimes lead for Players to enter the wrong menu
    Improved the highlighting system in the game menus
    Wounds of the Pink Horror have been increased to be on par with other Daemons
    It is now impossible to get an Ambush in two scenarios in a row
    We added a Kick option in the multiplayer lobby
    "Ready" is now selected by default when entering a lobby, while using a gamepad
    The curse dealing fatal damage has been changed from 6666 to 9999 (since 9 is the sacred number of Tzeentch)
    Added command line "-lowSettings" to force game to start using low graphics settings (need to delete option.sg file first)
    Added command line "-fullLog" to force fully detailed logs (Check the thread "Issues launching or loading the game. Read this first!" for more details)
    Display ambush range when selecting ambush stance
Unique Story Missions Fixes
    We removed reinforcements during the Unique Story Missions that takes place in the Library and in the Ballroom
    Fixed the position of an Objective Marker for the Story Mission 8 of the Skaven
    Merga will be more passive and focus on her ritual in the missions:
        -Sisters 2-4
        -Mercenary 2-2
    Added collision on the broken stagecoach-wagon in Act 2-3 of Mercenaries Campaign.
    Slightly increased Gold Rewards for Act 2 Story missions (sadly this is not retroactive)
    We made modifications to the Library missions AI behaviour in hope it will prevent the blocking of teleports for more than 1 Turn. Make sure to report if this keeps happening
Runes & Marks
    Rune of Dismay has been modified as follow:
        -The effect is now Stackable
        -The debuff effect of the 1 Hand enchant has been reduced from -5% to -3% for the normal version and from -10% to -6% for the Mastery version
        -The debuff effect of the 2 Hand/Range enchant has been reduced from -10% to -6% for the normal version and from -20% to -12% for the Mastery version
Multiplayer Fixes
    Added fail safe to avoid connection lost
    Improved network stability while loading
    Added a Fix to prevent players from being locked in "Wait for opponent" if opponent disconnect during its turn
Navigation and Terrain fixes
    Fixed several pathfinding issues involving building doorways.
    Fixed an issue in the Raven Barracks Map that would cause, on a rare occasion, units to teleport outside of the gameplay area.
    Fixed an issue in Noble's Quarter Map 1 that would cause procedural props to imprison units inside a building.
    Fixed various issues with procedural buildings inter-connection over all Merchant and Noble Quarters Maps.
    Fixed numerous visual bugs with certain buildings.
    Fixed camera behaviour over several locations in the Great Library and Raven Barracks Maps.
    Fixed several collision issues in the Raven Barracks Map.
    Fixed Level of Detail aggressiveness on certain procedural props and terrain elements for all Merchant Quarters Maps.
    Fixed neutral monsters that would spawn occasionally in the air in Count Steinhardt's Palace Map.
    Fixed visual issues on a building in Quayside Map
    Fixed a rare occurrence where the indoor Warband Chest was unreachable.
    Fixed an issue where you could charge/ambush into the filthy waters of Quayside.
    Fixed floating Wyrdstones that could appear in Merchant Quarter's Map 4 on rare occasions.
    Fixed an issue with units that could spawn outside the navmesh in Quayside Skirmishes.
    Fixed an instance of Nobles Quarter Map 2 that would spawn unreachable Wyrdstones.
Special Note
Please note, that due to the changes in the RNG system, if you kept a combat save before the update, it will be removed and your Warband will be send back to its hideout, without any consequences.
by CODEX


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萌萌的签名~

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沙发
发表于 2015-12-6 17:24:08 |只看该作者
这个更新补丁,汉化能用吗

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板凳
发表于 2015-12-6 17:52:55 |只看该作者
不是号称1G多?缩水那么厉害

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地板
发表于 2015-12-6 19:31:37 |只看该作者
谢谢分享

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5#
发表于 2015-12-6 19:43:43 |只看该作者
各种被虐

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6#
发表于 2015-12-6 19:47:48 |只看该作者
更新汉化呀

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7#
发表于 2015-12-6 20:18:51 |只看该作者
正好需要这个!! 谢谢


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8#
发表于 2015-12-6 21:20:08 |只看该作者
不是说1G多吗? 还以为真有这么大

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9#
发表于 2015-12-6 21:32:51 |只看该作者
这升级档怎么用?
出错啊

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10#
发表于 2015-12-6 23:31:57 |只看该作者
更新包先下了准备着吧~等待汉化出来了再更新

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11#
发表于 2015-12-6 23:39:52 |只看该作者
很好,很强大              

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12#
发表于 2015-12-7 07:57:36 |只看该作者
感谢分享!

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13#
发表于 2015-12-8 10:13:43 |只看该作者
xiexie

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14#
发表于 2015-12-8 14:27:16 |只看该作者
xiexiexiexie

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15#
发表于 2015-12-8 21:46:43 |只看该作者
楼主好人一生平安

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16#
发表于 2015-12-9 10:33:33 |只看该作者
感谢
分享

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17#
发表于 2015-12-9 11:00:03 |只看该作者
好游戏,我很喜欢,一开始我并不喜欢,但是没有游戏玩了,就勉强去玩,但是味道玩出来啦

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18#
发表于 2015-12-9 11:01:29 |只看该作者
正好需要这个

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19#
发表于 2015-12-9 11:13:26 |只看该作者
Win32\mordheim_Data\level0 File not found!
Win32\mordheim_Data\level1 File not found!
Win32\mordheim_Data\level2 File not found!
Win32\mordheim_Data\level3 File not found!
Win32\mordheim_Data\mainData File not found!
Win32\mordheim_Data\resources.assets File not found!
Win32\mordheim_Data\sharedassets0.assets File not found!
Win32\mordheim_Data\sharedassets1.assets File not found!
Win32\mordheim_Data\sharedassets2.assets File not found!
Win32\mordheim_Data\sharedassets3.assets File not found!
Win32\mordheim_Data\sharedassets4.assets File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\buildings.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\buildings.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\clouds.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\clouds.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_library.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_library.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_market.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_market.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_02.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_02.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_03.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_03.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_04.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_04.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_quayside.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_quayside.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_ballroom.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_ballroom.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_05.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_05.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_06.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_06.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_statue.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_statue.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grounds.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\grounds.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\props.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\props.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\scene_prefabs.assetbundle File not found!
Win32\mordheim_Data\StreamingAssets\asset_bundle\scene_prefabs.assetbundle.manifest File not found!
Win32\mordheim_Data\StreamingAssets\database\mordheim File not found!
Win32\release-note.txt File not found!
Win64\mordheim_Data\level0 File not found!
Win64\mordheim_Data\level1 File not found!
Win64\mordheim_Data\level2 File not found!
Win64\mordheim_Data\level3 File not found!
Win64\mordheim_Data\mainData File not found!
Win64\mordheim_Data\resources.assets File not found!
Win64\mordheim_Data\sharedassets0.assets File not found!
Win64\mordheim_Data\sharedassets1.assets File not found!
Win64\mordheim_Data\sharedassets2.assets File not found!
Win64\mordheim_Data\sharedassets3.assets File not found!
Win64\mordheim_Data\sharedassets4.assets File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\buildings.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\buildings.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\clouds.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\clouds.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_library.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_library.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_market.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_market.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_02.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_02.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_03.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_03.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_04.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_proc_04.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_quayside.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_01_quayside.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_ballroom.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_ballroom.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_05.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_05.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_06.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_proc_06.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_statue.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_statue.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grounds.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\grounds.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\props.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\props.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\scene_prefabs.assetbundle File not found!
Win64\mordheim_Data\StreamingAssets\asset_bundle\scene_prefabs.assetbundle.manifest File not found!
Win64\mordheim_Data\StreamingAssets\database\mordheim File not found!
Win64\release-note.txt File not found!

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20#
发表于 2015-12-9 11:13:44 |只看该作者
更新不了啊。怎么更新啊

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