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[视讯周边] NBA 2K13 Preview 试玩报告,很多大家关心的东西 [复制链接]

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发表于 2012-8-18 08:58:25 |只看该作者 |倒序浏览
本帖最后由 yangxuedong121 于 2012-8-18 09:19 编辑

Hey Guys! I finally have a little bit of time after getting home to write some impressions on everything we saw yesterday.  First of all it was a great day with everybody at 2k! Both Ronnie and Chris were very accommodating, as well as all of the dev team. The game we played was the gamescom build that just had 1 quarter (5 minutes long) with just the Thunder and Heat. It is just a little over 2 weeks old and it was on pro level.  We played user vs. user, as well as user vs. CPU. There was no play calling L and no setting picks either. Before I left to 2K I had said I was going to concentrate on 3 things, playbooks, online, and gameplay. So, keep in mind that I can only talk about gameplay right now, BUT I did get answers and spoke with the devs on all the listed areas above.

Let me start by saying that 2k does not tell us what to say! LOL! I will give you all 100% my honest opinions and answers. I’m by no means a yes man and if I saw something I didn’t like I made sure either the devs, Ronnie, or Chris knew about it. That being said, this game has been getting tweaked for 2 weeks now since the build we played. It will also be polished some more for the next week or so. So, all my opinions are based off of the build we played. I am also not a game reviewer or a great writer so keep the critiquing of my review to a minimum please?! LOL!

To start, this game definitely has a learning curve to it. I know people don’t like change and I think early on, upon release it will get mixed reviews because some people will be trying to adapt to a new system and / or not like it.  It took me a few games to pick up the new dribbling system, as well as getting used to pressing LT for shots. On top of that, the hop step button is now B, LT also controls bounce passes, etc. Some picked up the controls faster than others, especially me, as I have never been an iso move guy anyways, so it’s not really my cup of tea. That being said the new dribbling system is extremely responsive and some of the moves, especially in the default cam, were easier to pull off once I had learned  a few of these moves.

For example, the double crossover was so smooth. It was nice to be able to string off 1 move and put it into another and not get stuck in an animation, while having to wait for it to play out. I really loved the slow hesitation dribbles as well, by simply pointing the Right stick towards the defender or hoop. Because the LT is used for shots now, it ended up with me doing some pretty dumb stuff when I broke a defender down and then thought I was shooting or going in for a dunk or layup to just end up dribbling again and go right under the hoop. Again, there is a definite learning curve here. I didn’t like having to hit the LT plus the shot stick to shoot. I love and am very thankful that 2k gave us the option to switch these controls to our liking this year. I think letting each user play the way he wants and is comfortable with and giving us options like this is huge! What one person loves, another one hates, so instead of making us adapt to one way or the 2k way, they let us make our own decision. BRAVO! That being said, I really want to try out the LT and the right stick together as the dribble moves and keep the shot stick open. This in my head seems to make more sense to me. I have always used the shot button for jump shots and the Right stick for layups, dunks, or post moves. The nice part about doing this is you can still do basic dribbles with just the left stick anyways. You can still crossover by simply moving left or right on the left stick as always, so if you want to get advanced dribble moves then you would or can just press down on LT and have at it. I saw some great shot animations and variations on pull-ups with different guys depending on how and where the defensive player was. This to me was also a learning curve with shooting off the dribble. The pull up jumpers felt more responsive than 2k12 and I thought they were pretty good in 12. It feels like you can stop on a dime and pull up now. I struggled early with the step back or hop step back as you need to neutralize the stick before shooting or you will be shooting a fade away to the side jumper. LOL! I’m glad we don’t have any footage from the 1st few games!

Passing has been improved, but to me it was still too slow. I brought this up to the devs, as realistically the ball should move quicker than a defender. It bugged me last year and it still does, but I will say passing has been improved. There is no pressure sensitive passing this year unfortunately. I would like to see tapping pass equaling a lob and holding for a bullet pass eventually and in 14. I spoke on this as well with devs so we will have to wait and see. Just so everyone knows, they are still tweaking the game, but it was said to me that a simple tweak in this 1 area of speeding up passes can screw up so many other areas in the game that it becomes a fine line in balancing it out. I had thrown out that I would like to see a pass slider speed option so the user could play the way he or she wants and adjust to their liking. Again, this apparently ties into the catch animations and is more than just tweaking a number here or there. That being said the bounce passing is AWESOME and a GREAT addition to 2k13! This was balanced perfectly IMO as there was a risk/reward for throwing this pass in different situations. A few times I had the pass stolen, but at the same time I had some beautiful feeds on the break in a 2 on 1 and 3 on 1 situations. Gone are the days of psychic defenders on the break stealing passes and jumping the lanes knowing where you are going to pass it to. It just felt like when the situation was right to throw the bounce pass like in real life it was successful as it should be. On the other end of things I made a bad read one time on the break and tried to throw the bounce pass between 2 defenders to no avail thankfully. This is one of my favorite additions this year. For the record, I’m not sure the other guys ever even tried this on a break as they were living in lob city all day! LOL!

Defense and on ball defense is 50/50 for me and I’m still not sure how I feel about it yet. The help side defense with all the proper rotations has all been fixed. They made an adjustment to the AI from 12 where the CPU AI did not recognize which way to help properly. So, in the rotations, if a guy went and drove middle or baseline it was not recognized properly by the AI. I did see a few times though on a post entry pass where the CPU would almost triple team the post. My CPU teammate would drop to help as I was already helping on strong side defense with my guard. Not sure why and hopefully that is tweaked a bit more so the CPU defense is aware that there is already a double down low and to rotate properly. One thing I was told and that I saw on occasion was that the ball is a lot more live than it was last year and I agree with that statement, but I would still like to see some work done with this in a few areas. I did bring this up to the devs. It has always bugged me when the post entry pass is made and I go to double team the post with my guard and I swipe at the ball 10+ times without even touching it. I loved how this was in the early years and I believe it was 2k1 with “the glove”. That being said it was mixed because I did go down and swipe with LBJ once and knocked the ball out. Other times I would still swipe away (testing purposesJ) to no avail. I think the post player shouldn’t have all day to make a post move. If the double comes they should pass out and swing the ball to the open man and make the defense pay for doubling down on them, but at the same time I don’t think the offense should receive such an advantage in the post to have all day to make a move and back guys down. In real life, post players need to make decisions quickly so I would like to see that better implemented. That being said, post players now have new animations with keeping the ball up high and the defenders will swipe at ball differently in different situations. I didn’t really get the shading defense to 1 side down. I did it a few times though and forced a player baseline and a bumping animation took the other player right out of bounds a few times. I liked it, but at the same time it felt like the offensive player lost control and had no chance to recover or save himself from going out of bounds and turning the ball over. I guess it’s a risk/reward for driving baseline unless tweaked before going gold. On ball defense is definitely improved and I LOVE the riding of a player on a drive whether that is realistic or not to the real NBA with fouls. There has to be a counter to the offense in a video game especially online. That being said I felt like the defense was to slow in recovery and this needed to be sped up a bit. You definitely need to play angles like in real basketball, but I felt the offensive player was way more explosive on a 1st step that would leave a defensive player 4-5 feet behind him with no chance to make a play or contest a shot. I did address this and voiced my opinion on this with the devs as well and they are still tweaking and fine tuning it. I will say though this is hard to tell as Westbrook will blow by Chalmers in real life and it sets guys apart from each other. I could also tell defenders like Shane Battier were faster than others defensively. So, jury is out on this for me. I would still like to see it tweaked though.

The driving animations and contact in the paint and on drives is awesome! LeBron feels like LeBron now. He can outmuscle a Kevin Durant in different situations as well it should be, but it was balanced where Durant could still body up and stay with him if played correctly. I would see Durant getting knocked back at times, but not the other way around when facing each other. When LeBron would attack the rim you could feel his strength in getting to the hole. I saw some great animations with fouls that still ended up with players getting shots up. This was balanced well to as I did not see many, if any of them go in. You felt like LBJ when playing with him. There are also some great triple threat animations and bumping on the perimeter game between defender and ball handler before a dribble has been used. It is another risk/reward situation for a defender playing to close depending on skill and quickness of the player he is guarding.

The player reactions after plays, dunks, fouls have been upgraded and really draw you in more this year. You see a lot more emotion out of the players.

Alley oop dunks were a bit much for me and I did bring this up to the devs as well. Apparently it had already been fixed from the build we were playing yesterday. I saw 3 out of bounds alley oops that ended in reverse dunks. All by the user, for the record. I hope they tweak the success rate of these plays and eliminate the reverse dunk on an out of bounds alley oop! I can see a regular 2 hand power dunk maybe but not a reverse dunk in this situation. And the success rate needs to be taken down as well.

Double teams are back in! Yes, you heard me double teams are back!

Player speed differential has been spread out. No longer can Andrew Bynum out run Derrick Rose on the break and no longer will you see him stay in front of Rose on a mismatch and 1 on 1 iso! This was awesome to see. A few times I had LeBron at the top of the key and Collison ended up guarding me. Let’s just say he didn’t have a chance!

Flops are also in and another cool addition. Yes, you can do these anywhere on the court and it’s a pretty cool animation too. I never saw a foul called with it though. I heard charges are possible by user vs. CPU but I never had a problem with that last year if done properly. I didn’t see the CPU take any charges though.

Hop step button took a bit of getting used to as it wasn’t exactly like it was in 2k11. The hop step was not cheese from what I saw. It was balanced right. The step back and hop steps away for a jumper are not like 11 which I personally liked. It took me a while to get the hang of it and getting used to it being on the B button. I always liked the triangle for this but that is post game button still. It will just take getting used to and retraining my mind.

Floaters in 2k13 have been addressed. The devs wanted you to feel like playing with Chris Paul, Tony Parker, and Steve Nash wasn’t a liability and limited in certain areas like the middle of the lane and with the floaters. This will now separate these players from others.

Sig skills are going to be a great addition. We saw a few of them from the build we played. Ones that stood out to me was a 4th quarter, microwave, quick release, and closer. The 4th and closer were topics I brought up to the devs as we talked about wanting to see the stars having the ball in their hands in the 4th quarter of games, having plays ran for them, and taking those game winning shots! On that note I will tell you that the clutch rating is now gone! So, hopefully all those last second 24 second shots went bye bye. (I hope I could say that?! J) Another side note is you can heat check your player 1 of 2 ways. If your player is hot, he will have the fire sign underneath him. If you turn those off in menus, as it’s not exactly aesthetically pleasing to the eye, then you can still see if a player is hot or not by icon passing and seeing if his circle around his icon is red or yellow. Up on the D pad brings up the players stats now and is not a camera view switch. This was the only button that worked in our build we played.

CPU AI is greatly improved in almost all aspects! I saw the CPU make a flare pass for the 1st time ever on a back screen, which was absolutely beautiful to see! I saw the CPU make a pass and relocate by either cutting or spreading out the floor for a kick out jumper. If you drive towards a guy in freelance he will recognize this and cut or auto space. The CPU will now attack either way on PNR and read how the defense is playing them. We should see some great backdoors, flares, and curls when the AI reads and reacts to how we are playing defense on them. The defense will also double on a hot player and that issue was addressed as I mentioned earlier. I’m sure a lot of you like myself would like to hear that again for a 3rd time though! J Back to the AI, the great part I noticed as well was the AI with my own teammates. I would throw the ball into the post and my player would cut or relocate as well. I had a few really nice give in go’s that I had never really seen before. Cuts were great and fast too…


The beginning presentation with the live picture from the arena is awesome looking and really brings you into the game. The crowd was upgraded slightly too. I saw once where the ball was swatted out of bounds into the stands and the crowd reacted to the ball. Nice little touch and addition this year.

Up and under success rates as well as hop step spin dunks have all been addressed and tweaked with success rates being lowered. I tried the up and under a good 7-8 times and got some varied results which was great! I saw contact animations, I got fouled a few times, I got stood back up once, and I scored a few as well… All in all I liked the balance there.

I came into this event with 4 pages of notes and questions. I had my own stuff as well as some common areas from the community from constant reading through the forums. I had no idea what I was going to be able to get to and what questions I would be able to have answered. That being said I got everything out there that I wanted to discuss. I had Rob Jones ear for a good 45 minutes 1 on 1! I made sure to leave my notes with them as well. LOL! One thing I learned is these guys love the game just like we do. They play basketball just like we do, they are fans of the game just like we are, and they want what we want! They understand the little nuances within the game as well. The things that bug us bug them just as much if not more so. I will say this though; the team this year addressed every one of my issues as well as most of the community’s issues with the game last year! Now whether these areas are perfect or not remains to be seen, but even addressing the issues head on and showing improvement in key areas whether big or small is huge! I would rather have an area with small improvements made from year to year, as opposed to not even touching the area for a year or two so they can redo it completely. Some might not agree, but the passion these guys have for this game is truly inspiring to see. They have a good pulse on what the community wants as well, which surprised me a bit to be honest. All in all I was amazed at how much this dev team did in 1 cycle! They addressed almost all major issues that we brought up. I will be excited to talk to everyone about the playbooks and the changes that were made in that area once we are able too! I think we will have a much better playing CPU and smarter AI right out of the box for sure! This will be the best NBA 2k ever without a doubt! Once everyone gets past the button changes and learning curve they will find that this is the deepest basketball game I think we have ever seen.

In closing, I did want everyone to know I did bring up all the playbook ideas and suggestions I had, that most have seen in my blogs. I had a long list with more issues and ideas as well that I brought in too. I did bring up the online issues although we were not discussing that, but all the online guys can be assured they are aware of all issues and complaints within different areas of the game. Unfortunately, I cannot discuss any of these areas as they have not put any info out on any of this stuff yet, but with that being said, I think a lot of people will be happy and all the voices from the community were definitely heard. Crew was also very well represented and talked about from another team up member, along with my player being discussed with some of the other invitees, as those were their key areas of expertise.

On a side note I did throw out one idea that the devs seemed to love, that we will most likely see in 2k14, not 13. I don’t think I can say what it is though, but the other team up guys really liked it, as well as the devs and neither had ever really given it much thought. But for a user, it could be a big advantage during a game?!

All in all this was a great experience and I just wanted to say thank you to 2K, Ronnie, Chris, Mike, Jerson, Erick, Rob, Zach, OS, Steve, da czar, Shakedown, Spade, Smallz, Ipodking, and everyone who played a roll in this opportunity and experience. I think it was great all across the board for the series of 2K basketball and the SIM community. I tried to hold it down for all the SIM heads out there! If it’s any solace, this whole experience ruined 2K12 for me! Haha! October 2nd cant come soon enough!

Thanks!

Vannwolfhawk


谁看看 说的什么意思
已有 1 人评分金钱 人气 收起 理由
eggplant19 + 10 + 1 感谢分享~

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沙发
发表于 2012-8-18 09:11:23 |只看该作者
哎 悲催的面补!!!

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板凳
发表于 2012-8-18 09:17:54 |只看该作者
谁告诉我2k的版本什么时候成型 是现在就不变了 还是一直在调整呢

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地板
发表于 2012-8-18 09:38:19 |只看该作者
2k还在调整,  最终版本还是比现在试玩的有修改的。。
I want to be the best

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5#
发表于 2012-8-18 09:40:28 |只看该作者
太好了    ~~·

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6#
发表于 2012-8-18 09:53:18 |只看该作者
每年都說 觀眾 會有很多互動 與 變化

結果 每年 都跟 活屍一樣 =_="

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7#
发表于 2012-8-18 09:55:40 |只看该作者
E文表示压力很大

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8#
发表于 2012-8-18 10:49:05 |只看该作者
期待!!!!

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9#
发表于 2012-8-18 10:53:42 |只看该作者
用翻译器翻译的 要是哪错了别怪我啊

嘿家伙!我终于有一点点时间,回家后写上一些我们昨天看到的一切印象。首先,这是一个伟大的日子,大家在2K!罗尼和克里斯都非常包容,以及所有的开发团队。我们打​​的游戏是gamescom组建,刚刚只是雷霆和热火第1季(5分钟)。它只是一个略超过2周龄和亲水平。我们打​​了用户与用户,以及用户与CPU。有没有发挥调用L和没有设置可以挑选。在我离开之前2K,我说我要集中在三样东西,剧本,上网,和游戏。所以,记住,我只能说现在有关游戏,但我得到的答案,并与上述所​​有上市的地区的开发者发言。

让我先说,2K并没有告诉我们说什么!LOL!我会给你100%我诚实的意见和答案。我绝不是男人,如果我看到的东西,我不喜欢我确信,无论是开发者,罗尼,或克里斯知道。话虽这么说,这个游戏已经得到调整了2个星期以来我们打。它也将下周或打磨。所以,我的意见是基于构建我们踢得。我不是游戏评论家或一个伟大的作家,也保持我的检讨批判到最低限度?LOL! 要开始,这场比赛肯定有它的学习曲线。我知道人们不喜欢变化,我觉得早期,释放后,它会得到的评价不一,因为有些人将努力适应到新的系统和/或不喜欢它。我花了几场比赛,拿起新的盘带系统,以及习惯按拍摄的LT。跳步按钮是最重要的是,现在B,低温也控制反弹传球,有的拿起对照组的比别人快,尤其是我,因为我从来没有去过的ISO移动家伙反正,所以它不是我的真杯茶。话虽这么说,新的盘带系统是极其敏感和一些动作,尤其是在默认的凸轮,容易拉断,一旦我学会了其中的几个动作, 例如,双交叉是那么顺利。很高兴能够串1举措,放到另一个,而不是动画卡住,而不必等待它发挥出来。我真的很喜欢缓慢 ​​毫不犹豫地运球,只需指向后卫或箍右摇杆。因为现在使用的镜头的LT,它结束了我做一些非常愚蠢的东西,当我突破一名后卫,然后以为我拍摄或一个扣篮或上篮在刚刚结束的运球再次去下箍。再次,这里有一个明确的学习曲线。我不喜欢打LT加拍摄的棒拍摄。我爱,我非常感谢,2K给我们的选项来切换这些控制我们的喜好今年。我觉得让每个用户发挥他想要的方式,是舒适的,给我们这样的选项是巨大的!另一个讨厌,一个人喜欢什么,这样反而使我们适应单程或2K的方式,他们让我们自己决定。BRAVO!话虽这么说,我真的想尝试LT和右摇杆的运球动作,并保持开放的射门棒。在我的头上,这似乎使我更有意义。我一直使用的拍摄按钮和跳投,上篮,扣篮,或跑位右摇杆。这样做的好处是,你仍然可以做基本的运球,只用左摇杆反正。你仍然可以通过简单一如既往左摇杆向左或向右移动,所以如果你想获得先进的运球交叉移动,那么你将可以按下LT和有。我看到一些伟大的投篮动画如何在防守球员根据不同的人,和上拉的变化。这对我来说也是拍摄运球的学习曲线。拉跳投觉得超过2k12反应,我以为他们是相当不错的12。它的感觉就像是你可以停在一毛钱,现在拉起来 ​​。我挣扎着早期的退后一步或跳一步,因为你需要,以消除在拍摄前棒,或将拍摄消逝侧跳线。LOL!我很高兴我们没有任何从第几场比赛的录像! 传球得到了提高,但对我来说仍然过于缓慢。我提出这个问题的开发者,切实球应比后卫移动更快。窃听我去年和它仍然,但我会说,通过已改善。没有压力敏感传递今年不幸。我想看到攻通相当于吊射子弹通最终控股14。我曾在此以及与开发者,所以我们将拭目以待。只是让大家都知道,他们仍然是调整的游戏,但有人说我在这个加快传球的1区,一个简单的调整可以搞砸了其他很多方面,在游戏中,它成为一条细线,平衡。我扔出去,我想看到一通滑块速度选项,使用户可以发挥他或她想要的方式,并调整自己的喜好。再次,这显然关系到的渔获动画和刚刚调整的数字在这里或那里多。之所以这么说是反弹的逝世是真棒和一个伟大的除了到2k13!这是完美的平衡海事组织有风险/奖励在不同情况下抛出这一关。有几次,我的通行证被盗,但在同一时间,我有一些漂亮的饲料就突破1和3 2 1情况。精神维护者偷传球和跳车道,知道你要去哪里将它传递给休息的日子已经一去不复返了。它只是感觉是正确的情况时抛出像在现实生活中,它是成功的,因为它应该是反弹传球。另一端上的东西,我做了一个坏休息一次,并试图把2维护者之间的反弹通谢天谢地无济于事。这是今年我最喜爱的补充之一。的纪录,我不知道其他人甚至曾经试图休息,因为他们是在吊射城市生活整天!LOL!

国防和球防守上是50/50对我来说,我仍然不知道我怎么还感觉。帮助侧面防御与所有适当的轮换已全部得到修复。他们来自12个CPU的AI不承认的方式来帮助正确调整到AI。因此,在旋转,如果一个人去,带动中间或基线是不正确识别的AI。我几次看到尽管在入职,通过CPU会后几乎三队。我的CPU队友将下降到帮助,因为我已经帮助我的后卫偏强的防御。不知道为什么,希望这是调整位,所以CPU的防御是知道的,已经有向下低双和旋转正确。有人告诉我,和我偶尔看到的一件事是球是很多更活,比去年,我同意这种说法,但我仍希望看到这在几个方面做一些工作。我带起来的开发者。一直烦扰我时后入境通我去包夹我的后卫后,我的球,甚至没有触及它刷卡10倍以上。我爱这是在早年,我相信这是与“手套”2K1。话虽这么说是因为我没有去和约翰逊刷卡一次和混合被撞出球。其他时间我还是会刷卡离开(测试purposesJ)无济于事。我认为内线球员不应该整天后的举动。如果双来,他们应该通过和摆动球,以开放的人,使他们加倍支付国防,但在同一时间,我不认为罪行,应该接受这种在职务上的便利,让所有每天一招回你们下来。在现实生活中,内线球员需要迅速做出决定,所以我希望看到更好的实施。话虽这么说,内线球员现在有新的动画与高跟上球和维护者轻扫球在不同情况下不同。我并没有真正得到阴影防御1朝下。我做了1虽然几次和被迫球员基线和1碰撞的动画了其他球员出界了几次。我喜欢它,但在同一时间,感觉像进攻球员失去了控制,恢复或保存从出界球翻过来,自己的机会都没有。我想这是风险/回报为基准,除非驾驶前金扭捏。对球防守有了一定的提高,我喜欢骑马驱动器上,无论是现实的或不犯规与真正的NBA球员。必须有一个在视频游戏的罪行,特别是网上的柜台。话虽这么说,我觉得喜欢的国防是缓慢复苏,这需要加快位。你一定要发挥真正的篮球一样的角度,但我觉得进攻球员是方式上的第1步将留下4-5英尺,在他身后的防守球员,没有机会做一个游戏或比赛一杆1爆炸性。我解决这个问题,并表示我看来,与开发者以及他们仍然是调整和微调它。我会说,虽然这是很难说韦斯特布鲁克将炸毁由查默斯在现实生活中,它设置从对方球员除了。速度比其他防守,我也可以告诉巴蒂尔维护者。因此,陪审团在这个对我来说。我仍然希望看到它虽然调整。 驾驶动画和油漆和驱动器上的接触是真棒!勒布朗现在感觉像勒布朗。他可以在不同情况下outmuscle 1凯文-杜兰特以及它应该是,但它是平衡的,其中杜兰特仍然身体和他呆在一起,如果正确播放。我看到杜兰特得到击退倍,而不是周围的其他方式面对对方时。当勒布朗会攻击篮筐,你能感受到他的实力,在到达孔。我看到犯规,最终仍与球员拍摄了一些伟大的动画。这是平衡的,因为我没有看到很多,如果其中任何一个。您觉得像约翰逊与他一起打球时。也有一些伟大的三重威胁动画和周长之间的后卫和控球游戏碰撞前运球已使用。这是一个公平的关闭取决于技巧和速度的球员 ​​,他是镇守后卫另一种风险/报酬的情况。 后次,扣篮的球员 ​​反应,犯规已升级,真正吸引更多今年。你看到更多的情感很多球员 空中接力扣篮,对我来说有点吃不消了,我带来最多的开发者以及。显然,它已被固定,从我们昨天玩的建立。我看到了3界胡同哎呀反向扣篮结束。所有用户的记录。我希望他们调整这些次的成功率和消除反向出界空中接力扣篮!我可以看到一个普通的2手的力量扣篮也许,但不是在这种情况下,反向扣篮。和需要以及应采取的成功率。 包夹回来!是的,你听我的包夹回来了! 播放速度差已经摊开。再也不能安德鲁·拜纳姆跑得德里克玫瑰休息,你将不再看到他留在前面的不匹配和1 1 ISO玫瑰!这是真棒看到。一个几次,我不得不在勒布朗的关键和科里森顶部守着我。让我们只说他没有机会! 拖鞋也在另一个很酷此外。是的,你可以做这些法庭上的任何位置,它是一个很酷的动画。我从来没有见过它虽然被称为犯规。我听说费用是由用户对CPU的可能,但我从未有过一个问题,如果处理得当,去年。我没有看到CPU占用任何费用,尽管 跳步按钮。了习惯,因为它是不完全一样,在2K11位。跳步是不是从我所看到的奶酪。它是平衡的权利。11,我个人很喜欢不喜欢的退后一步,跳步跳投之遥。我花了一段时间才能得到它的窍门和习惯B按钮。我一直很喜欢这个三角形,但仍然是赛后按钮。它将只是习惯和再培训,我的脑海里。 2k13飞蚊症已得到解决。开发者希望你觉得喜欢玩与克里斯-保罗,托尼-帕克,史蒂夫·纳什不是一个责任,像中间的车道,并与飞蚊症的某些领域的限制。现在,这将他人分开这些球员。 SIG的技能,要成为一个伟大的除了。我们看到了从建立我们打了他们几个。那些站出来对我是第四季度,微波炉,快速释放,密切。第四届密切的是我带的开发者,我们希望看到明星在他们手中有球在第四季度的游戏,有次为他们跑了,和那些游戏绝杀谈到的话题!关于这一点,我会告诉你,现在已经离合器评级!所以,我希望所有这些最后的第二个24秒拍摄了再见。(我希望我可以说吗?十)另一个侧面说明是可以热检查您的播放器1 2种方式。如果您的播放器是热的,他将有他底下的火象星座。如果你把菜单中的关闭,因为它不是完全美观悦目,那么你仍然可以看到,如果一个球员是热或不传递和看到,如果他自己的图标周围一圈是红色或黄色的图标。在D垫带来了球员的统计,现在是不是相机视图开关。这是唯一的按钮,我们建立我们踢得工作。 CPU的AI是在几乎所有方面大大改善!我看到的CPU一回屏幕上有史以来的第一次,这是绝对美丽的看到耀斑通!我看到的CPU通行证和传播输出跳线踢的地板切割或搬迁。如果你对一个自由的人开车,他会认识到这一点,切割或自动空间。现在的CPU将攻击的PNR无论哪种方式和阅读如何防御播放。我们应该看到一些伟大的后门,耀斑,并卷发,当AI读取和我们是如何发挥他们的防御反应。国防也将增加一倍,在炎热的球员 ​​,正如我前面提到的问题进行了讨论。我敢肯定,很多你喜欢的,我想听听,再次为第三次,虽然!J返回到AI,我注意到,以及很大一部分是与自己的队友AI。我会扔球后,我的球员 ​​将削减或搬迁以及。我有几个非常好的给去的,我从来没有真正见过。削减过于巨大和快速...

开始从舞台上的现场图片演示是真棒,真正使您的游戏。稍微的人群进行了升级。我看到了一次球出界,用力打看台和观众的反应球。可爱的小触摸,除了今年 下成功率以及跳步旋转扣篮都得到解决和调整成功率降低。我试图向上和下一个很好的7-8倍,并得到了一些不同的结果,这是伟大的!我看到了接触的动画,我犯规几次,我站在后面了一次,而我也打进了几个......所有的一切,我喜欢平衡。 4页的笔记和问题,我来到这个事件。我有我自己的东西,以及从社会上一些常见的地区,通过论坛不断读。我不知道我能够得到什么问题,我想是能够回答什么。话虽这么说我把一切都在那里,我想谈。我有一个很好的45分钟1对1罗布·琼斯的耳朵!我一定要离开我的笔记,以及与他们。LOL!我学到的一件事是,这些家伙喜欢的游戏,就像我们一样。他们打篮球,就像我们一样,他们的游戏,就像我们的球迷,他们想什么,我们想要的!他们明白一点细微差别,以及在游戏中。的事情,错误的bug他们一样多,如果不是更多的话。我会说,这虽然球队今年解决每一个我的问题以及大部分游戏的社会问题,去年!现在,这些地区是否完美或不仍有待观察,但即使解决问题,头,并显示在关键领域,无论是大或小的是巨大的改善!我宁愿有一个面积小的改进每年,反对甚至不为一年或两年接触面积,使他们能够完全重做。有些人可能不同意,但看到这些家伙有这个游戏,是真正的激情鼓舞。他们有一个社会想要什么,以及良好的脉冲,这让我感到惊讶了一下,说实话。所有的一切我很惊讶在这个开发团队在1个周期多少!他们几乎所有的重大问题,我们提出了解决。我将高兴地谈论关于剧本和变化,在这方面所做的每一个人,一旦我们能过!我认为我们将有一个更好的发挥CPU和更聪明的人工智能的权利,为确保中!这将是最好的NBA 2K曾经毫无疑问!一旦每个人都有过去的按钮改变和学习曲线,就会发现,这是最深的篮球比赛,我认为我们所见过的。 最后,我想大家都知道我所有剧本的想法和建议,我有,大部分都出现在我的博客。我有更多的问题和想法,以及我带来太多的长长的名单。我带来了网上的问题,虽然我们不讨论这个,但他们知道在不同的游戏领域的所有问题和投诉,可以放心,所有网上家伙。不幸的是,我不能讨论任何这些领域,因为他们没有提出任何这种东西任何信息,但,但有了这样说,我认为很多人会快乐和所有的社会声音被肯定听到。船员也很好的代表谈论最多的成员从另一个队,连同我的球员 ​​与一些其他被邀请者正在讨论,因为这些关键领域的专长。 在一个侧面说明,我没扔出去一个想法的开发者似乎爱,我们将最有可能看到2k14,不是13。我不认为我可以说,它虽然是什么,但其他球队最多家伙真的很喜欢它,以及为开发者,既不曾真正赋予它过多考虑。但是,对于一个用户,它可能是在比赛中的一大优势? 所有这一切是一个伟大的经验,我只想说谢谢你,罗尼,克里斯,麦克,Jerson,埃里克,罗布,扎克,操作系统2K史蒂夫,达沙皇,勒索,铁锹,Smallz,Ipodking,大家谁在演奏了这个机会和经验一卷。我认为这是伟大一刀切2K篮球系列和SIM社区。我想保存下来,所有的SIM卡头有!如果它是任何安慰,这毁了我的整个经历2K12!哈哈!10月2日不能很快到达! 谢谢! Vannwolfhawk

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发表于 2012-8-18 13:53:27 |只看该作者
应该说这些改进都是我所期待的,希望后续的调整能够更加完善。

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发表于 2012-8-18 14:09:56 |只看该作者
真的挺不像Durant的......

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发表于 2012-8-19 20:56:31 |只看该作者
- -英文盲无力...

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