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[求助] cod7的问题。无法进入。 [复制链接]

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楼主
发表于 2010-11-25 12:45:31 |只看该作者 |倒序浏览
已安装COD7的1.3中文补丁,之前也打过升级包。
从下载开始就一直是进入片头动画3—5秒处开始跳出。
先有对话框(无法看清对话框里说什么被跳出游戏的黑屏覆盖。)

对话框的后面有游戏的加载信息。

----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
Cmd_AddCommand: scrProfileInfo already defined
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'en_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'en_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'en_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
INTZ format supported
Loading fastfile 'en_patch'
used 0.00 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 494 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 652 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
--- Initializing Voice ---
Hostname: asus-8c8c6f9a3b
Binding to 169.254.26.205:3074
--------------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.9".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "1".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.

end $init 5671 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 6 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 494 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 652 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 7793
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'en_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'en_frontend'
used 0.50 MB memory in DB alloc
Loading fastfile 'frontend'
used 51.84 MB memory in DB alloc

====================================================
Com_ERROR: Direct3DDevice9::Present failed: Driver internal error (-2005530585)

====================================================



Error during initialization:
Direct3DDevice9::Present failed: Driver internal error (-2005530585)

完全不知道发生什么状况。从安装最初的版本到现在总是无法解决。我现在的是小旅鼠的硬盘版。

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沙发
发表于 2010-11-26 20:06:44 |只看该作者
- -@  昨天去买了块儿cpu。。已经解决这个问题。原来是cpu主频不足造成的~~看来电脑真的是该扔掉了。请版主关闭此贴~谢谢~

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板凳
发表于 2010-11-26 20:20:50 |只看该作者
楼主杯具,为了玩游戏换U,那你以后可有得换了.

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地板
发表于 2010-11-26 23:28:01 |只看该作者
我也一样的问题啊,求解~~~~~~~~~~~~~

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5#
发表于 2010-11-26 23:30:27 |只看该作者
貌似DirectX出错,装个新的应该可以了吧,我试试

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6#
发表于 2010-11-26 23:34:45 |只看该作者
还是不行啊,5555555555555555555555555555555555555555

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7#
发表于 2011-1-9 09:39:23 |只看该作者
ddr28006G双通道,amd 速龙64 x2 4800+ win7 64位,显卡8800u正常运行,换了个U,amd 640 ddr3 1600 win7 32位下,xp下均出现在此问题,没解决呵呵。

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8#
发表于 2011-1-9 10:05:20 |只看该作者
安装1.4的破解补丁汉化补丁,正常运行,不过我的还没有声音,一会去解决一下,这个应该没问题吧。

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