注册 | 登录

游侠NETSHOW论坛





游侠NETSHOW论坛 游侠NETSHOW论坛 生化危机5:黄金版+生化危机高清重制版+生化危机4:终极高清版+生化危机6 [更新]那个补丁已经放出可以下载!steam上有人在生化4PC ...
查看: 8167|回复: 25
打印 上一主题 下一主题

[讨论] [更新]那个补丁已经放出可以下载!steam上有人在生化4PC-U-HD上打开了缺失的GC/Wii版的光影 [复制链接]

帖子
555
精华
0
积分
320
金钱
1825
荣誉
4
人气
17
评议
0
跳转到指定楼层
楼主
发表于 2014-3-6 13:56:57 |只看该作者 |倒序浏览
本帖最后由 bill_banks 于 2014-3-15 15:46 编辑

更新:Sigma终于在大家不断激将法的作用下放出补丁了。他本来还想继续把Gamma修正完美再发布,结果被大家骂个狗血喷头,最后放出了高光补丁和他认为不太完美的伽马修正补丁。
下载地址:
www.mediafire.com/download/5rnuh0xh81xzuiq/Shader+fix.rar

如果上不了国外网站的网盘,我上传了一个百度网盘:
http://pan.baidu.com/s/1o68YqXO

用法是到游戏安装目录BIO4\ImagePack 和 BIO4\ImagePackHD下分别删除07000000.pack.lfs文件,然后把他的补丁07000000.pack拷贝到这两个目录下。
效果就是Ashley那个皮带从布做的变成皮做的了,有高光了,而且会随着镜头移动,高光会移动。里昂的皮带,腿上的枪套,各种皮质东西会有高光效果。

新版(PC HD和360/PS3 HD用了.lfs压缩,把以前wii上的文件都打包成了.lfs,不过游戏也认没打包的文件,这个补丁就是没打包的文件。

等待Sigma的完美补丁。

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

http://steamcommunity.com/app/254700/discussions/0/558749824294678385/
那个人花了不到两个小时就打开了凹凸贴图(Bump mapping)和高光特效(Specular highlights ),达到了接近GC/Wii版的效果,驳斥了有些人说没有GC/Wii版光影特效是因为任天堂主机硬件上有现在主机和pc显卡没有的光影特效。这两个特效是DX7上就有的。而这次移植使用的DX9c肯定支持没问题。但是他说gamma值他调不了,只能让开发人员作调整,给出了一系列pc版伽马值过高的的贴图。
我看了steam论坛上这个游戏移植的开发组成员回复,说他们如果调gamma值会让其他某些地方惨不忍睹,现在正在等待日本capcom总部的技术人员支持和批准,如果都解决了而且capcom最后批准了,他们可以为此发布一个补丁。



Shaders Fix !! Hey Wbacon look at this!!        
                It took me less than 2 hours to figure out this problem and fix it, and i don´t even have direct acess to the game files.
     what kind of developers are working for Capcom afterall? This was so simple to fix duuh..... i can just laugh about it, i hope people from Qloc at least  can be able to fix  the gamma problem, the game is too brightened and the color midtones are broken and full of dithering.
    so, now i just want to see someone say the advanced specular effects and bump maps  are  exclusive features from Nintendo hardware .


         YouTube™ Video: RESIDENT EVIL 4 Ultimate HD Shaders fix
                        Views: 311               



http://www.youtube.com/watch?v=Xhrc5h92FqE

Here you guys can download this video with better quality, Youtube just sucks!

https://mega.co.nz/#!FQsiQApY!7PWiaKUYZTNh14l0NRUDV4oGn-C2uzEusUZwg-nmrts



UPDATE!!

Ok guys,Specular highlights and bump maps are fixed, both are working fine,and i´m sure Depht of field can be easily  fixed too, i´m using the same shader values from RE 4 GC/wii, so the specular and bump intensity are exactly like in the original game. But there´s a BIG problem with RE4 Ultimate HD,
    These effects depend on the lighting of the game to achieve the desired result, and the lighting of this game has serious problems with the gamma setting, you can easily notice it passing under some light or during the final battle against Saddler, and playing with krauser or ada, no matter how much you adjust the bright settings, it´ll always looks bad. Below there are some screensohts showing the problem, you can confirm by yourselves on your  game.

-Take a look at Ada´s face:


More samples:








  Correct the gamma intensity of the lights in this game is very easy, just comes down to change a numeric value into a single file. I know exactly how to do, but to do this i would need to have direct access to the files of the game, and unfortunately so far only developers have such access. So they are the only ones who can fix it.
   I recorded a new video showing how bad some objects will look using specular highlits having this gamma problem. pay attention to TMP and grenades on my video , and you´ll see what i´m talking about, the same happens with characters like Hunk or Wesker, or enemies like U8 and Mutated Saddler when they are directly under a light source. they ´ll look bad ,too brightened and almost totally white.

Link for the video:

https://mega.co.nz/#!JJ9kBIoZ!5PZKvzwijyIlCBodJSYIOfCEv7ShZjC-qhTaUWhlkVg


Having this and other problems in mind , I think it is best to wait until the release of the first Update, to see what developers will do, we need to have a little faith in their work, maybe they will surprise us . If they at least correct the gamma and problems with gradients
I can provide this fix I made without major problems .
  Don´t forget to confirm these problems on that issues post mad by Wbacon, they need to see there´s  a lot of people interested in have this problems solved!

http://steamcommunity.com/app/254700/discussions/0/558749190670860732/#p50


附件: 你需要登录才可以下载或查看附件。没有帐号?注册

使用道具 举报

地狱 愤怒

帖子
14187
精华
0
积分
7128
金钱
26113
荣誉
2
人气
147
评议
0

沙发
发表于 2014-3-6 14:04:56 |只看该作者
我只看到叉烧包。。。。。。。。。。

CPU:AMD Ryzen 7 5700X3D
主板:技嘉B550M PRO 雕
内存:海盗船复仇者 8GBx4 (DDR4 3600MHz )
硬盘:爱国者P7000D 2T+P7000E 4T
显卡:AMD Radeon RX 7900XTX 24G 蓝宝石超白金
电源:长城巨龙 1250W
机箱:酷冷至尊 智瞳MB600L
显示器:KTC G42P5 OLED 138Hz 42寸

使用道具 举报

帖子
555
精华
0
积分
320
金钱
1825
荣誉
4
人气
17
评议
0
板凳
发表于 2014-3-6 14:07:14 |只看该作者
a676766767 发表于 2014-3-6 14:04
我只看到叉烧包。。。。。。。。。。

估计外网被国家的GreatFireWall防火墙给挡住了。

使用道具 举报

帖子
314
精华
0
积分
157
金钱
1098
荣誉
0
人气
0
评议
0
地板
发表于 2014-3-6 14:34:32 |只看该作者
不错的帖子,希望能放出调整Gamma的补丁。这次的移植相当没有诚意

使用道具 举报

帖子
1258
精华
1
积分
830
金钱
4175
荣誉
0
人气
1
评议
0
5#
发表于 2014-3-6 16:06:46 |只看该作者
他打开了,但是没说具体怎么打开................有点坑。

还要官方批准,真的让人担心capcom的诚意有多少...........
我是老会员了,可现在全是这种贴~有人说删了,然后就有人喷。有人说垃圾,有人说LZ更垃圾。哎。
无论你是什么样的显卡,都会让你那拉风的鲁迅卡的那样的鲜明、那样的出众,金光灿烂的眼神,和那神乎西西的刀法,355就素那神!。

使用道具 举报

帖子
555
精华
0
积分
320
金钱
1825
荣誉
4
人气
17
评议
0
6#
发表于 2014-3-6 16:51:44 |只看该作者
本帖最后由 bill_banks 于 2014-3-6 17:19 编辑

我看开发人员在一开始游戏发布后的一个帖子里说,他们这次预算有限,不可能重新做很多以前的工作,他们主要负责添加一些steam上的功能,云存储,steam成就卡等等。至于游戏渲染,逻辑代码等都是拿xbox360版的直接搬过来用,修改一下不太兼容pc版的地方,没人重新写渲染部分,因为capcom没有给那么多钱做预算。渲染引擎部分就是xbox360原封不动的,而xbox360移植是另一拨人移植的,他们也不清楚当时为什么那帮人没有把GC/Wii上的bump map,Depth-of-field effect 和 enhanced specular map渲染特效在360下实现,因为360和ps3硬件肯定支持这些特效,只不过他们渲染引擎写得没发挥出来。所以这次移植,他们决定还是原封不动的把360的没有全部光影特效的渲染引擎移植过来,因为预算有限。原文是这样说的:(My guess is that some of those visual effects and shader functions were hard-coded and/or were unique to the GameCube architecture, and therefore didn’t translate identically when ported over to the Xbox 360 and PS3.)他猜想可能是实现这几个特效的渲染器函数shader function可能直接用汇编写的,所以最后360和ps3没有移植成和GC相同的效果。
我在这里解释一下,汇编是针对硬件的机器指令,不同的GPU用的汇编指令不一样,如果要是DX,OPENGL等高级不针对硬件的API,那么都一样,但GC的图形部分估计没有很好的高级图形API支持,(比如OPENGL,或者支持不全,应该是支持不全。要知道PS2虽然图形API是OPENGL但开发时也有好多地方需要开发人员用汇编写渲染器函数的,GC比PS2强不了多少,在那个年代),所以上次移植的人懒得去读那些GC上的GPU汇编指令,或者读错了也懒得纠正就放弃了,没有做成相同的效果。我还是可以理解他们的苦衷的,读汇编得先把GC的GPU的所有指令学一遍,然后再一点一点理解,非常麻烦。但拿了钱没办好事,真没有敬业精神,没有职业道德。或者是capcom没有保留当年GC的显示芯片GPU的任天堂的官方技术文档,因为是给索尼和微软移植,他们也不可能找任天堂要GC的技术文档了。汇编那玩意都是必须对着GPU或CPU的指令集说明书才能看得懂的,没人记得住。所以就移植不了了。这要是任天堂或者ATI不给技术文档还真没办法。

那个人还说:ADA那个剧情也是低分辨率预渲染电影也原封不动拷贝过来,他们都不会做增强的,因为预算有限。

这篇之后是我第一楼发的有人很轻松实现了这几个光影特效,叫他们尽量加上在补丁中。

开发人员原文:

http://steamcommunity.com/app/25 ... c558747922355097777

Hey guys,

The development team has been made aware of some of the graphical anomalies in the current build including the blue torch light diffusing through walls and solid objects, missing spotlight in the church, and so on. Those effects were included in the Xbox 360 version but are clearly missing or isn't functioning the same way in the current Steam version.

I would also like to use this opportunity to address some of the feedback and questions many fans have expressed over the past couple of weeks.

First and foremost, please bear in mind the vast majority of the code base and assets such as the rendering pipeline, AI, animation, 3D model, mesh, etc. are shared from the Xbox 360 version given its similarities with the PC architecture. Xbox 360 version was also the best choice since it had all of the latest content such as the Separate Ways, Ada Mission, and Mercenaries Mode after you complete the game once.

With that in mind, the team has taken the Xbox 360 project as a foundation and built on top of it by adding a new texture pack (switchable between original and HD), native KB+M support, cloud save, Steam trading cards, and of course, the tweaked render/animation to allow coherent gameplay @consistent 60fps. At the end of the day, these are features we felt were most relevant to the vast majority of customers versus what was realistically achievable within the scope and budget of the project.

Let me be clear about one thing -- this isn’t a game being reengineered or reimagined from the ground up to build something completely new; sure it's technically possible, but it also requires significant investment both from an engineering and creative standpoint which becomes highly cost prohibitive for the subset of fans we're trying to serve today on Steam.

I’ll also provide a little bit of insight from a business perspective -- I can assure you this is not the type of a project Capcom makes tons of money on. We'll be lucky if we make a small to reasonable return in the grand scheme of things. More importantly though, we saw the need to cater to a solid fan base on Steam who has been deprived of a proper RE4 for the longest time. It was looooong overdue so this is our way of making it up to you.

An argument can be made in that we can raise the price to $40 ~ $50 in hopes of recouping project cost from a smaller number of units. However, we'd end up alienating the vast majority of potential customers since many have already experienced RE4 on other platforms at one point or another, and will not spend top dollars to buy what is essentially the same core game.

We determined a $19.99 price point with the aforementioned feature set provided the best balance between dev cost and satisfying the vast majority of our target audience. We feel $19.99 is a reasonable price point for a game that is a relevant, timeless classic and can be playable for many years to come.

We also understand the hardest of hardcore RE4 fans wanted the original GameCube features such as the Depth-of-field effect and enhanced specular map on certain objects, but those features unfortunately will not be present in the Steam version since the code is based off of the Xbox 360 & PS3 version which did not have those GC features to begin with.

I do not have the technical information nor the reason why Xbox 360/PS3 versions didn’t receive those effects since it was a different team who worked on them several years ago. My guess is that some of those visual effects and shader functions were hard-coded and/or were unique to the GameCube architecture, and therefore didn’t translate identically when ported over to the Xbox 360 and PS3.

From an experience standpoint, I can assure you the jump from a 30 fps console version to a Steam version with 60fps, high pixel density (I played it on 2560 x 1600 monitor at work, but also played it on a 1080p 55” plasma display which looks and feels AWESOME!), and high resolution textures are very noticeable and refreshing to the point it almost feels like a new game. It’s like falling in love all over again with your long-time S/O. Seeing (in motion) is believing, I tell you ;-)

I honestly think both new and seasoned RE4 players will enjoy this edition as much as I have thus far. We’d love to hear your thoughts and experience on this edition once the game is out!

Lastly, with a long weekend ahead us here in the U.S., we plan on using this opportunity to capture some video footage from the Wii, Xbox 360, and Steam version to showcase the differences and enhancements made between different editions.

Stay tuned for an update, and in the meantime hope guys have a great weekend!

-wbacon

使用道具 举报

帖子
389
精华
0
积分
195
金钱
6000
荣誉
0
人气
0
评议
0
7#
发表于 2014-3-6 17:48:43 |只看该作者
看看评测再说。{:13_431:}

使用道具 举报

帖子
11692
精华
0
积分
6079
金钱
11152
荣誉
21
人气
227
评议
0

8#
发表于 2014-3-6 17:58:41 |只看该作者
a676766767 发表于 2014-3-6 14:04
我只看到叉烧包。。。。。。。。。。

我編輯了樓主的帖子,現在能看了

使用道具 举报

可爱的小花猪 夏磊
2017年十佳版主
游侠元勋版主
『动作/射击游戏区』
侠盗联盟组【组长】
侠盗汉化组【监制】
永远萌系会员·小花猪·夏磊
动作游戏一统江湖.夏磊

游侠元勋版主元老版主勋章版主勋章资深版主勋章大头像勋章白金会员勋章活跃勋章荣誉勋章特色头衔勋章高级荣誉勋章人气勋章·高级人气勋章·初级勤劳之证资深水手勋章游侠之星2017十佳版主勋章2013年度杰出版主勋章2014年杰出版主勋章侠盗工作组一周年专属勋章2015年杰出版主勋章侠盗工作组二周年勋章侠盗工作组三周年勋章

帖子
246120
精华
0
积分
134104
金钱
302280
荣誉
879
人气
22537
评议
89

9#
发表于 2014-3-6 18:50:23 |只看该作者
bill_banks 发表于 2014-3-6 14:07
估计外网被国家的GreatFireWall防火墙给挡住了。

现在转附件是能看到了,有些外链是要屏蔽的。

使用道具 举报

可爱的小花猪 夏磊
2017年十佳版主
游侠元勋版主
『动作/射击游戏区』
侠盗联盟组【组长】
侠盗汉化组【监制】
永远萌系会员·小花猪·夏磊
动作游戏一统江湖.夏磊

游侠元勋版主元老版主勋章版主勋章资深版主勋章大头像勋章白金会员勋章活跃勋章荣誉勋章特色头衔勋章高级荣誉勋章人气勋章·高级人气勋章·初级勤劳之证资深水手勋章游侠之星2017十佳版主勋章2013年度杰出版主勋章2014年杰出版主勋章侠盗工作组一周年专属勋章2015年杰出版主勋章侠盗工作组二周年勋章侠盗工作组三周年勋章

帖子
246120
精华
0
积分
134104
金钱
302280
荣誉
879
人气
22537
评议
89

10#
发表于 2014-3-6 18:50:58 |只看该作者
303802412 发表于 2014-3-6 16:06
他打开了,但是没说具体怎么打开................有点坑。

还要官方批准,真的让人担心capcom的诚意有多少. ...

这些或许属于公司内部机密,出于信息安全协议的考虑,具体方法不好外泄吧。

使用道具 举报

帖子
11692
精华
0
积分
6079
金钱
11152
荣誉
21
人气
227
评议
0

11#
发表于 2014-3-6 18:54:44 |只看该作者
xialei_026 发表于 2014-3-6 18:50
这些或许属于公司内部机密,出于信息安全协议的考虑,具体方法不好外泄吧。 ...

說白了就是原編碼特效在任天堂手上,卡婊員工不敢去拿......
或者那原編碼在做NGC版的時候没备份,已經消失了......

使用道具 举报

帖子
104
精华
0
积分
53
金钱
1223
荣誉
0
人气
0
评议
0
12#
发表于 2014-3-6 21:52:50 |只看该作者
技术贴+科普贴啊,不明觉厉

使用道具 举报

帖子
30
精华
0
积分
16
金钱
691
荣誉
0
人气
0
评议
0
13#
发表于 2014-3-6 22:14:26 |只看该作者

看看评测再说。

使用道具 举报

帖子
555
精华
0
积分
320
金钱
1825
荣誉
4
人气
17
评议
0
14#
发表于 2014-3-7 03:27:33 |只看该作者
本帖最后由 bill_banks 于 2014-3-7 03:32 编辑

谢谢老大帮我把图片贴出来。那个youtube视频如果不能看,或者那个mega下载国内也不能下载的话,我给一个国内的youku链接,虽然不是画面很清楚。但修改后的光影效果还是不错的感觉(那个mega下载的版真的超级清楚,看起来超爽,ashley的腰带,leon皮带还有挎包的高光随着移动都动态变化)。希望那个sigma可以和本次qloc的人合作把当年没有实现的光影特效实现一下。
这个youku视频是我在a9vg上看到的,有个人说steam社区有人修复了,并给出这个youku视频,我按照那人提供的steam社区的链接(也就是顶楼给的那个)进去看了看,并且浏览了好多帖子包括开发人员那篇说为什么没有实现GC的光影特效,然后就翻译一下加上自己理解(本人本身是搞计算机软件里偏硬件底层的)转到这里来了,感觉这里PC版人气应该比主机论坛a9vg的高点。
http://v.youku.com/v_show/id_XNjgxMzc2OTAw.html


Youtube的在线视频有1080p版可以选择:
http://www.youtube.com/watch?v=Xhrc5h92FqE

使用道具 举报

帖子
2107
精华
0
积分
1054
金钱
4166
荣誉
0
人气
0
评议
0
15#
发表于 2014-3-7 11:53:10 |只看该作者
最坑爹的就是ADA篇那480P的动画了!奶奶的熊
我就是咖啡

使用道具 举报

帖子
1030
精华
0
积分
515
金钱
4834
荣誉
0
人气
1
评议
0
16#
发表于 2014-3-7 14:00:24 |只看该作者
不要指望capcom官方修复这些bug和特效了,这是lz转发的steam上那个大神后面发的帖子
Yes , and i already adjusted it to work fine with that broken gamma,and they are not less noticeable., that´s not the problem, i really do not want to release it before the first update patch.
I'm very curious to see how the game will look after that first update, I want to see if CAPCOM will have a minimum of Respect, to those who already bought the game
My intention was to show people that it was possible to fix the problem easily, at first I was not even thinking about releasing it, I just thought it would encourage people to demand better work by the developers. I sincerely hope they will fix this in the next update themselves, now that everyone knows that it's no big challenge.
I'm so disappointed with the problems in this game that I did not bought it yet, I'm working on it using the account of a friend. Since the great disappointment with all those problems in RE ORC I decided not to buy anything else from Capcom until at least a month or two after the release date, to make sure that everything will be working well and will be worth my money.

使用道具 举报

帖子
555
精华
0
积分
320
金钱
1825
荣誉
4
人气
17
评议
0
17#
发表于 2014-3-7 16:35:56 |只看该作者
dmypeizhi 发表于 2014-3-7 14:00
不要指望capcom官方修复这些bug和特效了,这是lz转发的steam上那个大神后面发的帖子
Yes , and i already ad ...

不过那个人说他在官方发布第一个补丁前是不会放出他的修改方法的,他想看看官方是不是会修好。如果不修好,他会很失望。但那时他应该会放出他的修改方法,也不错。

使用道具 举报

帖子
314
精华
0
积分
157
金钱
1098
荣誉
0
人气
0
评议
0
18#
发表于 2014-3-7 23:24:49 |只看该作者
bill_banks 发表于 2014-3-7 16:35
不过那个人说他在官方发布第一个补丁前是不会放出他的修改方法的,他想看看官方是不是会修好。如果不修好 ...

官方不开放自由调整Gamma的话,他这方法也没什么用不是么,只会让情况变的更糟

使用道具 举报

帖子
1030
精华
0
积分
515
金钱
4834
荣誉
0
人气
1
评议
0
19#
发表于 2014-3-8 01:11:14 |只看该作者
bill_banks 发表于 2014-3-7 16:35
不过那个人说他在官方发布第一个补丁前是不会放出他的修改方法的,他想看看官方是不是会修好。如果不修好 ...

steam论坛里的官方开发者说了,这次是capcom投资,外包商移植,像着色渲染器之类的都没有从新设定,直接运用的x360的设定,贴图也没有从新渲染,因为capcom投资有限,所以他们只是将x360的程序当中一些和pc不兼容的部分进行修改,只要保证游戏没有运行上的bug就行了.本人认为官方补丁应该没戏了,只能等国外大神的补丁了,唉,pc玩家在日商眼中就是后娘养的............

使用道具 举报

帖子
75
精华
0
积分
40
金钱
169
荣誉
0
人气
0
评议
0
20#
发表于 2014-3-8 18:04:57 |只看该作者
据我所知,NGC版有一个BUG触发以后,好像是把碍事梨带进右手战那个下水道场景,一旦触发这个BUG,部分特效消失,变成类似XB360那样的无反光效果。

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-8-26 15:37 , Processed in 0.353454 second(s), 12 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到