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thread:The Diablo 3 vs Fallout 3 Comparison
暗黑3的公开不仅仅让游侠12小时内的暗黑俩字刷屏8页,瘫痪了12小时。国外的各大游戏论坛也是一样,甚至wow都借着暗黑的光,吸引了更多人追随着周围人对于暴雪的狂热进入艾泽拉斯世界。
下面是某人转的Solivigant的博客跟评论,我也不知道Solivigant是何许人,多半有点名气吧?
gamespot上好几页的热烈讨论懒得转了,有空再转外国玩家的口水战,哈哈
Solivigant在他的destructoid博客把暗黑3与另一个伟大作品辐射做了比较。
“现在我们迎来了暗黑3.看起来很像暗黑1以及暗黑2。红球蓝球,鼠标点击。我靠,图标都是那么相似。连等角透视都一样(我想他说的是斜45度视角吧?)。从我目前看到的情况,玩家正在狂热追捧它。玩家都爱死它了,也包括我在内。为什么?我猜是因为暗黑3的开发团队由几个不同系列的成员组成,而把舵的依然是暗黑2的团队成员,这就是暗黑3,在暗黑玩家看来,拥有暗黑3应有的感觉,这就是暗黑3而不像别的什么。
这让我有点困扰。为啥?因为我是另一大作的fan。这个大作更侧重于半回合制跟大量对话选项,还有不同的路线选择,也是一大特点。这是个独一无二的游戏。
[Bethesda]决心抛弃回合制,抛弃辐射系列的视角,执着于上古卷轴的材质 模型和武器,然后把它变成一个枪战模式的上古卷轴。而现在所有人都在赞扬这一点,却没人指责开发商的缺乏创造力(游戏中99%的内容是第一人称/即时制),没有继续开发回合制辐射的勇气。相反,大多数人认可了开发商的狡辩--以前的辐射使用回合制是因为当时的技术条件所限。(这是说谎,除非你这10年来与世隔绝,才会相信那个)
让暴雪给他们看看怎样延续辉煌吧。
我不得不承认这一点。我依然热切期待辐射3,但是我个人来说,辐射3就该是斜45度视角的回合制的辐射3.看到这么多“玩家”说45度视角过时了,与此同时竭力赞扬第一人称即时制,就好像1980年从未出现过第一人称即时制一般。暴雪向我们展示了斜45度这种模式依然有市场,而不是采用第一人称这种在我看来必然失败的模式。
暗黑3看起来就是一个暗黑系列的全新游戏,它正在向伟大迈进--除非暴雪把他改成网游。嘿嘿。
Solivigant on his Destructoid blog gives us his view on the Diablo 3 news and how it relates to another franchise of his, Fallout.
"And now we get Diablo 3. It looks the same as Diablo 1 and Diablo 2. Two orbs. Mouse clicking. Iconic ****s. It looks gorgeous as well. Using the same isometric perspective. And from what I can see, people are lapping it up. People are loving it, me included. Why? Well I guess it's reasurring to see a team that is made up of several different members of from the Diablo 2 team behind the steering wheel of the game, and how they managed to make the game be like what Diablo 3 should be like, in the hearts of fans of gamers in general.
All of this disturbes me. Why? Because I'm a fan of another franchise. One where action takes a side-step into turn-based chaos, and dialog options, and different routes, take the center stage. A game whos setting was and still is unique.
[Bethesda] decided to scrap turn-based, scrap the isometric perspective of Fallout, and are basically modding their Oblivion game with new textures, models and weapons, turning it into you know it, Oblivion with guns. And everybody is lauding them for it. No one is recognizing their lack of creativity (99% of games are first-person/real-time) and courage to bring out Fallout as a turn-based isometric RPG. Instead, most people are accepting their excuse that Fallout was originally like that due to "technological impairments at the time." (Of course that's not true, unless you've been under a rock for a decade)
It would take Blizzard to show them how to make a proper sequal."
A news article on NMA
I have to agree with all of this. I'm still eagerly awaiting Fallout 3 but I personally feel that it should have been Isometric/turn-based. It's sad to hear so many "gamers" say that Isometric is old and dated whilst at the same time praising first-person/real-time as if Akalabeth(first person/real-time) never came out in 1980. Blizzard is showing that it's still a viable alternative and is going against the mold to prove it and I have no doubt it's going to end success.
Diablo 3 looks like a new game and feels like Diablo at the same time, it's going to be great unless they make it an MMO.
[ 本帖最后由 bfq5566 于 2008-7-1 00:43 编辑 ] |
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