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今天去DA社转了圈,又淘到好东西了~~~~~~
1、关于EP的作用
- I asked the devs & got the following info from them on EP & item drops:
- 1)a calculation is made as to whether an item is dropped at all.
- 2)assuming an item drops, a random number is then calculated & what it is determins what quality of item drops (as an example, picking numbers of my ####): for a random number generated between 0 & 1,000, if you roll 990 - 1,000, you'd get a unique item, if you roll 960 - 989 you'd get a set, 920 - 959 & you'd get a rare, 860 - 919 & you'd get a magic item, 0-859 & you get a junk item (each "bin" getting smaller as you go up the item quality scale).
- MF increases the size of the unique/set/rare/magic "bins" at the expense of the junk bin. If the chance to drop a junk item reached 0, the magic item bin would be reduced, etc.
- That's how item drops work, now onto EP...
- EP gives a bonus to Magic Find that affects all item drops from monsters, despite the tooltip not displaying it until you reach the Mastery (& yes, I've posted that as a tooltip bug).
- EP Mastery gives you a better chance to find nice stuff from chests/barrels/magical hiding places (as it says that's the "find a hidden compartment" bit in the description).
- EP (apparently) helps to uncover invisible foes from a closer distance, though the only ones I'm aware of are in the Unique Mount quest.
- EP does not affect the quantity of item drops (it lets you find better stuff, not more stuff, that might be why they moved the "is an item dropped at all" bit out of #2) & it does not help you find more magical hiding places.
复制代码
2、英文版的Character Planner
作者解释过还未完美完成,不过基本的一些功能还是挺方便的,数据来自sacredwiki。。。。。。方便不能上网的人
解压后运行Character Planner.mht即可~~~~~~~ |
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