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[推荐] 从现实足球分析4-4-2平行站位在FM08中的设置(阵形下载在3L) [复制链接]

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发表于 2008-3-7 19:37:04 |只看该作者 |倒序浏览
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前言
802更新,战术引擎的测试显示菱形阵不如以前犀利,也许重新尝试平行阵是个不错的选择,下文是翻译自SI官方网站战术讨论区zagallo关于442平行体系的战术解析。希望能给大家新的启迪。附带战术使用请参照文中具体设置,还有待更多完善。限于本人水平另外本人输入法很垃圾,难免有错误和缺漏之处,英文水平不错的筒子可以自行阅读4楼原文。(姐妹篇: 2-6-2 战术框架在442菱形战术体系的运用)

第二部分
442 平行的掘起

首先欢迎阅读过我的第一部的读者们回来。对于没有阅读过第一部分的读者,尽管本贴还会重复一些解释和想法,但是为了取得一个清楚的总览,建议最好还是阅读一下,因为基本的构架和基础都在第一部分有详细阐述。
在开始之前,抱歉让大家在第一贴之后等了这么久。但是我希望它能值得一阅。我对于442阵形如何运行做了些研究,一些众所周知的内容将会赋予新的视角。希望你能象我一样对于442有一些新的深层次认识。

开端

我的初始想法是把现实足球的技战术应用到游戏当中。在大多数情况下,所谓team defense就是全队球员都参与进攻和防守并包含了压迫-掩护-平衡三位一体位置系统。

我的目的是建立一个以控球为基础的系统,后场紧缩,利用边后卫作为进攻不可获缺的元素,与中场有良好的传接配合并为前场提供机会。

对于现实足球战术的吸收在第一部分文章中带来了对于设置和说明的总结,这些最终发展成为一个442菱形战术,此战术具有混合传球方式以及一个层次分明的心态系统

-2 中后卫固定防守心态
-6个其余球员(包括2个边后卫和4个中场) 具有不同心态设置
-2 个前锋固定为合理的攻击心态

我对于能收到如此多的反馈感到惊奇和喜悦,因此我要感谢所有试用并调整过这套设置的朋友们。我更要感谢所以提供改进意见的朋友,其中一些意见我已经在第二部分采纳。

渐进

在发出第一贴后一些问题应运而生,我在这里将做出回答

1。这是否是一个无敌战术
不,它并不是。并且FM2008里也不会有所谓无敌战术。其中有几个如何在游戏中制作战术的方法并且他们似乎都在某种程度上起到了效用。262只是一个包含着一些可以实现如何建立一个心态队伍的心态框架基础这一想法的关于球员和队伍的指示的逻辑思路。这个想法是建立在对于现实足球的观察和思考上并将其中的有点运用到游戏当中。不过当然也可能因为游戏和现实的不同而带来了这样或那样的缺点。

2 这套框架是否可以应用到每只队伍
实话说我并不清楚。对于我自己试用过得队伍从中低级联赛队伍到豪门都是成功的。根据其他朋友的试用报告,低级别联赛效果也是不错的。有些在防线的榷ㄐ?特别是使用慢速后卫) 或攻击球员的功效上遇到问题。事实是,这套框架并不能全靠本身给你带来所有比赛的胜利,但是它可以改进队伍在球场上的表现。它不能加强球员的质量,但是可以增强球员在这套系统中的表现。
但是如果系统不合球员特点的话将会很难起效果。所以不管你执教哪支球队, 你都需要根据自己的球队和队员的特点和水平调整甚至倾向与你喜欢的方式。这点你只需看如今英超最大的三只豪门阿森纳,利物浦和曼联,他们都是主推442阵形,但是每只队却又不同的理解和不同方面的成功。
同理对于262。有时你可以把他调整成DMC/MC和中后卫具有同样防守心态的352框架,或者是修改关于紧逼,区域/盯人防守以及自由度等等。关于这些我强烈推荐大家阅读wwfans的Tactical Thoerems and Frameworks '08,文章详细阐述了各种情况下的变化和整合。了解了这些,我相信使262框架适用与绝大多数球队并非难事。

3。这套系统是否适合8.0.2
当然可以。第2部分测试是始于8.0.1并针对8.0.2补丁做了优化。我也重开了一个档并用菱形阵和新升级的一个修改和改进的战术。在第一部分里有进一步的说明。根据我测试的经验来看262战术框架对于补丁的影响适应性良好。另外我想说改进后的比赛引擎是我所见体验的系列中最好的,研发和测试队伍做了一项出色的工作。

4。最关键的问题,这套系统是否可能应用在442平行站位?
平行442被认为是FM中最具挑战的阵形。原因在于:
相比其他使用更多层次的阵形,442只使用3条线或者区域,这样以来,它具有更好的位置性和场地的覆盖率。
三线使在场上从一个区域挺进到另一个区域变得更困难。
因为与对手直接接触更少,队伍需要更好的组织,这意味着在游戏中更详细的心态设置。
从第一张图片上可以体现出,因为他们位置上处于直线,所以推进很精准但比较缓慢.
防线和中场之间因为不设球员,因此可能更容易被找到空档。
游戏中许多队伍都采取442平行这一标准阵形,所以当面对同样的阵形时更难找到组织控球的空档。
总之,这对于有经验的FMer是个新的挑战。不过让我们面对这个挑战并来比较2-6-2战术框架和现代平行442战术基础理论。

变化

现在你准备好一场观念的变化了么? 现在就让我们看看442的优点:
它提供给队伍一个良好的平衡,同时给予阵形的宽度和深度。在某些区域鼓励了球员的局部配合,如右前锋和右中场,偏进攻的中场合偏防守的中场。

当队伍回访的时候,一般只有前锋是以少打多,其他区域都是等于多于对方球员。因为球员在场上的所属辖区域是更多是针对球而非对方球员,所以负荷相对较轻。

在良好的组织前提下,442比其他阵形更紧凑(根据thumb定理,最拖后的后卫和顶在最前面的前锋最好不要超过35-40码) 。因为3线更紧凑,所以对手更难在其中取得舒服的空间,这样队伍较容易重新取得控球权。

缩减了空间带来了更具吸引力的和不同变素的中场争夺,赏心悦目的短传和灵活的攻防转换。
从防守的角度来看,442得防守是以区域为组织,这点确保了场上各区域队伍都至少保有一半领域,当然这点对于球员的水平依赖性也很高。
在防线和中场各有四名队员也保证了球队能够覆盖比赛所有的宽度。

对于262战术框架的总览使我确信它也能良好的支持平行442。6个球员(包括2个边后卫和4个中场) 都采取同样的队伍心态使阵形跟紧凑。中场可以更靠近的合作。边后卫更靠近中场球员从而可以形成局部的两人甚至3人的配合。(见下文图片).

另一方面,对于442防守缺乏紧凑性的假定是比较严重的。一个紧凑的防守是效率足球的基础。因此为了解决问题,我们应该来看看在不同角度描述的442防守哲学。

平行442的防线通常是不设清道夫的,四个防守对于出于一条线上。但不是过分的平行,因为中后卫处在一个相对与边后卫更拖后的位置上。因为这个半循环为处在对方压迫的边后卫提供了传球选择,所以其站位是基础中的基础。


这点跟我所观察到的电脑利用442的进攻模式非常相似。

这也是为何在442平行阵形 设置两个中后卫以固定的防守心态使其一直出于后方。

今天,几乎大多数球队都在防守时以球为指导并且更积极的方法来使阵形更可能的紧凑。

当以球为导向的时候,整个防线以球为目标靠向对方。
当对方到达其中一个防守球员负责的区域后,最靠近的一个后卫就会向前靠近并干扰进攻方。他主要责任是对于对方带球球员实施干扰和压迫并切断其传球路线。另一个较靠近的后卫(图中是两个) 会为其掩护,其余的则提供区域平衡。这个时候防守队员的负责区域就会有所重叠。根据对方控球时的位置,边后卫可以甚至移动到几乎是中后卫的区域。

这样的目的在于围绕球形成人数优势并使对方传接空间跟小(紧逼),
从而尽量避免出现1对1的危险。同时,中场球员后退以包夹对方拿球队员使其不能传球从而失去控球权。一旦重新夺回控球权,阵形就会快速从防守转换为攻击,这点代表是边后卫向上提到两翼。

换言之,当以球为指向时,队员应该以逸待劳让少做无用的铲断或者强行抢断,取而代之,以逸待劳让对方过来同时针对球进行防守。

尽管这些动作大多可以通过适当的设置老模拟,但是一个完全以球为之向的模式在游戏中几乎是不可能设置的。这是因为球员终究在场上是以自己的位置为基础的并且或多或少的需要围绕特定区域。是其横向的向球移动只能局限在一定区域内,并且把紧逼调整到很高并无实际意义。因此这是在游戏中所体现到的上限。

接下来是重要部分,当后卫越接近球意为着盯人就越紧。当靠进球的时候,盯人其实已经不是区域,而是激烈的人盯人,一对一甚至是一对二! 举例来说,当一个进攻队员接近禁区时,他肯定会被压迫并面对1对1的情况. 不过离球越远,就有越多的球员覆盖区域。

如果这种行为可以被引进游戏,我们将会有机会让防守更加稳固。所以问题在于如何设置以使后卫平常区域防守,而当靠近球时则采取紧盯人防守并且又不至于失去位置。

问题答案在于对方的移动路径。当使用进攻心态的边后卫时,因为在两翼人数上的有利我们将会在进攻时有很大的优势。但是同时我们也给你对手中路进攻的便利,从而增加了直传防线背后空档的危险。

尽管这点是平行442可能面对的最坏情况,但同时也给了我们如何在全队采取区域防守的情况下如何设置防线的局部盯人一个启示。

当边后卫在边路位置靠前的时候,在边路他们大多数时候只需面对1个对方球员并且需要不惜一切手段阻止这个队员突进到他防守区域的身后。否则,对方的边翼将可以突入整个防线背后。

设置=>紧逼: 本方半场
=>盯人: 人盯人
=>紧逼盯人: 开启(或者铲断: 凶狠(如果边后卫水平较高))

中后卫位置较靠后,因为大多数时候对方前锋会攻击中路所以就等待对手送上门来。他们需要根据球情保持好位置,否则会失去位置而给对方前锋以很大的防守漏洞。

设置=>紧逼: 本方半场
=>盯人: 区域
=>紧逼盯人: 不开启(除非在比较困难的比赛中)

关于中后卫是否紧逼盯人的备注: 使用中后卫紧逼盯人可能会比较危险,因为他们有可能因为进逼而会失去位置。但是后卫越优秀(比如位置感和抢断) ,那么这样设置功效就越好。特别是在对阵强大的对手主攻压迫中路的情况下。在这种比赛中,这个防线需要心态偏重防守并向后收缩。所以一旦一个中后卫失去了位置,另一个后卫就会尝试补位从而使紧逼盯人更安全一些。下面是比赛中的一个例子:

那么,是否这样设置就可以达到模拟以球为指向的方式? 答案是并不足够。但是我们可以通过另一项设定使其更接近: 赛前对于对方球员的特殊指令。

所有防线的防守方式不是人盯人,就是人盯区域。我们可以把他们分开引入到游戏的指导中来。球员的指示设置就是针对空间区域来设置的,而对于对方的指令则是根据球员即人来设置的。所以当我们有针对性的使用了对方球员的特殊指令,我们便可以更靠近最初的想法。

对于边后卫的对手针对性设置将象

=>紧逼盯人
=>紧逼: 总是
=>弱势脚

结果是: 当对手一进入边后卫的本方半场负责区域,边后卫就会迅速跟上紧逼对方球员。当有其他后卫保护而对方球员又有球或者将得到传球的情况下,边后卫甚至都不会等到对手进入自己防守区域就会提早施压。在对方边锋进入自己区域时,边后卫就会在处于球门和球之间的路线上紧随对方紧跟(不过大多数情况下,边锋会先回传,这个可能是一个电脑默认设置) 。如果当对方边锋已经突破了边后卫,边后卫就会跑向离自己近边的中卫位置。在这两种情况下,靠近此边的中后卫都会移动出来掩护边路的空旷区域。不错!


[ 本帖最后由 yinloneboy 于 2008-3-7 20:56 编辑 ]
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皇家馬德里 功勋教练 200/200
黑暗天马·黑暗流星拳
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沙发
发表于 2008-3-7 19:48:16 |只看该作者
对于中后卫的对手(2 前锋或者 1 前锋 + 1 AMC)
方针将设置象
=>紧盯防守
=>总是进逼

结果是: 中后卫将更靠后并等待对方前锋靠进,并总是尝试待在球之后。但是当对方球员进入自己防守区域时,他就会迅速激烈进逼并对对手施压。凶狠铲抢是另一个选择,但是同时也会增加吃点球和在靠近禁区任意球的危险系数。

这里的球员设置比较普通,不过如果结合针对对方球员设置那么将可以构建一个模拟以球为指向的稳固防守。

另外需要注意的一件事是: 当面对一个高速,高盘带的前锋时,进逼设置反而可能给予对方优势,所以当你的后卫速度较慢并且防守技术一般的情况下,不建议使用。

还有,我们真实的阵形是1-4-4-2而不是4-4-2。守门员在这里扮演很重要的角色。在一个边后卫远离球门的平行站位的防线中,谨慎的守门员其实也扮演着一个清道夫的角色。他经常需要在18码线附近移动,负责拦截对方位置深的传球(见前图) 。因此良好的出击和一对一素质将会有助于战术系统,而对于其针对性设置将更深层次的稳定防线。
GK设置
=>心态: 队伍心态(假定你队伍采用普通或者进攻心态)
=>进逼: 本方半场中段
=>穿中: 混合
=>前插: 混合(在对弱队后者主场时, 其他时候设置成很少)

最后关于区域防守需要说明。当使用它的时候,所有球员的位置取决于球在哪里而不是他们直接面对的对方球员。这需要球员不止用脚,还要运用头脑来踢球。他们需要一定的智慧去提前判断而不是只是被动反应。

所以对于区域防守球员的关键要求是: 预判,判断,位置。如果这几项数值太低,那么一个更依赖与集中,盯人和铲断以人盯人为主要手段的防线设置将会更适合你的后卫。在这种情况下,紧盯需要更谨慎的使用。

现在让我们来看看中场。所有中场扮演了一种类似防线前的过滤网的角色。他们需要保持与其他两线之间的距离并通过主动移动保持整个队伍的阵形。同时他们还需要帮助后防减轻对手施加的压力。当对方控球的时候,他们将更接近边后卫线。MC以及MRL甚至有时候连带前锋需要尝试在中场设置起一层障碍。

这里这么做的目的是尽量阻止对方打出危险的直塞,并逼迫对方分球到边路。队伍可以赢得更多的对于足球比赛非常重要的组织防守的时间和空间。这样,后卫就可以及时收缩回自己的在禁区里和周围的防守区域并且保护其他重要区域。

设置
=>进逼: 本方半场中段到全场

当中场无法得到球的时候,他们有时必须冒吃牌的危险使用战术犯规来组织危险的直传。

两个边翼必须待在一个对方不能在外侧轻松突破的位置,从而迫使对方向更拥挤更容易丢球的中路传球或者盘带。但是,在一些情况下,边锋需要收缩进来一些以便为进攻套边后者为防守增加厚度。
设置
=>自由度: 少或者普通
=>进逼: 全场

这样,无球时保证8人有效回防是我们的基本目标。防线和中场在防守时成为双保险。这样我们就拥有4对2人组保护球门并且其中6人能够随时准备好攻防转换时进攻。

进攻的时候,MC的设置取决于他的各项数值。当负责防守的MC心态跟偏向防守时他可以保护后放线,但同时负责进攻的MC也需要靠后站位并采取更多的直塞而不是前插。因为如果他太过于前插积极会容易造成中场的防守漏洞。

如果两个MC的组织能力都不错,那么偏进攻的那个MC可以设置更多的自由度以前插或者根据比赛情况需要两个人都可以交换改变前插设置。这样的设置在对方着重盯防己方偏进攻的那个MC的时候会很成功,因为偏防守的MC可以利用盯防形成的漏洞或者前插或者远射。但是在这个变数中,他们还是需要支援防守。一个强大的中场可以更多的赢得一对一的对抗从而为前锋提供机会。

在构建比赛中,中场球员起着引航员的作用。他们应该尽量使球场对于球员更大,两个边路更宽广,更深。当面前不能形成进攻机会的时候,他们需要开始加速球的运转并转移到另一侧空间。他们需要选择与对方以及后排插上的球员保持一定角度的位置。
偏进攻MC的主要设置:
自由度: 高
进逼: 本方半场中段
铲断: 轻松
前插: 经常(如果他的能力允许,否则使用混合)
带球跑: 经常

直传: 经常
传中位置: 混合
自由人: 如果球员能力和隐藏位置允许
紧逼顶人: 从不

偏防守MC的主要设置:
自由度: 低
进逼: 全场
铲断: 普通
前插: 混合
带球跑: 经常
直传: 经常
传中位置: 混合(偏进攻时) ,深处(偏防守时)
自由人: 不
紧逼顶人: 是(对于防守情况,参考得牌与否)

当对方实力较强或者拥有优秀的AMC的时候,偏防守的MC可以向后拉线到DMC位置并且使用紧逼顶人,前插修改为很少。

现在我们来看前锋。他们的主要任务就是最后一击。但是当球队需要重新取得控球权时,他们讲是首当其冲的防守和压迫力量。这里的问题是他们什么时候需要开始压迫。答案是根据前锋的素质和对手的水平以及比赛情况来决定。

高逼抢可以组织对方拿球后马上开始运转。在对较弱球队和领先的情况下可以非常有效。不过作为实力高的一方往往没必要这么做,因为自己的后卫拥有能够留住球并传出危险直赛或者开始反击的能力。

在对方半场就中度逼抢需要一个具有高预判的聪明中场和拥有良好空中能力的前锋,这是因为队伍的目标是把球传入禁区。中场可以尝试迫使对方更多采用长传从而依靠自己的后防更快的夺回控球权。一旦对方离开自己的半场,球队将更激烈的进逼以夺回控球权。
这里的战术设置将立足于控球,通过空档进攻以及更高的自由度。

低压迫是跟谨慎的战术行为。他能为后防提供更好的保护并且更难打破。前锋的空间更大,因此良好的速度和射门数值就更重要。良好的空中能力也可以使用,但不是必须的。
这种设置应该应用在领先或者对手比自己强大的而需要更谨慎的时候。

当重新获的控球权后,前锋需要拿住球以便让其余队友从防守位置提上来转换为进攻。他们所有的行动都是为了或者创造空间或者跑位进入空档。

前锋作为一个主要进攻单位需要拥有中路的主要位置,其中一个尽可能向前。当要球的时候,他们需要尽可能的待在靠近中路的地方。因为这样使他们更接近球门从而更加危险。这样也可以留出边路空档以供边锋插上支援进攻。


最后关于设置: 设置好定位球。今天的4-4-2非常依赖高效的角球和任意球。

高潮

让我们长话短说,对于2-6-2框架平行442的设置与菱形基本相似。心态:

GK- 队伍心态
DC -防守心态 (3)
DC -防守心态 (3)
DR -队伍心态
DL -队伍心态
MR -队伍心态
MCd -队伍心态
MCa -队伍心态
ML -队伍心态

FR -进攻心态(17)
FL -进攻心态(17)

全队心态可以通过队伍设置界面滑块移动。这样,中路球员的心态在不需要改动整个战术的情况下酒可以根据比赛风格,比赛对手和比赛中德情况来灵活调整。
我现在使用的4个标准设置:

进攻风格-使用中等比赛节奏,提前的防线和造越位。这是针对对手不是铁桶紧缩或者主场比赛。全队心态设置为16,也就是进攻提两格。

控制风格-使用宽广空间,中等后防线位置和几乎是缓慢的比赛节奏。这是针对困难的比赛和铁桶紧缩的对手。队伍心态设置为14,如果没创造足够机会可以适当提升。

反击风格-使用普通或者狭窄空间,靠后的防线和中等偏高的比赛节奏。情况与上一种相同,同时也可应用在主场对付比自己在积分榜上排名低3-5位的队伍。队伍心态设置为15,对于困难点的对手设置为14。

控球风格-使用低比赛节奏,中等浪费时间。这是针对强劲对手的一个以控球为基础的反击。球队心态设置为13,有时候可以14。
对于更具体的针对性设置请参考第一部分文章。

尽管通过最初考虑,测试显示单单设置队伍心态滑块到防守并不足以保持领先优势,在比赛临近结束时大幅度稳固防守或者对付电脑的4-2-4疯狂反扑。因此,结合众所周知的微调比如减小空间利用,降低比赛节奏,减少带球跑和前插以及高时间浪费和紧逼盯人,再将队伍心态设置为中低或者防守心态将会起到1+1大于2的效果。这些如果需要可以集合为第5个(shut-up)设置。

在我的442设置系统中我现在使用使用短传渗透,设置和262紧凑的中场结合非常理想,甚至因为三角区域的打开而加大空间利用仍然效果不错。我也尝试在弱队使用短传,尽管球队并非象现实中的Arsenal一样的的华丽,但是也打出了一些不错的渗透。

对于队伍的设置我使用了许多wwfan在Tactical Thoerems and Frameworks '08中的描述并加入了一些调整并获得了不错效果。对于球员设置我采取了参考球员个人的强项和场上习惯来进行混合设置。这和我在第一部分文章中的阐述不谋而合。下面是两个例子:

控制风格队伍设置:


防反风格队伍设置:


你也可以从我第一部分文章中调整过得菱形阵的设置得到启发。如果你遇到了关于防守紧凑性的问题,下面是一些可能起到帮助作用的调整:

- 增加边后卫的进逼
- 降低中后卫心态一格
- 在对强队时偏防守MC使用紧逼盯人或者人盯人防守
- 降低偏防守MC的自由度
- 将偏防守MC拉线至DMC位置
- 在变阵为3-5-2的时候将DMC的心态调整和DC一样
- 两个中场都提高进逼(不过小心吃牌)
- 降低比赛节奏
- 将队伍传球方式更短传化

下面是,我使用的所有针对对手的设置:

对于对方两翼: 紧逼盯人,逼抢,弱势脚。
对于前锋: 紧逼盯人,逼抢,若果对方前锋速度很快并具一定创造性则不进逼
对于便进攻MC和AM: 紧逼盯人,逼抢,如果对方是可以左右比赛的关键人物而且我的中后卫铲断能力不错则可追加凶狠铲抢。
如果对方DMC或者边后卫在赛前被提醒为重要人物: 逼抢
对于守门员: 逼抢

附加

关于训练: 我也针对我的战术对训练作出了调整,使各项数值上升更快并增加了物理训练来优化训练法。效果还可以,不过仍须改进,不过在这里我不会详细说明。我相信因为队伍总是处于不停歇的运动状态,所以一个良好的身体水平对于战术系统非常重要。并且高身体水平在比赛最后阶段,特别是当对手体力大幅度下降的时候,能给予队伍更多的优势
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板凳
发表于 2008-3-7 19:57:15 |只看该作者
终结

现在,终于我到了戏曲的终结部分。下面是我使用8.0.1瓦伦西亚测试结果:

重新开档,整个赛季度假,助教使用设置好战术(反击风格):




在作出一些小调整后8.0.2 Arsenal的测试结果 :




时间刚到12月中旬,阿德巴约已经在12场比赛取得17个进球,4场欧冠取得6个进球。

总而言之,我认为2-6-2框架在平行4-4-2上的应用效果良好。

抱歉耽误了大家这么多时间。没能有更多的时间组织语言使文章更简洁。我希望它能够帮助你的4-4-2设置。欢迎大家多给我使用的反馈信息。
(终于编辑完了............ )

[ 本帖最后由 yinloneboy 于 2008-3-7 20:55 编辑 ]
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发表于 2008-3-7 19:59:17 |只看该作者
--------------edit by infernova-----------------

The 2-6-2 Framework. An Approach To Creating Tactics In FM 08.

Part II -- The Rise Of The Flat

For all that have read the first part of the 2-6-2 idea, welcome back. For all that have not, please refer to my first post on this framework as the basic set-up and priciples are described there. Some of the explanations and thoughts behind it will be repeated in this part. But to get the whole thing, a look at the initial post might be helpful.
Before I start, I apologize for being even (muuuch) longer than in the first thread. But I hope it is worth a read. I did some research on how the 4-4-2 is played today. You will find some well-known details put into new perspectives. You may get some new insights into the 4-4-2. At least I did while looking at it more closely...


// The initiating event

My basic idea was to use some current football tactics and strategies in real life and try to translate them into the game. Foremost the so called team defense, in which the whole team is responsible for defending as well as for attacking, and the pressure-cover-balance positioning within that.

The aim was to build a possession based system, tight at the back, using fullbacks as strong build-up players for the attack, supporting good passing and interaction in the midfield and producing chances upfront.

The excerpts from real life have in the first part led to a sum of settings and instructions that developed into a 4-4-2 diamond formation (or 4-1-2-1-2) with mixed passing and a split mentality system with

- 2 DCs fixed on defensive mentality
- 6 players (FBs and midfielders)on variable team mentality
- 2 FCs on fixed reasonable attacking

I was surprised and glad at the same time to get that much of a feedback and at this point I would like to thank all that have tried, used and tweaked this set-up. And even more so, thanks to all those who came up with ideas on how to improve it. Some ideas have made their way into this threat.


// The complication

After publishing the first thread some questions came up, which I would like to answer.

#1. Is this a „super-tactic“?

No, it’s not. And most likely there isn’t any for FM2008. There are several approaches on how to build tactics for the game - and they all seem to work at least to some extent. The 2-6-2 is an idea on how to set up a mentality framework within the team, combined with some logical thoughts about the individual and team instructions that should compliment it. The idea is based on current thinking and observations from real life and tries to translate these advantages into the game. Nevertheless is it possible that it also translates one or the other disadvantage into the game. This might be due to the fact that the game is still game and running on certain parameters. Or that in real life „the“ perfect tactic has not been found yet. Or is it just Murphy’s Law...?

#2. Is this working for every team?

To be honest - I don’t know. The teams I have played with used it successfully, ranging from medium-low first division teams to world-class sites. Others reported great success, too, also with lower league teams. Some had problems with the stability of the defensive line (especially when using slow defenders) or the effectivity of the attackers. Fact is, this framework cannot win every game all by itself, but it can improve the teams performance on the pitch. It cannot enhance the quality of players, but it can help to improve their performance within the system.

But if the system does not match the players it will get difficult. So whichever team you are playing, you need to tweak the settings according to your players and teams attributes, qualities and even your preferred style of play. Again - just as in real life. Just take a look at three of the big four in Premier League. Arsenal, Liverpool and ManUtd all play or played a 4-4-2. But all three teams interpreted it in a completely different way. All with great success at some point.

Same with the 2-6-2. Sometimes you may transform it into a 3-5-2 frame with the DMC/MCd on the same defensive mentality as the DCs, or change the settings for closing-down, zonal-/man-marking and creative freedom to name a few. I strongly recommend a read of wwfans „Tactical Thoerems and Frameworks '08“  , which elaborates on almost all aspects of the possible settings and combinations. With all that in mind, I believe it is possible to make the 2-6-2 framework work successfully for lots of teams. But please - don’t see it as a straightjacket.

#3. Does this work with 8.0.2?

Yes it does. The part 2 setup was tested on 8.0.1 first and after the patch optimized with 8.0.2.

I have also restarted a game with diamond formation and the new update. A revised tactics set with improved settings, further tweaks and explanations is available in the 2-6-2 part 1 thread. Experience from my testing is that the influences from the patch compliment the 2-6-2 framework very well. - Apart from that I have to say that I think this improved match engine is one of the best the game ever had yet. The development and testing team has done a really good job!

#4. Now the last and most important question (again with regards to wwfan): Does this work for a 4-4-2 with a flat midfield?

The flat 4-4-2 is said to be the biggest challenge in FM. And there are several reasons for that:

The formation uses only three strata/zones, while others use multiple ones and therefore have a better positioning on and coverage of the pitch.
The three strata build-up makes it more difficult to move from zone to zone on the pitch.
Having less contact with the opponents, the team needs better organization - meaning mental stats - in the game.
When in possession it is more difficult to form triangles between players as from the first picture they are positioned in line. So the build-up will be elaborate but slower.
The gap between the defensive and midfield line is larger than in formations using a DMC and might be exploited more easily.
Lots of teams use the 4-4-2 as a standard formation, so countering it with the same set-up makes it more difficult to find spaces to exploit.
So far nothing new for an experienced FM gamer. But now let’s take this challenge and see if and how the 2-6-2 framework compares to the basic principles of a modern flat 4-4-2.


// The peripety

So are you ready for a change in perception? Here is a look at the strenghts of the 4-4-2:

It offers good balance, giving the team width and depth at the same time.
It encourages players to work in pairs in certain areas of the field (FBr + MR, MCa + Mcd etc.).
When defending, only the strikers can be outnumbered, as the other zones are equal or more in players.
The load of work is lighter, because the players are not placed on the field in relation to their opponents but in relation to the ball.
If well-organized, the formation is much more compact (a rule of thumb says, the distance between the deepest defender and the most forward striker should never be more than 35-40 yards). With the 3 sections playing short(er) and close together, the opposition has less space to play in - thus it will be easier to regain possession.
The reduced spaces between players allow for an attractive midfield game with lots of variations, beautiful (short) passes and quick, flexible shifts from attack to defense and back again.
Defensively the 4-4-2 is usually organized by zonal marking, which assures cover of all areas on the teams own half of the pitch. (Although this very much depends on the quality of the players.)
The presence of four players in defense and four in midfield enables the team to cover the entire width of the game.

=> Taking an overall look at the 2-6-2 framework it should support the flat 4-4-2 well. The six players set to the same (team) mentality keep the formation tight. The midfielders can play close together, the FBs move closer to the midfielders and form pairs or even triangles at the sides (see picture below).

On the other hand, the assumption that the 4-4-2 lacks compactness in defense could be critical. A compact defense is the foundation of effective football. So to sort things out, we should take a look at the defensive philosophy of the 4-4-2 as described in lots of sources.

The defensive line in a flat 4-4-2 usually plays without a sweeper, but with four defenders in line. But not excessively, as the DCs play in a withdrawn position compared to the FBs. This semi-circle position is fundamental, because it opens passing options to the FBs when pressured by the opposition.

Reduced: 95% of original size [ 672 x 464 ] - Click to view full image

Reduced: 94% of original size [ 674 x 456 ] - Click to view full image

That is similar to a style the AI uses, when attacking with a 4-4-2 as I observed.



=>Setting both DCs to a fixed defensive mentality and keeping them in the back should work with a flat 4-4-2.

Today, most teams use a ball oriented and active approach when defending, trying to stay as compact as possible.

When playing ball oriented, the whole defensive line shifts to the opponent with the ball. When the opponent reaches the zone of one defender, the closest defender moves forward and quickly disrupts the attack. He tries to pressure the ball and to disturb the player with the ball and/or cuts off passing lanes. The next defender (at times two) covers him, the others provide balance. The areas of the defenders overlap. The FBs can shift almost to a DC position, depending on the position of the opponent in possesion.



The aim is to create numerical superiority around the ball and to make the playing area smaller (closing down), lowering the danger of loosing a 1:1. Together with the midfielders tracking back, the defenders try to surround the player with the ball so that he cannot pass on and loses the ball. Winning the ball then results in a quick shift from defensive to offensive play, often with the FBs pushing up the wings.



In other words: When playing ball oriented, you should make fewer useless efforts to tackle or grab the ball, but instead let the opponent do the runs - while you defend towards the ball.

=> Although some parts of this movement can be simulated with appropriate settings, a complete ball orientation is almost impossible to set up in the game. The players are based on certain positions on the field and more or less stick to them within a certain area. Trying to make them do lateral shifts to the ball is only possible within this area. And rising the closing-down to very high does not make sense at all. So this is the maximum to achieve.

Now comes the crucial part: The closer the defenders are to the ball, the tighter the marking. Close to the ball, the marking is NOT zonal (as „zonal marking“ indicates), but an aggressive man-marking, one-on-one or sometimes even one-on-two! If, for example, an attacker comes close to the penalty area, he needs to be pressured closely and man-to-man. But the larger the distance to the ball, the more the players cover zones.

=> If this behaviour could be translated into the game, we would have the chance to make the defense much more solid. So the question is how to set it up, that the defenders use the zonal defense but man-mark tightly when close to the ball without being drawn out of position?

The answer lies in the running paths of the opponent. When using a setup with offensive minded FBs, we have a huge advantage when attacking, as we have numerical superiority on the wings. But at the same time invite the opposition to play through the middle. That rises the danger of a well-played deep pass into the free space behind the defense.

Although this might be the worst thing that can happen to a flat 4-4-2, it also gives a hint on how to setup the marking for the defensive line within a zonal marking team:

The FBs are higher up the pitch. On the sideline they have one opponent most of the time. And they have to stop him from getting behind their own positions by all means. Because otherwise the opposing winger will be able to run behind the whole defense.

=> Closing down: own half
=> Marking: man
=> Tight marking: yes (or Tackling: hard (when using quality FBs))

The DCs are positioned deeper, they know that most attack will come through the center and will let the opponent run onto them. They have to hold their positions in relation to the ball, otherwise they will get drawn out of position and open holes for the strikers.

=> Closing down: own area
=> Marking: zonal
=> Tight marking: no, in more difficult games yes

A remark to tight marking for the DCs: Using tight marking for the DCs can be dangerous, because they might get drawn out of position. But the better the defenders are, the more it can be used effectively. Especially for harder games with opponents pushing through the center. In these games the whole backline will be more defensively oriented anyhow and sit deeper. So whenever a DC is in danger of losing his position, the other defenders will try to cover the hole. And make the tight marking less dangerous. An example out of the game:



So - will this simulate the ball oriented approach? Not sufficiently. But we can use another setting to move closer to it: the opposition instructions before each game.

All defensive movements of the backline are intended to either mark players or mark space. We can translate this split into the game instructions. The player instructions are set in relation to space. The opposition instructions are set in relation to the players, i.e. the ball. So if we use the opposition instructions accordingly, we can move closer to the approach.

For the FBs opponents the instructions look like:

=> Tight marking
=> Closing down always
=> Show on weaker foot

Translation: The FBs mark an opponent as soon as he gets into their area in own half. In case the opponent has or gets the ball they don’t even wait for him to reach their area but pressure him earlier, while the other defenders cover. In case the winger then moves into the field the FB follows inside while staying between ball and goal (most times the winger won’t and instead plays a backpass - seems to be an AI thing). In case the winger passes the FB, he runs inside to take the closest DC position. In both cases the closest DC moves out to the side to cover the open space on the wing. Nice!



For the DCs opponents (2 forwards or 1 FC + 1 AMC) the instructions look like:

=> Tight marking
=> Closing down always

Translation: The DCs sit deeper and let the attacker come onto them, always trying to stay behind the ball. But when the player reaches their area, they quickly and aggressively try to pressure him. Hard tackling could be another option here, but it falls down against the danger of provoking penalties or free kicks close to the box.

There instructions are pretty common, but together with the player instructions they should make up for a tight defense that simulates ball oriented play.

One thing to be aware of: A really fast striker with good dribbling skills will turn „closing down always“ into his advantage. So when your defender is not really quick and skilled, don’t use it.

On the other hand: We are not playing a 4-4-2, but a 1-4-4-2. The goalkeeper plays an important role here. A flat back defense with the FBs pretty far away from the the goal calls for a cautious goalkeeper, who can also play the role of sweeper. He usually has to play around the 18-yard-line, being responsible to intercept deep passes if played by the opponent (see ball oriented play picture). So good rushing out and one-on-one stats will be helpful and setting him up accordingly will stabilize the backline even further.

=> Mentality: team (assuming your are playing a normal or attacking style)
=> Closing down: mid own half
=> Cross from: mixed
=> Forward runs: mixed (if playing vs. weaker teams or at home, otherwise rarely)

One last word on zonal play. When using it, the position of all players is determined by where the ball is. And not their direct opponent. This requires the players to not only use their feet, but also their head! They have to have a certain intelligence, as zonal play requires them to be proactive, not reactive.

So key stats for zonal defense are: anticipation, decisions, positioning. If these are too low, a man-marking approach for the whole backline would suit them better, relying more on concentration, marking and tackling. In this case, only use tight marking with the DCs for very difficult game situations


Now to the midfield. All midfielders act as kind of filters in front of the defensive line. They have to maintain the distances to the other sections and move and act to maintain the team shape. At the same time they have to help the defense to reduce the oppositions pressing. During the opponents possession they remain closer to the FBs. Together with the wingers and at times the forwards the central midfielders should attempt to arrange and set a block around the middle line.

The aim here is to stop the opponent from playing the dangerous through ball and to make him play lateral passes to the sides instead. That way the team gains valuable time and space - the most important variables in football. Because the defenders can get back into their positions in/around the penalty area and cover all other important areas.

=> Closing down: medium own half to whole pitch

In case the midfielders can’t win the ball, they have to make a tactical foul to stop the through ball, being prepared to get a booking for it.

The wingers must stay in a position, that will not allow them to be passed on the outside. This forces the opponent to pass or dribble in the direction of the center, where it is busier and the chance of loosing the ball is higher. But on the other hand, the wingers have to come infield at times. Either to move into channels while attacking, or to narrow the midfield when defending.

=> Creative freedom: little, sometimes normal
=> Closing down: whole pitch



So the basic goal is to effectively have 8 men back when not having the ball. Defense and Midfield double up whenever the team has to defend. With the pairs all over the field, you have 4 teams of 2 who protect the goal. And on the other hand 6 players being able to attack.



When attacking, the moves and setups for the central midfielders depend on their stats. When the MCd is more defensively minded, he can protect the backline, but the MCa has to stay deeper and use more through balls than runs. He cannot move up the whole pitch often as this would produce a hole in midfiled.

When both MCs are good passers, the MCa can get more freedom to go forward or both can alternate in their FwRs depending on the match situation. This can be very successful when the opposition concentrates and pressures on the creative MCa and the MCd exploits the holes and/or uses long shots. But also in this variation, they have to support the defense. A strong midfield plays for winning one-on-ones an provides chances for the attackers.



In build-up play the midfielders pilot the game. They should make the field big, with players wide on the flanks and depth in the play. In case there is no possibility for an attacking move, they start quick ball circulation and shifting to the flanks. They should always choose a position on an angle to each other and to players coming up from behind.

Key settings MCa:

Creative freedom high
Closing down medium own half
Tackling easy
FwR often (if his stats allow, otherwise mixed)
RwB often
Through balls often
Cross from mixed
Free role yes, if it works with player stats
Tight marking never

Key settings MCd:

Creative freedom low
Closing down whole pitch
Tackling normal
FwR mixed
RwB mixed
Through balls often
Cross from mixed (attacking), deep (cautious)
Free role no
Tight marking yes (for cautious play, watch bookings)

Against strong sides and/or good AMCs the MCd can get a back arrow to the DMC position and use tight marking. FwR should be set to rarely then.


Now to the forwards. Their main responsibility is to finish the play. But at the same time they are the first to defend and press, when the team has to regain possession. The question here is, when they should start pressing. The answer: it depends. On the qualities of the forwards. On the strength of the opposition. On the match situation.

High pressing (upfront !) aggressively tries to prevent the opponent from starting the play. It can be very effective against weaker teams or when leading. But playing a good side it won’t make much sense as the defenders will have the ability to keep the ball and play dangerous passes or start a counter.

Medium pressing starting in the oppositions half needs a clever midfield with high anticipation and forwards with good heading stats, because the team will aim to play balls into the box. The midfielders will try to force the opponent into long balls, relying on the defense to win the ball back quickly. As soon as the opponents leave their half, the team presses harder to regain possession.
The tactic here should be based on possession, attacking via the flanks and higher creative freedom.

Lower pressing is a more cautious tactical behaviour. It delivers better cover for the defenders and is more difficult to break through. The attackers can move in larger spaces and should have speed and/or good finishing attributes. A good header can also be used, but is not mandatory.
This should be used when leading the game or the opposition is strong and the team has to be more cautious or is not in a perfect condition.

When having the ball they should try to maintain possession in order to let the rest of the team get out of the defensive positions. All of their movements are intended to either create space or run into space.

The forwards work as a unit and should have a central starting position, with at least one as high as possible. When receiving the ball they should stay in central positions whenever possible. That keeps them closer to the goal, making them more dangerous. And it also leaves the flanks open for the wingers to support the attack.





And the last thing on the setting: get the set pieces right. The 4-4-2 today relies heavily on the effective use of corners and free kicks.


// The climax

To make a long story short, the setup for the flat 4-4-2 is the same as with the diamond using 2-6-2. The mentalities:

GK - team

DC - defensive (3)
DC - defensive (3)

FBR - team
FBL - team
MR - team
MCd - team
MCa - team
ML - team

FR - attacking (17)
FL - attacking (17)

Team mentality can be influenced via the team instructions slider. That way the mentalities of the central players can easily be tweaked according to the style of play, the opponent and the game situation. Even without changing the whole tactics.

I am using 4 standard setups at the moment:

Attack - with medium tempo, a high defensive line and offside trap ticked. For all games where opposition is not too defensive minded or home games. Team mentality is 16, which is 2 clicks into attacking

Control - with wider play, medium def line and almost slow tempo. For more difficult or defensive opponents. Team mentality is 14, if not creating enough chances, higher.

Counter - with normal to narrow width, deeper def line and upper normal tempo. For the same situations as before, plus at home against teams being 3 to 5 places below in the league table. Team mentality is 15, for tougher ones 14.

Possession - with lower tempo medium time-wasting and def line and lower medium tempo. For a possession based game with quick attacks against difficult opponents. Team mentality is 13, sometimes 14.

For more details on when to use which setup please refer back to the part 1 threat.

Although initially thought, setting the team mentality slider to „defensive“ is not a sufficient measure to, defend a lead, to lock up the defense at the end of the game or to try to cope with the AIs gung-ho-style 4-2-4!!! Testing has shown that. Therefore, setting down team mentality to lower normal or defensive and the well known measures like reducing width, tempo, RwB and FwdR and using high time-wasting and tight marking are more than helpful. This would make for a 5th setup (shut-up) if needed.

In my 4-4-2 setup I use short passing at the moment. This works perfectly with the tight midfield of the 2-6-2 and even with a wider play as the triangles still open up. I have tested the short passing with a weaker side, it also did work although the team did not try to play Arsenal style and used some nice direct balls.

For the team instructions I used a lot of descriptions from wwfans „Tactical Thoerems and Frameworks '08“ with some tweaks and good success. For player instructions a mixture of them and settings according to the player’s individual strengths and preferred moves. Which are close to the ones shown in part 1 of 2-6-2. Here are two examples:

The Control Settings:





The Counter Settings:





You also get an idea of the individual settings when looking at the revised diamond tac-files available in the first part of 2-6-2. If you encounter any problems with the compactness of your defense, here are some tweaks that might help:

- rise closing down for FBs
- lower DCs mentality 1 notch
- put MCd on tight marking or(!) man-marking when playing tough opponent
- reduce creative freedom for MCd
- give MCd an barrow to DMC position
- put DMC on same mentality as DCs (-> 3-5-2 frame)
- up closing-down for MCa and MCd (watch out for fouls)
- reduce tempo
- put team passing more to short side

And here again, all opposition instructions I am using:

For the opposing wingers: Tight marking, Closing down always, Show on weaker foot.
For the strikers: Tight marking, Closing down always; if playing against a really fast and creative one only Tight marking.
For a central AM and MCa: Tight marking, Closing down always, if he is identitfied as danger man and my DCs have good tackling stats Hard tackling.
If a DMC or a FB is named danger man: also Closing down always.
For the GK: Closing down always.


// The retardation

On training: I also reworked the training for this approach, to have the stats rise a little faster and use some more physical training in workload optimized schedules. It’s going ok, but still could use some improvement, so I won’t go into detail on this. But I still believe that a good fitness level is important for this approach as the team will be in a constant movement. Also a high fitness level can give the team an edge at the end of the game, when the opposition’s stamina lowers.


// The denouement

Now, finally, we come to the end of the drama. Here are the results. I have played this setup in 8.0.1 with Valencia once. The games:



Played it again, a whole season while being „on holiday“ with „use current tactic“ (=counter):









Played it with Arsenal for half a season in 8.0.2 with some minor tweaks:









In mid December, Adebayor has 17 league goals in 12 appearances, 6 continental goals in 4 appearances...

After all that I believe the 2-6-2 framework does work with the flat 4-4-2.

Sorry, for taking that much of your time. I didn’t have enough of it to make it shorter. I hope this thing helps you and your 4-4-2 in case you want to give it a go. If you like give me some feedback on how it works out.

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5#
发表于 2008-3-7 20:02:27 |只看该作者
好强大。。还E文版。。。。。
哪位国外大师的杰作啊

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6#
发表于 2008-3-7 20:03:14 |只看该作者
LZ的E文不错。。。翻译这么长的文章~~~

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7#
发表于 2008-3-7 20:03:15 |只看该作者
很强大的文章!分析得很透彻!

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8#
发表于 2008-3-7 20:05:12 |只看该作者

回复 #6 lying506 的帖子

是别人翻译的
我看了很对我自己的胃口 转过来给大家看看

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9#
发表于 2008-3-7 20:07:07 |只看该作者
LZ~~~~~·
【所缘笨厍虻氖焙蚋言谇蛟敝湫纬扇乔颉R虼送平珊突郝?】
这段是什么意思啊。。。。

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10#
发表于 2008-3-7 20:09:31 |只看该作者
原帖由 lying506 于 2008-3-7 20:07 发表
LZ~~~~~·
【所缘笨厍虻氖焙蚋言谇蛟敝湫纬扇乔颉R虼送平珊突郝?】
这段是什么意思啊。。。。

在哪 我找不到.......

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11#
发表于 2008-3-7 20:13:08 |只看该作者
喜欢技术贴,一边啃晚饭一边消化吧~~~~~

...

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12#
发表于 2008-3-7 20:14:21 |只看该作者
原帖由 yinloneboy 于 2008-3-7 20:09 发表

在哪 我找不到.......

4。最关键的问题,这套系统是否可能应用在442平行站位?
平行442被认为是FM中最具挑战的阵形。原因在于:
相比其他使用更多层次的阵形,442只使用3条线或者区域,这样以来,它具有更好的位置性和场地的覆盖率。
三线使在场上从一个区域挺进到另一个区域变得更困难。
因为与对手直接接触更少,队伍需要更好的组织,这意味着在游戏中更详细的心态设置。
从第一张图片上可以体现出,因为他们位置上处于直线,所缘笨厍虻氖焙蚋言谇蛟敝湫纬扇乔颉R虼送平珊突郝?

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13#
发表于 2008-3-7 20:16:41 |只看该作者
就冲楼主那不懈的努力发这帖,支持下
小时候我的梦想是拯救整个世界,长大了才发现整个世界都拯救不了我

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14#
发表于 2008-3-7 20:16:43 |只看该作者
逼抢守门员。。这个不错。。我试过,逼抢过布冯和卡西。。效果不错。。PATO经常从他们脚下断球打空门。。

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15#
发表于 2008-3-7 20:30:13 |只看该作者
我只能说,这个人截图水平很高! 很有水准!分析水平就更……不说了

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16#
发表于 2008-3-7 20:32:11 |只看该作者
告诉我,阵型下载在哪里。。。。。。。。。。。。。

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17#
发表于 2008-3-7 20:33:01 |只看该作者
图文并茂,但还是有很多地方需要消化。。。喜欢作者这种以控制球为目的的战术

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18#
发表于 2008-3-7 20:38:18 |只看该作者
晚了一步~~~~~~~~否则我转过来了````````HOHO``````确实很强大`````````支持支持`````````

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19#
发表于 2008-3-7 20:40:53 |只看该作者
原帖由 lying506 于 2008-3-7 20:14 发表

4。最关键的问题,这套系统是否可能应用在442平行站位?
平行442被认为是FM中最具挑战的阵形。原因在于:
相比其他使用更多层次的阵形,442只使用3条线或者区域,这样以来,它具有更好的位置性和场地的覆盖率。
三线使在场 ...

搞定了 是我自己翻译的 不懂就自己理解或者去看4L的原文吧

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20#
发表于 2008-3-7 20:41:33 |只看该作者
大致看完了,一句话:   很好,很强大
分析很完善,我喜欢这样的分析,
有很多东西我可以借鉴,很不错.
但是建议各位不要照搬,吸取对自己有用的就可以了.
这是一个一个的循环,一个死循环,
除非我死了,或者FM完结了.否则就是
等待FM2XXX demo,
等到FM2XXX 正式
等待FM2XXX X.01
等待FM2XXX X.02
等待FM2XXX+1
………………………………………………

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