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游侠NETSHOW论坛 游侠NETSHOW论坛 命令与征服4泰伯利亚中文版+红色警戒3起义时刻 [游侠C&C工作组] 红警三 1.08补丁下周二上线 ...
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[分享] [游侠C&C工作组] 红警三 1.08补丁下周二上线 [复制链接]

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钢铁鲨鱼 阿库拉潜艇

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发表于 2009-3-7 12:57:57 |只看该作者 |倒序浏览
在推迟了数周之后,传说中的“真-1.07”补丁终于要上线了,EALA社区管理员APOC已证实1.08将于当地时间周一下午推出,时间大概是北京时间周二早上五点。

1.08补丁有大量的错误修正、平衡性调整,并增加了线上2v2自定队伍对战功能。

下面是英文版的最终改动列表,相比一个多月以前的改动,这里有了一些小变化(驻兵的射程加成不减小;双刃的载客数不减少),部分变动之处已用红色标出。


中文版可参考:http://game.ali213.net/thread-2539119-1-1.html


Short and to the point. Patch 1.08 will be going live on Monday afternoon.

To refresh your memory, here is what's coming with it:

- 2v2 Team AutoMatch
- Lots of technical fixes
- Wealth of balance changes based on community feedback.

....Actually, I've re-posted the FINAL READ ME below so you can see the full list.

Thanks again for your patience, looking forward to Monday.


This patch for Command & Conquer Red Alert 3 adds support for predefined teams in 2v2 automatch, fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.

Balance Changes(平衡性调整)

· Parachuting drop speed has been increased.

· Aircraft Return To Base speed boost reduced to 25% from 50%.

· Allied Vindicator (unupgraded) reload time increased to 10s from 5s

· Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.

· Allied Apollo speed reduced to 225 from 250.

· Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Allied Apollo ammo reduced by 25%.

· Allied Century Bomber reload time increased by 50%

· Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.

· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.

· Allied IFV cost reduced to 800 from 900.

· Allied Aircraft Carrier drone health doubled.

· Allied Assault Destroy build cost reduced to 1500 from 1800.

· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.

· Japan Imperial Warrior armor penalty while Bonzai Charging removed.

· Japan Balloon Bomb reload time now increases based on its level.

· Japan Final Squadron reload time now increases based on its level.

· Japan Enhanced Kamikaze damage done to friendly units reduced by 50%

· Japan Defender-VX base defense unpack time halved.

· Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.

· Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.

· Japan Barracks Egg cost decreased to 500 from 750.

· Japan Barracks T3 upgrade build time reduced to 30s from 60s.

· Japan Power Plant cost reduced to 800 from 1000.

· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

· Japan War Factory T3 upgrade build time reduced to 30s from 60s.

· Japan Mainframe Core build cost decreased to 2500 from 3000.

· Japan Mainframe Core unpack time increased to 30s from 16s.

· Japan Shogun Battleship health reduced to 1500 from 2000.

· Soviet Bullfrog Man-Cannon launch speed increased.

· Soviet Conscript gun damage increased by 25%.

· Soviet Tesla Trooper pre attack delay reduced by 1 second.

· Soviet MiG speed reduced to 210 from 225.

· Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

· Soviet Twinblade health reduced to 500 from 600.

User Interface Enhancements(用户界面改进)

· 2v2 automatch now allows players to specify a teammate for ranked 2v2 matches.

· Added support for Elo ratings, a score that starts at 1500 and rises or falls based on wins and loses. This allows players to more accurately gauge their opponents' skill level.

· Automatch now allows players to specify how much their opponents' rating may differ from their own, ensuring competitors are adequately similar in skill.

· Your personal ladder rank and rating for both 1v1 and 2v2 ranked games is now displayed on the automatch screen.

· All players' ladder ranks are now displayed on the loading screen.

· Added 1v1, 2v2, and 3v3 lobbies.

· Added "Player Defeated" audio events for games involving 3 or more players

· The friends list is now sorted alphabetically.

· Clicking a player's name in a multiplayer lobby will now start a whisper to that player.

· Hovering over a player's name in a multiplayer lobby will now also display that persons 1v1 rating.

· Modified the text displayed after a player disconnects to advise that grievances be filed in the sticky thread at the official Red Alert 3 forums.

· The multiplayer login screen will now remember your last successful username and online ID.

· The game will now check for patches at startup, and not just when playing multiplayer.

· There is now a fast forward button in replays (the ">" key will still work as well)

Bug Fixes(Bug修正)

· Fixed a bug that would cause ore collectors to stop gathering when a building with repair drones was placed while the collector was docked at the ore node.

· Fixed a bug that would cause the game to c流氓软件王h when left idle in a high population online lobby for an extended period of time.

· Fixed a bug that caused garrisoning units to follow a twinblade from the ground if a stop command was given to the twinblade during the garrison.

· Fixed an exploit that allowed walls and wall hubs to be built on spaces occupied by enemy infantry.

· Fixed an exploit that allowed multiple walls to be built simultaneously.

· Fixed an exploit that granted credits and an engineer withoutdestorying the MCV when sold.

· Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift.

· Fixed a desync that may have occured while loading an online co-op game.

[ 本帖最后由 softboy86 于 2009-3-7 13:33 编辑 ]
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海洛因 + 1 文章不错,继续努力!

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沙发
发表于 2009-3-7 13:05:52 |只看该作者
很好啊~!很期待这次改动~!
不过。。。对于我们D版用户。。。无破解无希望啊。。。
期待R组能快速出破解啊。。。
当我毅然跳出机舱时,生与死对我来说已经毫无意义...咦?偶滴伞包呢?啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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板凳
发表于 2009-3-7 13:08:56 |只看该作者
……唔,最终还是没减少驻扎后的射程加成啊,双刃的载客量也没变

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地板
发表于 2009-3-7 16:02:54 |只看该作者
Fixed a bug that would cause the game to c流氓软件王h when left idle in a high population online lobby for an extended period of time. 复制错了还是老外打了中文字出来了..

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活跃勋章

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5#
发表于 2009-3-7 16:18:08 |只看该作者

回复 #4 329545773 的帖子

这是系统自动屏蔽的~~~~~~~~~~~~~~~~~~~`

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6#
发表于 2009-3-7 17:21:31 |只看该作者
那个原来会是什么英文?cnnic?

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7#
发表于 2009-3-7 17:49:14 |只看该作者
原文是crash……

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8#
发表于 2009-3-7 19:06:12 |只看该作者
流氓软件王 [汗水]

主机:E3-1230V2;7870HAWK;8G
键鼠:NOPPOO choc pro茶;choc mid黑;酷冷至尊 烈焰枪tx红;炼狱蝰蛇;帝王蟒;G500S;IE3.0复刻
耳机:AKG 420;创新 IE3;sony MDR-1R
手柄:北通阿修罗
手机:HTC G12;SONY LT29I;ONE PLUS ONE
相机:canon 600d;sony rx100

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9#
发表于 2009-3-8 01:07:14 |只看该作者
还有两天就要出了,开心啊~

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10#
发表于 2009-3-8 03:46:19 |只看该作者
无语啊 怎么英文里会有流氓软件王

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11#
发表于 2009-3-8 04:14:23 |只看该作者
我看到2.0还没调整好。。。。。。。。。。。。。。。。。。。。。。
CPU:Intel i7-2700K+NH-U12P SE2 @3.5G
MB:MSI Z77A-GD65
RAM:CORSAIR DDR3-12800 4G *2
GPU:SAPPHIRE HD 7870 GHz Edition OC 2GB GDDR5
PSU:CORSAIR CX500

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12#
发表于 2009-3-8 08:35:16 |只看该作者
应该是北京时间的周一晚上吧。。。。。。。。。。。。。。。。。。。。。。。。。。。
论坛上发帖和北京时间正好差了8个小时。
他说周一下午发布,也就是周一的晚上。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。

每天玩两局!

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