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单机1.2测试版补丁下载(4月16号官方论坛放出1.2RC版) [复制链接]

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发表于 2008-4-5 06:09:11 |只看该作者 |倒序浏览
4月16号官方论坛放出RC版。马上就要放出正式版了,想等正式版的就不用下了。

注意!!只是测试版。。。但是是官方放出的!在升级前先备份存档!!!!
这个

http://downloads.hellgatelondon.com/patches/standalone/singleplayer/Patch_NA_Europe_Germany_SP_1.2_(1.18074.70.4256).exe
http://downloads.eu.hellgatelondon.com/patches/standalone/singleplayer/Patch_NA_Europe_Germany_SP_1.2_(1.18074.70.4256).exe

General

Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.

  • The timer and quest requirement have been removed from the mini-game.
  • Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
  • Fixed a crash bug associated with exiting out of the Character Creation menu.
  • Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
  • Fixed a bug which caused audio and sound effects to sometimes stop playing.
  • Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
  • Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields.
  • Players must now wait 5 seconds before they can re-enter a Hellrift.
  • Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
  • Fixed a bug which caused the /played command to display the incorrect amount of time played.
  • If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
  • Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
  • The Shock effect now deals damage immediately when it’s applied.
  • Several character and monster animations have been improved.
  • Fixed known Blueprint exploits.
  • Fixed a bug which sometimes caused files to require unnecessary patching.
  • Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.

Memory Usage
  • Memory manager rewritten for better performance and stability.
  • Fixed a UI-related memory leak.
  • Fixed a clothing and armor texture-related memory issue.

User Interface/Controls
  • Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
  • Added an auto-transparency feature to the chat window.
  • Players can skip all logo splash-screens with a single click.
  • The Mini Map is now set to the top right of the screen with character state icons appearing below.
  • The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
  • Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
  • Some UI panels have been improved.
  • Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
  • Shift-activation should now work for skills granted by items.
  • The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.

Graphics
  • Templar melee animations have been tweaked for smoother combat flow.
  • Fixed an issue where backgrounds would flicker or disappear.

Graphics (DX10 Only)
  • Various distortion effects have been fixed.
  • Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
  • Translucent models now render properly against the background.
  • Particles and translucent models are no longer out of focus with the depth-of-field effect.
  • Depth-of-field blur amount has been reduced and is now more subtle.
  • Fixed a resource/memory leak that showed as either Page File or Commit Size growth.

Nightmare Difficulty
  • The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels and the overall level progression has been adjusted.

Quests
  • Fixed a bug with the Cannon Street Rails quest.
  • Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
  • Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn’t spawn as expected.
  • Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.
  • Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
  • Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
  • Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
  • Any leftover blueprint items from the “Threshold” quest will now be removed.
  • Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.

Items
  • Improved the drop rate of analyzers and various recipes.
  • New blueprints have been added for Focus Items and Boots.
  • Focus Items and Boots can now be made by crafters.
  • Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
    • All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
    • Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
    • All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
  • The Stun Defense granted by the Gyro Stabilizer has been increased.
  • Health and Power injectors now show up in high level stations.
  • Fire Extinguishers now give the appropriate Ignite Defense.
  • Armors with the “minion damage bonus” affix now work for the Engineer.
  • Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
  • Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
  • Id Pulsar weapons should now ignore friendly targets.

World Movement
  • Players can now use the /stuck command when in Ghost form.
  • Fixed rare instances where certain areas were impassible.

Monsters
  • Monsters with the Infested ability have had their damage reduced.
  • The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
  • Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
  • Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste. This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.
  • Fixed some cases where monsters would get stuck in the ground.
  • Wurm no longer spawns maggots when it dies.
  • Maggots summoned by Wurm will now automatically die upon Wurm’s death.
  • Fixed a bug which allowed the Wurm encounter to be exploited.
  • The Lightning now looks like a giant robot as intended.

Crafting
  • The limit on number of times an item can be upgraded has been raised to 10.
  • Upgrading an item takes 50% less resources.
  • A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
    • Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
    • The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

Fixes
  • Fixed a bug where characters would not save when they killed 65,534 monsters in one session.
  • Fixed a rare bug where equipping the Cleanser and a shield can delete the shield.
  • Fixed a rare bug where Templar could equip both the Cleanser and a shield.
  • Fixed a bug with mods on weapons not being properly equipped when loading a character.
  • Fixed rare cases where the PRD became unusable.
  • Fixed a bug where numerous pets would show up in Stations.
  • Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.

Skills

PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class.
  • Fixed skills being added to and/or removed from Shift activation when swapping weapons.
  • Increased the amount of Shields granted by skills that provide Shields.
Templar
  • Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
  • Investing a skill point into an Aura skill will no longer automatically cause it to activate.
Aura of Power
  • The power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.

Blademaster


Path of Righteousness
  • Path of Righteousness now applies damage from offhand melee weapons.
Call of the Chosen
  • The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster's level.
  • The range of Call Of The Chosen has been increased.
Crosscutter
  • Crosscutter now requires a target in order to use the skill.
Whirlwind
  • Fixed a bug which caused Whirlwind to immediately cancel itself.

Guardian
  • Prayer of Retribution can now be used while poisoned.
  • Prayer of Healing can no longer be used while poisoned.
Aura of Thorns
  • Aura of Thorns should now properly increase Thorns damage from items.
  • Aura of Thorns has been rebalanced to fit the standard Aura progression model.
Aura of Renewal
  • The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.
Aura of Defense
  • The armor bonus granted by Aura of Defense has been decreased.
Aura of Salvation
  • The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.
Grand Aura
  • This skill now provides an equal percentage increase to the Guardian's Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.
Challenge
  • The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
Denounce
  • The Taunt Attack Strength of this skill now properly scales with the Guardian's level.

Cabalist
  • The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.
Brom's Curse
  • This spell now heals a fixed amount based on the attacker's level instead of being based on a percentage of the attacker's health.
  • The rank progression of this spell has been adjusted. Brom's Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank.
  • This spell may now be cast while moving.
  • The range of Brom's Curse has been increased to 20 meters.
  • Fixed description for Brom’s Curse to match the actual health gained.
Afterlife
  • The power cost of this spell has been reduced.
Elemental Drain
  • The power cost of this spell has been greatly reduced.
  • The casting time has been reduced by 1 second.
Word of Fear
  • The Fear Attack Strength of this spell now properly scales with the caster's level.
  • The base Fear Attack Strength of this spell has been increased by 25%.
  • The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank.

Evokers
  • Fixed a bug that caused Drain Power to charge an upfront power cost.
  • Tempest’s targeting range has been increased and properly loses targets that move out of range.
  • Fixed a bug which prevented Boneshards from having any effect on every other cast.
  • Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.
  • Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.
Spectral Curse
  • Spectral Curse now also reduces targets' movement speed by 10%.
  • The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank.
  • This spell may now be cast while moving.
  • The power cost of has been reduced substantially, and the range has been increased to 20 meters.
  • The explosion damage caused by Spectral Curse has been increased.
Drain Power
  • The damage of this spell has been increased significantly.
  • Increasing ranks of Drain Power now work properly at all power ranges.
Drain Life
  • The damage of this spell has been doubled.
Arcane Shield
  • The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
  • Arcane Shield is unaffected by the Evoker's movement.
  • This spell now lasts for 10 seconds with a 25 second recast time.
Concentrate Damage
  • The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage's new damage bonus progression surpasses its previous curve damage bonus progression at rank 4.
Summon Ember
  • The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
  • The Ember's Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.
Firestorm
  • The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
  • The Ignite Attack Strength of this spell has been reduced.
  • The range of this spell has been increased to 10 meters.
Flameshards
  • The Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account.
  • Increased ranks in Flameshards now increases each shard's Ignite Attack Strength by 25%.
  • The spells now has a cool-down time of 2 seconds.
  • This spell's power cost has been decreased.
  • The base Ignite Attack Strength of this spell has been increased by 25%.
  • The range of this spell has been increased to 25 meters.
  • The explosion delay of Flameshards has been decreased to 1 second.
Hellfire
  • This spell's casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
  • This spell now has a cool-down time of 2 seconds.
  • The damage and Ignite Attack Strength of this spell have been increased substantially.
  • The range of Hellfire has been decreased to 25 meters.
  • The targeting of this spell has been fixed.
  • Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.
Spectral Bolt
  • The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
  • The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
  • The cooldown of Spectral Bolt has been decreased to 1 second.
  • The base Phase Attack Strength of this spell has been increased by 25%.
Spectral Lash
  • The damage of this spell has been increased by 35%.
Spectral Lash Mastery
  • The damage of the explosion caused by this spell has been doubled.
  • The rank bonus of this spell is now applied to the explosion effect properly.
Lightning Field
  • The damage of the Lightning Field has been increased substantially.
  • The power cost of this skill has been decreased.
  • This spell now has a cool-down time of 2 seconds.
  • The splash damage of the initial effect has been increased by an additional 17%.
  • The skill description has been corrected to match the actual increase in radius per rank.
Tempest
  • The casting time, power cost, and cool-down of Tempest have been decreased.
  • The base damage of Tempest has been decreased.
  • The strike frequency bonus per rank of Tempest has been decreased to 10% per rank.
  • Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.
  • The rank bonus of this spell now properly increases the frequency of lightning strikes.
Arc Legion
  • The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%.
  • The range of this spell has been fixed at 18 meters.
  • The damage of this spell has been increased.
Demonspine
  • The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
  • The power cost of this spell has been decreased.
  • The damage of this skill has been increased.
  • The base Stun Attack Strength of Demonspine has been increased by 20%.
Boneshards
  • The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
  • The damage of this spell has been increased by 60%.
  • The cooldown of this skill has been decreased to 6 seconds.
  • The base Stun Attack Strength of Boneshards has been increased by 25%.
  • The power cost of this skill has been increased.
Skullsplitter
  • The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
  • Skullsplitter now explodes into a significantly more predictable nova pattern.
  • The power cost and cool-down of this spell have been slightly decreased.
Venomous Spirit
  • The damage of this spell has been increased and the power cost has been decreased.
  • The Fear Attack Strength of this spell now scales properly with the caster's level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
  • The travel speed of the Venomous Spirit has been increased significantly.
Venom Armor
  • Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
  • The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target.
  • The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10.
Swarm
  • The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
  • The cool-down of this spell is now fixed at 6 seconds.
  • The power cost of this spell has been decreased significantly.

Summoners
  • Fixed a bug which sometimes caused the Warper minion icon to not display.
  • Master of the Flame skill effects now display properly in the skill description tooltip.
Hand of Nostrum
  • Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.

Hunters
  • Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.
Phase Grenade
  • Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets (but did not affect damage done to Shields).
Tactical Stance
  • Now also gives a base Firing Accuracy bonus of 50.
  • Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank.
Escape
  • Escape now provides 1 second of invulnerability when it is activated.
  • Escape should now prevent enemy players in PVP from seeing the user.
  • The cool-down for this skill now starts when the skill is used, not when it is cleared.
  • The cool-down for this skill has been increased to 30 seconds.
  • The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank.
  • The rank cap on this skill has been increased from 5 to 7.
  • Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint.
Precision Strikes
  • Precision Strikes now have direct synergies with all other Precision Strikes.
  • Precision Strikes no longer have skill prerequisites
  • Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds.
Napalm Strike
  • Increased base Damage by roughly 300%.
  • Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.
  • Decreased base radius by 50%.
Smackdown
  • Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.
  • Increased base damage by roughly 300%.
  • Decreased base radius by 50%.
Shock and Awe
  • Decreased base Damage by roughly 25%.
  • Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.
  • Decreased base radius by 75%.

Engineers
  • Engineer Drone behavior improved.
  • Fixed a bug that allowed Repair Drone to be used at no cost.
  • Drones will now level properly along with their owner. Existing Drones that are below your character’s level will automatically be raised to the correct level.
  • Drones now receive correct health bonuses with skill level after they are re-summoned.
  • Engineer Drones now come with a base armor rating.
  • Engineer Drones now properly receive Armor bonuses from Armor affixes.
  • Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
  • Fixed a bug that prevented the effects of Medpak Retrofit and Shield Generator Retrofit to properly scale up with additional levels.
  • Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
  • Summoned pets should no longer fail to spawn when summoned.
Beacon
  • Decreased the base effect to 15% from 25%.

Marksmen


Rebounder Rounds (formerly Ricochet)
“The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”
  • This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
  • There is no power cost for using this skill.
  • This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
  • This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.
    • EXAMPLE: The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance for this effect to occur while using either of those skills.
Ravager Rounds (formerly Reflected Shot)
“The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”
  • This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
  • There is no power cost for using this skill.
  • This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
  • This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.
    • EXAMPLE: The first rank of Ravager Rounds gives a 3% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills.
Concussion Rounds (replaces Homing Shot)
“The Marksman uses modified ammunition designed for maximum impact.”
  • This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
  • There is no power cost for using this skill.
  • This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used.
  • This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.
    • EXAMPLE: The first rank of Concussion Rounds gives a 12% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 8% increased Interrupt Strength when using either of those skills.
Weapon Master (formerly Hollow Points)
  • Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.
Beacon
  • Decreased the power cost by 33%.
  • Increased the per-rank bonus to 7% from 5%.
  • Decreased the base effect to 21% from 45%.
  • Duration is now fixed at 6 seconds.
  • Beacon may now be used on targets who already have the Beacon effect to refresh the timer.
  • The Multi Beacon and Beacon effects no longer stack.
Elemental Beacon
  • Now also decreases the target’s Elemental Attack Strengths.
  • Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.
Multi Beacon
  • Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses.
  • Increased the cooldown to 12 seconds from 2 seconds.
  • Duration is now fixed at 6 seconds.
  • The Multi Beacon and Beacon effects no longer stack.
Sniper
  • Is now available at level 5.
  • No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties).
  • Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively.
  • Damage bonus has been decreased from 200% to 150%.
  • Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10.
Master Sniper
  • Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.
Rapid Fire
  • Now clears Multishot when used.
Multishot
  • This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before.
Overshield
  • Overshield now gives the correct amount of shields.
  • Increased the Shields bonus per additional rank from 33% to 100%.
  • Overshield now grants Shields in a fixed ratio: the Marksman's current Shields Percentage will not change when the skill is activated or deactivated.
Escape Artist
  • The Movement Speed bonus has been increased to 25% per rank.
  • The rank cap on this skill has been increased from 5 to 7.
Grenades
  • Grenades now have direct synergies with all other Grenades.
  • Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes.
  • Increased the cool-down of all Grenade skills from 5 to 6 seconds.
Explosive Grenade
  • Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
  • Decreased base Damage by 23%.
  • Decreased base Ignite Attack Strength by 33%.
  • Ranks in Explosive Grenade now increase the Damage of all grenades by 12%.
Phase Grenade
  • Increased base Damage by 6%.
  • Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.
Toxic Grenade
  • Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
  • Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
  • Decreased base Poison Attack Strength by 50%.
  • Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.
Flashcrasher Grenade
  • Increased base Damage by 12%.
  • Decreased base Stun Attack Strength by 50%.
  • Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.


[ 本帖最后由 windfree 于 2008-4-18 21:02 编辑 ]
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沙发
发表于 2008-4-5 07:33:17 |只看该作者
首页上没动静啊,试试,大不了重装吧

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太空野狼 突击队员

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板凳
发表于 2008-4-5 07:44:52 |只看该作者
希望到时候1.2的正式版出了,汉化补丁也更新吧
欺世盗明善恶谁能辩

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地板
发表于 2008-4-5 08:00:03 |只看该作者
更新后我的YASU1.4+daemon4.11.2失效了
刚刚升级到daemon4.12.3,所有模拟选项打开,成功进入游戏。
是英文界面,没有洗点器?就这么多吧,有事下线了

[ 本帖最后由 cclai 于 2008-4-5 09:47 编辑 ]

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5#
发表于 2008-4-5 08:28:46 |只看该作者
有那位大大成功能运行游戏的吗

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6#
发表于 2008-4-5 08:33:38 |只看该作者
我还是等正式的,再带中文补丁~
感谢分享了~~~
强力召唤。。。

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7#
发表于 2008-4-5 09:16:05 |只看该作者
有没有人有过这个补丁啊

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8#
发表于 2008-4-5 09:22:12 |只看该作者
感谢分享,等nocd补丁再说
硬盘小……而且用虚拟光驱嫌麻烦
Color of the flowers                    
Has already faded away                花色已褪
While in idle thoughts                   看长雨连绵
My life passes vainly by                 思绪慵懒飘散
As I watch the long rains fall         生命正悄然逝去……

——Hikada's Lamentation             ——引田的悲叹

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9#
发表于 2008-4-5 10:02:03 |只看该作者
我感动了 ,经验值重新平衡。。。噩梦的。。

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10#
发表于 2008-4-5 10:02:57 |只看该作者
然而没有任何新元素新场景新任务的加入。。。。。。。

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~ § Masaoka Ryou § ~
游侠元老版主
★★★★★★★★

元老版主勋章版主勋章资深版主勋章大头像勋章战略游戏工作组专长成就勋章

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11#
发表于 2008-4-5 10:06:23 |只看该作者
185mb...
新场景基本不用想的了 除了网络版收费版不会免费提供的 就算提供也是引诱式的
感觉单机的存在主要还是为了网络版用户自己测试人物的

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12#
发表于 2008-4-5 10:29:17 |只看该作者
都更新了什么内容啊 谁能翻译一下 不会又是修正BUG吧!!!

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13#
发表于 2008-4-5 10:36:21 |只看该作者
一般
基于数量和深度的平衡,改变技能,在此更新,某些字会提供一个"分别象征" ,让它们重新为自己的技能点。这个道理是自动放置在字符的清单,并可以用在任何时间。

计时器和Quest的要求已被调离小游戏。
固定的一个bug那里聊天进入有形成为在性质选择屏幕登录以后,然后再伐木出局。
固定撞车臭虫与飞离出来的人物塑造菜单。
球员殴打正常模式与性格,但无法进入精英模式与新的字符现在应该已经获得那场比赛的模式,由测井在一次与品格,完成正常的模式。
固定的一个错误造成的音频和声音效果有时会再玩。
调整的难度梦魇结局。降低斜的损害处罚球员面对打击怪兽高于自己的水平。
领域,从不同的来源现在可以叠加。请注意图形由新的领域仍然凌驾以往的领域。
球员现在必须等待5秒钟,才可以重新进入一个hellrift 。
固定的一个bug致使武器消失的时候,换武器套在中间表演一些技巧。
固定的一个bug致使/发挥指挥,展示不正确大量的时间发挥。
如果一个球员去世期间(或只是前)截止现场开始玩耍或游戏开始装货,再做成选项菜单又来了,后割现场或装载屏幕上完成。
厂商存货在恶梦难度,现在应该储存了噩梦级别的项目。
冲击效应,现在涉及损害时,马上它的应用。
几个性格和Monster动画效果已经得到改善。
固定已知的蓝图功勋。
固定的一个bug以致有时造成档案,要求不必要的补丁。
固定的一个bug致使迷你游戏成为坚持如果玩家划到镇或退出游戏后,立即完成了一场声势浩大的小游戏。

内存使用

记忆经理改写为更好的性能和稳定性。
定的UI相关的内存泄漏。
固定服装和铠甲纹理有关记忆的问题。

用户界面/控制

重新整编德剂, augmentrex , nanoforge接口出现在左边面板面积。
增加了一条自动透明度特点,可以在聊天窗口。
玩家可以跳过所有图案飞溅屏幕点选一个。
迷你地图,现在设置为屏幕右上角的字符状态图标出现下面。
聊天窗口,现在可扩展性。调整大小的聊天窗口后,按住ALT键。有一个小标签,在右上角的聊天界面,可以用来调整大小的窗口。
技能retrainers现在有一个确认对话,以帮助运动员从无意中对他们的使用。
一些UI的面板已得到改善。
固定两个缺陷造成AutoMap的战争迷雾,以被复位时,无论是用珠三角或在各级hellrifts 。
移激活现在应该工作技能给予项目。
[转移] , [按Ctrl ] ,以及[供]钥匙正在重新填图,并有可能被定为重点修饰语。

图形

templar混战动画效果已经被扭曲为顺畅流动作战。
固定问题,而背景会闪烁或消失。
绘图卡( dx10只)

各种失真的影响,问题已经解决。
定hellrift门户图形问题,在其中的形象,将幻灯片不适当的。
半透明模式,现在提供适当的背景下对。
颗粒和半透明的模式已不再出重点与景深的效果。
景深模糊的金额已经减少,并正就更加微妙。
固定资源/内存泄漏这表明要么页档案或犯下规模的增长。

噩梦难

困难的恶梦已重新平衡。更整体的经验是,在赚取恶梦水平和整体水平级数已调整过。

quests

固定的一个bug与景隆街铁轨的追求。
固定的一个bug在了援助之手,并分流quests那里的格言和arphaun占据同一个地方。
固定的一个bug与经常性的客户追求那里slaughterbeast偶尔会不会引发市场预期。
字卡在holborn站完成后,游戏在正常模式应能取得进展。
某些quests认为无法完成后打败sydonai因为emmera不再容易,现在可以上缴到一个新的全国人民代表大会任命萨姆。
固定的一个错误而造成的,有时收集副作用追求柜台,以降低在一定条件下。
玩家现在可以减少火车的一部分,追求项目为" … …所有活一天"的追求。玩家也可能不再拿起这些物品的,如果他们没有足够的追求主动或如果他们已经拥有了该项目。
任何遗留下来的蓝图,从项目的"门槛"的追求,将予删除。
球员有一个以上的的一个联合国droppable追求项目,现在也可以选择全部摧毁,但其中的物品。

项目

改善了辍学率的分析工具及各种食谱。
新的蓝图已被列入为重点项目和靴子。
重点项目和靴子,现在可以作出crafters 。
独特的物品被发现之前补丁0.5即是失踪的特殊属性,可现在rerolled免费。该过程如下:
所有MODS的,首先要除去使用豪华德剂。这是一次提供不花钱排位赛项目。
一旦所有MODS的是移走后,插入该项目成为一个augmentrex 3000 。现在点击任何三个"添加属性"按钮reroll项目属性。
所有项目属性将rerolled和项目平衡将被及时更新。如果该项目的水平是以前升级与纳米开拓,增列项目,各级将被加入到新生成的基本水平后,该项目reroll 。这意味着,新项目的水平未必相同。
该电击国防部授予由陀螺稳定器已增加。
卫生和电力注射器已经表明,在高层次监测站。
消防灭火器,现在给予适当点燃防御。
装甲与"奴才损害奖金" ,现在追究工作,为工程师。
恢复喷油器是可用的时候,无论是健康或功率低于播放器的最大,因为它们可以帮助恢复健康和力量,为用户手中。
增加的数额盾牌发现的物品和词缀,加大后, 10级。注意到,这一变化是不溯及既往,将不适用于现有项目的落实情况;然而,最近跌至项目和现有项目的升级,通过nanoforge将得到调整后的金额盾牌。
身份证脉冲武器,现在应该忽视友好的目标。

世界运动

玩家现在可以使用/卡指挥时,在鬼形式。
固定罕见的情况下,一些地区在impassible 。

怪兽

怪兽与蝗灾的能力,有自己的损害减少。
美女与野兽的abbadon , oculis , sydonai将重新产卵一般情况下,即使球员以前完成相关quests 。
固定的一个bug ,其中有时会防止oculis或疖从产卵。
缠扰和焚烧和朋友,现在部分的野兽种姓和折磨心灵,是现在的一部分谱种姓。这适用于所有类型的缠扰,焚烧和朋友,并受到酷刑的灵魂。
固定在某些情况下,怪物会陷入地面。
wurm不再会产生蛆时逝世。
蛆传唤wurm现在将自动死亡后, wurm的死因。
固定的一个bug ,让wurm遇到加以利用。
闪电,现在看起来很像一个巨大的机器人那样。

工艺

限额多少次,一个项目,可以升级已提高到10 。
升级的一个项目,需减少了50 %的资源。
一个新的,难得的抢救材料工艺材料所谓nanoshards现须升级项目。
nanoshards可以直接从项目,但有机会挽救一个是上升的时候,拆解罕见的物品。
有多少nanoshards要求,以提升一个项目的增加,每次同一项目,是提升。

补丁

固定的一个bug凡字不会保存当他们杀65534怪兽在一次会议。
固定一个难得的臭虫配备清洁剂与盾,就可以删除这面盾牌。
固定一个难得的臭虫templar可装备既清洁剂与盾牌。
固定的一个bug MODS患者对武器没有得到适当的装备,当加载一个字符。
固定罕见的情况下,珠三角已成为无法使用。
固定的一个bug那里很多宠物将出现在车站。
固定的一个bug那里已经启动auras将开启与关闭时,换武器给予汹汹技能。

技巧
请阅读改变技能仔细正如许多人已经改变了。一些技能,现在有新的名字,以代表不同的影响,或更有道理以内的背景性格阶层。

固定技能被加入和/或取消,从转变激活时,交换武器。
增加的数额盾给予技能提供盾牌。

templar

汹汹的力量,光环重建汹汹的防御,并汹汹的救赎已重新平衡。此外,他们的技能级级数已经正常化,提供了33 %的增幅在百分之成效的技术水平。 blademasters及监护人现在可以看到更多的投资回报,在这些auras 。
投资技巧点成为一个先兆技能将不再自动导致它激活。
汹汹的力量

电力再生授予汹汹的权力已减少。在排名10 ,先兆的电力赠款94 %的电力了以前。

blademaster

正确道路

道路是正义的,现在适用于损害offhand混战武器。
请说明所选择的

该奚落和恐惧攻击的优势,这一技能,现在适当规模与blademaster的水平。
范围内的呼叫所选择的已增加。
crosscutter

crosscutter现在需要一个目标,以使用技巧。
旋风

固定的一个错误造成旋风立即取消对本身。

监护人

祷告的报应,现在可以用来而中毒。
祷告的愈合,可以不再使用,而中毒。
光环荆棘

光环荆棘现在应该适当增加荆棘损坏物品。
光环荆棘已重新平衡,以适应标准的先兆级数模式。
光环重建

最初的健康再生授予汹汹的重建已略有下降。按职级划分的10个,这汹汹提供更明显的健康再生确比以前。
光环防御

装甲奖金授予汹汹国防部已经减少了。
汹汹的救赎

最初的元素攻击防御授予汹汹的救赎已略有下降。按职级划分的10个,这汹汹提供更加显着元素攻击防御确比以前。
大先兆

此技能现在提供了一个平等的百分比增加了监护人的神圣光环半径,在每个职级,从而结束与上年共增加68排名第5 ,因为它没有以前。
挑战

该奚落进攻实力的此技能现在适当规模与监护人的水平。
声讨

该奚落进攻实力的此技能现在适当规模与监护人的水平。

cabalist

该传召Ember公司,并传召消防元素技能不再冲突时,通过批项目。
溴的诅咒

这说明,现在是医治一个固定数额的基础上,攻击者的水平而不是被基于一个百分比的攻击者的健康。
职级级数的,这说明已调整过。溴的诅咒影响到多达4对象为5秒,在排名1 。最大数目的目标,则是每增加1 ,时间每增加1次,金额愈合,是增加了12.5 % ,职级。
这说明现在可以投而感人。
射程溴的诅咒,已提高到20米。
固定描述为溴的诅咒,以配合实际的健康上涨。
来世

电力成本的,这说明已经减少。
元素流失

电力成本的,这说明情况已大为减少。
铸造时间已减少了1秒钟。
词的恐惧

恐惧攻击的力量,这说明现在适当规模与连铸机的水平。
该基地恐惧攻击的力量,这说明已增加了百分之二十五。
职级级数的,这说明已调整过。词的恐惧,现在收益33 %以上的恐惧攻击强度每级的。

evokers

固定的一个错误造成流失有权收取一笔电力成本。
暴风雨的对象范围已增加和妥善失去目标,即迁出范围。
固定的一个bug阻止boneshards有任何影响,对其他每演员。
固定的一个bug阻止evokers使用任何其他技能,为两秒钟后,铸造boneshards 。
技能职级奖金说明进行了更新和正常化必须基于他们的初步排名一日生效。举例来说,谱螺栓,现在显示没有相位进攻实力,在奖金排名1 ,但明显表现出更明确的奖金为25 %相攻击强度每增加职级。
光谱诅咒

光谱诅咒,现在也可以降低目标的运动速度百分之十。
职级级数的,这说明已调整过。光谱诅咒,现在影响最多4个目标, 5秒级1 。最大数目的目标,则是每增加1 ,时间每增加1次,运动速度罚款增加了5 % ,职级。
这说明现在可以投而感人。
电力的成本已经大幅降低,范围已增加至20米。
爆炸造成的损害谱诅咒已增加。
漏极电源

损坏的,这说明已显着上升。
提高队伍的流失,权力,现在的工作,在适当的一切权力范围。
流失的生命

损坏的,这说明已经翻了一番。
难懂的盾牌

职级级数的,这说明已经调整的情况下,提供略少盾牌,在较低的行列。
难懂的盾牌,是不会受evoker的运动。
这说明现在历时10秒的一个25秒改写时间。
集中损害

职级级数的,这说明已调整过。集中损坏,现在提供了一个较低的初始损伤奖金,但赠款更大奖金每级的。集中损害的新的损害奖金级数超过其以往曲线损害奖金级数在秩4 。
传召具Ember

职级级数的,这说明已调整过。额外的行列这一技能,现在提供15 %以上的损害而不是20 % ,但该基地的损害的Ember公司PET是显着高于全国所有的行列。
该Ember的健康,破坏,燃起进攻实力,关键机会,打断实力,打断防御,装甲已经提高。
大火

职级级数的,这说明已被重新设计。额外的行列,现在大火提供了5 %的增幅损害,而不是增加点燃进攻实力。大火也超越了其先前的损害秩3 。
该燃起进攻实力的,这说明已经减少。
范围内,这说明已增加至10米。
flameshards

该flameshards袭港已重建工作。有多少shards发射现定于7日,但多shards栈与对方。个别占有率损害已略有减少,以损害叠加进去。
提高队伍flameshards增加,现在每占有率的燃点攻击强度为百分之二十五。
该符咒现在有一个冷静下来的时间为2秒。
这袭港的电力成本已降低。
该基地点燃了攻击力量,这说明已增加了百分之二十五。
范围内,这说明已增加至25米。
爆炸发生延误flameshards已下降到1秒钟。
海尔

这袭港的铸造时间和初始上电的成本已大大降低。额外的行列,现在提供一个略小降低电力成本。
这说明现在已拥有一个冷静下来的时间为2秒。
损害和点燃的攻击力量,这说明已大幅上升。
范围海尔已下降到25米。
在达到目标,这说明已定。
海尔现在可以针对只要技能触发举行降下来,大火一旦触发,就会被释放出来。
光谱螺栓

职级级数的,这说明已调整过。光谱螺栓,现在提供了一个额外的25 % ,相攻击强度每级的。初始阶段攻击强度谱螺栓已稍为增加。
电力成本的,这说明已经减少,相期已增加了1秒钟。
该降温的光谱螺栓已下降到1秒钟。
该基地相攻击的力量,这说明已增加了百分之二十五。
光谱拉什

损坏的,这说明已增加了35 % 。
光谱拉什通达

损害的,爆炸所造成的,这说明已经翻了一番。
职级奖金的,这说明现在应用到爆炸的影响。
闪电场

损坏的雷电场已经大大提高。
电力成本这个技能一直下降。
这说明现在已拥有一个冷静下来的时间为2秒。
开机损害的初步效果已经增加了额外的17 % 。
技能说明已被修正,以配合实际增加的半径每级的。
暴风雨

铸造时间,电力成本,并冷静下来的暴风雨已经减少。
该基地损害的暴风雨已经减少。
这次罢工频奖金每级的暴风雨已经下降到10 %的职级。
每次暴风雨云现在历时15秒,并拥有射程为15米。
职级奖金的,这说明现在适当增加了班次的雷击。
电弧军团

职级级数奖金的,这说明已经得到了改变。额外的行列,现在增加突击力量和冲击效应损害的弧军团百分之二十五。
范围内,这说明已被固定在18米。
损坏的,这说明已增加。
demonspine

职级奖金的,这说明已稍为调整,以25 %的增加,在眩晕攻击强度每级的。
电力成本的,这说明已减少。
损害这种技巧已增加。
该基地眩晕攻击强度demonspine已增加了20 % 。
boneshards

职级奖金的,这说明已稍为调整,以50 %的增长眩晕攻击强度每级的。
损坏的,这说明已增加了60 % 。
该降温的这一技能已下降至6秒。
该基地眩晕攻击强度boneshards已增加了百分之二十五。
电力成本这一技能已增加。
skullsplitter

职级级数的,这说明已调整过。 skullsplitter现在开始与12个片段和收益增加2个片段,每级的。
skullsplitter现在引爆成为一个显着更可预测的新格局。
电力成本和冷静下来的,这说明已略有下降。
恶毒的精神

损坏的,这说明一直增加,电力成本已降低。
恐惧攻击的力量,这说明现在规模适当,与连铸机的水平,并已显着上升。额外的行列恶毒的精神不再增加恐惧期。
旅行速度的恶毒的精神得到显着上升。
蛇毒盔甲

几个bug同,让成群创造的毒液盔甲绕过其用意冷静下来的时间已经确定。
损害的,每个群创造的,这说明已经增加,每群现在历时一个固定数额,时间对他们的目标。
最初的盔甲提供的,这说明已经有所减少,但绝对花红盔甲%排名已上升,达到了以往的最高奖金盔甲,在10个职级。
一窝蜂

职级级数的,这说明发生了变化。额外的队伍在一窝蜂,现在增加毒攻击的强度和毒害期一窝蜂的20 % 。
冷静下来的,这说明现定于6秒。
电力成本的,这说明已显着减少。

summoners

固定的一个错误,有时造成整经机奴才图标无法显示。
大师的火焰技能的影响,现在正确显示在技能描述工具提示。
手,我们的

手,为我们现在应该适当增加人数愈合梁用巫婆医生。

猎人

固定的一个错误,有时造成手榴弹不火的时候,适当的技能正在重演。
相手榴弹

固定的一个bug致使相手榴弹,以没有得到妥善的攻击评级从用户。这引起了相手榴弹少做损害大于打算对装甲目标(但不影响所造成的损害向盾) 。
战术上的立场

现在,也可以使基地射击精度奖金50 。
改变了关键的机会,红利效应( 3 %秩1和1 %的额外级) ,损害奖金的15 % ,秩1和5 %的额外职位。
逃生

逃离现规定一秒的抗毁时,它被激活。
逃生现在应该阻止敌方球员在外汇交易同步交收看到用户手中。
冷静下来,为这个技巧,现在开始当技能使用,而不是当它被清除。
冷静下来,为这个技巧已增加至30秒。
期限为这一技能已下降至6秒至3秒级1 ,增加了1分之一秒的额外职位。
职级的上限,此技能已增加,由5至7条。
逃生现在洗清了所有其他的速度增加的影响,而这是积极的,其中包括肾上腺素丸和Sprint 。使用任何技能或项目,增强了,速度会明显逃生,其中包括Sprint 。
精确打击

精确打击,现在有直接协同与所有其他精确打击。
精确打击不再有技能的先决条件
减少共用冷静下来的所有打击的精确度从20秒到12秒。
凝固汽油弹罢工

增加基地造成的损坏约300 % 。
队伍在凝固汽油弹罢工,现在增加的时间都精确打击了50 % 。
下跌基地半径50 % 。
smackdown

队伍在smackdown现在增加元素攻击的优势,所有打击的精确度为百分之二十五。
增加基地造成的损坏约300 % 。
下跌基地半径50 % 。
震惊与敬畏

下跌基地造成的损坏大约25 % 。
队伍在震惊和敬畏,现在增加半径都精确打击了15 % 。
下跌基地半径由75 % 。

工程师

工程师雄蜂行为有所改善。
固定的一个bug ,使修理无人驾驶飞机可用于任何费用。
无人驾驶飞机将现在的水平,妥善并附上自己的主人。现有的无人驾驶飞机是低于你的性格的水平会自动提高到正确的水平。
无人驾驶飞机现在得到正确健康的花红与技能水平后,他们再度传唤。
工程师雄蜂如今拥有了一个基地盔甲评级。
无人驾驶飞机工程师,现在得到妥善装甲奖金从盔甲词缀。
固定的臭虫引起工程师无人驾驶飞机,以获得超过两倍多的盔甲比原意。
固定的一个bug阻碍的影响medpak改造与盾发生器改造,以适当的规模与额外的水平。
工程师们不应该再错误地领取奖金,由项目给予overshield技巧。
传唤宠物不应该再失败产卵时,召见。
灯塔

降低基数效应,以15 %的25 % 。

marksmen

篮板球轮(前四处飞溅)
"射手使用改性弹药,有机会弹离敌人和墙壁" 。

这一技能,现已成为一个活跃的技巧。您必须使用这一技能,以取得效果和功能,同样,如何"防火双方武器"工程。
有没有权力为代价使用这个技巧。
此技能了绝佳的机会,过程,其效果(基于技巧和提高的基础上,职级的技能) ,为每一个单独的射击技巧。由于其效果不再取决于降落的一个关键袭来时,实施这项技术的人会看到更为常见,在所有队伍的技能和性格的水平。
此技能有间接协同作用,与其他技能,在"弹道"路线。每个职级在篮板球轮有机会(尽管较小) ,以过程时,无论是ravager轮或震荡轮使用。
例如:第一级篮板球轮给出了10 %的机会杆弹,同时利用篮板球令人费解。由于技能协同作用, ravager弹和震荡弹百分之七的机会,这个效应发生,而使用这些技能。
ravager轮(前身是反映枪杀)
"射手使用改性弹药,有机会打击通过并随后retarget额外的敌人" 。

这一技能,现已成为一个活跃的技巧。您必须使用这一技能,以取得效果和功能,同样,如何"防火双方武器"工程。
有没有权力为代价使用这个技巧。
此技能了绝佳的机会,过程,其效果(基于技巧和提高的基础上,职级的技能) ,为每一个单独的射击技巧。由于其效果不再取决于降落的一个关键袭来时,实施这项技术的人会看到更为常见,在所有队伍的技能和性格的水平。
此技能有间接协同作用,与其他技能,在"弹道"路线。每个职级的ravager轮有机会(尽管较小) ,以过程时,无论是篮板球或几轮震荡轮使用。
例如:第一级ravager轮给出了3 %的机会杆,以打击通过,并重新针对新的敌人,而使用ravager令人费解。由于技能协同作用,篮板球弹和震荡几轮有百分之二的机会,这个效应发生,而使用这些技能。
脑震荡轮(取代寻枪杀)
"射手使用改性弹药设计,为最大的影响力" 。

这一技能,现已成为一个活跃的技巧。您必须使用这一技能,以取得效果和功能,同样,如何"防火双方武器"工程。
有没有权力为代价使用这个技巧。
此技能增加打断强度(间接机会过程)的射手的武器(根据技巧和提高的基础上,职级的技能) ,而技巧的运用。
此技能有间接协同作用,与其他技能,在"弹道"路线。每个职级脑震荡轮加打断实力(虽然较少数额)的时候,无论是ravager轮或篮板球轮使用。
例如:第一级脑震荡几轮给出了12 %上升打断力量,为射击,而用脑震荡令人费解。由于技能协同作用, ravager子弹和篮板球轮有8 %上升打断强度时,不论使用的那些技能。
武器大师(前身为空心分)

增加临界损伤奖金这一技能,从20 %秩1和10 %的额外的职级,以一个单位, 30 %的奖金每级的。
灯塔

降低电力成本的33 % 。
增加每级奖金等7 % , 5 % 。
降低基数效应,以21 %的45 % 。
期现定于6秒。
灯塔,现在可以用来对目标的人已经有灯塔效应,以刷新计时器。
多灯塔和灯塔效应不再叠加。
元素灯塔

现在还降低目标的元素攻击的优势。
使越来越多元素攻击与防御罚则每秩表示,鳞片与性格的水平。
多灯塔

固定的一个错误,导致队伍越来越多的灯塔不提供任何奖金。
增加降温,以12秒2秒。
期现定于6秒。
多灯塔和灯塔效应不再叠加。
狙击手

现已在第5级。
不再迫使射手蜷缩在一起,并停止移动时使用。性格,现在的动作,在50 %的速度,而技巧是积极的(除了装甲和武器能量消耗刑罚) 。
武器的准确度,广度,深度,和导弹速度的奖金,现定于60 % , 60 %和25 % 。
损害奖金已下降至200 %至150 % 。
职级级数,现在下跌,其使用率和速度,消防处罚由3 %级,一开始在50 %罚款秩1和结束时, 23 %的罚款,在10个职级。
硕士狙击手

现在提供了一个百分之一的关键机会奖金每职级,除了先前的20 %临界损伤奖金。
快速火灾

现在擦亮multishot时使用。
multishot

这一技能已移至下核武器掌握在技能树。它要求两点武器大师解锁,因此需要较少的共点,以解锁比以前。
overshield

overshield现在给出正确量的盾牌。
增加盾牌奖金每增加职级由33 %提高至100 % 。
overshield现在补助金盾牌,在一个固定的比例:射手目前的盾牌比例将不会改变,当技术被激活或停用。
逃生艺术家

运动速度奖金已提高至25 %的职级。
职级的上限,此技能已增加,由5至7条。
手榴弹

手榴弹,现在有直接协同与其他所有手榴弹。
增加了损坏的所有手榴弹的技能,大约为70 % ,除个别手榴弹技巧损害的变化。
增加了冷静下来的所有手榴弹的技能,由5至6秒。
爆炸的手榴弹

爆炸的手榴弹,现在发生爆炸的影响与怪兽(但不包括物体) ,并有一个2秒导火线。
下跌基地损坏了23 % 。
下跌基地点燃了进攻实力,由33 % 。
队伍在爆炸的手榴弹,现在增加损害的所有手榴弹百分之十二。
相手榴弹

增加基地的损害百分之六。
队伍在第一阶段的手榴弹,现在增加元素攻击的优势,所有的手榴弹百分之三十。
有毒手榴弹

有毒手榴弹,现在弹跳的物体(忽略怪兽) ,然后发生爆炸后1.5秒。
有毒手榴弹,现在创造一个领域,历时4秒,处理场的破坏。
下跌基地毒害攻击强度50 % 。
队伍在有毒手榴弹,现在增加喷溅或场半径的所有手榴弹百分之十。
flashcrasher手榴弹

增加基地的损害百分之十二。
下跌基地眩晕攻击强度50 % 。
队伍在flashcracker手榴弹,现在补助金及增加屏蔽穿透所有手榴弹百分之十。

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天邈汉化组翻译【初级】

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14#
发表于 2008-4-5 11:38:15 |只看该作者
汗一个~
难道是骨骼翻译?。。。球员?
我的本本:
SumSunG CV03
Genuine Intel T2400*2
RAM 1G
NVIDIA GeForce Go 7400

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15#
发表于 2008-4-5 12:22:01 |只看该作者
SKU丢失?升不了啊
怎么回事

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圣殿系 阿瓦隆的守护
人类 狂战士

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16#
发表于 2008-4-5 12:44:56 |只看该作者
支持下``等正式版的还是`````````````````

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17#
发表于 2008-4-5 13:53:24 |只看该作者
嘿嘿,看来GD的刺猬流更加有前途了。。。。。。。。。。。。

BM的单挑技能可能又有用了,加一点是值得的,因为恐吓强度随等级一起提升

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S.W.A.T☆久经沙场の巨蟒9毫米
猎兵系 海克力斯之眼 

活跃勋章大头像勋章白金会员勋章

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18#
发表于 2008-4-6 15:05:39 |只看该作者
不着急升的········等正式的吧············

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19#
发表于 2008-4-13 08:56:44 |只看该作者
好了,在下了,哈~~~

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20#
发表于 2008-4-13 09:32:29 |只看该作者
不错
下来试试            

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