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[分享] [游侠C&C工作组]GameReplays评价凯恩之怒:8.5分 [复制链接]

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发表于 2008-4-4 10:39:08 |只看该作者 |倒序浏览
Kane's Wrath Review   By AgmLauncher - 1st April 2008 - 22:38 PM

Gameplay  8
多人游戏  8
单人游戏  6
Presentation  9


总评 8.5


优点:对游戏核心进行的改进,很棒的新单位,六个全新的阵营
缺点:平淡的战役,界面延迟,以及从TW开始就有的spammy gameplay


We’ll be the first to admit that we’ve been holding our breath for Kane’s Wrath. Once the novelty of Command and Conquer 3 wore off, the cold reality set in that the game was basically about build order poker and winning simply because you gathered a larger amount of money in less time than your opponent did. Patches improved the game balance here and there, but usually skirted the larger issues which prevented Command and Conquer 3’s full potential from stepping into the lime light. Before we got our grubby paws on Kane’s Wrath, we could only ask one question: is Kane’s Wrath better than Tiberium Wars? The simple answer is yes, the complex answer is below. Read on.

What’s Different
The most notable difference of course is the addition of six new sub-factions to the original three, bringing the total to nine playable factions. Nod, Scrin, and GDI each got a brute force faction, and a finesse-style faction, with the original falling somewhere in between. Finding a faction that suits your play style is certainly not difficult.

There are lots of new units, with some being shared by all sub factions within a particular group, and some which are exclusive to a specific sub faction only. The distribution of the new units really helps the new factions have a unique identity and play style, something that was a bit lacking in the relatively homogenized factions of Tiberium Wars. The epic units worked out to be excellent additions to the gameplay. They are rewarding to customize and micromanage, and satisfying to counter (EMP weapon anyone?). They’re also fairly well balanced, being just scary enough when you hear your opponent build one, but also easy enough to counter without needing one of your own.




In terms of nuts and bolts gameplay mechanics, there are a number of subtle changes to Kane’s Wrath which do improve gameplay in various ways. For starters, harvester health has been reduced considerably in comparison with Tiberium Wars, making them far more vulnerable to harassment and raids by fast units like Attack Bikes, Pitbulls, and others. There are now some powerful area effect units such as Spectre Artillery, Zone Raiders, and various EMP weapons. Area effect weapons in a game predominantly about building massive armies of tanks and infantry is just what the doctor ordered. The repair rate of buildings has been slowed down, making it easier to destroy them without needing Patton’s entire third army to do it.

There are of course new player powers, but truth be told most are point and click destruction, and add more flash than substance. As if Tiberium Vapor Bomb and Catalyst Missile weren’t enough, now you can unleash hell in the form of Tiberium Vein Detonation to really make sure you can beat that dead horse for a little longer.

2v2 maps have come out in force in Kane’s Wrath. Some maps are better than others, but on the whole they are a very welcome addition to the lacking 2v2 options of the original game. Also, there is a new official map lineup on the ladder, and any maps with blue tiberium now start off with their blue fields set to zero. This helps to avoid a bloated early game economy as much as possible.

Lastly, there is brand new gameplay mode called World Domination, which is a Risk-style strategic meta game that plays similarly to the War of the Ring mode from The Battle for Middle Earth 2. It’s singleplayer only, but it does give Kane’s Wrath an extra level of replayability. Unlike the War of the Ring, there are no pre-defined territories. Instead, you conquer the Earth by controlling numerous cities or by wiping the AI off the map entirely. There are quite a few options you have each turn, including the ability to customize and deploy your own strike forces. Be warned, these games can take a long time, but you can always save them and continue at a later date.


Singleplayer
Kane’s Wrath has a disappointingly short campaign, which feels fragmented and ends rather abruptly. The missions are diverse, with some being all out base assaults, and some that are commando-style. All, however, are fairly easy even on the hardest difficulty. The style of the cut scenes will feel similar to Tiberium Wars, but that odd feeling that something is missing is due to the singular stage setting and little more than Kane repeating the fact that you are awesome from one mission to the next. The bottom line is the campaign won’t make you feel tingly.

Despite the short campaign, the skirmish and World Domination modes will help you burn a few hours on a rainy day when a truck skids off the road and takes out your internet for a while.



Multiplayer
Multiplayer is largely unchanged from Command and Conquer 3. The interface options are all the same, and Battlecasting looks the same as it was in Tiberium Wars. Connectivity seems to have improved, with considerably fewer connection failures than before. Interface lag is still a large issue, as is frequent freezing when fast forwarding through replays. Multiplayer is slightly better than Tiberium Wars, but it still leaves something to be desired.

Conclusion & Summary
If you’re a hardcore multiplayer gamer, you’ll love the fact that most of the new units reward you for micromanagement, and that there are loads of new strategies and tactics that results from the new factions. You’ll also love the new economy harassment, and being able to sneak some pretty nasty stuff into your opponent’s base. What you’ll probably hate is the fact that the general feel of the game is largely unchanged from Tiberium Wars. Armies are still huge, there is still build order poker, and battles can feel more like Supreme Commander than Command and Conquer.

If you’re a casual player, you’ll hate the harassment even though countering it is as simple as making a few rocket soldiers and positioning them around your tiberium fields (hint hint wink wink nudge say no more). What you’ll love are the new factions and finding one that fits your play style, and you’ll definitely enjoy the new Global Domination meta game.

If you’re a singleplayer guru, this game probably isn’t for you. A short campaign with a fragmented and non-compelling story will leave you wondering whether the game is really over at the end of the last mission. You might enjoy the World Domination and skirmish modes, but if the thought of Kane and tiberium turn you on more than playing a Command and Conquer version of Risk, you’ll be disappointed.

Kane’s Wrath is definitely more than your average expansion pack. It adds lots of new gameplay content, lots more options, and coaxes more of the fun out of Command and Conquer 3’s gameplay. Unfortunately the spammy, frenetic nature of the game hurts precise tactical play from the finesse-style factions, and rewards the straight forward brute force factions a little too well. Despite this, there are enough small improvements to the gameplay to make the expansion pack worth looking into.



[ 本帖最后由 softboy86 于 2008-4-4 10:42 编辑 ]
已有 1 人评分 收起 理由
lin107zero + 1 感谢分享!

总评分:  + 1   查看全部评分

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沙发
发表于 2008-4-4 11:03:27 |只看该作者
-。-看不懂鸟语真难受~
召唤翻译达人前来~
另外:我这是个沙发哦
COD4网战用户名:coollsman  最爱MP5!
我们的目标是:没有狗牙!
鲜花与镰刀~哦yeah!

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板凳
发表于 2008-4-4 11:06:38 |只看该作者
资料片 8。5 还可以,不知道会不会象战锤40K一样有很多资料片。。希望这样
不过貌似一次采访中制作人回答了不会。。。
感叹一下 XX公司的游戏果然不是我等“小众”可以体会的。。。

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地板
发表于 2008-4-4 11:35:53 |只看该作者
spammy gameplay

什么意思

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5#
发表于 2008-4-4 11:42:10 |只看该作者
只是觉得这次资料版中没有gdi和sc的战役觉得遗憾~~~~~~~~~``

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