注册 | 登录

游侠NETSHOW论坛





查看: 4166|回复: 15
打印 上一主题 下一主题

[分享] SoulStorm 1.0 Bug汇总 [复制链接]

帖子
67
精华
0
积分
34
金钱
103
荣誉
0
人气
0
评议
0
跳转到指定楼层
楼主
发表于 2008-5-22 23:22:28 |只看该作者 |倒序浏览
是我翻译别人,所以就不算作原创了~

不完全版
非官方版
更新可能



本是打算重新看一下SS中原7族的修正的,结果看到了这个
闲来无事的翻译一下,由于我只玩英文版,不知常用的中文名使用何种翻译比较合适,故对其中所有建筑/兵种名称一律未作翻译
~某些东西也是语焉不详,其中我所知道的会加上注解,不知道的就~~~
~翻译可以直观的体现Bug的本质但是没有严格按照原文照翻
~一些关于荣誉卫队/战争装备的很冗长很绕口很无聊的Bug被我选择性跳过
~如果翻译有误或对Bug注解有误还请指正
~帖子原出处为Relic论坛某大能之人


Space Marines
* Despite having no area of effect, Tactical Missile Launchers can now attack ground. This feature shares a hotkey with Frag Grenades, and is just silly to boot.
尽管没有AoE效果,Tactical Missile Launchers仍可以攻击地面,并且和Frag Grenades使用同一热键~G,很傻很天真~

* space_marine_storm_bolter and the files that inherit data from it have 0.7 accuracy_reduction_when_moving with an accuracy of 0.8. This gives these weapons 10% accuracy when firing on the move
StormBolter的移动中命中率仅为10%(就是Terminator,Land Speeder和GreyKnight的标配远程武器)

* Smite lists vehicle_high as a valid target type twice but does not list monster_high. It appears that monster_high was accidentally replaced with a second vehicle_high on Smite's target filter.
Smite的伤害值列表中,对Vehicle_high的穿透值出现了两次,而没有出现对monster_high的值(这将导致Smite对monster_high甲单位的伤害为0)

* Wargear: Power Fists cannot be researched in the campaign. The version of Wargear: Power Weapons that it requires is not available in the campaign.
战役中,无法升级Power Fists(这问题DC中便存在,Relic把它带到了SS中来~)
* The Honor Guard Grey Knights take 3 population cap.
Grey Knights荣誉卫队占用3人口限(就是IG家门口的那队GKJusticar)
* Grey Knights cannot be transported in a Land Raider because they require two slots now but the Land Raider still only has one slot.
由于Grey Knights现在占用2个运输槽,导致无法进入LandRaider

* Servitors have a set of broken cover modifiers outside the regular set of cover modifiers. These extra modifiers disable both the movement speed penalty and ranged damage reduction/boost that they should receive from all three types of cover.
Servitors使用了非标准掩体修正,这些额外的掩体修正使得所有类型的掩体对Servitors的移动速度惩罚以及远程伤害减少/加成无效
(怀疑~实际上重掩对Servitors还是有远程伤害减免的,这是我的Servitors多次被CS追杀后获得的结论)

Chaos
* Furious Charge boosts the movement speed of Cultists, but due to an incorrect application type does not boost the speed of Cultist Aspiring Champions. It also improperly tries to boost the speed of Raptor Aspiring Champions, but there is no mention of regular Raptors.
Furious Charge不会对Cultists队中的Aspiring Champions生效
并且Furious Charge包含了对Raptor Aspiring Champions的速度加成,但实际上由于应用类型定义错误,导致仍然无效(实际上在Furious Charge的描述中并未提及会对Raptor有加成)

* Honor Guard Possessed Squads use squad cap.
Possessed荣誉卫队占用人口限

* The Helm of Alpharius Wargear is not properly granting the Daemon Prince a detection radius.
* The ascended Firaeveus Carron loses his warbanner ability, making the warbanner wargear completely useless in the end game.
就是当CL晋升为恶魔王子后一些战争装备的作用Bug

* Honor Guard Horror Squads use squad cap.
Horror荣誉卫队占用人口限

Eldar
* Guardian Plasma Grenades do 0.1 damage to daemon armor types, despite these being valid armor types. Other grenades to real damage values to these armor types.
Guardian的Plasma Grenades仅仅会对恶魔甲类型的单位造成0.1点伤害

* The Fire Dragon Exarch has a reduced morale death penalty of just 40 instead of 60 like other Exarchs.
Fire Dragon Exarch死亡士气惩罚仅为40(其他多为60)

* Warp Spiders targeting priority is vehicles_low and _med.
Warp Spiders的会优先攻击装甲类型为vehicles_low和vehicles_med的载具(应为优先步兵/恶魔/指挥官,毕竟不是AV用单位)

* Dark Reaper Exarchs are outranged and far outdamaged by their own squad when Optics is researched.
Fix: Allow Dark Reaper Exarchs to get range and damage increases like regular Dark Reapers from the two Optics upgrades.
Dark Reaper Exarch的Reaper Launcher不会从Improved/Superior Optics研究中获益(DR Exarch和Shas`Ui的待遇怎么就差得这么多呢~)
* The Harlequin's Shrieker Cannon has 80% accuracy but no FotM penalty.
Harlequin远程攻击没有移动命中惩罚

* Honor Guard Harlequins use squad cap
Harlequin荣誉卫队占用人口限

* The Shrine of Khaine addon for the Eldar listening post disappears until you build a Soul Shrine. This is because there is no display requirement. There is a requirement for eldar_listening_post but is_display_requirement is set to false.
LP3的升级图标在Soul Shrine建造完成前不可见(DC遗留Bug)

* Fire Dragons have a ranged_attackrange of 35 but their weapon range is only 20. Attacking a Farseer will cause the squad to stop moving during an attack-move outside the range of their main weaponry, and also tends to keep the rear squad members from automatically moving into firing range.
Fire Dragon的远攻范围被设定为35但实际上武器的射程仅仅有20
当先知加入小队时会导致小队停止移动直至被下达了一个超出了他们武器范围的攻击移动命令(就是A过去~),并且这样做会同样是出于小队后方的队员自动移动进他们的射程(their=他们or她们...)

* Farseer Caerys' name is spelled incorrectly.
Farseer Caerys名拼写错误(...)


* Dance of Death setting resources to 0
Harlequin的技能Dance of Death会使玩家资源归零(有耳闻,但具体不详)

Orks
* Mega Armored Nobz have no morale penalty on death.
Mega Armored Nobz没有死亡士气惩罚

* The Squiggoth's Big Shootas each do reduced damage to a single armor type.
Squiggoth的Big Shootas伤害混乱问题~
左Big Shoota对H.Hi/BL~的DPS分别为2.5/18
右Big Shoota对H.Hi/BL~的DPS分别为18/2.5

* Despite having no area of effect, Tankbusta Rokkit Launchas can now attack ground.
Tankbusta Rokkit Launchas可以攻击地面(和SM的MissleLuncher一样的问题)

* The health regeneration mob bonus provides a meager 12% health regeneration bonus only to the unit with the ability, making it almost completely useless.
Fix: Change the effect to apply to the entire squad (and likely reduce its strength for balance purposes).
* Mega Armored Nobz have a mod value of just 1, which means even at full strength they cannot activate their own weapon damage and morale regeneration mob bonuses. They also have a lower mob value than regular Nobz.
Fix: Increase the mob value of Mega Armored Nobz to 2.
以上涉及到绿皮特有的Waaaaaaaaaaaaaaaaaaaaagh!加成~具体的去wiki上看吧,略过...略过...

* Mad Doks have a charge bonus of 50% instead of 30% like other Ork units.
同其他单位的30%不同,Mad Doks有着50%的速度冲锋奖励

* Kustom Gadgitz still says it increases the build time of the Big Mek.
Kustom Gadgitz描述中仍然有"增加BigMek建造时间一项"

* The tooltip for Extra Vehicle Armor says it improves the health of all Ork vehicles, but Fighta-Bommas are unaffected.
Extra Vehicle Armor的描述中提及增加所有绿皮载具的HP,但实际上对Fighta-Bommas无效

* The Ork Wartrak and Looted Tank are missing death explosions, although the Watrukk and Killa Kan both have one.
Ork Wartrak和Looted Tank没有死亡爆炸

Imperial Guard
* LP3 does not upgrade the weapon on the LP.
LP2>LP3升级不会更换LP的武器

* A number of IG units don't do morale damage in melee. These are Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, CS Psykers, HQ Psykers, CS Priests, and HQ Priests. Guardsmen Squad Sergeants also do insignificant morale damage at range and melee.
一些IG单位,诸如Ogryns, Ogryn Bone'eads, Kasrkin Sergeants,General, CS Psykers,HQ Psykers,CS Priests,HQ Priests,的肉搏攻击不会造成士气伤害

* Let it Burn does no morale damage.
Let it Burn不会造成士气伤害

* Kasrkin Plasma Guns have a reload time of 1 s while all other Plasma Guns have a reload time of 0.5 s.
Kasrkin Plasma Guns的攻击间隔为1s,而所有其他的Plasma Gun攻击间隔为0.5s

* The Psyker's Curse of the Machine Spirits allows walkers to still use special attacks in melee while under the effect, which allows them to still kill units.
Psyker的Curse of the Machine Spirits无法阻止步行类机甲(~)的特殊近战攻击,这使得他们仍可以战

* The tooltip for Assassination Scope just says it increases the damage of the Exitus Rifle. It increases the damage of all of the Assassin's weaponry.
Assassination Scope的技能描述中并未提及DPS加成

* Honor Guard Heavy Weapons Teams use squad cap.
HWT荣誉卫队占用人口限

* No Imperial Guard vehicles have a death explosion.
所有的IG车辆的死亡爆炸消失了~

* Marauder Bomber bombing runs not resetting properly
Marauder Bomber的技能bombing run无法正确复位

Tau
* The Skyray has no fire on the move penalty.
Skyray没有移动命中惩罚

* The Hammerhead clone is vehicle_high instead of vehicle_med like the real Hammerhead. This makes the clone much more durable than it should be, and is a holdover from DC 1.0.
老头克隆出来的Hammerhead的装甲类型为vehicle_high

* Kroot Carnivores do not have a morale death penalty.
Kroot Carnivores没有死亡士气惩罚

* The Crisis Suit flamer has no angle values, which means unlike other flamers it has no aoe.
Crisis Suit的Flamer的AoE角度被设定为0,使得他们没有Aoe效果(其实XV8的Aoe类型为扇形,圆心角=0但仍然存在半径值,所以仍可群伤,或者称为LoE比较好...)
XV8:这便是集束flamer啊~

* The Broadside Railgun has 0 piercing against infantry_low.
XV88的Railgun对infantry_low的穿透值为0(实际上由于最小伤害的存在,XV88一炮还是可以打掉Servitor之流50点HP啊,50~)

* Despite being classified as infantry, Fire Warrior Shield Drones have no health regen.
Fire Warrior队中的Shield Drones装甲类型被设定为Infantry Heavy Medium,但是Hp回复为0

* Only the Barracuda's Missile Pods do any significant damage, including the supposedly-powerful Ion Cannon.
Barracuda武器中仅有Missile Pods有着像样的伤害输出,其余的武器包括听上去很美的Ion Cannon都很废柴

* The Tau Commander's tooltip states that the has no melee attack. This is incorrect, his melee attack is actually just as powerful as his basic Burst Cannon.
Tau Commander的描述中表明他没有近战攻击力,但实际上他的近战攻击和他的Burst Cannon同样强大(~谁用谁知道)

* Targeting Optics was incorrectly updated to include the Shas'Ui and Shas'Vre. The Shas'Ui gets a range increase of 15 like Stealth Suit Burst Cannons instead of 10 like Fire Warrior Pulse Rifles. The Shas'Ui's sight increase is improperly applied. Also, the Shas'Vre does not get a sight radius increase like Stealth Suits.
SS中Targeting Optics可以作用于Shas'Ui和Shas'Vre,但是射程提升混乱~好吧,我也混乱了

* The Shas'Vre Fusion Blaster does reduced damage to Infantry Heavy High, but does the same damage to Commander as the other Infantry types. The Stealth Suit Fusion Blaster does the same damage to Infantry Heavy High as other infantry types, so this quirk is unique to the Shas'Vre's weapon.
Shas'Vre的Fusion Blaster对Infantry Heavy High伤害过低,而对其他单位的DPS都和TC的持平
The Stealth Suit的Fusion Blaster对Infantry Heavy High和对其他兵种的伤害相同
结论Shas'Vre的Fusion Blaster有问题

* Drone Squad unburrowing does no morale damage
Drone Squad不会对踩到它们的单位造成士气伤害

* Or'es'Ka's Marker Drone doesn't work properly, failing to buff the campaign versions of his main weapon.
战役中的那个XV22的Marker Drone Bug,完全无效

* The Kroot Shaper does not have Feral Leap like other Kroot infantry.
Kroot Shaper不像Kroot那样拥有Feral Leap技能

* Tau Listening Post Rail Guns are a significant downgrade in damage against Infantry High and Infantry Heavy High. Their only significant damage increase is against buildings (almost useless).
LP3武器Rail Gun相对于LP2的Twin-Linked Pulse Rifles来说,对Infantry High以及Infantry Heavy High装甲类型伤害过低

* Commander Or'es'Ka's tooltip says that he serves at the side of Aun'el Shi'ores. This should be changed to reflect the new Ethereal Aun'Ro'Yr.
... ...很严重

* No Tau vehicles have a death explosion.
所有的Tau车辆的死亡爆炸消失了~

Necrons
* The Deceiver's Illusionary Monolith can be loaded with a squad of Flayed Ones, making the illusion permanent and fully activating all of its weapons, making it almost like a regular Restored Monolith minus the unit production capabilities (this is not 100% consistent, so resolving the general persistence bug may make this unnecessary).
幻像Monolith可以通过装在一队Flayed Ones,从而使得其永久的完全的激活其所有的武器,获得生产能力... ...
啊~~~~~~

* Illusionary Monolith randomly persisting past its alloted 60 s
有一定的几率,幻像Monolith会在60s持续时间结束后继续存在

* When the Deceiver uses Deceive on a hard-capped squad, the original owner loses all data about the squad's existence and a new unit of that squad can be queued up so that when the squad returns the owner now has an extra squad of that unit.
当Deceiver对一个已经到达建造限制的小队使用Deceive时,那小队的原始拥有者将可以继续生产额外的一队,就是可以生产2个FC2队GK2队终结者等等等等之类的(DC战役中存在相同问题)

* If the Deceiver's main attack successfully confuses any enemy Ethereal, all other teams except the owner of the Ethereal gain huge amounts of health for all units.
如果Deceiver的主要攻击成功的混乱了敌方的Ethereal,那么除了Ethereal拥有者之外的所有玩家单位将会获得极大量的生命加成(Deceiver的主要攻击效果为降低目标单位20%攻击力,并有8%几率使得目标单位攻击友方,持续6秒,这里指的是后者那8%)

Dark Eldar
* Dark Eldar Soul Powers used by observers
Dark Eldar的灵魂能力可以被观看者使用(...)

* Archon's Animus Vitae permanently stunning a squad
Archon技能Animus Vitae会永久致晕一小队
* The Hellion Squad Succubus's damage goes down when Power Blades is researched
当Power Blades研究完成后Hellion Squad Succubus的伤害反而会下降

* The Tower of Carnage add-on (LP3 add-on) for the LP increases the requisition rate to 36 instead of 24 like other LP3s
LP3提供+36的资源...

* The Slave Chamber tooltip says that it reduces research times. It does not.
Slave Chamber描述中提及会减少研究时间,但实际无效

* The Tortured Slave's morale is bugged such that it will never un-break once it has been broken.
Tortured Slave在士气崩溃后将永远不会回复


* The Wych-Cult Arena counts as a unit production building in the Annihilate win condition despite not actually producing any units.
在歼灭胜利中,Wych-Cult Arena被算作可生产单位的建筑(歼灭胜利的判定条件是对方无法继续建造任何单位)

* The Hellion Succubi, Razorwing Scourges and Nightmare Warp Beast Honour Guard are able to board Raiders.
Hellion Succubi, Razorwing Scourges和Nightmare Warp Beast(都是荣誉卫队)可以上(~)Raider

* Hellion Succubus Coven jump ability doesn't recharge
Hellion Succubus Coven的跳跃能力使用后不会重新充满

* Soul Essence spawned by the Slave Chamber with Torture Pit Add-on can occasionally spawn in inaccessible locations.
Slave Chamber有时会将soul产生到无法到达的地方

* The tooltip for Incubi says they are infantry, but they have commander armor.
Incubi的描述中表明他们是步兵甲,但实际上是指挥官甲

* Dark Eldar Plasma Generators and Thermo Plasma Generators do no damage or morale damage when they explode. They have damage values modeled after IG generators but 0 piercing and no morale damage.
DED的电场/大电在爆炸时不会造成伤害以及士气伤害

* The right Disintegrator on the Ravager has a lower min damage value than the other two Disintegrator.
Ravager的右侧Disintegrator的最小伤害值要小于其余两个

Sisters of Battle
* When a unit is attached to the Celestian Squad, its weapons outrange the squad's Meltas and Multi-Meltas, preventing them from getting into range.
当任意单位加入Celestian小队时,由于他们的武器射程要长于Melta/Multi-Melta,这会阻止Celestian射击

* After Martyr's Gift is researched Celestian Veteran Superiors, Imagifers, and Seraphim Veteran Superiors do not provide a Faith bonus on death like the Battle Sister Veteran Superior.
在Martyr's Gift研究之后,Celestian Veteran Superiors/Imagifers/Seraphim Veteran Superiors在阵亡后并不会提供信仰点数

* The Sisters' Thermo Plasma Generator has building_low armor instead of building_medium like the other Thermo Plasma Generators.
SoB的大电的装甲类型为building_low,实际应该为building_med

* Despite being a flamer-type weapon and having angle values, the Immolater's Heavy Flamer uses a circle aoe instead of a pie aoe like all other flamers
Immolater的Heavy Flamer的AoE类型为圆形而非多数Flamer武器的扇形
(实际上,Immolater的Heavy Flamer没有丝毫的AoE伤害)

* The Penitent Engine's Flamers have no fire on the move penalty.
Penitent Engine的Flamers在移动中没有命中率惩罚

* The Commander Veteran/Hero Upgrades say they reduce commander ability recharges. They do not.
The Commander Veteran/Hero Upgrades描述中提及会降低指挥官的技能CD时间,但实际上无效

* After Psyocculum is research, the Veteran Superior's Bolt Pistol and Inferno Pistol do not increase in range like the Missionary's Bolt Pistol, leaving her outranged by her squad's Bolters.
Veteran Superior的Bolt Pistol和Inferno Pistol射程并不像Missionary的那样会从Psyocculum研究中获益

* The twin Penitent Engine melee weapon doesn't properly match the DPS of the main melee weapon.
Penitent Engine的Power Fist TwinDPS低于Power Fist的DPS(2<1?)

* Righteous Ferver turns off if the head unit in the squad is killed.
当Mistress阵亡时,Righteous Ferver会自动关闭

* Act of Faith: Lay on Hands Hot key (H) Same as Sister of Battle Squad Heavy Bolter Hotkey (H)
信仰:Lay on Hands和Sister of Battle队的Heavy Bolter使用了相同的热键(H)

* Rhino Transports have no display requirement so once you have built 3 the button isn't greyed out, it just disappears.
Rhino Transports的建造上限没有被标明

* Sisters of Battle Plasma Generators and Thermo Plasma Generators do no damage or morale damage when they explode. They have damage values modeled after IG generators but 0 piercing and no morale damage.
SoB的电场/大电在爆炸时不会造成伤害以及士气伤害

* Wargear: Reinforced Hull Plating upgrades the health of Lightning Fighters but the tooltip does not list them as one of the upgraded units.
Reinforced Hull Plating会增加Lightning Fighters的HP,但是在介绍中并未提及

* The persistent flame spawned by the Purgatus Mine Fields is spawned on death, including when the mine field is manually deleted. By placing and deleting the mine field, the player can create a free deadly pyre at any unoccupied patch of ground with line of sight.
当Purgatus Mine Fields被Del时(即取消建造)仍然会产生爆炸时的火焰效果

* Seraphim Veteran Superiors do not have Zealot Charge like regular Seraphim, although Mistresses get Zealot Charge like their Sisters Repentia.
Seraphim Veteran Superiors不会从Zealot Charge研究中获益

* Zealot Charge Research makes no mention that Seraphim receive the ability.
Zealot Charge升级中并未提及Seraphim会获得这项能力(实际上会获得)

* A reverse of the Celestian Squad issue, the Battle Sister Squad will not automatically use the full 40 range of the Emperor's Touch Bolters during at attack-move, instead closing to a range of 35 before opening fire.
相对于Celestian Squad的问题,Battle Sister Squad不会在移动——攻击命令中自动使用Emperor's Touch Bolters时全射程40~而是使用35

* The Exorcist does not have a death explosion like other Sisters of Battle vehicles.
Exorcist不想其他SoB载具那样拥有死亡爆炸

* Sisters Holy Icon exploit
Sob的Holy Icon资源Bug(恶性Bug,MS就是当建造Holy Icon再取消后,资源会双倍返还)

* Living Saint resurrection unit limit issues
Living Saint的复生导致的单位限制问题(MS是Living Saint复活后会占用赎罪机甲的数量限制)

* Sisters of Battle Immolater and Confessor Honor Guard pop cap issues (wrong units used and Honor Guard unit selection is SoB的Immolater和Confessor荣誉卫队人口限问题 (?)

使用道具 举报

帖子
1595
精华
0
积分
818
金钱
-189
荣誉
2
人气
0
评议
0
沙发
发表于 2008-5-23 00:55:59 |只看该作者
SoB得Immolater Honor Guard确实会占3人口。Confessor好像不占人口,但是不能再造普通confessor乐(因为只允许一个)

使用道具 举报

帖子
43911
精华
0
积分
22180
金钱
45012
荣誉
22
人气
46
评议
0
板凳
发表于 2008-5-23 01:30:25 |只看该作者
这个升级补丁是什么时候出的啊?

使用道具 举报

帖子
2101
精华
0
积分
1071
金钱
3896
荣誉
2
人气
0
评议
0
地板
发表于 2008-5-23 06:06:35 |只看该作者
death of dance让资源归零??!!
囧了……
回避性能+2

使用道具 举报

帖子
2723
精华
0
积分
1386
金钱
6573
荣誉
2
人气
2
评议
0
5#
发表于 2008-5-23 08:29:47 |只看该作者
支援一下,Bug图片。

最最终极的小队,四人制金字塔重装突袭小队

在玩战役的时候,打出来的,在四个高斯炮的轰击下,电脑的小兵根本别想落地。
附件: 你需要登录才可以下载或查看附件。没有帐号?注册

使用道具 举报

异端审判庭 权天使队员

帖子
3157
精华
0
积分
1651
金钱
15072
荣誉
7
人气
20
评议
0
6#
发表于 2008-5-23 09:22:44 |只看该作者
疯了啊,如此之多的BUG....................................
补丁什么时候出啊

使用道具 举报

Biel-Tan 游侠
月蚀中队 机甲天狗 帝国王牌

帖子
880
精华
0
积分
472
金钱
1162
荣誉
3
人气
0
评议
0
7#
发表于 2008-5-23 11:11:31 |只看该作者
40K的BUG居然远超我想象.......

使用道具 举报

太空野狼 突击队员

帖子
873
精华
0
积分
477
金钱
2141
荣誉
4
人气
0
评议
0
8#
发表于 2008-5-23 11:38:38 |只看该作者
其实SS最严重的是内存BUG,无任何修改的情况下,只要玩游戏久一点,内存占用会有一g多,超容易弹出倒桌面 [伤心啊] [伤心啊] [伤心啊]
欺世盗明善恶谁能辩

使用道具 举报

帖子
653
精华
0
积分
327
金钱
1571
荣誉
0
人气
0
评议
0
9#
发表于 2008-5-23 13:49:08 |只看该作者
目前发现比较明显的BUG,就是攻建筑的部队,(火龙,或者反坦克小子)明明把建筑拆了,但是还是往那快建筑的空地上打。[伤心啊]

使用道具 举报

帖子
67
精华
0
积分
34
金钱
103
荣誉
0
人气
0
评议
0
10#
发表于 2008-5-23 19:31:35 |只看该作者
#5你很好很强大~
我会把他发扬到真人对战中的XD

使用道具 举报

帖子
2723
精华
0
积分
1386
金钱
6573
荣誉
2
人气
2
评议
0
11#
发表于 2008-5-23 19:50:14 |只看该作者
原帖由 NekoXLy 于 2008-5-23 19:31 发表
#5你很好很强大~
我会把他发扬到真人对战中的XD

[伤心啊] [伤心啊]

会招怨狠的!
今天下午,我还用了一次,对方一阵XXXX

使用道具 举报

争权夺利何时停 崎岖世路人难行
游侠元老版主
『欧美战略游戏区』
天邈汉化组项目协力
大教堂基督教神学家
恶魔审判庭 灰骑士净化者

元老版主勋章版主勋章资深版主勋章大头像勋章战略游戏工作组专长成就勋章

帖子
3198
精华
3
积分
3150
金钱
32162
荣誉
95
人气
12
评议
7

12#
发表于 2008-5-23 19:57:41 |只看该作者
官方自从在3月31号宣布1.1patch进行QAtest之后再无消息,而且1.1patch只修正以下问题:
SoB Resource, Harlequin, and DE Observer bug fix

使用道具 举报

帖子
67
精华
0
积分
34
金钱
103
荣誉
0
人气
0
评议
0
13#
发表于 2008-5-23 20:07:36 |只看该作者
Relic目前的工作重点全在在DOW2上,致使SSpatch难产
类比暴雪/山口山/patch1.22

使用道具 举报

帖子
67
精华
0
积分
34
金钱
103
荣誉
0
人气
0
评议
0
14#
发表于 2008-5-23 20:16:48 |只看该作者
原帖由 weiguyun 于 2008-5-23 19:50 发表

[伤心啊] [伤心啊]

会招怨狠的!
今天下午,我还用了一次,对方一阵XXXX

我会偷偷的用的
其实NL的变身和Mono就差了250的电
偷偷的用的话
对方看不出来的
~~

使用道具 举报

帖子
1595
精华
0
积分
818
金钱
-189
荣誉
2
人气
0
评议
0
15#
发表于 2008-5-23 23:00:10 |只看该作者
金字塔的bug好像翻译的不准,应该是“拥有所有武器,只是不能生产单位“

使用道具 举报

帖子
94
精华
0
积分
47
金钱
547
荣誉
0
人气
0
评议
0
16#
发表于 2008-5-25 22:33:43 |只看该作者
话说....
随机分队伍好像也有BUG
之前DC都还好好的
现在SS怎么分队都一样=  =

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-5-2 11:32 , Processed in 0.365966 second(s), 11 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到