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///////////////////////////////////////////////////////////////////////////
/// Flyingdutchman
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_FLYINGDUTCHMAN]);
refShip.Name = "Flyingdutchman"; // 嗣
refship.Soundtype = "lineship";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 32;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 5000;
refShip.CannonsQuantity = 60;
refShip.rcannon = 24;
refShip.lcannon = 24;
refShip.fcannon = 4;
refShip.bcannon = 8;
refShip.MaxCrew = 500;
refShip.MinCrew = 80;
refShip.BoardingCrew = 250;
refShip.GunnerCrew = 50;
refShip.CannonerCrew = 136;
refShip.SailorCrew = 500;
refShip.SpeedRate = 13.0;
refShip.TurnRate = 45.0;
refShip.Price = 500000;
refShip.HP = 7500;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.1;
refShip.lowpolycrew = 24;
refShip.buildtime = 120;
refship.Rocking.y = 0.5;
refship.Rocking.az = 0.035;
refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.35;
refship.SubSeaDependWeight = 1.0;
refship.TurnDependWeight = 0.4;
refship.WindAgainstSpeed = 3.8;//boal
refship.CabinType = "CabineFDM"; // boal 28.03.05
refship.DeckType = "Big";
refship.InertiaAccelerationX = 4.0; refship.InertiaBrakingX = 3.5;
refship.InertiaAccelerationY = 3.0; refship.InertiaBrakingY = 2.5;
refship.InertiaAccelerationZ = 4.0; refship.InertiaBrakingZ = 3.5;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b1 = 1;
refShip.GeraldSails.rey_b1.vscale = 0.8;
refShip.GeraldSails.rey_b2.vscale = 0.65;
refShip.GeraldSails.rey_b3.vscale = 0.55;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.25;
refship.Track1.LifeTime = 9.5;
refship.Track1.Width = "7.0, 7.5";
refship.Track1.Speed = "8.0, 9.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 7.5;
refship.Track2.Width = "8.0, 10.0";
refship.Track2.Speed = "1.0, 2.0";
这是鬼船的数据,
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
这明明是破帆的贴图,为什么得到手时会变了呢?
是不是可以在这里下手呢?
我上面的修改可以立即见效,但有部分船帆也成为破帆了。不知道怎么给鬼船指定个破帆,希望高手出手。
主要这里修改的话要试验很久才知道。 |
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