东罗马帝国雅典男爵
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OTL,看不到,转过来吧。
A Mod for BI 1.6
"Breathes new life into one of TW's tightest and most atmospheric iterations with simplicity, balance and superb quality." - Antagonist
With Generous Contributions from Arthurian Total War, Chivalry Total War and the defunct Age of Vikings and Fanatics Total War...And with the sterling support of Aradan for his excellent work on traits, ancillaries, unit balance, campaign balance, testing and endless hours of tweaking...
Viking invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. It is also set a little later than the original campaign at AD 851 - two years after the birth of King Alfred the Great of Wessex.
The map covers Ireland, England, Alba (Scotland), Jutland, Wales, and the isles and westernmost provinces of the Norwegians. There are 50 provinces and many new strategy-map trade resources and other models, as well as new map textures for both summer and winter.
Eight factions covering three cultures are included:
The Saxons
The West Saxons - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Select Fyrd units; poor cavalry
The Mercians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Marcher Horsemen units
The Northumbrians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to cheaper Lithsmen mercenary units; ability to build priories; poor cavalry
The Vikings
The Danes - Strong close-combat infantry, especially in attack; superior boats; leaders can convert to Christianity after AD 878; very poor cavalry
The Norwegians - Strong close-combat infantry, especially in attack; powerful berserkers; superior boats; leaders can convert to Christianity after AD 878; no cavalry
The Celts
The Welsh - Good mix of infantry and cavalry; superior cavalry; longbowmen; can build priories; weak ships.
The Men of Alba - Good mix of infantry and cavalry; can build priories.
The Irish - Good mix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.
Major Changes and Enhancements from VI Original:
Unit rosters tweaked to create greater historical accuracy
Tech-tree simplified and restructured to suit confines of a 3/4 tiers rather than 5 tiers
Hordaland has been divided into two to create the new province of Rogaland
Several new provinces added to Ireland to fill out the originally large provinces there and also to more accurately reflect its diversity and improve gameplay
Screenshots (click to enlarge)
New Features
Provincial Information structures give flavour text and custom bonuses for every Province
Incorporates Aradan's unit and unit-autoresolve balance (now even more advanced!)
Saxon and Celtic Emissaries may travel with princesses and bishops to increase their effectiveness
Provincial and Kingdom titles for family members implemented, including Local Lord traits for better settlement-specific management
Recruitable mercenaries
Culture-specific recruitment buildings and limited ZoR
Campaign Script customizes game-start elements to faction chosen by player to make for a greater challenge
Main Credits
Arthurian Total War - many battlemap and stratmap units, as well as their map as a base
Chivalry Total War - battlemap units
Age of Vikings and Fanatics - Viking and some Saxon units, as well as base for interface
Aradan - for unit balance, unit-balance coding, traits and ancillary coding, campaign testing and tweaking including heavy work on campaign balancing (and campaign script), sprite generation and general enthusiastic support!
Halie Satanus - for 3d model tweaks, creation of several new models and loading screens, faction symbols and banners, and adjustments to various 2D elements
Uranos - for unit cards and map tweaks and miscellany
Antagonist - for his advice on historical matters, unit roster design and descriptions, and faction intro text for Alba
Anallein - for his contribution to the base campaign script
And to DaVinci (Chivalry), Antagonist (Arthurian), Halie (End of Days), Uranos (Europa Barbarorum), Aradan (Fourth Age), Bovi (Europa Barbarorum) and Anallein (RTR) for general feedback, beta-testing, support and advice.
And remember, "Modders stand and fight because if you run, you'll only die tired."
Creator: MasterOfNone
Project Launch: May 31st 2008
Work Began: June 2nd 2008
Private Beta Released: August 28 2008
Public Version Released: September 2008
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Installation
All you need is a clean (unmodded) installation of RTW - BI 1.6. Just run the installer and, when asked to enter the installation path, browse to the folder that contains the RomeTW-BI.exe.
If you have any problems with the installer then simply use the RAR version. This file must be unzipped and then the VI2 folder it contains should be placed in the bi folder under the RTW directory. You'll also need to set up a shortcut if you use the RAR. Do this by right-clicking the aforementioned .exe file and sending it to desktop (create shortcut). Then right-click the created shortcut and select "properties". In the target field add this to the end:
-mod:bi\vi2 -nm -show_err
NOTE: make sure there is a space before each hyphen including the first.
DOWNLOAD LINK (Installer): http://www.thefourthage.org/downloads/VI2.exe (152 MBs)
ALTERNATIVE DOWNLOAD LINK (Installer): http://www.topnotchmods.net/downloads/VI2.exe (152 MBs)
DOWNLOAD LINK (RAR file): http://www.thefourthage.org/downloads/VI2.rar (191 MBs)
ALTERNATIVE DOWNLOAD LINK (RAR file): http://www.topnotchmods.net/downloads/VI2.rar (191 MBs)
Viking Invasion II will require 403 MB of uncompressed space on your hard drive. It is fully modfoldered and does not interfere with your original game files. It is compatable with all other fully-modfoldered mods.
[ 本帖最后由 f117u 于 2008-9-25 19:51 编辑 ] |
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