精靈族 圣剑骑士 防衛者
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来自gamespot的简要
故事从一个小岛出发,你将扮演一个全新的英雄,选择推翻霸或者助虎为患,这都取决于你,拥有不同的地域文化,三大阵营,五大行会,300+任务,70+小时游戏时间,铠甲武器是被分为数个组件的,你可以组装出个性的装备,全局光影效果是另人印象深刻的,当一场晴天雨来临时,可以看到地上与屋顶等是因为雨水而是湿的,当你想要进入一个有人把守的地区时候,可以选择潜行或者释放一场风雨,因为守卫本身就讨厌雨
附上IGN的截图,更多请点击
http://media.pc.ign.com/media/908/908255/imgs_1.html









A Gothic Tale is a solid looking follow-up to the Gothic series.
By Daniel Acaba, GamingExcellence
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June 3, 2009 - Ya know, I really have to wonder about the mental state of people who are big fans of the Gothic series? Not that it抯 a bad series, not by any stretch, but the mental fortitude that抯 required to play through one of these games to completion is staggering. Only having clocked around seven hours of gameplay between the second and third game the sheer beating you receive from even the first enemies can be a life altering experience. These are truly games for the hardcore gamer and if you don抰 have the stones for it then too bad for you.
Luckily for the rest of us humans the developers are going for a slightly different approach with Arcania. Rather than focusing exclusively on the hardcore crowd they抳e expanded their approach to make the game more accessible to the rest of humanity. A good example of the starting point of this is the fact that you can now turn on a quest tracker. This will give you a quick way of traveling to the waypoints that will help you actually find your goal.
In addition they抳e revamped the combat to make it easier to get a handle on. You now have the option of locking onto enemies with ranged attacks and magic. When using a bow to fight you can lock on to ensure that your strikes hit but if you shoot without the lock on you will be able to do considerably more damage with each hit. But trying to hit an enemy with a shot while you have two reticules to deal with, one to aim around and a smaller one moving within the aiming reticule that shows where the arrow will hit. That little one will not stop moving so it will take plenty of time to master this.
Melee combat is much the same as this since you can either mash on the melee button to hit enemies repeatedly or use the timed combos. By timing your button presses you can pull off some really wicked combo strings that decimate foes. With the charge up option for melee and archery you can really use these two styles to decimate your foes.
The magic is another beast entirely since it抯 so versatile. Not only can you fire spells but they can be charged up to massive effect. The demo showcased a fireball spell that injured one foe with a click of the mouse but when charged decimated everyone in a large radius complete with impressive visuals. But it has plenty of uses outside of the whole 揾urt people?angle.
One of the major points in Arcania is the dynamic weather / day and night system. Not only does everything cycle like in most other games but the weather has effects on your gaming experience. Water pools in depressions, runs off the sides where it should flow and dampens everything it touches. While this is all cool NPC's in the game actually react to the weather. So if you have some guards you need to sneak past you could use your magic to make rain fall and potentially chase them off to find some cover from the weather. There are plenty of other possible uses it抯 just a matter of how much the developers choose to use this system.
Boasting several different cultures, at least three hundred quests, highly improved graphics and a storyline that continues from where the previous game left off this is a game for all types. As a non-Gothic fan this is a title that has gathered my attention and something that I抦 planning on following until it gets released. Arcania looks like it抯 poised to draw some attention to itself with this game and bring some good mainstream attention to itself.
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[ 本帖最后由 ateng888 于 2009-6-5 16:58 编辑 ] |
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