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刹那·F·塞耶 发表于 2014-9-24 13:13 
是全英文路径吗?
WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. ϵͳ�Ҳ���ָ�����ļ���
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at Amplitude.WorldGenerator.World.WorldGeneratorContext..ctor()
at Amplitude.WorldGenerator.Program.Main(String[] args)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
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WorldGenerator+<GenerateWorld>c__Iterator1F9.MoveNext ()
Amplitude.Coroutine.Run ()
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
Rethrow as GameException: The game creation has failed.
GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
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V1.0.0 S3 (32-bit)
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