游侠实况工作组 欧洲足球先生
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In an interview in the recent issue of Famitsu, series producer (and originally programmer) Shingo "Seabass" Takatsuka cited the criticisms Pro Evolution Soccer / Winning Eleven has taken over the years, particularly in Europe, and promised for this year a PES that's been powered up many levels. The updates will come in both graphics and gameplay areas. Winning Eleven games until now, he said, have been just extensions of the Famicom era. Players were fine with this through the PlayStation 2 , but the development staff now need to change their concepts and ideas to something more appropriate for the new generation machines like Xbox 360 and PS3.
He wouldn't give share specifics about what kind of changes to expect, but he did say that the area of the game that most clearly shows the changes is the relationship between AI and player motions.
The changes will have an effect on how the game controls, said Takatsuka. Until now, they've had a "Famicom-like" belief that good controls means fast movement. But it isn't this simple. Particularly on the new hardware, this type of thinking will lead to players being too fast. Some players in Europe have actually complained that the game's tempo is too fast. On the other hand, some players do seem to like faster speeds. The staff will be taking balance into account during the tuning process.
Despite all the changes, Takatsuka said to expect the new PES between November and December. The game is currently 30% complete.
在最近Famitsu的访谈中, 系列制作人 (和原来的程序员) 高仓健吾提出对于Pro Evolution Soccer / Winning Eleven的批评已经很多年了, 特别是在欧洲. 他保证在今年的PES中将会在许多方面有所提高. 更新将会同时体现在画面和游戏性方面. 他说, Winning Eleven 走到现在,已经比任天堂时代扩展了许多.球员通过PS2表现得更好, 但是为了适应Xbox360和PS3新一代机器, 开发人员需要转变观念.
他没有透露什么具体的变化, 但他说游戏将会最清楚的呈现AI和球员动作的改变.
高仓健吾说, 这些改变将会影响游戏的控制. 直到现在, 他们已经拥有一个"任天堂一样"的信念确信好的操控意味着快速移动. 但是, 不是这么简单. 特别是在新的硬件方面, 这种想法会导致球员变得过快. 一些欧洲玩家抱怨说, 其实游戏比赛的速度过快. 另一方面, 一些玩家似乎喜欢更快的速度. 游戏开发人员将会在调整过程中取得一个平衡.
尽管所有改变, 高仓健吾说预计新的PES在11月到12月间发售. 游戏已完成30%.
[ 本帖最后由 wyn930504 于 2010-2-14 14:33 编辑 ] |
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