本帖最后由 鬼子来了vip 于 2015-10-19 02:53 编辑
【官方最新消息】
目前游戏版本已更新为1.002
1.0.0.1
-Removed unhelpful config files so that players see the first-time configuration wizard. This solves an issue where display settings could be incorrectly configured. To see this wizard after the first-time launch, add “-changevideo” to the Steam launch options or game shortcut.
1.0.0.2
-Fixed a bug where players would be unable to save games on drives with more than 2TB of free space.
-Fixed a bug where the game would not recognize hostages in the Battery Park subway station as being saved.
-Updated default settings for D3D10 for players looking to use that renderer.
大致意思如下(本人初翻,仅供参考):
1、改变最初配置项,删除了没用处的一些数据,使游戏玩起来更加流畅。另外还解决了启动配置项出现的错误问题,同时增加了-changevideo 来改变影片显示。
2、修复了一个硬盘超过2tb无法保存的bug问题,玩家现在可以轻松保存游戏。修复了游戏的保存地点为两个:公园和地铁站台。更新了到d3d10,意味着支持dx10显卡...(太老了些,现在都用DX11了)。
【免费获取steam正版游戏】
在搜索栏搜索(Deus Ex: Revision)第一个就是。
然后弹出了,杀出重围:修订版 界面。
(标注免费)基本无需付费,可以免费安装,但是有可能区域限制,有些地方也许无法安装? 正常情况下,你点击加入心愿单就可以免费获取这款游戏使用权限。
【杀出重围:修订版 开发人员介绍】
全家福大图
横排大图
横排大图
(人物姓名、职位介绍,从左边到右边)
Haris Buzis Environment Designer Haris started the Revision project in 2007 from his home in Finland with the purpose of creating an enhanced experience for Deus Ex aficionados. He is responsible for the environment design in Revision.
哈里斯在2007年开始修订项目从他家里在芬兰的目的为杀出重围爱好者创造一个增强的经验。他负责修订的环境设计。
Björn Ehrby
Producer & QA Manager
Björn joined the project in 2008, and is responsible for bringing everything and everyone together. A strenuous bug-fighter, he's also responsible for making sure that the game is as bug-free as we can make it. He hails from Sweden and studies Computer Science.
比约恩于2008年加入该项目,并负责的人和事都在一起。艰苦的bug-fighter,他也是负责确保游戏我们可以让它没有错误。他来自瑞典和计算机科学的研究。
John French
Music Composer & Creative Director
John joined the team in 2012, and lives in the UK. He's the composer behind the majority of the new soundtrack, and is responsible for a wide variety of little touches which shape the overall presentation and experience of the game.
约翰于2012年加入了这个团队,和生活在英国。他背后的作曲家的大多数新音乐,并负责各种各样的小触动形状的总体介绍和经验的游戏。
Logan Felber
Music Composer
Logan joined the project in 2013, and lives in the northwestern US. He's responsible for a majority of the combat music, and contributed significantly to the score for the parts of the story set in the New York.
洛根于2013年加入该项目,我们住在西北。他负责大部分的战斗音乐,并作出了显著贡献得分的部分设置在纽约的故事。
Cecilia Raffaeli
Graphics & Web Designer
Cecilia joined the project in 2013. As a Graphic / Brand / Web Designer, she's provided a plethora of 2D graphics for the project and is also responsible for the design of our website.
塞西莉亚在2013年加入了这个项目。作为一个图形/品牌/网页设计师,她提供了大量的2 d图形的项目,还负责我们的网站的设计。
Sebastian Kaufel
Programmer
Sebastian hails from Germany, and studies physics. Since joining the team, he has provided us with programming support and has been indispensable for taking our under-the-hood work to the next level.
塞巴斯蒂安来自德国,研究物理。自从加入这个团队,他为我们提供了编程支持和不可或缺底层的工作更上一层楼。
Jason Wanat
3D Artist
Jason is a former New Yorker, but now lives in Florida. He’s our lead 3D artist and is working on a pack of new exciting game content for Revision v1.1.
杰森是前《纽约客》,但现在住在佛罗里达州。他是我们的领导3d艺术家和正在一群新的修订v1.1激动人心的游戏内容。
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【大头照合集在这里 开发人员共7张】
A:为什么有水印?
B:想要没水印的大头照吗?
A:想要啊,在哪里?
B:你喜欢这款游戏吗?
A:我比较喜欢那个头像女的开发员...
B:...既然这样的话“无水印头像“在沙发楼层可以找到
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