争权夺利何时停 崎岖世路人难行 游侠元老版主 『欧美战略游戏区』 天邈汉化组项目协力 大教堂基督教神学家 恶魔审判庭 灰骑士净化者 ★
- UID
- 1599471
- 主题
- 12
- 阅读权限
- 100
- 帖子
- 3198
- 精华
- 3
- 积分
- 3150
- 金钱
- 32162
- 荣誉
- 95
- 人气
- 12
- 在线时间
- 4418 小时
- 评议
- 7
   
- 帖子
- 3198
- 精华
- 3
- 积分
- 3150
- 金钱
- 32162
- 荣誉
- 95
- 人气
- 12
- 评议
- 7
|
国外人制作的SS的BUG修正MOD,等不来水雷的补丁又对BUG感到郁闷的可以试试
打上MOD后还存在的几个非常严重的BUG,已经被认为是无法通过MOD来解决,只有等待官方解决:
1.利用修女的神圣徽记刷钱的BUG
2.由于人口导致圣女无法复活的BUG
3.多人游戏的观察者可以使用DED的灵魂力量的BUG
4.浮石巨塔幻象在60秒后不消失的BUG
5.单位在选择攻击移动之后,战斗胜利时,单位会卡在原地晃动的BUG。
6.DED执政官的恶意灵球有可能永久性击晕敌人的BUG
7.欺诈者控制一个有建造上限的单位后,单位的拥有者可以额外建造该单位的BUG
8.欺诈者的主要攻击造成任何一个敌对以太导师迷惑之后,其他人(除了以太的拥有者)的所有单位都有可能会生命值暴涨的BUG
9.战役中,战斗修女的司祭和献祭者荣誉卫队占用人口的BUG
修复的BUG列表:
星际战士
*修复战术小队飞弹发射器可以攻击地面的BUG,而且该功能快捷键与破片手雷冲突。
*修复了战术小队爆矢枪在移动时命中率只有10%命中率而不是15%的BUG。
*修复了重击列表中,载具重甲写了两次而恶魔重甲没写的BUG。
*修复了战役中不能升级动力拳套的BUG
*修复了灰骑士荣誉卫队占用3人口的BUG
*修复了灰骑士不能通过兰德掠袭者运输的BUG。
*修复了奴工在几个不同的遮蔽时受到的掩护效果不正常的BUG
混沌
*修复了狂热重复增加邪教徒移动速度但不增加邪教徒冠军移动速度的BUG
*修复了战役中指挥官装备的恶魔晋升依然写着艾里法斯的BUG
*修复了荣誉卫队附魔星际战士占用人口的BUG
*修复了荣誉卫队邪教徒不能升级不洁视线的BUG
*修复了战役中指挥官装备的头盔无法让恶魔亲王反渗透的BUG
*修复了战役中指挥官技能丢失的BUG
* 修复了荣誉卫队惧妖占用人口的BUG
Eldar
*修复了守护战士等离子手雷对恶魔甲只造成0.1伤害的BUG
*修复了火龙神官的死亡惩罚是40而不是60的BUG
*修复了次元蜘蛛默认目标为载具轻甲和载具中甲的BUG
*修复了暗黑死神神官在研究后射程和伤害大大超过一般队员的BUG
*修复了丑角星镖枪不受移动攻击命中惩罚的BUG
*修复了灵族小队在建筑中说明不正确的BUG
*修复了战役中丑角卫队占用人口的BUG
*修复了灵族监听塔升级图标丢失的BUG
*修复了灵族监听塔对步兵重甲,重装步兵重甲和恶魔甲伤害不正常的BUG
*修复了火龙战士自动战斗的距离远大于其射程的BUG
*修复了战役里灵族指挥官名字错误的BUG
*修复了丑角死亡之舞会清空对手资源的BUG
Orks
*修复了超重装老大没有士气死亡惩罚,作者设定该值为50
*修复了史辜格大枪的不正常伤害值的BUG
*修复坦克爆破小子可以对地面攻击的BUG
*修复了mob加成中HP恢复效果不正常的BUG
*修复了超重装老大mob值错误的BUG
*修复了疯医屠夫冲锋加成错误的BUG
*修复了自制装备研究说明错误的BUG
*修复了额外载具装甲研究说明错误的BUG
*修复了铁皮越野车和黎曼鲁斯赃车被摧毁时没有爆炸效果的BUG
Imperial Guard
*修复了三级监听塔不加强武器的BUG
*修复了初始状态下科技教士处于站立防守姿态的BUG
*修复了很多IG单位在肉搏时不受士气伤害的BUG
*修复了地狱犬“让它燃烧”技能不造成士气伤害的BUG
*修复了卡舍津等离子枪的冷却时间太长的BUG
*修复了灵能者机魂诅咒对步行机甲效果异常的BUG
*修复了战役中指挥官第10个装备依然使用DC版效果的BUG
*修复了刺客技能说明错误的BUG
*修复了荣誉卫队重武器组占用人口的BUG
*修复了战役中指挥官第9个装备不起作用的BUG
*修复了IG载具在摧毁时都没有爆炸效果的BUG
Tau
* The Skyray has no fire on the move penalty.
Fix: Give tau_skyray_missle_1 and 2 (including misspelled missile) accuracy_reduction_while_moving values of 0.55.
* The Hammerhead clone is vehicle_high instead of vehicle_med like the real Hammerhead. This makes the clone much more durable than it should be, and is a holdover from DC 1.0.
Fix: Set the armor type of the Hammerhead clone to vehicle_med
* Kroot Carnivores do not have a morale death penalty.
Fix: Give them a morale death penalty of 40 like other regular infantry.
* The Crisis Suit flamer has no angle values, which means unlike other flamers it has no aoe.
Fix: Give the flamer angle values. Rebalancing likely necessary.
Didn't touch this either, too much rebalancing and testing necessary. May come later.
* The Broadside Railgun has 0 piercing against infantry_low.
Fix: Increase the piercing value to something more reasonable. Set to 15 like the Hammerhead's Railgun.
* Despite being classified as infantry, Fire Warrior Shield Drones have no health regen.
Fix: Set their health regen to 1
* Only the Barracuda's Missile Pods do any significant damage, including the supposedly-powerful Ion Cannon.
Fix: Redistribute some of the Missile Pods' damage to the other weapons while maintaining total DPS.
I didn't touch this. There's too much possibility of throwing the balance out of whack, and I'm trying to avoid that, at least for now.
* The Tau Commander's tooltip states that the has no melee attack. This is incorrect, his melee attack is actually just as powerful as his basic Burst Cannon.
Fix: Correct the tooltip for the unit and squad (removed the line).
* The Honor Guard Stealth Suits do not have any entries under list of armor types they are effective against. The regular XV15 Stealth Suit Team does not gain effective against vehicles when equipped with the Shas'Vre or Fusion Blasters. The Crisis Suit Fusion Blaster is listed as effective against infantry but not vehicles.
Fix: Add Vehicles to ui_effective_against of tau_fusion_blaster_shasvre_stealth_suit, tau_fusion_blaster_stealth_suit, and tau_fusion_blaster_crisis_suit. Remove infantry and heavy infantry from the crisis suit version of the weapon.
* Targeting Optics was incorrectly updated to include the Shas'Ui and Shas'Vre. The Shas'Ui gets a range increase of 15 like Stealth Suit Burst Cannons instead of 10 like Fire Warrior Pulse Rifles. The Shas'Ui's sight increase is improperly applied. Also, the Shas'Vre does not get a sight radius increase like Stealth Suits.
Fix: Reduce the Shas'Ui's range increase to 10. Change the Shas'Ui's sight range application type tp_mod_apply_to_entity_type.lua. Create a modifier to give the Shas'Vre a sight radius increase of 10.
* The Shas'Vre Fusion Blaster does reduced damage to Infantry Heavy High, but does the same damage to Commander as the other Infantry types. The Stealth Suit Fusion Blaster does the same damage to Infantry Heavy High as other infantry types, so this quirk is unique to the Shas'Vre's weapon.
Fix: Change the piercing value for tau_fusion_blaster_shasvre_stealth_suit against tp_infantry_heavy_high to 25.
* Drone Squad unburrowing does no morale damage
Fix: Give it a morale damage value (set to 10).
* Or'es'Ka's Marker Drone doesn't work properly, failing to buff the campaign versions of his main weapon.
Fix: Set the duplicate listed fusion blaster and plasma rifle entries to the "_sp" versions. Remove the duplicate burst cannon entry
* The Kroot Shaper does not have Feral Leap like other Kroot infantry.
Fix: Duplicate the Feral Leap information from the Kroot Carnivores for the Kroot Shaper.
* More wargear issues. Modifiers 3 and 4 of wargear 06, Iridium Armor, are using apply_to_entity instead of apply_to_entity_type, making those two modifiers ineffective.
Fix: Change the application types to apply_to_entity_type.
* Tau Listening Post Rail Guns are a significant downgrade in damage against Infantry High and Infantry Heavy High. Their only significant damage increase is against buildings (almost useless).
Fix: Increase the piercing values against those armor types to maintain DPS.
* Commander Or'es'Ka's tooltip says that he serves at the side of Aun'el Shi'ores. This should be changed to reflect the new Ethereal Aun'Ro'Yr.
Fix: Change 'Aun'el Shi'ores' to 'Aun'Ro'Yr'.
* No Tau vehicles have a death explosion.
Fix: All Tau vehicles that did not have death explosions (mechanical only) have Hellfire-type death explosions. This does not include Harbinger Drones or the Barracuda.
* The Barracuda's Missile Pods have mismatched refire rates of 2.4 s and 2.6 s.
Fix: Set them both to 2.5 s.
* The Barracuda's Ion Cannon does almost no morale damage.
Fix: Give it proper morale damage. Set to 3.05 base morale damage per hit.
Necrons
* The Deceiver's Illusionary Monolith can be loaded with a squad of Flayed Ones, making the illusion permanent and fully activating all of its weapons, making it almost like a regular Restored Monolith minus the unit production capabilities (this is not 100% consistent, so resolving the general persistence bug may make this unnecessary).
Fix: Set squad hold capacity to 0.
Dark Eldar
* The Hellion Squad Succubus's damage goes down when Power Blades is researched
Fix: Increase the damage of dark_eldar_power_scythe_hellion_leader high enough so that the damage no longer goes down. Increased damage to 47-57, halfway between the previous and subsequent melee weaponry.
* The Tower of Carnage add-on (LP3 add-on) for the LP increases the requisition rate to 36 instead of 24 like other LP3s
Fix: Change modifier 2's value of addon_dark_eldar_list_post_2 to 1.333333
* The Slave Chamber tooltip says that it reduces research times. It does not.
Fix: Remove the offending line from the tooltip
* The Raven's Short Circuit can't target Vehicle High. Other, more powerful vehicle-disabling abilities can, so it seems more likely to be an unintentional omission than a balance choice.
Fix: add type_armour\tp_vehicle_high to the list of targets for the ability.
* The Tortured Slave's morale is bugged such that it will never un-break once it has been broken.
Fix: change the morale values so its maximum morale is higher than its minimum broken value.
* the Haemonculus' Destructor and the Splinter Cannons granted to squad leaders by the Wargear: Splinter Cannons research all inherit a 10% FotM accuracy from dark_eldar_destructor parent weapon instead of the standard 15%.
Fix: Reduce the accuracy_reduction_when_moving of the weapons to 0.45
* The Wych-Cult Arena counts as a unit production building in the Annihilate win condition despite not actually producing any units.
Fix: Under Data\scar\winconditions\annihilate.scar, add dark_eldar_wych_cult_arena to the exceptions list
* The Hellion Succubi, Razorwing Scourges and Nightmare Warp Beast Honour Guard are able to board Raiders.
Fix: Remove the transportable_ext from dark_eldar_squad_hellion_leader_hg_dxp3, dark_eldar_squad_scourge_hg_dxp3, and dark_eldar_squad_incubus_hg_dxp3.
* Hellion Succubus Coven jump ability doesn't recharge
Fix: Under dark_eldar_squad_hellion_leader_hg_dxp3, set squad_jump_ext\charge_regeneration to 1.
* Soul Essence spawned by the Slave Chamber with Torture Pit Add-on can occasionally spawn in inaccessible locations.
Fix: Under dark_eldar_slave_caravel, change spawner_ext\spawner_space_offset_for_new_unit_posi tion\x to 5.
* The tooltip for Incubi says they are infantry, but they have commander armor.
Fix: Correct the tooltip. I just removed that line since I couldn't think of an appropriate replacement.
* Dark Eldar Plasma Generators and Thermo Plasma Generators do no damage or morale damage when they explode. They have damage values modeled after IG generators but 0 piercing and no morale damage.
Fix: Give both generators types a default piercing value of 5 like IG generators. Give regular generators 20 morale damage and thermo generators 25 morale damage.
* The Haemonculus's Torture Amp shares the same hotkey as Reinforce: "R".
Fix: Change the Torture Amp's hotkey to "M".
* Archon Tahril costs squad cap, but the other campaign heroes that normally have a population cost - Warboss Gorgutz and Vance Stubbs - both have a population cost of 0.
Fix: Under dark_eldar_squad_archon_hg_dxp3, set squad_cap_ext\squad_cap_usage to 0.
* Tahril's tooltip and unit name do not name him like other commanders, so he is still just "Archon"
Fix: Change the unit name for the unit and squad to "Archon Tahril"
* The right Disintegrator on the Ravager has a lower min damage value than the other two Disintegrator.
Fix: Set its min damage value to 5.
Sisters of Battle
* When a unit is attached to the Celestian Squad, its weapons outrange the squad's Meltas and Multi-Meltas, preventing them from getting into range.
Fix: Decrease squad_combat_stance_ext\ranged_attackrange to 21 from 35.
* After Martyr's Gift is researched Celestian Veteran Superiors, Imagifers, and Seraphim Veteran Superiors do not provide a Faith bonus on death like the Battle Sister Veteran Superior.
Fix: Under the research sisters_martyrs_gift, duplicate modifier 6 at 10, 11, and 12, with the duplicates using the targets sisters_veteran_superior_celestian, sisters_veteran_superior_seraphim, and sisters_celestian_imagifer. Campaign variants of these units should probably also get modifiers.
* The Sisters' Thermo Plasma Generator has building_low armor instead of building_medium like the other Thermo Plasma Generators.
Fix: Change its armor type to building_medium
* Despite being a flamer-type weapon and having angle values, the Immolater's Heavy Flamer uses a circle aoe instead of a pie aoe like all other flamers
Fix: Change the aoe type of sisters_heavy_flamer_immolater_tank to tp_area_effect_pie.
* The Penitent Engine's Flamers have no fire on the move penalty.
Fix: Give sisters_heavy_flamer_penitent_engine.rgd and its twin an accuracy_reduction_while_moving value of 0.3 (consistence with other flamers).
* The Commander Veteran/Hero Upgrades say they reduce commander ability recharges. They do not.
Fix: Remove the offending line from the tooltips
* After Psyocculum is research, the Veteran Superior's Bolt Pistol and Inferno Pistol do not increase in range like the Missionary's Bolt Pistol, leaving her outranged by her squad's Bolters.
Fix: Under sisters_ranged_damage_research, create modifiers to increase the range of sisters_bolt_pistol_veteran_superior (and for all the other veteran superior variants of that weapon) and sisters_inferno_pistol_veteran_superior (likewise) by 20%.
* The twin Penitent Engine melee weapon doesn't properly match the DPS of the main melee weapon.
Fix: Change the twin's morale damage to 37.5, min damage to 225, and max damage to 277.5
* Righteous Ferver turns off if the head unit in the squad is killed.
Fix: Set persist_across_squad_leader_death to true.
* Act of Faith: Lay on Hands Hot key (H) Same as Sister of Battle Squad Heavy Bolter Hotkey (H)
Fix: To maintain the Heavy Bolter's hotkey consistency with other Heavy Bolters, change the hotkey for Lay on Hands to something else ('Y' maybe?).
* Rhino Transports have no display requirement so once you have built 3 the button isn't greyed out, it just disappears.
Fix: Add a new requirement for Rhinos, make it the HQ or Manufactorum, and set is_display_requirement to True.
* Sisters of Battle Plasma Generators and Thermo Plasma Generators do no damage or morale damage when they explode. They have damage values modeled after IG generators but 0 piercing and no morale damage.
Fix: Give both generators types a default piercing value of 5 like IG generators. Give regular generators 20 morale damage and thermo generators 25 morale damage.
* Wargear: Reinforced Hull Plating upgrades the health of Lightning Fighters but the tooltip does not list them as one of the upgraded units.
Fix: Adding Lightning Fighters to the tooltip entry.
* The persistent flame spawned by the Purgatus Mine Fields is spawned on death, including when the mine field is manually deleted. By placing and deleting the mine field, the player can create a free deadly pyre at any unoccupied patch of ground with line of sight.
Fix: Remove the health_ext\spawn_on_death entry and move it to mine_field_ext\spawn_on_explode.
* Seraphim Veteran Superiors do not have Zealot Charge like regular Seraphim, although Mistresses get Zealot Charge like their Sisters Repentia.
Fix: Duplicate the Seraphim Zealot Charge for the Seraphim Veteran Superior.
* Zealot Charge Research makes no mention that Seraphim receive the ability.
Fix: Add Seraphim to the description of the research.
* The Emperor's Blessing wargear (10th wargear) enables a melee weapon that causes health degeneration like a flamer, but no limit is placed on the duration of the effect so it lasts forever and even jumps between units when the current unit dies.
Fix: Place a time limit on the health degeneration effect of the 10th wargear weapon. For Relic: Fix the game code to not let the effect jump between units on death.
* Selena Agna's tooltip and unit name do not name her like other commanders, so he is still just "Canoness"
Fix: Change the unit name for the unit and squad to "Selena Agna"
* A reverse of the Celestian Squad issue, the Battle Sister Squad will not automatically use the full 40 range of the Emperor's Touch Bolters during at attack-move, instead closing to a range of 35 before opening fire.
Fix: In sisters_battle_sisters_squad under squad_combat_stance_ext\ranged_attackrange, increase the value to 40.
* The Exorcist does not have a death explosion like other Sisters of Battle vehicles.
Fix: Give it a death explosion. Used the Penitent Engine's death explosion.
[ 本帖最后由 tassadarpaladin 于 2008-5-24 20:08 编辑 ] |
附件: 你需要登录才可以下载或查看附件。没有帐号?注册
-
总评分: 金钱 + 30
+ 1
查看全部评分
|