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[求助] 文明5资料片的705补丁改动了什么 [复制链接]

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楼主
发表于 2012-7-21 22:06:32 |只看该作者 |倒序浏览
文明5资料片的705补丁改动了什么

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沙发
发表于 2012-7-24 09:46:00 |只看该作者
和预计的一样,第一个补丁包几乎都是明显的bug修正

[PREVIOUS SAVES] 旧存档

•Older saves with DLC leaders (including Genghis) will no longer "shift" when loaded into the patched game.

在升级后开局的游戏内载入包括dlc的旧存档,不会再自动转化

[CRASH FIXES] 跳出修正

•If a user does not have a religion, and receives a religion from another Civ, setting the "automated faith purchase" option could previously cause a crash when the purchase tries to fire for either the player, or the AI. 如果玩家没有宗教并接受了其他文明的宗教,“自动购买信仰”选项可能崩溃
•Fixed an issue where a user could click on a city banner during the AI turn, and the game could crash depending what AI process is happening at the time of the "click". 在ai回合点击城市可能崩溃
•(Into the Renaissance)If an AI player has open borders and a friendly relationship with another Civ, they would sometimes send a Great Admiral to park in their city. If the city tries to purchase a civilian unit while the Great Admiral is parked there, the game could crash. This is corrected. 文艺复兴剧情,开放边界或宣友的文明可能会把海军上将放在城市里,如果城市在造非战斗单位就会崩溃
•(Scenario hang) There was a chance that when you won a scenario, the game could hang. This has been corrected 剧情游戏取胜的i跳出
•Fixed an issue where any user with special characters in their Windows name will be unable to load saves.windows用户名含 特殊字符无法读取存档
•If a player has Steam in "offline mode", and clicks on Mods, into the modding area and then backs out, the game could crash. This is now corrected. steam离线状态点击“mods”,返回时会跳出
•Game Hang on turn 0 游戏刚开始就挂起
•After patching, many have reported being unable to interact with units or end the first turn. This is now corrected. 大量玩家反映的不能控制单位或结束第一回合的故障
•Game could previously hang on "Unit Needs Orders" after the player clicks next turn. This has been corrected, and the camera snap has been fixed. 点击下回合,游戏有时会卡在“单位需要指令”,另外视窗拉动的bug也被修正
•A crash that could occur in Hot Seat if the game core threading had been disabled is fixed. 热座跳出


[BUG FIXES] 修正bug
•(Fall of Rome Scenario) Golden Ages were switched to providing bonus culture earlier in project. We've removed the culture bonus from Golden Ages for the scenario. 罗马衰亡剧本黄金时代产生文化(因为这个剧本两个罗马可用的政策都是负面的,产生越多死的越早,所以改为不产生了)
•Open Borders that do not exist 不存在的开放边界
•If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.  AI续签开放边界协议时如果有更重要的事情要谈,系统会仍然认为开放边界还在继续
•Military Caste (+2 culture from garrison) was not working correctly. Whenever a civilian unit embarks, bulbs, or is deleted, it subtracted 2 culture, and kept adding up each time this happened, leaving the city at permanent negative culture. This has been corrected. 军事单位驻守+2文化这一设定工作不正常,非战斗单位入海、祭天或被解散可能会错误
•The "Peace Loving" belief was not functioning. This has been corrected.“爱好和平”信条没有实际作用
•When cities bombard attacking units, death animations would now play correctly.被城市弄死的单位,死亡动作异常

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板凳
发表于 2012-7-25 16:46:19 |只看该作者
谢谢,你是从哪找到这些东西的

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