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[分享] gamesradar—拿破仑:全面战争—试玩报告  关闭 [复制链接]

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楼主
发表于 2009-12-25 16:42:56 |只看该作者 |倒序浏览
拿破仑:全面战争 - 试玩
历史战役到底模仿得多像?
作者:David Brown, PC Zone UK

大家都知道在全面战争系列中,有着横跨各大陆的战役战斗模式,但真实历史冲突却没有得到足够体现。CA通常把几个标志性战役拼凑起来,让玩家在快速战斗模式中偶尔体验下,但玩家这种热情通常很快会被自定义战斗模式替代。


然而在罗马全战上开发的亚历山大MOD打破这种趋势,给我们极好地提供了一系列直接摘取自历史的叙述性的短期战斗。从 Issus 通过 Gaugamela 到 Hydaspes,我们跟随在亚历山大的足迹,在他曾经胜利的地方去完成任务。这个优点在拿破仑:全面战争中得到继承发扬,而且规模更大,有希望更好。



战斗的独特之处可以在试玩中得到证明,我们有机会在CA的Horsham工作室率先体验到历史战斗魅力。将要展示的两场战斗是洛迪战役和金字塔战役,前者我们是和AI交手,后者是面对面挑战一位匿名的游戏杂志编辑代表。

地图1:洛迪战役



正当拿破仑的军队沿着波河南岸追赶奥地利的防御者时,两军遭遇了。玩家可以看到,当战斗开始时,法国部队聚成了一团,而奥地利军却已经分散开了。



这时候双方都有自己的优势:法国人能够作为一个大单位来移动和开火,集中火力攻击前方的小范围并具有数量上的优势,而分散开奥地利人会更不容易受到炮火攻击。
AI控制的奥军立刻从西面调军加强在城中心兵力并跨桥来巩固波河东岸的防守。这时法军的目的,不是去尽量杀伤奥军,而是要去阻止敌军司令 Feldzeugmeister Johann Beaulieu 撤出战场。毋庸置疑,当他安全地渡过大桥在另一边痛快畅饮的时候,自然有一大群他的军队会保护在他身边。对我来说,法军现在最需要迅速果断地移动,以防止这种情况发生。法军的大炮准备着对奥军开火的同时,我派大军中的小分队去拦截的那些增援市中心的敌军。在西面的道路把两队骑兵驱走后,剩下的大军正迈着整齐的步伐无情地向着城镇方向挺进。



附图上可以看到两支奥地利骑兵仍在战场的西侧酣战,AI对这危险马上作出了反应,派了一大满编的步兵前去救援。那是法军大部朝着城市行军,我很容易调军去加强西面战场,并且与敌人在城外野地交上了火。法国主力采用防守战术,排成战线等待着敌军;同时派了两支骑兵部队骚扰奥地利步兵的两翼,很快这些步兵士气大减弃甲而逃。一半的奥军现在逃往山上,我军沿着左翼展开,已经部分地包围了城镇。惨烈的巷战开始了,两军不得不近身肉搏。持续了一端时间后,奥军指挥官决定是时候离开了,但我们是不会让这到手的山羊跑掉的。当他沿着东部弯曲道路撤退的时候,骑兵,此次战役的汗马功臣,涉水到北岸去拦截他。就在他要离开的现场前几秒钟,他们追上他,屠杀了这些将军卫队,同时宣布了法国的胜利。



在剩下奥地利军队在市中心还在负隅顽抗,但是奥军士气直降大势已去。最终,他们的尸体铺满了城市的每一条街道,每一个角落。总结地说,一个合理的“防御性进攻”策略帮助我们赢得了今天的胜利。在这里,奥地利人无法阻止拿破仑征服的脚步。


地图2:金字塔战役



这是拿破仑最有名的胜利之一,其对手是奥斯曼和马穆鲁克联军。他们从离金字塔几英里的地方进入战场,“金字塔战役”因此而得名。同样,双方军队各有优势:法国人有着更优越的军队和大炮,而马穆鲁克更习惯在沙漠作战,同时他们还拥有可怕的重骑兵,利用好他们也许会取得胜利。



这回我们面对的将是一个人类对手,他那如雄鸡似的傲慢狂妄并没有把我们吓跑,我们的玩家对他无礼的吹擂不动声色。正如你可以看到的,开战之初我军的行动微乎其微,主要是理顺战线,必要的时候让更多的枪手到前线去开火。我薄薄的战线如果被对手骑兵攻击很容易被冲破,但咱们目的就是确保敌人马匹没有任何接近的可能。
我们以防守姿势,看着马穆鲁克人缓缓前进,察觉到我军右翼保卫乡村的一支小部队将要和马穆鲁克骑兵接触,两支法军步兵沿着不可通过的陡坡布置,也就是说,敌人如果想交战,就不得不通过一个狭窄的漏斗形空隙。一次火枪齐射杀伤力惊人,战马一匹接着一匹倒下,以至于敌人的冲锋开始动摇了。防守峡谷的步兵立刻变化队形成中空方阵,很容易就为那些鲁莽的马穆鲁克骑兵送了行。这一时刻对于此次战斗极为关键。




他的左翼此时被突破,我们抓住机遇,派了一支骑兵单独围绕敌后。我的对手是太忙于主战线的操作了,没有注意到我们的骑兵已经冲进他展开的大炮部队中!这只骑兵在敌人中迅速穿插,以最少的伤亡人数将炮兵一扫而尽。

令人惊讶的是,我们在对手发现之前,消灭了他所有的炮兵。没有他们的援助,我们的前线在自己的大炮足够的掩护下十分稳固。这场战斗看起来要以我们的方式压倒性胜利,但奥斯曼的和马穆鲁克联军在我军左翼上的数量优势开始显现,庞大的军队最终攻破了战线。对我们来说,迅速重组部队才能阻止灾难的发生。




我们预见到崩溃,赶紧圈住附近的部队,重组成为更小、更紧凑的战斗力。由于不用担心敌军加仑炮的炮弹雨点般地落到聚集在一起的士兵头上,我们可以减少战线的长度。
我们的左翼猛烈的交火已经削弱了他的高等步兵,剩下的一群肉搏步兵更加让他处于不利地位。我的火枪兵逐渐削减他们的数量,最后一次骑兵侧面冲锋,彻底把这些敌人送进了裹尸袋。



最后,敌军庞大的数量虽然使得拿破仑没能获得压倒性胜利,但我们的对手他太急于最后决战,以至于把所有部队送入战场围攻法军,没有兵力去保护他的大炮给他带来了失败。这再一次说明:战斗的各个方面一旦存在疏忽,都将会成为致命的错误。

[ 本帖最后由 秋之回忆n 于 2009-12-25 12:19 编辑 ]
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沙发
发表于 2009-12-25 17:01:56 |只看该作者
原文地址:http://www.gamesradar.com/pc/napoleon-total-war/preview/napoleon-total-war-hands-on/a-20091223165932344093/g-2009081915535505078

Napoleon: Total War - hands on
Just how real is this historical war simulator?
Words: David Brown, PC Zone UK

Everyone knows all about the Total War series and its globe-spanning campaigns and battles, but one of the things lacking has been a real focus on the actual historical conflicts that took place. Often, a disappointing handful of token battles were cobbled together quickly to be played maybe once or twice and then discarded in favour of create-your-own scenarios.
The Alexander add-on for Rome: Total War bucked that trend, giving us a superb-yet-short set of narrative-linked battles plucked directly from history. From Issus through Gaugamela to Hydaspes, we were placed in Alexander’s sandals and given the task of succeeding where he had, er, succeeded. This is the expansion that Napoleon: Total War most closely resembles, except bigger and, hopefully, better.



The proof of a battle’s pudding is in the playing, of course. At Creative Assembly’s Horsham studios we got the chance to envelop ourselves in historical battle loveliness. The battles on display were Lodi and the Pyramids, the former played against the AI and the latter a head-to-head against the deputy editor of a games mag who shall remain nameless.
Map 1: Battle of Lodi
With Napoleon’s forces chasing the Austrian defenders up along the south bank of Po River, the time came to make a stand. When the battle was joined, as you can see, the French units are tightly bunched, while the Austrians are scattered about the place.



Each side have their own advantages: the French have the ability to move and fire as one big unit, concentrating fire on a smaller front and having strength in numbers, while the Austrians will be less vulnerable to cannon fire while they remain spread out.
The Austrian AI immediately set about strengthening its position in the centre of the town, moving units in from the west and reinforcing the eastern bank of the Po, over the Lodi Bridge itself. The objective for the French, other than killing a load of Austrians, is to prevent Feldzeugmeister Johann Beaulieu (the enemy general) from retiring from the battlefield. No mean task, as he’s safely tucked away on the other side of the bridge with, naturally, the bulk of his army protecting him. The French, as in me, need to move quickly and decisively in order to prevent this from happening. French cannons unlimber and begin to fire on the Austrian positions, while we make the decision to detach a small chunk of our army to intercept some of the Austrians moving to reinforce the town. Battle is joined on the western road and two Austrian cavalry units are driven from the field. The rest of the French force moves inexorably towards the town.



The detachment that saw off the two Austrian cavalry units remains poised on the western side of the battlefield. The AI reacts to the danger and moves a substantial clump of men towards them. As the main bulk of the French army is now approaching the town, it is easy to reinforce the western position and battle is properly joined in the field outside of town. The French fight defensively, holding their positions while the two cavalry units harass the flanks of the Austrian infantry, causing them to panic. Sure enough, the Austrians have had it, dropping arms and pegging it back across the field. Half of the Austrian army is now running for the hills and we wheel our left flank around, partially encircling the town. Vicious street fighting begins and both armies whittle away at each other.
The Austrian commander decides it’s time to leave, but we won’t let the swine get away. As he meanders along the eastern path to safety, the cavalry, that have already secured our victory for me, ford the river to the north and intercept him. Mere seconds before he leaves the scene, they catch him, slaughtering his unit and claiming victory for the French.



The rest of the Austrian forces, stranded in the centre of town, fight on until a handful remain, their morale broken and, eventually, their bodies strewn around the town streets. A sound ‘defensive attack’ strategy won the day here, with the Australians unable to break Napoleon’s advance.


Map 2: Battle of the Pyramids
One of Napoleon’s most famous victories was earned against a combined Ottoman and Mamluk force, which entered the field a few miles from the Pyramids. Again, both armies had advantages over the other: the French had superior troops and cannon, while the Mamluks were used to fighting in deserts. They also had units of fearsome cavalry, which they’d have to use effectively to win.




This time it would be a human opponent that faced off against us. His cocky swagger didn’t put us off our game and our men steeled themselves for his brash onslaught. As you can see on the map, our initial movements were minor at best, mainly straightening out the line and allowing ourselves to bring more men forward to fire when necessary. My thin lines would be easily broken if engaged by cavalry, but the plan was to make sure the enemy horses didn’t get anywhere near them.
Sitting in our defensive position, we watched as the Mamluks advanced, noticing that our small collection of units defending the nearby village was being approached by Mamluk cavalry. Two infantry units lined along an impassable slope, meaning the enemy had to funnel through a narrow gap if they wanted to engage. A volley of musket fire took out a surprising number and the charge faltered. The unit defending the gap swiftly reordered itself into a square formation and the reckless Mamluk charge was easily seen off. This was the key moment in the battle.



With his left flank broken, we seized the opportunity, sending a lone cavalry unit around behind the enemy lines. My opponent was too busy focusing on the joining of battle between our main lines to notice, and our cavalry came smashing into his limbered cannons, moving swiftly between each unit and destroying them with minimal casualties suffered.
Amazingly, we were able to take out every one of our opponent’s cannons before he noticed. Without their support, our front line, backed up sufficiently by their own cannons, stood firm. The battle looked to be going our way for a crushing victory, but the Ottoman’s and Mamluk’s advantage in terms of troop numbers proved important on our left flank. Sheer weight of numbers finally destroyed it and some swift reorganisation was necessary to prevent a disaster.



Anticipating the collapse, we had begun to wheel the rest of our line around, reorganising them into a smaller, more compact fighting force. No longer worried about cannon fire, we could reduce the length of the line and not worry about cannonballs thudding into our packed ranks.
Fierce fighting on our left flank had weakened his advancing infantry, who were further disadvantaged by having a number of melee-only units in their ranks. My muskets whittled their numbers down, before a final flanking cavalry charge burst through their line from the side and sent them packing.



In the end, a dominant victory had been prevented by the vast numbers of the opposing force, but our opponent’s failure to protect his cannons meant his men were just too beleaguered by the time final battle was joined to see us off.  It just shows: failing to pay attention to aspects of a battle is a fatal mistake.


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信徒
奥菲莉娅回忆中的修女

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板凳
发表于 2009-12-25 17:03:06 |只看该作者
太好了,楼主辛苦了!

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地板
发表于 2009-12-25 18:30:13 |只看该作者
辛苦了。。。。。。。。。

哦呵呵呵呵呵

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5#
发表于 2009-12-25 18:46:43 |只看该作者
期待啊 200000000000000000000000

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6#
发表于 2009-12-25 18:52:28 |只看该作者
我还以为有试玩版下载地址!!!!

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圣殿骑士团精英骑士

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7#
发表于 2009-12-25 19:17:13 |只看该作者
我晕!打倒标题党!无数无辜百姓会被你骗进来的!

曾经让我废寝忘食的游戏。
90后:
仙剑奇侠传、鹿鼎记、赵云传、秦殇、红警2、生化全系列、实况全系列、少年街霸全系列。
2000后:
全面战争全系列、GTA4、Crysis、上古4、狂野西部2、刺客信条系列、波斯王子系列、使命召唤系列、NBA2K系列

陆续更新中。。。。

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信徒
奥菲莉娅回忆中的修女

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8#
发表于 2009-12-25 19:20:54 |只看该作者
抱歉,标题是我取的,现在改掉!

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9#
发表于 2009-12-25 21:10:41 |只看该作者

回复 #3 秋之回忆n 的帖子

今天偶才发现啊,翻译要求的中文水平要高于外文水平呀!

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10#
发表于 2009-12-26 01:50:50 |只看该作者
真是让人看的热血沸腾啊,期待拿破仑早日发布~

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11#
发表于 2009-12-26 19:06:31 |只看该作者
这图。。。。。假的吧!能有这种画面?!!

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『欧美战略游戏区』
★★★

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12#
发表于 2009-12-26 21:25:11 |只看该作者
LZ辛苦了~~~~~~~~~~~~~

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13#
发表于 2009-12-26 21:48:35 |只看该作者
原帖由 shashousnake123 于 2009-12-26 19:06 发表
这图。。。。。假的吧!能有这种画面?!!

也沒比帝國好多少吧?……

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14#
发表于 2009-12-27 00:50:04 |只看该作者
估计跑不起
20202020202020

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15#
发表于 2009-12-27 10:15:16 |只看该作者
原帖由 6606629 于 2009-12-27 00:50 发表
估计跑不起
20202020202020


跑得起帝国全战就肯定能跑的起拿破仑,因为拿破仑是帝国全战的资料片

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16#
发表于 2011-5-5 16:29:29 |只看该作者
好吧,我承认,我挖坟来了...
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苍星石 -40 那就乖乖交钱吧

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