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游侠NETSHOW论坛 游侠NETSHOW论坛 无尽的传说 生成世界出BUG了
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[讨论] 生成世界出BUG了 [复制链接]

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发表于 2014-10-1 20:09:43 |显示全部楼层
WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: ��·����C:\Users\Roland\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.591.tmp���ķ��ʱ��ܾ���

   �� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   �� System.IO.File.Delete(String path)

   �� ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()

   �� Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)

   �� Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)

   �� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)

   �� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)

   �� Amplitude.WorldGenerator.Program.Main(String[] args)

--------------------------------------------------------------------------------
WorldGenerator+<GenerateWorld>c__Iterator1F9.MoveNext ()
Amplitude.Coroutine.Run ()
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
Rethrow as GameException: The game creation has failed.
GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()

--------------------------------------------------------------------------------
V1.0.0 S3  (64-bit)

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发表于 2014-10-21 22:09:32 |显示全部楼层
我也是这样才来论坛找方法的。

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发表于 2014-10-24 12:42:10 |显示全部楼层
我的也是论坛下的,世界生成失败

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发表于 2015-5-26 18:13:36 |显示全部楼层
同样的问题,都没有什么解决办法么?

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发表于 2018-6-21 18:56:05 |显示全部楼层
一样啊......................

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发表于 2018-8-12 15:43:41 |显示全部楼层
求解决,这3.0汉化版是不是汉化的有问题还是怎么回事

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发表于 2019-12-29 18:52:26 |显示全部楼层
NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.FileNotFoundException: δ���ҵ��ļ���C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp����

�ļ���:��C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp��

   �� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   �� System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)

   �� ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()

   �� Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)

   �� Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)

   �� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)

   �� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)

   �� Amplitude.WorldGenerator.Program.Main(String[] args)


  at WorldGenerator+<StartProcess>c__Iterator2A4.MoveNext () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

--------------------------------------------------------------------------------
V1.5.7 S3  (64-bit)

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