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LD's Mod Add-ons (Updated 08.02.10)
Since i make and release a lot of little add-ons for other modders to use, i figured instead of making a little thread for each one, i'll gather it all together into one big 'bank' i suppose. Of course anyone can use these and include them in their own mods, just so long as you mention me in the credits for the particular things you use.
Below is a list of the little things i've done so far with screens (where applicable) and download links.
TeamColour mod v1.3 Updated 16.04.09
Removes the team-coloured markings from all buildings and vehicles ingame, but not from flag points or observation points, etc. This version is updated with the team colours removed from the Schwimmwagens, Hotchkiss, Geschutzwagen, M18 Hellcat, Staghounds, Kangaroo, the LefH 18M Howiziter, Tiger reward unit as well as the 2 Tigers you control in the Tiger Ace campaign.
Version 1.35 is neatly packed in a v2.5 compatible mod, and comes with a readme file with instructions on how to install. Also includes a fixed .module file, and included modified copies the DLC and Ops .module files so the campaigns and Operations will work in the mod properly.
FileFront v1.35 link
D-Day bunker improved
This file replaces the large concrete bunker found in the first mission of the US campaign (D-Day), and on some maps made by the community. The "improved" bunker can hold more squads and has 6 places for infantry at the firing slot instead of 2. (some small bugs possible with v2.4 or newer)
 
FileFront link MegaUpload link
Panzer Elite HQ Bunker (v2.301)
This replaces the Panzer Elite's HQ building with the Mortar Bunker from the British Campaign, but the bunker door unfortuantly faces to the rear, which can be an issue on maps where the HQ is placed close to the edge of the map.

FileFront link MegaUpload link
Garrisonable PE Base Buildings (v2.301)
These files allows the PE's Panzer-Jager and Panzer Support Kommands to be garrisoned by infantry, 3 squads (9 men) and 2 squads (6 men) respectively.
 
FileFront link MegaUpload link
Sniper Hides
My favourite addition, this is the Haystack Sniper Hide add-on updated with the large Oak and Pine trees added for snipers to play in. The very sneaky hide just got more numerous! They still don't show up on the tacmap as a garrisoned building, good for taking pot-shots at enemy soldiers without being spotted straight away. Not all the trees are fully tested, but they should fine.

MegaUpload link (Sniper Hides v1.10)
FileFront (Haystack Sniper Hide v1.0) MegaUpload (Haystack Sniper Hide v1.0)
Kar98k Sniper & G43 Upgrade add-on
This little add-on will replace the Sniper with one armed with a Kar98k Sniper Rifle, as well as add a G43 Sniper Rifle upgrade that costs 60 munitions. The Kar98k Sniper Rifle is not a new model, but rather a model mix between the M1903a4 Springfield and a Kar98k rifle. Thanks to Kamikaza22 for his tutorial on this so long ago.
 
MegaUpload Link (fixed)
Wounded Volksgrenadiers add-on
I really like the POW model in CoH, an i always thought it was a shame it only ever got used for some NIS scenes. So this little add-on will change the squad spawned from the Axis' Medic Bunker to a 5 man squad of wounded soldiers, based on the Volksgrenadier squad. Some minor modding is required, but full instructions are provided in the Readme, and no files in the .zip should replace or edit existing modded ones.

MegaUpload Link
Buildable LeFH 18M Howiziter
Well i spend a few hours trying to make the LeFH buildable without the emplacement and get their icon and tooltip working properly, and here it is.

MegaUpload Link
M1C Garand Sniper
Something i toyed with a while ago and abandoned as i couldn't properly implement it as an upgrade, here's the M1C Garand sniper rifle. This guy is way OP though as he fires at the normal Garand RoF, so he'll need some balancing guys.

MegaUpload Link
Dropping SMGs
Something that myself and others have thought about for some time, Dropping SMGs. Any squads that are upgraded with STG44s, MP40s, or Thompsons (so Stormtroopers, Panzer Grenadiers, Assault Grenadiers, Volksgrenadiers, and Rangers) have a 20% chance of dropping one of these upgraded weapons when they die. There is one visual bug with the pickups though as the Thompson and MP40 don't have pickup models, i had to make do with the weapon models instead. Because of this, they hover in the air instead of lying flat on the ground. Doesn't effect gameplay though, and their just as easy to select for pickup.
MegaUpload Link
Note: Don't forget to read the Readme file included in each .zip for more info and suggestions for installing.
Note: Your mod may already modify some or all of the files contained in any given .zip file, if that's the case, overwriting those files with the ones from the .zip file will cause any changes you'd made previously to be lost. Check before you install any of these!
Credits
Lethal Dosage (myself), naturally since i did the actual work.
Relic for the great game, and naturally all of the source material.
Halftrack (TeamColour mod) for it was his _tc files that i learned to do this from (but none of his work is actually used).
Bonte for discovering and writing a good tutorial on adding and modifing Markers in buildings.
Kamikaza22 for his tutorial on the Kar98k Sniper model mix.
Edit: Fixed the Kar98k Sniper & G43 Upgrade add-on link.
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