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我裝的是 Companion Share Recruit, Version 3.14 ....
我想問怎樣叫同伴們攻擊?? 遊戲開始的時候設置的 order key 只能用來叫同伴偷竊....是不是有另外的按鍵來叫他們攻擊?
readme如下...抱歉..本人的英文不太好...希望大大們可以幫幫忙...謝謝!
Usage
To recruit an NPC, use the "Friend..." topic and select recruit. If they have a disposition
towards you of 65 + the level difference between the two of you, they'll be pleased to follow.
The other options in that menu allow you to check the stats of an NPC before recruitment, and to give them gifts or borrow/lend items (if they have a high enough disposition). When lending NPCs items, or giving them gifts, their disposition changes, depending on the value of the item and the value of their clothes- so if you give expensive clothes as gifts, you make things harder for yourself.
Equally, borrowing items lowers their disposition. The borrow/lend function doesn't require them to be a companion, so it's useful if you want to kit out people like Martin who follow you by default.
When you've recruited a companion, you can set their combat style (ranged, melee, varied,
defensive), their aggression (attack on sight, attack when you draw your weapon, attack if hurt,
don't attack at all). If the NPC can heal, you can order them to heal in combat or not.
The meat of the companion system is the order system, split into three parts.
1. Context Orders.
Hold the order key you picked when you started using the mod, and tap left click.
· If the target is a chest, it'll be unlocked (by anyone with Security as a major) or looted.
· If the target is hostile, your followers will focus their attacks on them. If you're sneaking
and undetected, any follower with Sneak as a major will sneak-attack them.
· If the target is friendly, and you're sneaking, any follower with Sneak as a major will
pickpocket them.
· If the target is a companion, they'll be healed up, buffed and repaired by any other followers
capable of it. Only companions with Restoration as a major can heal others, Armourer as a major can repair, and Alteration as a major can buff.
2. Support Mode.
Hold the order key and right-click to toggle support mode. When support mode is on, followers
will heal/repair/buff each other and you automatically, as well as looting any corpses. This is
probably the most useful part of the mod by far!
3. Self Orders.
Tap the order key. Any companions capable will heal, buff and repair you.
The companion order menu has more orders you can give, that don't involve following you. Companions can be told to wait nearby, to pick ingredients from plants, to wait there and create potions if they have Alchemy as a major (creating potions takes one day per batch, and you must give them appropriate ingredients), or to sit down and relax.
They can also be assigned into four squads, each following a leader you assign. Squad leaders can be told to bodyguard other NPCs not in your party (useful for escort missions), and show up on the map if you select the Squad Management quest. Squad leaders will obey context orders, but their followers will not.If you need to gather all your companions together should they have gotten lost, simply cast “Call companion”.
Important Notes
Respawning and non-persistent NPCs, like guards, bandits, necromancers and basically anything else that doesn't have a name, don't work properly. You'll see a message to this effect the first time you try and recruit them. Their inventories and orders get reset when you leave their cell, or fast travel. This can cause some pretty major problems if you just gave them an important or valuable item, so that's not advised. There is no way to fix this so don't ask me to. Don't.
They also take up space in the workings of the companion scripting if they wander off without being dismissed. This is mostly harmless, but if you get a message about “You have too many companions, fast travel may not work properly!” then order all your companions to wait and type “StartQuest ClearCompanionList” in the console. Once that's done, you can get them all to follow you again.
If you experience problems with the squad system, a similar “Startquest ClearSquadLeaders” is provided to reset the squad leaders- however, the squads will remain. You'll have to appoint new leaders, or order the members to follow you manually.
Optional
Faction Recruitment changes how recruitment applies to Guards, Evil NPCs, and members of the
Fighters Guild, Mages Guild and Blackwood Company. Guards will be more likely to follow you if
you're famous whilst evil NPCs will be discouraged, and visa versa if you're infamous.
If you aren't in the Fighters guild or Blackwood company, you can hire them weekly (price varies
depending on Guild rank). If you are in the Fighters or Mages Guilds, you can pull rank on
lower-seniority NPCs and order them to follow you, with no minimum disp |
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