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兵种修改为其他国家后战略面头像显示为民兵,在descr_model_battle文件内添加了新的国家还是不行.例如
;大戟士
type Dageshi_YuanShao
skeleton fs_slow_spearman, fs_slow_swordsman
indiv_range 40
texture lombardi, bi/data/models_unit/sanguo/textures/Dageshi_YuanShao.tga
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao.cas, 15
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao1.cas, 30
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao2.cas, 40
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao3.cas, max
model_sprite lombardi, 60.0, bi/data/sprites/lombardi_Dageshi_YuanShao_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
修改为
;大戟士
type Dageshi_YuanShao
skeleton fs_slow_spearman, fs_slow_swordsman
indiv_range 40
texture lombardi, bi/data/models_unit/sanguo/textures/Dageshi_YuanShao.tga
texture goths, bi/data/models_unit/sanguo/textures/Dageshi_YuanShao.tga
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao.cas, 15
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao1.cas, 30
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao2.cas, 40
model_flexi bi/data/models_unit/sanguo/Dageshi_YuanShao3.cas, max
model_sprite lombardi, 60.0, bi/data/sprites/lombardi_Dageshi_YuanShao_sprite.spr
model_sprite goths, 60.0, bi/data/sprites/lombardi_Dageshi_YuanShao_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
这样做还是不行,进入战役面都是好的.还有,收买的武将头像也是如此.请问各位高手,还需要修改哪个文件吗?
谢谢
[ 本帖最后由 smcmanaman 于 2008-8-17 20:10 编辑 ] |
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