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本帖最后由 叉子和刀 于 2012-9-9 16:58 编辑
在网上看到某些自调光影,也许你会心生对那些会调光影的人的羡慕,刚开始我也是这样,但后来我发现ENB光影里的ENBseries.ini文件内那些光影的参数竟然是英语,额
于是:我下载了一个有道翻译,额,终于看出要怎么调整参数了。
这是我的ENB0.082里的ENBseries.ini参数:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9-fxaa.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=false
ForceNVidiaCaps=false
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=0
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0
[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
[BLOOD]
ReflectionAmount=0.000
SpecularPower=0.000
[TREE]
LeavesReflectionAmount=0.005
LeavesSpecularPower=0.08
LeavesAmbientAmount=0.45
LeavesColorMultiplier=1.00
LeavesColorPow=1.00
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.0
[BUILDING]
WindowLightIntensity=1.000
[LIGHT1]
LightIntensity=1.10
LightAOAmount=1.2
LightILAmount=0.75
EdgeLighteningAmount=0.4
ColorPow=1.4
LightCurve=1.0
[LIGHT2]
LightIntensity=1.000
LightAOAmount=1
LightILAmount=0
EdgeLighteningAmount=1.000
ColorPow=1.65
LightCurve=1.00
ColorFilterR=0.90
ColorFilterG=0.90
ColorFilterB=1.00
[LIGHT3]
LightIntensity=0.75
LightAOAmount=1.00
LightILAmount=1.00
EdgeLighteningAmount=1.000
ColorPow=1.25
LightCurve=1.0
[LIGHT4]
LightIntensity=0.4
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=1.000
ColorPow=1.15
LightCurve=1.0
[LIGHT5]
LightIntensity=1.05
LightAOAmount=1
LightILAmount=0
EdgeLighteningAmount=0.0
ColorPow=1.4
LightCurve=1.0
[LIGHT6]
LightIntensity=1.25
LightAOAmount=1
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=2.15
LightIntensity=1.7
[LIGHTSPRITE]
UseExternalTexture=true
Intensity=2.000
IntensityInReflection=1.0
UseRays=true
RaysNumber=1
RaysIntensity=0.1
RaysRateOfChange=0.65
RaysLength=3.000
[CARWINDOWGLASS]
ReflectionAmount=1.15
SpecularPower=29
SpecularAmount=5
OpacityMultiplier=0.95
[CHROME]
ReflectionFront=1.25
ReflectionSide=1.25
SpecularPower=6
SideFade=1
MetallicAmount=0
[WHEELS]
ReflectionFront=0.3
ReflectionSide=1.0
SpecularPower=2
SideFade=10
MetallicAmount=0
[REFLECTION1]
ReflectionFront=1.15
ReflectionSide=1.15
SpecularPower=20
SideFade=12
MetallicAmount=0.02
[REFLECTION2]
ReflectionFront=1.10
ReflectionSide=1.10
SpecularPower=50
SideFade=11
[REFLECTION3]
ReflectionFront=1.15
ReflectionSide=1.15
SpecularPower=50
SideFade=11
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.00
Radius1=9
Radius2=23
Contrast=0.85
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=0
SamplingRange=0.00
SizeScale=0.15
SourceTexturesScale=0.15
FilterQuality=0
AOAmount=0.65
ILAmount=0.45
EdgeLighteningAmount=0.000
[SHADOW]
FilterQuality=0
CharacterShadowMultiplier=2.0
CarShadowMultiplier=1.5
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.58
AdaptationMax=1.00
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[ENVIRONMENT]
DirectLightingIntensity=1.000
NightLightingIntensity=0.8
ReflectionAmountMultiplier=1.000
SpecularAmountMultiplier=1.000
SpecularPowerMultiplier=1.000
ColorPow=1.70
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0
DirectLightingCurve=1.0
[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=1.25
AmbientSkyMix=1.35
AmbientContrast=1.15
AmbientMinLevel=0.8
[SKY]
AzimuthHeight=1.0
AzimuthMultiplier=1.3
AzimuthSunAffectPower=0
AzimuthSunAffectAmount=0
TopColorMultiplier=0.5
ColorSaturation=0.000
ColorPower=1.5
SunIntensity=1.00
SunMaxBrightness=100.0
SunColorFilterR=0.863
SunColorFilterG=0.720
SunColorFilterB=0.250
SunColorFilterCurve=1.1
SunCoronaCurve=2.0
SunCoronaIntensity=2.0
SunDesaturation=0.0
OverallPower=1.00
OverallIntensity=1.15
BrightnessUpperLimitMultiplier=6
CloudsCurve=3.0
CloudsIntensity=1.15
CloudsDesaturation=0.5
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=1.0
CloudsEdgeRange=6.0
CloudsUseCustomTexture=true
StarsUseCustomTexture=true
StarsAmount=0.30
StarsIntensity=1.35
StarsBrightness=1.42
MoonIntensity=1.25
MoonGamma=1.15
MoonSize=0.10
MoonLightingCurve=0.7
NightCloudsEdgeClamp=10
NightCloudsEdgeIntensity=15
NightCloudsEdgeRange=11.9
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=10.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=false
一共有30个部分,其中:
[ENVIRONMENT]
[REFLECTION1]
[REFLECTION2]
[REFLECTION3]
[LIGHT6]
[LIGHT5]
[LIGHT4]
[LIGHT3]
[LIGHT2]
[LIGHT1]
对画面效果的影响是比较大的。
先来说[ENVIRONMENT],这一部分主要是调环境效果。
DirectLightingIntensity=1.000这个是白天的光线强度,数值越大,阳光强度越强,1.000是一个比较饱和的的参数。但1.090会比较逼真。
NightLightingIntensity=0.8这个是夜晚的光线强度,一般追求真实的话就0.6比较好。
ReflectionAmountMultiplier=1.000
SpecularAmountMultiplier=1.000
SpecularPowerMultiplier=1.000是反射效果,1.000的反射效果是比较低的,1.100左右最逼真,但低配党最好调低点。
ColorPow=1.70是颜色效果,1.70算是比较鲜艳,这个主要影响霓虹灯效果。
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0这个是阳光和天空的效果,经测试1.0最合适。
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0这个是阳光和天空的饱和度,1.1左右最真实。
[REFLECTION1]
[REFLECTION2]
[REFLECTION3]是各种反射效果,里面的参数最好一起调。
[LIGHT6]
[LIGHT5]
[LIGHT4]
[LIGHT3]
[LIGHT2]
[LIGHT1]是灯光参数,如果想让你的自由城灯火辉煌就调亮一点吧!
还有
[SSAO_SSIL],[SKY],[TREE]对画面影响也是比较大的,但是这里就不教了,让大家下载个有道翻译慢慢探索吧!
欢迎个位大侠回复补充教程。祝各位调得愉快。
原创教程,禁止转载!
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