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转帖请注明游侠和翻译者,尊重别人的劳动成果才能获得别人的尊重!

以下内容特别感谢黑白术师的部分翻译!
The same day Kobe Bryant and the Los Angeles Lakers would repeat as NBA champions just a block away from E3, 2K Sports made its case for why NBA 2K will continue its dominance of pro basketball on consoles.2k sports会在当天E3展上会重现nba冠军,2k将继续统治篮球游戏地位。
At E3, we were given an eyes-only demonstration of NBA 2K11 that was long on visuals and short on gameplay specifics. The return of Michael Jordan to video games; the second season of its singleplayer career mode; new controls, questions that touched those areas weren't answered. 2K has been pressed by hype for NBA Elite's name change and new control set, but EA Sports, as the long running challenger, is somewhat obligated to get its message out now. 2K isn't about to dump everything it has just because it's a big week for new games, when such news could get lost in traffic.
Presentationally, NBA 2K11 is still a very beautiful game. The player models were redone and the broadcast angle adjusted, so that players are more identifiable on first sight. The arena interiors were redone for deeper authenticity. Players on the bench react dynamically to the game, and the coaches seemed to show their real-world tendencies - Phil Jackson walking, Doc Rivers sitting. The crowd was more animated - last year, games could drag through unnatural dead spots in the reaction - but we didn't see a full game or hear much of it in different situations.
2K Sports also brought in a producer from TNT's well regarded NBA broadcast team to advise on new broadcast quality transitions and pregame sequences. Pregame, you'll see players arriving on the team bus and walking to the clubhouse in their streetclothes. Animations pre-tipoff featured more transitions and closeups - and the closeups showed an even greater attention to photorealistic detail. Jersey textures really pop out and lighting is more dynamic.
在E3上,我们会看到2k11的视觉体验。MJ回归电子游戏;加强职业生涯模式;新的操作,解答没有回应的问题。因为竞争对手,一个长期挑战者ea live改了名字换了图标,2k会更努力制作自己的作品,实现自己的承诺。2k还没有完全公布所以的细节,因为这一周充斥着太多游戏,怕沉了。。。
2k11仍是一个精美的游戏。人物模型会重塑,视觉角度会调整,这样球员会一眼更容易辨认。球场也会重新做的更真实。板凳球员也会反应更积极,教练也会展现他们世界级的动作(小动作)-比如杰克逊走路,doc river(多克.里弗斯)坐着。观众也会比去年更生动。游戏也会展现一些盲点,但我们还没有看到听到完整的游戏场景。
2k sports仍然会从tnt专业播报团队请来制作人来提出建议更好的意见改进新播音和赛前播报。在赛前,你会看到球员抵达大巴进入更衣室。生动的跳球前的场景会更多变、特效更多,来展现照片级的细节。球衣纹路也会更突出、灯光也会更丰富多彩。
游戏将如何实现现在还不得所知。球员带球和投篮将会一比一真实重现。
2K Sports also brought in a producer from TNT's well regarded NBA broadcast team to advise on new broadcast quality transitions and pregame sequences. Pregame, you'll see players arriving on the team bus and walking to the clubhouse in their streetclothes. Animations pre-tipoff featured more transitions and closeups - and the closeups showed an even greater attention to photorealistic detail. Jersey textures really pop out and lighting is more dynamic.
How the game will handles is a different story, and one nearly unknown as of now. Player dribbling and shooting will be redone to deliver a 1:1 control that's also visually authentic. It's just 2K Sports said nothing about how that will work in the 20 minute eyes-on they gave.
"When you see it and you do it, it just feels natural," said producer Rob Jones. "There's more gesturing, and less of straight commands."
Jones was pretty direct that the game had not "scrapped" iso-motion, but did acknowledge that player control was going to behave in a different way. They just didn't say how. Jones did say the right analog will remain the game's Shot Stick, a control introduced way back in NBA 2K6. That does not necessarily exclude putting dribble controls on the right analog, as we see in NBA Elite. 2K will be very sensitive to insinuations it's mimicking that control set, especially considering the return of Mike Wang, who spent a year up in Canada working on NBA Live.
Aspirationally, they want to go for a total-body-control system that NBA Elite also is implementing. Jones explained it to me with an example: Moving across the lane on the run, parallel to the baseline, if you push up a shot, what would you expect to see in real life? A runner, with the shooter's arm out 90 degrees from his body. In NBA 2K10, he'd stop on a dime and pop the shot or, if he was close enough, move into an unnatural layup animation.
So the key to execution will not be solely with the control set - they need scads of new player animations to pull this off, and multiple points where the player may enter and exit them. The running shot example is just one. Jones said he watched the new dribbling model and asked a bystander in the studio how many different animations he thought he saw in a pretty basic move to the basket. The bystander thought he saw three, when there were actually nine involved.
"It's all redone, very smoothly, there's no cutting, no popping," Jones said, "No herky-jerky motions or popping up, especially in the defensive postures."
We haven't begun to see the totality of what NBA 2K11 will have to offer, that is for certain. 2K Sports still showed off a beautiful game without getting into the new controls, or even how Michael Jordan will appear in this game - someone for whom the Visual Concepts team has had a long-running plan should that longshot ever come through, and it did.
The team is confident they've got the best entry in a series that has won every year on the current console generation. Of course, every studio speaks confidently at E3. From what we saw, I can't yet say that they do. But I also can't say they don't.
jones作为游戏的制作人他承认虽然去年的2k虽然没有很垃圾的模拟动作,但这次球员的操控将会有一种不同的方式来表现。但他们还没有说怎么表现。jones说右摇杆控制将继续保留,但会更倾向回归于2k6的操作。。那就意味着不需要一直用右摇杆来控制运球了(好像不是这个意思),就像nba elite一样。2k 将更对模拟操作更加敏感,特别是Mike Wang(在加拿大nba live工作了一年)回归参与设计之后。他们强烈的希望设计一个“综合身体控制”系统(nba Elite正在用的那个。。。。)。jones用一个例子向我解释:如果你控制球员向篮筐方向跑过去,快到底线的时候按了上摇杆。你会看到他90度手的姿势这么投篮(翻的不好。。。)。而在2k10中,他会在一个很小的空间停下或者投篮,如果他足够近,会变成一个很不自然的上篮动作。
因此新的执行动作将不会和控球分开来设计,他们需要很多很多的球员模拟动作来避免这类情况的发生。奔跑中投篮就是个很好的例子。jone说他看到新的带球动作,于是问了工作室的一个旁观者“在最基本的带球动作中,你看到了多少种不同的”。那旁观者说他看到了3种,但其实有9种。
“一切都很流畅重做了,没有停顿,突兀。”jones说,“不会再出现很突兀的动作,特别是防守动作。”
[ 本帖最后由 eggplant19 于 2010-6-25 10:56 编辑 ] |
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