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This can be confusing so im going to explain it quick if at any point you dont understand,
DONT try it youll screw up your save...
You can edit the games saves very easily
Goto the games install directory,
Then the Profiles directory...
Then your profiles directory....
Then the Savegames Directory...
Open the folder of the save you want to edit...
Now you need to know the last level you were in so...
Open the Info directory... lol
Open saveinfo.xml in notepad... find where it says CurrentMap="" whatevers in the quotes remember it.
Go back one folder...
Now the mpak files are the save files, they are actually .zip files,
I recommend doubleclicking one of them, and whe the 'what do you want to open this shit with' thing
pops up set it to popen with winrar/7zip, and check always use this program,i
f you dont have winrar or 7zip get one of em.
Now make sure you open the last area you were in, whatever currentmap said, open the .mpak with its name.
Once its opened in winrar/7zip
Open currentmap...
Open entity_data...
Drag and drop/extract the ent.xml to.. anywhere, minimize winrar[dont close it], open the ent.xml in notepad..
Now for fun, search for <hero> in the text
When you find it you will find your characters stats/skills/money/items/weapons etc all here.
It goes from <hero> to </hero>.
Note: I eed all my inventory cept one for this guide and added it to the end scroll down to see it...
After you edit your shit, save it and drag/drop it back into the winrar folder
And overwrite the file in the archive with your edited one
So Heres quick descrition of the item/weapon/armor stuff
Count= -How many you got [Umm dont go over 1 on weapons/armor cuz normally you cant though i havent tried it]
disposable= -No idea maybe whether you can drop the item or not [if you didnt know yeah you can drop items drag/drop the out of the menu and on nothing ingame]
acting= -no idea
selected= -nope
damage= -How much damage a weapon does
level= -Character level to use wepons/armor
price= -Whatevers value*, it isnt exact the games money is wierd on that leave it alone.
ep_cost= -stamina used to swing it.
modification= - either 1 or 0, whether its modified or not, used for the mod kits you buy from salesmen in game later in.
armour= -armor gained from clothes/armor* [not exact value its a wierd thing, like price value]
*= those wierd values on pricing/armor i dont get like i put 1000 for a price it ends up 600 or so ingame its wierd.
The next important line is the params line
max_hp= -Max health
max_ep= -Max Stamina
hp= -Current health
ep= -Current stamina
xp= -Experience
sp= -Skill points for upgrading weapon skills
sp2= -Skill points fo upgrading stats
damage= -might be a multiplier for your damage i dunno
armour= -Same as above i dunno try 2 maybe itll 2x your damage im just guessing never tried it
lt_wpn= -Light weapon skill
sw_wpn= -Medium weapons skill
hv_wpn= -Heavy weapons skill
ds_wpn= -Bow skill
dex= -Health skill
dip= -Diplomacy skill
sta= -Stamina skill
med= -Medicine skill
No idea what these are...
lt_wpn_add=
sw_wpn_add=
hv_wpn_add=
ds_wpn_add=
dex_add=
dip_add=
sta_add=
med_add=
money= -how much money you have
kills_points= -i dunno
Sample of what your looking for to edit...
<hero>
<inventory>
<wpn_sw_boarding_sabre Index="3" Group="0" Count="1" disposable="0" acting="1" selected="0" damage="38" level="6" price="1500" ep_cost="10" modification="1" />
</inventory>
<rpg group="r_looter">
<params max_hp="555" max_ep="505" hp="552" ep="505" xp="30029" sp="1" sp2="2" damage="1" armour="1" lt_wpn="6" sw_wpn="2" hv_wpn="2" ds_wpn="1" dex="3" dip="8" sta="4" med="3" lt_wpn_add="0" sw_wpn_add="0" hv_wpn_add="0" ds_wpn_add="0" dex_add="0" dip_add="0" sta_add="0" med_add="0" money="33216" kills_points="0" />
<perqs_sets>
<PerqsSet>
<Perq Type="0" State="2" Index="0" SkillRequest="3" HitTime="19.836670" />
<Perq Type="0" State="0" Index="1" SkillRequest="7" HitTime="63316.421875" />
<Perq Type="0" State="2" Index="2" SkillRequest="5" HitTime="63316.421875" />
<Perq Type="0" State="0" Index="3" SkillRequest="10" HitTime="63316.421875" />
</PerqsSet>
<PerqsSet>
<Perq Type="1" State="0" Index="0" SkillRequest="3" HitTime="63316.421875" />
<Perq Type="1" State="0" Index="1" SkillRequest="8" HitTime="63316.421875" />
<Perq Type="1" State="0" Index="2" SkillRequest="5" HitTime="63316.421875" />
<Perq Type="1" State="0" Index="3" SkillRequest="10" HitTime="63316.421875" />
</PerqsSet>
<PerqsSet>
<Perq Type="2" State="2" Index="0" SkillRequest="2" HitTime="63316.421875" />
<Perq Type="2" State="0" Index="1" SkillRequest="7" HitTime="63316.421875" />
<Perq Type="2" State="0" Index="2" SkillRequest="5" HitTime="63316.421875" />
<Perq Type="2" State="0" Index="3" SkillRequest="10" HitTime="63316.421875" />
</PerqsSet>
</perqs_sets>
<processes>
<ep Type="1" Value="20.199999" Period="0.090000" Duration="-1.000000" PCTime="0.087402" DCTime="0.000000" />
<kills_points Type="1" Value="-3.000000" Period="0.500000" Duration="-1.000000" PCTime="0.087402" DCTime="0.000000" />
</processes>
</rpg>
</hero> |
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