注册 | 登录

游侠NETSHOW论坛





查看: 1833|回复: 3
打印 上一主题 下一主题

[原创] 单机战役和多人对战分开的理念 [复制链接]

no king rulus forever
浪漫神族 提卡斯芬得利
白银圣斗士·猎犬座
★★★★
安格里斯委员会【会长】

版主勋章大头像勋章

帖子
5122
精华
3
积分
4413
金钱
35910
荣誉
121
人气
408
评议
4
跳转到指定楼层
楼主
发表于 2008-10-24 09:40:39 |只看该作者 |倒序浏览
Since you talk about there being so many choices on the tech side in the campaign, are there any differences between the units and the tech in the campaign, and what you're going to see in the multiplayer? Is there single-player-specific stuff?


既然你说在单人战役里有很多科技方面的选择,那么在单人战役里的单位和科技和我们将在多人游戏中看到的有什么不同吗? 有没有专门的单人战役单位(物品)?




Dustin:
So we've gone away from one of the things we've done in the past and I think other developers have done as well, which is to pitch the solo campaign as a learning tool for online play. We are not doing that anymore. The feeling is that it's never been that successful. You can go ahead and beat the campaign, maybe all three campaigns, or beat the campaign on the hardest difficulty. Then you go online and you still get just destroyed by the first player you run into. It's just not the same kind of environment. There's a lot less pressure in the solo experience than there ever is in an online game against an aggressive opponent.


Dustin:
我们现在已经不像以前那样做了,我觉得其他开发者也在做同样的事.那就是抛弃把单人战役作为一个多人游戏的学习工具的做法.我们已经不那么做了.我们感觉这从来都不成功.你可以打通一遍单人战役,也许三个战役都通了,或者你在最高难度下打通了.然后你上网联机,你还是会被你碰到的第一个玩家击败.单机战役和多人对战是完全不同的环境. 单人情况下的压力永远都比多人对战下小的多.






So we've definitely said these two parts of the game can live separately from one another. We can have a solo play experience with its own technology choices, its own options, and then for multiplayer it's a completely different rule set. Now there will be a lot of similarities between the two, but we'll definitely have units in the solo play we don't have in multi. In multiplayer everything's perfectly balanced, and we have to know that you can remember everything you need to do, and your opponent can be aware of everything you could do. But for solo play, if we want to have 16, 17, 18, 20 units for the Terrans, that's fine. If we want to have things that are out of balance in favor of the player, awesome. No problem.


所以我们确信游戏的这两个部分(单机战役,多人对战)可以分开存在. 我们可以在单机战役下体验到自己的科技选择,自己的选项.同时多人对战有着完全不同的规则.现在两者之间有很多相似之处,但在单人战役中肯定会出现很多多人对战中没有的单位. 在多人对战中所有的东西都是平衡的,我们要确保你知道你可以做什么,你的对手同样清楚你可以做什么.而在单人战役里,如果你想要16,17,18,20个人族单位,是可以的.如果你想要那些偏向于自己的不平衡的东西,酷,没问题.



So we're looking at having a lot of units, especially for Raynor as a mercenary, he's getting access to and buying technologies that are apporpriate for the kind of down-and-out mercenary scumbag like he is. So he'll have access to things like Goliaths and Wraiths and Vultures, and all these old weapons that are not part of modern Dominion forces like we see in the multiplayer. Maybe some prototype stuff that would simply be way too powerful for any kind of multiplayer experience, but he can steal it and make use of it. So you'll definitely see not only new units, but lots and lots and lots of upgrades that simply would not be appropriate for multiplayer.


我们考虑会有很多的单位,特别当Raynor是一个雇佣兵的时候.他有办法从和他一样落魄的雇佣兵那里买到各种技术.所以我们可以使用到高达机器人(Goliaths),幽灵战机(Wraiths)和秃鹫(Vultures),和所有那些不属于我们在多人游戏里看到的新时代的旧式武器(单位).也许一些原型单位在多人战役里会太过强大,但是他可以偷来使用它.所以你肯定不单单只会看到新单位而已,[在单人战役中]会有很多很多很多不适合多人游戏的升级.

使用道具 举报

帖子
3796
精华
0
积分
1899
金钱
614
荣誉
0
人气
0
评议
0
沙发
发表于 2008-10-24 10:24:51 |只看该作者
酷,没问题.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TMD!整整一代人都在当加油工,招待员或者白领奴隶,广告诱惑我们追逐汽车和时尚,于是我们拼命工作,买那些没用的狗屎,我们是被历史遗忘的一代,没有目的,没有地位,没有世界大战,也没有经济大萧条,我们的战争就是心灵的战争,我们的生活就是经济大萧条,我们真他妈的被激怒了!

使用道具 举报

帖子
422
精华
0
积分
211
金钱
1005
荣誉
0
人气
0
评议
0
板凳
发表于 2008-10-24 11:20:05 |只看该作者
帅!这才叫游戏创意!能让人玩到意想不到的东西才叫高!

使用道具 举报

帖子
851
精华
0
积分
426
金钱
458
荣誉
0
人气
0
评议
0
地板
发表于 2008-10-24 14:42:15 |只看该作者
游戏的灵魂就在于变化,推陈出新,希望做得能与说的一样好,说得比唱得好听:)

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2026-4-4 01:36 , Processed in 0.340369 second(s), 12 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到