[url=] [/url] | Filename | Cop Mod | Filesize | 60,188Kb
56K ~201 Minutes, 512K ~17 Minutes, 1024K ~10 Minutes | Author | Andersen (View All Files By Andersen) | Date Added | Tuesday, July 22nd 2008 | Downloads | 28 | Average User Rating | (Read Reviews) | Description | Mod is a request by the good old fella AndrewM619, who is a very nice guy!
Features :
Max replaced with a cop model.
New Weapon sounds.
New Weapon Models.
Sacred steel blood particles.
Realistic Ragdolls.
Based on black ops mod.
Mod was compiled on a windows vista 64 bit home premium computer
Enjoy! |
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[url=] [/url] | Filename | Stranglehold Mod 1.0 | Filesize | 63,543Kb
56K ~212 Minutes, 512K ~18 Minutes, 1024K ~10 Minutes | Author | Solid_Snake_BG (View All Files By Solid_Snake_BG) | Date Added | Friday, April 11th 2008 | Downloads | 951 | Average User Rating | (Read Reviews) | Description | Stranglehold Mod 1.0 is a tribute to my favorite actor Chow Yun-Fat!
Features:
Characters:
-Max Payne is now Chow Yun-Fat's Insperctor Tequila (the look is inspired by the posters)
-Vladimir Lem is now Sean Bean
-Kaufman now wears suit with long coat and glasses(tribute to MarkLee)
-New Mike,Cleaners,Russians
-reskined commandos,mafiosos,Jim Bravura ,Vinnie
-minnor reskin for Mona , Winterson
Weapons(most of them inspired by Stranglehold the game)
-Beretta 92 fs Inox
-Golden Deagle
-Colt Anaconda Revolver
-New PumpShotgun - Spas 12
-Striler -minor reskin
-New Ingrams
-New Colt Commando
-Ak 47 reskin
-New Sniper
-Dragunov minor reskin
Added
-Colt Anaconda Revolvers Dual
-MP5K
-MP5K Dual
-Colt Commando with Scope
Levels
The Killer Church(featuring Chow Yun-Fat as Ah Jong )
Bonus Level (train station)
Murder Burger (Another model of Inspector Tequila)
Other, misc
-New Background images of Inspector Tequila
-New Blood Decals(for free to kill)
-New Blood Effect(from leathal mod)
-New Particles
-New Shaders
And last but not least pleasant surprise
Credits:
Maxben for Chow Yun-Fat face
Dalte for some effect and weapons from EOS
And the authors of the levels
Mod Author - Solid_Snake_BG(me) |
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[url=] [/url] | Filename | Max Payne Resurrection | Filesize | 264,061Kb
56K ~881 Minutes, 512K ~74 Minutes, 1024K ~41 Minutes | Author | MrUniq (View All Files By MrUniq) | Date Added | Wednesday, March 19th 2008 | Downloads | 1298 | Average User Rating | (Read Reviews) | Description | This mod was created to add greater variety to the main Max Payne 2 game and also add new weapons and levels. There are a few DMW levels included too. This mod is unfinished at the moment but I wanted to get the files out on the web for people to play. The main plot is Max Payne is tasked with stopping remaining forces of cleaners acting on their own within the city. He finds himself in between the continuing war between the mob and the cleaners who are fighting for control of illegal arms flowing into the city. There is a new character, Hawk, who assists Max. Hawk also has his own mini level which is a remake of the excellent X-Demo from Max Payne 1. There are also new character models within this mod (bosses, soldiers) that are not used extensively. Feel free to use them. |
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[url=] [/url] | Filename | Black Ops Tweak Mod 1.0 | Filesize | 60,868Kb
56K ~203 Minutes, 512K ~17 Minutes, 1024K ~10 Minutes | Author | Jax765 (View All Files By Jax765) | Date Added | Monday, February 11th 2008 | Downloads | 646 | Average User Rating | (Read Reviews) | Description | Features:
- Multiple bullet time tracks (Man On Fire - Sanchez Family, Syphon Filter Title Theme, Ace Combat: The Belkan War - Zero, Hard Boiled Theme, Paul Oakley -
Ready Steady Go and Metal Gear Solid Alert Theme)
- Limited bullet time
- Bullet time speed tweaked
- New menu music (Mechcommander 2 theme)
- Slightly altered ragdolls
- Tom Jane and Arnie are now Woden's bodyguards
- Max is now one of the cops from the station
- Bravura is now one of the bums, and the black bodyguard takes his place
- One of the cleaners now has a face skin taken from the "Skin Textures For Max" mod by bhaskar
- A few more skin changes (Including Vlad & Mona)
- Added in the ability to shoot through certain objects (taken from the "shoot through" mod by n/a)
- Increased ROF and decreased bullet spread for ingrams
- Dragunov, MP5 & AK textures tweaked
- Beretta now has the Desert Eagle animation
- Changed shooting sounds for all guns except Dragunov and Striker.
- Payne uses his original animations when unarmed and dual wielding
- Replaced certain music:
Music_Vlad with Sanchez Family track (from Man on Fire)
Music_Mona with E.S Posthumus - Pompeii
Music_Choice with Syphon Filter: The Omega Strain Theme
Credits:
Neo007 - For recommending the Mechcommander 2 theme.
Andersen & DanTheMan004 - For helping me with queries throughout the development of the mod, and putting up with my constant questions (Andersen especially).
0.1
Features:
- Different weapon names on HUD
- Different textures for nearly all of the characters.
- New textures for weapons.
- Black Ops and bodyguard model for Max Payne (the bodyguard model is used when not wounded). When wounded, Max will wear the headset. When wounded badly, he'll wear the helmet without a visor.
- Bruce Willis face for Payne, Tom Jane face for one of the mobsters and Arnold Schwarzenegger face for one of the cleaners (Special thanks to Maxben).
- Realistic ragdolls.
- Increased power for shotguns, beretta, ingram, MP5, M4, AK and both sniper rifles.
- Increased shotgun's clip capacity to 8 and striker's to 12.
- Increased M4 and Desert Eagle ROF.
- Different animations for shooting, crouching and running.
- Bullet time music (from Hard Boiled).
- Blood decals from Cinema 2.0 BETA.
- New weapon sounds.
- Bullet time is infinite and slower.
- New reloading animation for Desert Eagle and Beretta (Ingram animation).
- Increased difficulty. Max now has 50% less health, forcing you to be more tactical in your approach. Additionally, the difficulty increases more when you
kill an enemy.
- New death sound for Max when you're killed by gunfire or a grenade (from Metal Gear Solid). |
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[url=] [/url] | Filename | My Matrix V2.1 Full | Filesize | 99,768Kb
56K ~333 Minutes, 512K ~28 Minutes, 1024K ~16 Minutes | Author | Rocky5 (View All Files By Rocky5) | Date Added | Tuesday, January 01st 2008 | Downloads | 3118 | Average User Rating | (Read Reviews) | Description | Ok this is the latest build of my mod i have made a new .exe for my mod so that you can play it with out it effecting the original game (this is for the custom music means you dont need to rename the data folder for different mods) also it's now an installer with uninstall fuctions so if you dont like it uninstall it its that easy i also would like to thank every one that enjoy this mod as i dont think i will be doing anything more on it so thanks again.
-- Also the renamer for custom music i have changed to make it easier to do thanks.
Ps. you dont need the update file for this as this is a newer version but it doesnt warent the name 2.2 as i havent changed alot in it a couple of fixes and mainly the installer and renamer. |
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[url=] [/url] | Filename | Black Ops Tweak Mod 0.1 | Filesize | 35,410Kb
56K ~119 Minutes, 512K ~10 Minutes, 1024K ~6 Minutes | Author | Jax765 (View All Files By Jax765) | Date Added | Tuesday, December 11th 2007 | Downloads | 941 | Average User Rating | (Read Reviews) | Description | Features:
- Different weapon names on HUD
- Different textures for nearly all of the characters.
- New textures for weapons.
- Black Ops and bodyguard model for Max Payne (the bodyguard model is used when not wounded). When wounded, Max will wear the headset. When wounded badly, he'll wear the helmet without a visor.
- Bruce Willis face for Payne, Tom Jane face for one of the mobsters and Arnold Schwarzenegger face for one of the cleaners (Special thanks to Maxben).
- Realistic ragdolls.
- Increased power for shotguns, beretta, ingram, MP5, M4, AK and both sniper rifles.
- Increased shotgun's clip capacity to 8 and striker's to 12.
- Increased M4 and Desert Eagle ROF.
- Different animations for shooting, crouching and running.
- Bullet time music (from Hard Boiled).
- Blood decals from Cinema 2.0 BETA.
- New weapon sounds.
- Bullet time is infinite and slower.
- New reloading animation for Desert Eagle and Beretta (Ingram animation).
- Increased difficulty. Max now has 50% less health, forcing you to be more tactical in your approach. Additionally, the difficulty increases more when you kill an enemy.
- New death sound for Max when you're killed by gunfire or a grenade (from Metal Gear Solid). |
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[url=] [/url] | Filename | BURN AWAY THE PAIN v2.1 BETA | Filesize | 40,691Kb
56K ~136 Minutes, 512K ~12 Minutes, 1024K ~7 Minutes | Author | antonferster (View All Files By antonferster) | Date Added | Thursday, November 29th 2007 | Downloads | 230 | Average User Rating | (Read Reviews) | Description | NEW FETURES:
SKINES:
All cleaner "SQUEAKY" uniforms are reskined
Mike the cowboy totaly reskined
Vlads CAST shirt reskined
Max's eyes are now blue
Vinnie now looks more like he used to look in MP1 ( dark suit + glasses )
GLASSES MODEL from Ciname mod
NEW SOUNDS:
MP5
INGRAM
BERETTA
ALL BY CANADA_DRY's weapon pack.
WEAPONS:
DEagle by Canada_dry.
Beretta from "SHEPHARDS`s FPS SECOND VERSION"
ALL OTHER WEAPONS RESKINED, part from Grenade.
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DMW ( DEAD MAN WALKING MOD ):
WHEN PLAYNIG DMW MOD MAX WILL WEAR GLASSES ( GLASSES MODEL from Ciname mod )
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VERSIONS:
Burn away the pain comes in two diffrent types this time:
FPS ( first person shooter ), for all FPS lovers.
and the REGULAR MP2 TPS, ( third person shooter).
---------------------------------------------------------------------------
INSTALLING:
just extract the mod itro youre main MP2 < DIR >
UPDATES BT ME ( ANTON FERSTER ) AND STINGER AKA STINGER(RU).
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PIXEL SHADER TEXTURES
THE MOD CAN WORK WITH SHADER TEXTURES AND SHOULD NOT GIVE ANY ERRORS.
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Q AND A ( QUESTIONS AND ANSWERS )
Q: How do i toogle between using and not using pixel shader textures?
A: Simple, when the MP2 launcher apears on youre screen, click options and look for an option called
"PIXEL SHADER TEXTURES", if its allready ticked, start the game without changing anything
if no, tick it and press OK, then launchthe game.
Q: Sure but when i launch MP2, nothing happens and the game starts with no changes...
A: you propobly did not pick the mod from the list. exit the game and restart the launcher,
then look for a little white window that said <NONE>and click it,
then click on BurnAwayThePainv2.1or BurnAwayThePainv2.1-FPS_EDITION. then run the game.
---------------------------------------------------------------------------
HELP:
FOR ANY REQUESTS AND / OTHER QUESTION EMAIL ME TO:
ANTON_FERSTER@WALLA.CO.IL
BURN AWAY THE PAIN (c) 2007. |
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[url=] [/url] | Filename | Burn Away The Painv2.0c BETA | Filesize | 17,120Kb
56K ~58 Minutes, 512K ~5 Minutes, 1024K ~3 Minutes | Author | antonferster (View All Files By antonferster) | Date Added | Thursday, November 15th 2007 | Downloads | 193 | Average User Rating | (Read Reviews) | Description | FETURES:
Charecters reskined a bit:
Vinnie Godnitti
Mike the Cowboy
Senator Gate
Character totally reskinned:
Mona Sax
Vladimir Lem
Max Payne
Weapons reskinned:
9mm Berreta hand gun
AK-47 Assault rifle
Ingram
New weapons:
New dealge model+texture
Other stuff:
Weapons contain MORE ammo both in pocket and shell
Ammo pickups complitly refill weapons
New weapon sounds
New, easier bullet time
New music
new MENU backgrounds
AUTHORS:
Anton Ferster
Singer AKA Stinger(RU) |
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[url=] [/url] | Filename | Upgrades mod Installer | Filesize | 390Kb
56K ~2 Minutes, 512K ~7 Seconds, 1024K ~4 Seconds | Author | Stinger(Ru) (View All Files By Stinger(Ru)) | Date Added | Friday, October 26th 2007 | Downloads | 494 | Average User Rating | (Read Reviews) | Description | New installer for Upgrades mod.
How to use the installer?
1. Copy both Upgrades_mod_SETUP.exe and Rasmaker folder to your MaxPayne2 directory
2. Launch Upgrades_mod_SETUP.exe to install the mod.
Launch Upgrades_mod_SETUP.exe again to uninstall mod.
Thanks to Rocky5 for helping me with the installer |
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 | Filename | Upgrades Mod Installer | Filesize | 498Kb
56K ~2 Minutes, 512K ~9 Seconds, 1024K ~5 Seconds | Author | Rocky5 (View All Files By Rocky5) | Date Added | Friday, October 26th 2007 | Downloads | 172 | Average User Rating | (Read Reviews) | Description | This is the installer i spent a couple of days doing for stinger ii changed it so meany time it was unreal (stingers. fault).
but here it is works with all up to date files from the mod Upgrades and with future updates (only if stinger doesn't change his update extension if he does i will update the installer to work with every file).
Ok info it lets you install the mod, uninstall the mod and update the mod all in one batch clean and easy to use no mess follow the onscreen instructions and you cant go wrong also you cant break your MP2 with this installer. |
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[url=] [/url] | Filename | My Matrix v2 Update | Filesize | 23,843Kb
56K ~80 Minutes, 512K ~7 Minutes, 1024K ~4 Minutes | Author | Rocky5 (View All Files By Rocky5) | Date Added | Sunday, September 23rd 2007 | Downloads | 1395 | Average User Rating | (Read Reviews) | Description | This is my update for My Matrix v2 sorry its been so long.
I have changed alot of stuff removed the dual slowmo shooting.
changed alot of the background stuff added a new move and rearranged
some moves fixed monas shootdodge new neo model thanks to Shephard.
and loads more minor fixes.
This is easy to install just put My-Matrix.mp2m in the folder and pick install.
hope you guys enjoy the update any bugs let me know please as i will try to correct them ASAP.
Bugs.
None that i know off. |
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[url=] [/url] | Filename | Patch(ver_1.175) for Upgrades-mod | Filesize | 1,202Kb
56K ~5 Minutes, 512K ~21 Seconds, 1024K ~11 Seconds | Author | Stinger(Ru) (View All Files By Stinger(Ru)) | Date Added | Friday, September 21st 2007 | Downloads | 385 | Average User Rating | (Read Reviews) | Description | This is a patch for Upgrades-mod(ver_1.174)
(Needs "Upgrades(ver1.174).mp2m";
"Upgrades(ver1.175).mp2m" will be created...)
How to install:
1.Extract "Upgrades-mod_Patch(ver_1.175).exe" archive
2.Copy "Upgrades-mod_Patch(ver_1.175).p" and "Upgrades-mod_Patch(ver_1.175).bat" to your MaxPayne2 folder
3.Launch "Upgrades-mod_Patch(ver_1.175).bat"
"Upgrades(ver1.175).mp2m" will appear
4.Start the game, choose "Upgrades(ver1.175)"
Fixed:
- Grenade lags(decreased amount of: shrapnel, explosive parts,"giblets", some effects)
- Shotgun lags(decreased amount of projectiles with "matrix effect")
- Thermovision bug(Now it looks like thermovision, turns of when slo-mo [starts,ends])
- Smoke grenades lag(decreased "smoke time")
- Shooting lags(for silenced weapons, AKM and G36K)
- Cursor bug |
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[url=] [/url] | Filename | DMW maps for Upgrades-mod | Filesize | 137,772Kb
56K ~460 Minutes, 512K ~39 Minutes, 1024K ~21 Minutes | Author | Stinger(Ru) (View All Files By Stinger(Ru)) | Date Added | Thursday, September 20th 2007 | Downloads | 168 | Average User Rating | (Read Reviews) | Description | DMW maps(from EOS)
Installation:
1. copy Upgrades_DMW.ras to your MaxPayne2 folder.
2. delete FAKE_MAPS.ras(in your MaxPayne2 folder).
3. launch the game. |
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[url=] [/url] | Filename | Upgrades-mod | Filesize | 48,219Kb
56K ~161 Minutes, 512K ~14 Minutes, 1024K ~8 Minutes | Author | Stinger(Ru) (View All Files By Stinger(Ru)) | Date Added | Thursday, September 20th 2007 | Downloads | 1118 | Average User Rating | (Read Reviews) | Description | This part hasn't new Dead Man Walking maps!
You can download them later.
To install this mod you need to
1)Extract folowing files to your MaxPayne2 folder:
Upgrades_DMW.ras OR FAKE_MAPS.ras;
Upgrades(ver1.174).mp2m;
install_upgrades_mod.bat;
BACK_TO_NORMAL.bat;
UPGRADES_playertracks_archive.exe.
You also need to copy RasMaker.exe and rl.dll
to your MaxPayne2 folder if you dont have them
2)Launch install_upgrades_mod.bat,
extract UPGRADES_playertracks_archive.exe to MaxPayne2 folder
3)Launch the game, choose Upgrades(ver1.174)
4)Now, to play original max payne 2 you need to launch BACK_TO_NORMAL.bat
Or replace changed_Mp2_data.ras with the original(Original_Mp2_Data_ras folder).
-------------------------------------
If you will get an error message when the game launches, do following:
Start BACK_TO_NORMAL.bat
Start normal game.
Start install_upgrades_mod.bat
It should work...
-----------------------------------
-----------------------------------
***
Your own Music tracks
Add your own .wav files to MaxPayne2/playertracks
Modify tracks.h in MaxPayne2/playertracks to set your names(!) of the tracks in game menu.
View readme.txt in the same folder for more detail info.
***
How to activate mine jamming device?
1) Choose holster
2) Press the Fire button.
Mines will not explode
3) Once mine device charged, it will appear in the left max hand(red blinking light will also appear). Now you can choose gravity gun as an alternative weapon.
Upgrades - this mod contains some parts from other mods.
Feature List:
+ Elite Enemies can throw smoke grenades when reloading.
+ Correct amount of empty cartridge clips for "slo-mo reloading". Correct direction of empty cartridge clips for dual weapons.
+ Some elite enemies now will drop mines after death. So, be careful. Use Jam device to jam mines.You can also use "gravity gun" it will throw everything from you(nearby enemies will lose their weapons)
+ Enemies now will throw weapons with empty cartridge clips.(If you will pickup this weapon it will be in your inventory (no ammo)) You will also drop weapons with empty cartridge clips
+ cartridge cases Speed increased & flying direction changed to realistic, bullet speed increased(rifle, pistol, sniper: different bullet speeds)
+ Realistic [Striker, Anaconda] reloading
+ now When you reloading your weapon, you loosing unused ammo. Changing weapons will reload them without ammo loss.
+ Some items will be thrown when player is in "slow-mo reloading"(For example: empty box of shells for shotgun; Two empty berettas for dual beretta).
+ Now Max will throw(!) his weapon while dodging bullets(CTT 008 dodging animation)
+ Cluster grenade.
+ Flasbang grenade. Enemies won't shoot for some seconds, Enemies in epicenter will loose their guns. Player will hear beeping in ears and screen will become white.
+ now you can choose between normal Max skin and skin of Max with helmet-and-bodyarmor.
+ Headshots for the player. 170 hit points for the player(was 300hp).
+ New HUD, new crosshair
+ Some enemies now have helmet. Now it will protect the enemy. It falls after death.
+ Now weapons with scope will be naturally with scope(Not only three weapons. Now there are 5 weapons with optical scope.)
+ Laser pointer(Deep Blue 3) is now only for Deagle.(direction is correct now)
+ Max now uses two hands to shoot from"one handed" weapons(beretta,p90).
+ Silenced weapons are really silenced. Enemies will not hear the shot(But they will hear nearby bullet collision)
+ Ability to play some Mona levels as Max
+ Enemies will see thrown grenades immediately after throwing.
+ Enemies will run faster.
+ Enemies shoot accuracy increased.
+ Realistic "shootdodge"
+ Caufman is Neo now(Thanks to Shephard for neo model).(He can dodge bullets. Best shooting accuracy. You can defeat him by using combos or grenades)
+ Mike has some abilities of Caufman, but he is weaker.
+ Audio player(Choose Inventory from the main menu). 30 tracks. You can set names of the tracks.
+ added slo-mo for throwing grenades, melee attack etc
+ AI can control Max
+ new duck,stand animation for rifles.
+ New console colors, new console commands
+ Weapon properties changed: rate of fire,damage,accuracy,amount of ammo to pick up etc...
+ Inventory now looks like this:
Beretta 92FS SD Inox (stainless steel)
Desert Eagle Mark XIX Customized
Colt Anaconda
Benelli M4 Super 90 Customized
Striker
FN P90
HK MP-5SD3
AKM
M4A1 carbine Customized
HK G36K
AI Arctic Warfare Super Magnum
FLASHBANG Grenade
FRAG Grenade(Cluster grenade)
Katana
"Gravity gun"
Borrowed features(BIG Thanks to...):
+ Thermal vision(from thermal mod). (Choose Inventory from the main menu)
+ Katana strike(Alternative attack). (Sacred Steel)
+ Combo(borrowed from ctt,EOS)
+ Bullet penetration(shoot_through).
+ Heavy ragdolls(Real Ragdoll).
+ Blood effects(BloodAndGore, Sacred Steel).
+ Duck animation for pistols from EOS.
+ BattleTactics "giblets"(grenade death)...
+ DMW Maps from other mods...
+ some visual effects from EOS and CTT
+ some sounds from CTT, Desert ops, CS Mod, weaponsounds_v2
+ some weapon models&textures from Canada_Drys Weapon Pack,p90 mod,SDMP5andM4mod,beretta sd mod,shephard fps,ETERNITY,CS Mod,Cinema |
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[url=] [/url] | Filename | Change Music In My-Matrix V2 | Filesize | 51Kb
56K ~11 Seconds, 512K < 1 Second, 1024K < 1 Second | Author | Rocky5 (Rocky-JConn) (View All Files By Rocky5 (Rocky-JConn)) | Date Added | Saturday, August 11th 2007 | Downloads | 207 | Average User Rating | (Read Reviews) | Description | Change Music in Max Payne 2 My-Matrix V2 Mod By Rocky5 ie. Rocky and Jconn Email: Johnconn1985@gmail.com
Creator of Both My-Matrix mods and Real Ragdoll.
This should have been with the mod in the first place sorry about this.
...Installation...
View Read Me!! |
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[url=] [/url] | Filename | Special Forces mod v 0.1 | Filesize | 7,796Kb
56K ~26 Minutes, 512K ~3 Minutes, 1024K ~2 Minutes | Author | ...er (View All Files By ...er) | Date Added | Monday, April 30th 2007 | Downloads | 1502 | Average User Rating | (Read Reviews) | Description | version 0.1
Weapons:
Characteristics of the weapon are approached to real (clip capacity, Rate of Fire, damage level).
-replaced "PumpShotgun" on "M3 Benelli"
-replaced "mp5" on "Steyr Aug"
-replaced "Beretta" on "H&K USP Tactical"
-Bullets now can fly by through a wooden doors, 馻rdboard boxes, characters and other wooden and paper things
Sound:
-New shot sounds for guns: USP, Desert Eagle, M3 Benelli, Steyr Aug, Ingram, Steyr Scout, SVD.
-New Music in Menu
-New menu sounds(I think that sounds from Half-Life 2)
Characters:
The characters now have an equal level of health so any character and the player can die of one shot.
Thus gameplay to become hard.
-Max Payne absolutely on another, he now looks now the soldier of special division
Other, misc:
-New blood decals
-New menu art
-New HUD (weapons names)
-New stand animation for Max (with the lifted weapon, in a fighting pose)
In that mod have been used:
Textures, sounds and models from Counter-Strike
Wallpaper of games: Splinter Cell Pandora Tomorrow, Counter-Strike, Rainbow Six 3
Music track: Xzibit - Lax |
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 | Filename | Death Row | Filesize | 33,915Kb
56K ~114 Minutes, 512K ~10 Minutes, 1024K ~6 Minutes | Author | animage (View All Files By animage) | Date Added | Tuesday, March 20th 2007 | Downloads | 357 | Average User Rating | (Read Reviews) | Description | Death Row: Dead Man Walking rebalanced Release Candidate 1.
--Installation
Step 1: Have Max Payne 2 installed and patched.
Step 2: Drop DeathRowRC1.mp2m in the main Max Payne directory,
with the game .exe
Step 3: Start Max Payne 2, and in the dialogue before the
You do NOT need to beat the game or edit the registry to play
Dead Man Walking with my mod. It will work on a completely
clean install of Max Payne 2: The Fall of Max Payne.
--Overview
This mod's main goal was to make the Dead Man Walking game
mode to be more engaging and have a longer replay life.
In "vanilla" DMW, you can only get so good and then you're
basically just wasting your time. A glass ceiling on gameplay.
When you start the mod, maybe you get the same times as
vanilla. However, there is actually room to get better,
skill-wise. Once you do?
Body-count through the roof. Every time I start it up I have
a gunfight more intense than most of the storyline mode.
--Why change DMW? Why not make a Total Conversion?
I felt that Max Payne in the second game isn't appropriately
badass, and that the Dead Man Walking mode gets boring after
a couple days. You can only go for a few minutes, only kill a
few bad guys, and the Colt and AK are the only weapons worth
using.
One of the main goals of this mod was to make every firearm on
the list worth using during DMW. This mod goes primarily to
DMW balance.
Out of everything I personally manipulated, most of the hours
went into weapon stats, AI ranges, and balance in general.
"Invisible" changes -- you have to play the game to notice.
So I didn't make the game more like The Matrix, or Equilibrium,
or like a hong kong blood opera...I tried to keep the Max Payne
feel and enhance it. More like an american action movie --
Cobra, Ronin, Die Hard, whatever. Mainly, in line with the Max
Payne setting.
Max Payne is a berserker. He has no healthbar, not even in the
vanilla game. He has a PAIN bar. You can't kill this guy by
normal means; he only succumbs when he hits "MAX PAYNE". In
this mod, if you are good enough, you can last several minutes
longer than you could in vanilla -- while still having a
challenge.
I find the mod makes for a great "I am bored, I should play a
game for a few minutes" time. Pick up and play value is key.
--Main points to remember
1) You have no crosshair. No, it's not a bug. Give it a try,
all the testers really like it -- in fact, it's the entire
idea behind the mod.
2) I changed the weapons a LOT. Try them all, extensively. I
attempted to cut down the suspension of disbelief on this.
You can hit things with the guns, unlike vanilla. If you can,
without crosshairs.
For instance, the spread on the shotguns is WAY smaller
(vanilla is so unrealistic it's painful...and makes the
shotguns useless), and damage is up.
3) "All Or Nothing" bullet-time. Bullet-time can only be used
when full, and if you cancel it you lose everything. Why? I
was tired of flicking bullet-time on and off constantly. With
this, you have a 15-25 second long "scene". It's not as slow,
but it lasts a long time.
Then, when you're out...you have a period of time where you
don't have BT to save you.
4) Enemies are normal people. They die to vaguely realistic
amounts of punishment. They are not killers like Max Payne.
Sucks to be them. They do, however, have extensively tweaked
AI and are holding guns as deadly as your own.
5) Dead Man Walking is accessible for any install of the game
-- you shouldn't have to beat the game and unlock it. Or use
the registry editor to do so.
6) Some objects are hard cover and some will be penetrated by
bullets (soft concealment). Watch the re-worked blood flashes
to tell how much damage you are taking, and remember that I
gave extra grenades at spawn.
7) Give feedback! I have some known issues, mainly the
widescreen isn't perfect. Also, the beretta is supposed to be
held with two hands, such that he can fire it so fast. Don't
know how to do that. Mainly I am looking for balance input on
whether weapons are too useless. If others are so overpowered
they are the only ones worth using, I want to know.
Info on the content and credits are inside the mod, thanks to
everyone. |
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[url=] [/url] | Filename | SilentHillStory alpha | Filesize | 13,328Kb
56K ~45 Minutes, 512K ~4 Minutes, 1024K ~3 Minutes | Author | Centurion (View All Files By Centurion) | Date Added | Sunday, February 18th 2007 | Downloads | 1011 | Average User Rating | (Read Reviews) | Description | I decided to upload aplha version of my first mod for max payne 2.
Don't know, must i finish this or not. Please tell me your opinion. Of course now i'am more skilled, and could mod better)
In alpha version
-partly new hud
-new skins
-new level
-new sounds
-new menu design
Mod about Silent Hill 2 and main character James.
I have been used one sound from Silent Hill Mod also.
So enjoy this and tell me what you think about it.
NOTE: Please set your texture resolution settings to high before playing the mod. |
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[url=] [/url] | Filename | Remnant Beta v0.1 | Filesize | 56,992Kb
56K ~190 Minutes, 512K ~16 Minutes, 1024K ~9 Minutes | Author | Revek (View All Files By Revek) | Date Added | Monday, January 01st 2007 | Downloads | 449 | Average User Rating | (Read Reviews) | Description | Remnant is a futuristic political thriller, and I will need as much help as possible in order to get this finished within 2007. If you want to help, contact me stating whatever way you can help.
This is the first installment to the Remnant Public Beta. Please take the time to leave feedback/a review after you play. REMEMBER THIS IS BETA, NOTHING YOU PLAY IN THIS MOD WILL REPRESENT THE FINAL GAME.
Credits:
Me!! AKA Rev AKA Revek!!!
Lunar Blue - Breaking Daylight
Froz - Render Filter
Jaylen - Black Steel Project (weapons) |
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 | Filename | Max Payne Inverted BETA | Filesize | 45,405Kb
56K ~152 Minutes, 512K ~13 Minutes, 1024K ~7 Minutes | Author | Genius_boy001 (View All Files By Genius_boy001) | Date Added | Thursday, November 23rd 2006 | Downloads | 444 | Average User Rating | (Read Reviews) | Description | Max Payne Inverted is a Modification I have been working on for a long time, my aim for the mod was to revolutionize the modding community; with some different than other mods have offered.
Features:
Enhanced Intense New BT Modes.
Fast mo
New Slow mo
Stop Motion Dodge
New Deadly powers
Tweaked Ragdolls
And Alot of things
I can't remember.
Controls are in the: HOW TO PLAY Menu.
Note: Mona only Has fast mo
Special Thanks:
Dalte (For his modding questions and Pfx Help)
Aztec (For basicly teaching me how to mod)
Cypress (For his modding questions help)
Walter(Tester)
Dan the Man(Tester)
Maxpayne4664(Tester)
Note: This Beta contains none of the story and it may be not ever be completed. I hope you enjoy this mod. |
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[url=] [/url] | Filename | Criminal Underworld - The Chronicles of Drestan | Filesize | 141,158Kb
56K ~471 Minutes, 512K ~40 Minutes, 1024K ~22 Minutes | Author | HR93 & Atrox (View All Files By HR93 & Atrox) | Date Added | Wednesday, November 22nd 2006 | Downloads | 1356 | Average User Rating | (Read Reviews) | Description | Here it is finally!
Criminal Underworld - The Chronicles of Drestan
Content
New Retextured Model - Michael Drestan
New Weapon Added - Dual Sawed Shotguns
New Weapons Replaced
Desert Eagle - Mark 23
Beretta - USP Socom
Striker - Milkor 40 mm Grenade Launcher
Ingram - Scorpion
Kalashnikov - Black texture
Sniper - barret
New more realistic sounds for weapons!
New BG / Loading Pictures
New Cool Loading Bar
New Menu Font
New String Defines
3 New DDW levels added:
Drestan's Playground
Criminal Streets
Upper East Side
New Hud
New Drawin Anim + Sound
New realistic standing anims
New cooler shooting anims
Cool BT / Shootdodge tweaks
Improved Ragdolls
Gibbing Mode
Realistic Grenade Sound + Explosion Type
SUPER COMBAT SYSTEM
To enable Super Combat, open up console and type this:
"SuperCombatOn"
To disable it, type this:
"SuperCombatOff"
SUPER COMBAT MOVES
Space+Right = Horizontal 720 Flip Right
Space+Left = Horizontal 720 Flip Left
Space+Right+Down = Axe Kick
Space+Down = Backflip Tuck
Space+Left+Down = Roundhouse Kick
Shootdodge = EoS shootdodge
Credits
I dont remeber everybody so if YOU see something YOU have done in THIS mod, YOU are credited! =D
Thank You For Reading and Downloading! |
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 | Filename | The Black Steel Project | Filesize | 18,287Kb
56K ~61 Minutes, 512K ~6 Minutes, 1024K ~3 Minutes | Author | Jaylen (View All Files By Jaylen) | Date Added | Wednesday, November 22nd 2006 | Downloads | 2226 | Average User Rating | (Read Reviews) | Description | THE BLACK STEEL PROJECT
BY: Jaylen
THESE ARE WEAPONS THAT ANY MILITARY OR LAW AGENCY WOULD PROBABLY DENY OR
COURT MARTIAL YOU FOR POSSESION
DON'T BE CAUGHT WITH ANY OF THESE
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NEW WEAPONS LIST!!!!!!!
[SECTION 1]
VLAD'S DYNAMITE
C4 PLASTIC EXPLOSIVE
[SECTION 2]
COLT ANACONDA
I.M.I. MODEL DESERT EAGLE (ISRAEL MILITARY INDUSTRIES)
SIG SAUER P228
[SECTION 3]
MOSSBERG MAVERICK
MOSSBERG 590 CUSTOM
[SECTION 4]
COLT M4 BLIZZARD
GLOCK 18 AUTO
[SECTION 5]
COLT M4A1 COMMANDO
FAMAS F1
[SECTION 6]
M249 S.A.W. (SQUADRON ACTION WEAPON)
M72 L.A.W. (LIGHT-WEIGHT ANTI-TANK WEAPON)
NEW!!! M134 MINIGUN
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
MINOR DETAILS
NEW MUZZLE EFFECTS*
BONUS DEAD MAN WALKING CHAPTERS ADDED*
NEW REWORKED STOPDODGING*
MINIGUN REWORKED*
MISSILE HAS VISIBLE PROJECTILE AND TRAIL*
DMW SKINS FOR MAX HAVE BEEN CHRONOLOGICALLY PLACED*
IMPROVED FACIAL SKIN FOR MONA*
GRENADES AND C4'S HAVE HARMFUL SMOLDERING SHRAPNEL*
NEW ROCKET LAUNCHER EMPTY CLIP*
NEW ROCKET LAUNCHER RELOAD ANIMATION*
IMPROVED FEMALE SKELETON CAMERA*
IMPROVED MALE SKELETON CAMERA*
MONA HANDLES HANDGUNS MORE PROFESSIONALLY*
MINOR TEXTURE CHANGES FOR THE MINIGUN, ROCKET LAUNCHER AND COLT COMMANDO*
COLT ANACONDA SPITS OUT 6 SHELLS WHEN IT RELOADS*
ANIMATION CHANGES FOR FEMALE SHOOTING*
ANIMATION CHANGES FOR MALE SHOOTING*
GIBBING SYSTEM ADDED AND TWEAKED*
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////CREDITS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Major Credits to the following....
Mossberg 590 by Ope and Creeping_Jesus
M134 Minigun mesh and texture by The Punisher
Model C4 has been taken from FusionPack for CS.
.oPe for modeling/texturing the Mossberg Maverick
.Lonewolf for modeling/texturing the new Desert Eagle
.Snap for modeling the FAMAS F1
.S.P.I.T.Z. for texturing the FAMAS F1
Me and my imagination
New Rocket Launcher Muzzle Arranged By Me
Vlad's Bomb Taken From Projectiles Folder and is Property of Remedy Entertainment Ltd.
Materials Are Taken From The Follwing Mods/Weapon Packs....
The Punisher Mod 1.2
Handguns Mod
Canada_Drys Weapon Pack v1.0
Payned Action 1.0
7th_Serpent_Crossfire
Deep Blue 3.0
EOS-version-1.5
The Sanctuary Mod
Shepard's FPS Second |
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[url=] [/url] | Filename | Dick Justice V3 | Filesize | 77,963Kb
56K ~260 Minutes, 512K ~22 Minutes, 1024K ~12 Minutes | Author | JLY25 (View All Files By JLY25) | Date Added | Saturday, November 18th 2006 | Downloads | 410 | Average User Rating | (Read Reviews) | Description | Continuation Of my mod DJV1 and DJV2
New Features:
new clothes
weapons along with
character sounds
and more....
Borrowed Items:
sounds of payned audio
skin from vice city mod
others from V1 and V2
Anything you want to use is yours just credit me.
BY JLY25 |
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[url=] [/url] | Filename | Scarface Mod | Filesize | 128,806Kb
56K ~430 Minutes, 512K ~36 Minutes, 1024K ~20 Minutes | Author | JLY25 (View All Files By JLY25) | Date Added | Saturday, November 18th 2006 | Downloads | 1232 | Average User Rating | (Read Reviews) | Description | Final Release of the mod all new faetures. please review.
i may make a second version. unsure right now.
Play with totaly redone characters and skins also 2 new levels
BY THETHEORYX. and Grzechu111 but are renamed to reflect scarface.
New models to.
Content borrowed from...
Vice city mod
Eos V1.5
Cinema 2.0 beta
gold mod
canada dry for weapons
deep blue 3.0
pipboy limited
handguns mod
Neurotic - 1.0
The Hitman-Mod
AND LAST...
Silenced beretta mod
ENJOY!!! |
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[url=] [/url] | Filename | Scarface mod BETA | Filesize | 8,698Kb
56K ~29 Minutes, 512K ~3 Minutes, 1024K ~2 Minutes | Author | JLY25 (View All Files By JLY25) | Date Added | Wednesday, November 01st 2006 | Downloads | 349 | Average User Rating | (Read Reviews) | Description | This is the BETA of the scarface mod. A list of features will be listed with the release of the FINAL mod.
The picture is the new menu screen.
ENJOY!
Thanks to:
The godfather mod and creators
Assassins mod and creators
Canada Dry Weapons Pack and creator
More items taken from other mods in FINAL release and will be credited in the Final release only. Please report to me any bugs or mods and creators I did not mention that you notice i used in the mod. Any creators I did not mention WAS NOT intentional and will be credited in a new post in the forums or on the FINAL release.
(This is a BETA and is here just to show you what the final has, not to show it is a rubbish mod. Believe me the FINAL will be a lot better. I know the beta is a bit rough around the edges.) |
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