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[原创] 【翻译】FM08国外战术高手对于2-6-2战术的解读(有更新) [复制链接]

AC米兰 功勋教练 138/200

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发表于 2008-2-26 11:07:41 |只看该作者 |倒序浏览
个人原创翻译,转载请注明出处,翻译辛苦,希望大家给予支持



原文:To be honest: This is the first time I am writing a post on creating tactics. So please forgive me the length of the post or if it gets kind of complicated... But I want you to understand my thoughts and observations on FM08. Maybe this is just a fixed idea, maybe I am onto something. You decide. I'll be happy to get some feedback on it.


// A short look back

I play FM since CM 03/04, always looking for ideas on tactics and aspects of the game in forums, trying to implement what I think makes sense into my games.

Examples: I used the RoT with great success (FM06+07). I did try RoO in FM07 (for me without much success). And also one of the best and most helpful insights into the game - the observations from Abramovic on the AI tactical behaviour, which I think were outstanding (thank you).

But, as with every generation of the game, SI eliminates the holes that are found. In FM08 I started with huge problems creating a tactic that works well. RoT was too wide. RoO was too offensive or too defensive. AI could not be observed anymore. Heavy closing-down worked well in the first place, but not reliably. I played teams from different leagues and countries. But there was no theory that delivered consistent results.

So I started a game with a mid/lower-table German team (Frankfurt) that in FM lacks quality in several parts of the squad. My goal was to rebuild the squad with young players with good potential and some loans and to build a tactic around them that starts with a tight defense and quick players being able to play successful counters. The first season went quite well using a 4-4-2 and some of the ideas out of this forum. I even reached a position to play internationally the second season.

Then re-ranking came... Season 2 started with one defeat after another. The midfield was uninspired and ineffective, my strikers did not score, my defense had huge gaps, the whole formation was anything but tight, especially against defensive-minded opponents.

I then started to replay some of the defeats tons of times, trying to tweak one detail after another, to find a solid framework before moving on. I tried split mentalities for defense, midfield and attack. But as wwfan already described in „TT&F IV“ I still had gaps in or behind my defense. I tried global mentality with one striker high on attacking, as assumed in the „AI tactical behaviour“. But the the defense regularly went out of position. The sliders and mirroring went up and down - but there was no way, I could produce results for more than 3 games.

That was when I thought about taking a look into actual football tactics and strategy, to get some inspiration or ideas on how to solve this problem. Knowing, that some of them might not be translated into the game. But after a while something happened...


// A look into real life

In football today, the team as a whole has to try to defend, build up play and attack as a whole while being in a constant movement. Attackers have defensive duties, defenders should be able to open up play etc.

A lot of the successful teams use the so called Team Defense. They defend all together to get pressure on the ball at all times and to regain shape quickly, when one of the defending players is beaten. When the ball is won, they work together to bring the ball back into attack as effectively as possible.

The system is mainly based on possession, meaning moving the ball to a player with more space at all times, having at least two options available for the player with the ball (triangular movement).

So the style of play has to be variable and cannot be direct, as long passes to the attackers would have the forwards being outnumbered by the opposing defenders.

=> Passing: mixed or short
=> Mentalities: possibly close together

Team Defense is based on the Pressure-Cover-Balance positioning. The defender closest (1st defender) to the ball has to put Pressure on the ball, to possibly tackle the ball and to disturb the attack in order to prevent the attacker from shooting and/or gaining possession.

The second-closest defender has to provide Cover, to either become the pressure player, if the first one is beaten or to mark off another attacker.

The defender closest to the goal (and all other players) has to provide Balance, meaning additional cover for the other two with an eye to additional attackers, who might try to run at space behind the defense.

This theory does not apply to the defenders only, but to the whole team. A midfielder has to become a pressuring defender, when he realizes that he is closest to the ball. And he needs to run back in order to provide cover for the defender behind in case he might be beaten.

This type of positonal play can not be used by a man-on-man team defense. This requires a good zonal defense.

=> Marking: zonal

The distance between the defensive line and the midfield line/diamond should be kept constant. With pressure on the opponent, the distance can be reduced. When the opponents move close to the penalty area, even the midfielders should move back. But when there is no pressure on the opponent, the defensive line should stand off (stay back) in order to avoid through balls.

So the defending team will offer low resistance, until the attacking team has reached a certain height on the pitch.

=> Closing-down: own half (upfront) to stand off (center-backs)

This system is one of the reasons, more and more teams successfully use a (or even two) defensive midfielders, often in a diamond formation or least behind the offensive midfielder. This position is crucial to make sure the offense is stopped even before the attacker reaches the defensive line. Examples: Makelele, Heargraves, Flamini, Mascherano, Frings etc.

With this tactic and a really good (and fast) team it is even possible to push up the defense far. Because even if an attacker beats the offside trap, the defense still has time to chase the striker before he is able to round the keeper.

=> Formation: diamond (4-1-2-1-2) with farrows on outside players/wingers instead of flat 4-4-2
=> Closing-down high for DMC

Now to the attacking part of this formation. In a flat back 4 with Team Defense, the general idea is to have two central defenders with mainly defensive duties, marking the center and playing out wide to stretch out the other teams attackers. And two fullbacks supporting the attack coming in from their side (as seen in the last pic above)- a set-up that was used in RoT with mentality higher than the DMC, making it possible to overlap.

The midfield is split into the DMC with a defensive role supporting the central defenders and covering the space behind the FBs when they are attacking. But also becoming part of the attack and creating play, when having possession. Together with the more creative MC/AMC who controls the tempo of the game upfront and is able to make dangerous moves behind the two strikers (offensive), while stopping the opponents midfield to easily pass the hole in the formations center (defensive).

=> FBs should primary have an attacking role (when „team defense“ is working...)
=> DMC positions defensively but cannot be on defensive mentality alone.

The two outside/wing players need to dominate the flanks and should play wide. Although some people tend to use them as forwards #3 and #4 sometimes with a higher mentality than one of the strikers, I think this is dangerous as they then open up the wings for the opponents. For me they have to close down the flanks for the opponents wingers and/or fullbacks and provide cover (defensive) for their own fullbacks when overlapping.

And at the same time (or even more so) they are build-up players that have to create scoring opportunities (offensive). In the first place for the strikers, not for themselves. (Different story when playing with 1 respectively 3 strikers, which I haven’t tested yet.)

=> Wingers need high closing-down and low creativity.
=> Wingers mentality must be lower than strikers.

The forwards mainly have attacking duties. Drag defenders out of the defensive line, use spaces. But help disturbing the opponents’ build-up-play if possible.

=> Mentalities both on attacking (if using target man, not on team average mentality!)


// A look at the framework

So where does all that lead to? I call it the „2-6-2 Rule“.

My assumption was, that not only the mentality setting in the instructions has an influence on the players’ play, but also the positioning on the pitch. Examples: Strikers with mentality on normal or defensive still try to shoot on goal. Defenders with mentality on attacking still do not stand in the opponent’s penalty area.

In order to get a tight formation and keep the players together to offer multiple passing options, the 6 central players involved in defense and offense get the same (team) mentality. Only the center-backs are purely defensive. Only the strikers are purely attacking. But both not to the ultimate extent (3 klicks from left, 3 klicks from right) to keep them closer to the rest of the team and let them help in the build-up play.

Mentality settings then look like this:

GK - team (or individual setting defensive to normal)

DC - defensive (3)
DC - defensive (3)

FBR - team
FBL - team
DMC - team
MR - team
ML - team
AMC - team

FR - attacking (17)
FL - attacking (17)

As the team mentality can be influenced via the team instructions slider, the mentalities of the central players of the team can now easily be tweaked according to the style of play, the opponent and the game situation. Even without changing the whole tactics.

For home games and counter attacking I use team mentality of 16, which is 2 klicks into attacking.
For away games attacking I use team mentality of 15, tougher ones 14.
For controlling the game I use mentality from 13 downwards (normal).
For defending a lead, the team mentality goes down to defensive (but only at the end of the game).
(If defending vs. a strong team, sliding down creative freedom, RwB and FwdR is still helpfull.)

With my team this produces a tight defense with no gaps in between. Although the DCs seem to be far away from the midfield when looking at the mentality setting, in the game they have the correct distance to the FBs and the DMC. The midfield comes back to help out the defense when the opponents enter the last third of the pitch, but is also upfront creating chances for the strikers when attacking.

Same with the strikers. Their role is to attack and get goals. So they stay upfront nearly all the times. But using these settings I have observed that they also get back two thirds of the field if needed. And as the AI nearly always leaves 2 to 3 defenders in their own half, you cannot get outnumbered in your own half.


// A look at the settings

For the other settings, I will write down, what is important and/or worked for my team and my favourite style of play. Other settings may be possible, up to further testing. I prefer to give you the idea and the framework instead of a downloadable tac-file that might not suit your players. I also would like to do some more testing.

TEAM INSTRUCTIONS:

Team creative freedom is normal (10-12). I did not have many creative or skilled players at the beginnning and wanted them to stick to my setting.

Team passing style is lowest mixed (7). As described.

Tempo and width are set individually for the different situations and preferred styles of play. I use high for attacking, upper normal for counter, lower normal or low for high possession.

Team closing-down is on own-half (12). As described. I experimented with setting it on often, it did not work! I also tried to mirror the individual closing-down settings with mentality 2-6-2 - a disaster. There need to be more differentiations I suppose.

Time wasting is always on lower mixed and works well for me. A higher setting would need some testing, I just do not like to play with high time-wasting. I also tried setting time wasting to rarely - next disaster. Although being close to each other, the passes often arrived at the opponent's feet...

Defensive line is also depending on the situation, style of play - and the quality of the defense. I use higher normal (plus offside trap) when attacking, medium normal with counter, lower normal when playing tough opponents.

Tackling is normal, passing focus mixed, marking zonal, without tight marking! I tick the target man box and play to feet or mixed (as I do not have a striker outstanding in heading).

At the moment I am using a set of 3 tactics: home, away, counter (also works at home vs. arch rivals...). Making them more or less attacking with the team mentality slider, depending on the quality of the opposition.


KEY INDIVIDUAL INSTRUCTIONS:

[U]GK[/U]
CF 2
PS team
CD 11
Tack normal
TTB mixed
Rest rarely
Cross from mixed
Distribution depending on his strengths

[U]DCs[/U]
CF 2
PS 11
CD 5
Tack normal
TTB normal
Rest rarely
Cross from deep

[U]FBs[/U]
CF 6
PS 9
CD 9 or 10
Tack hard
FwR often
RwB mixed
Long rarely
TTB often
Cross often
Cross from deep (away/counter), mixed (home)
Tight marking!

[U]DMC[/U]
CF 5 (defensive/holding play) 7 (attacking)
PS team
CD whole pitch (to attack earlier than the defensive line)
Tack normal
FwR rarely (away/counter), mixed (home)
RwB rarely
Long depending on stats
TTB often
Cross mixed
Tight marking only w/counter in tough games or when defending (watch out for yellow cards!)

[U]Wingers[/U]
CF 6 (I want them to stick to the sideline and only create chances!!!)
PS team
CD whole pitch (to close down the sidelines)
Tack team
FwR often
RwB mixed when attacking, often when on counter
Long rarely, but depending on stats
TTB often, mixed on tough away games
Cross often
Cross from byline (home), mixed (counter/away)

[U]AMC[/U]
CF much
PS short
CD 11
Tack normal
FwR often
RwB often
Long rarely, depending on stats
TTB often
Cross mixed/rarely

[U]Strikers[/U]
For them I made good experiences, using the preset settings for target man and striker in the game. Apart from mentality of course. Only tweaks to their instructions:
Striker crosses from mixed, cross aim is far post, closing down is low on „own area“.
Target man crosses from byline, closing down is on own half (12), no hold-up ball when on counter!


// A short look into training and persistence

Using this setting the players need a good fitness level, especially the midfielders. Three reasons for that: The formation is pretty tight, so they have to run up and down the pitch. They play a variable passing game, so they have to be in a constant movement to create passing options. They try to drag the opposition out of position and might get tackled a little more than usual. So please beware.

When I started with the tactics, my teams needed 3 to 4 games, to get the idea and play as I wanted. So if you choose to give it a try please don’t give up after 2 games.


// A look ahead

That’s about it. I hope the explanation is kind of clear. Feel free to ask me if you have any questions, though I can't be online all the time. Apart from that, feedback on the theory and the settings is more than welcome.

This whole thing was developed on 8.01. I tested this framework in games with my team for more than one season, but did not have the time to finish the second yet. The results of the first half season I used it:

译文如下:

的确:这是我第一次写关于创造力战术的站位。请原谅我这长篇大论,和复杂的内容。但是我希望你们能理解我在FM2008上的想法和观察。可能这是我在某事上面的一个固执的观念。一切还是由你们决定。当然我很高兴你们可以给我反馈。
    一个简短的回顾
    我从CM0304开始玩足球经理游戏,总是从论坛里找些可以为我所用的战术。
    比如:我用了ROT的战术很成功(FM06+07),我尝试用ROO战术(没有成功)。从AI习惯中观察到了一些比较显著的东西。
    但是,作为每一代游戏,SI公司都会去修补被发现的漏洞.在FM08中,我开始对于创造力战术的调整,ROT太宽,ROO要么太攻要么太守,AI不能够再摸清楚了。过多的压迫性防守可以排名第一,但并不可靠。我玩了不同的联赛和国家,没有得出一致的结论。
    所以我开始带支中下游球队(德国的法兰克福),我的球队是建立在通过贷款经营和培养一些有比较好的潜力的年轻球员(非小牛),围绕着这些球员制定的一个紧凑防守且那些速度快的球员又可以成功进行防守反击的战术,第一个赛季用的a442十分好,也在论坛里发帖了,甚至在第二个赛季,我拿到了个可以打国际比赛的排名(联盟杯或者托托杯之类的吧)。
    又一赛季来临后,在一场比赛以失败而告终后,我的中场没有了灵感和发挥。前锋没有进球了,后卫漏洞百出,我的阵型除了紧凑,已经没用什么用了,特别是对付有后腰的球队。然后我对那些输掉的比赛进行S/L,通过不断的微调,来固定阵型的框架。我试图去调节后卫,中场,前锋的心态。但正如wwfan已经描述的,TT&F IV“我的后防线仍然有空白。根据AI的习惯,我尝试给全队很高的进攻心态,但是,后卫频繁的离开自己的站位。
    我考虑了下观察的战术和战略,得到了些怎么去解决这些问题的启示和观点。众所周知,这些设置中的一部分是不会被应用到比赛中去的,但一会儿过后有些东西就会发生了。。。。
    现实比赛
    如今的足球,球队是以一个整体去防守,而进攻也是作为一个流动战去进攻,进攻球员有防守的责任,这样防守球员也可以放开来打了。
    许多成功的队伍都是使用所谓的联防战术,当一个防守球员面对一个对手时,其他队员也过来参与防守(通常对手的那个球员比较有威胁),给予过手压力,成功后迅速恢复阵型,当你的队伍赢球后,球队的配合依然是你攻击力的保障。

   
      球队的样式是变化的,又不是直接的。长传球的话,需要前锋的不断地向前跑动来冲击对方后防线。
     =>传球:混合或者短传
     =>心态:尽可能靠近对手(压迫式防守)
     队伍防守建立里在Pressure-Cover-Balance的位置上的,后卫(第一个后卫)靠近球后注意球路,尽可能应付来球,和干扰对手防止射门和赢得有利位置。如果第一个人被过了,或者漏出空位给了对手,那么第二个防守球员要给予补位,对对手施压。
     防守球员最接近目标(和其他球员)必须给予站位平衡,盯住对手,以防对手破了后防线。
      
      
        这种理论不只是适用于防御者,而是整个队伍。当他意识到时他是最接近球时,他就变成一个有压迫感的防守者。他需要回放做好后卫工作,以防自己的最后一道屏障被攻破。
      =>要区域防守
      防守线和中场线要保持稳定,当对手接近禁区时,要给予压力,减少他们推进的距离,甚至是中场球员也要回来防守。当对手没有进攻压力时,后防线应该尽量呆在后面,避免球过后防线。
      
        所以后卫设置低的防守。
      =>逼抢:本方半场,后防线拉滑块中间不到些。
      电脑的球队更多的会经常使用1个甚至是2个后腰,经常用个菱形阵型或者在前腰后放个防守球员,这后腰位置的关键就是可以阻止对手进攻,或者在前锋进攻到后防线之前给拦截。例如:马斯切拉诺,弗拉米尼,马克莱莱,哈格里夫斯,弗林斯,当然伟大的屠夫也是包括的啦,。。其实还有很多DM,就不一一举例了。
      这个战术如果用在好的队伍,后防线的速度又快的话,可以把防线往前推,即使对手前锋可以摆脱越位陷阱,那么后卫还是有时间去追赶前锋的。
      =>阵型:菱形41212来代替平行442
     =>后腰要高逼抢
      
     现在谈攻击阵型部分,球队是平行站位4后卫,通常是2个中间的DC是负责防守的,2边后卫可以用来参与助攻,心态要比DM高。
     当球队参与进攻时,中场球员可以充当DM角色帮助防守。反之如果MC和AMC有比较高的创造力的话,可以更好的控制比赛,甚至可以躲在前锋后面制造威胁(影子杀手,以前锋做掩护)。
     
      =>边后卫 应该有一个攻击角色(当队伍在防守时)
      =>DMC 防守站位,但心态不要调到防守上面。
      2个边路球员或者边锋要控制住两翼,充分利用球场宽度。有些人会认为给前锋高的进攻心态,这是危险的,因为前锋进攻心态高,会造成边锋与对方边后卫路线重叠(就像狼入虎口啊),从图中可以看出,慢慢地两翼上来与前锋一条线了。
      
        同时,在进攻上他们要有机会就射门
      
         =>边锋要求高逼抢,低创造力
     =>边锋心态要比前锋低
      =>进攻心态(如果要设进攻核心,不要让球队使用平衡心态)
      
      看下具体框架
      我的假设是,心态的设定不是对球员本身的位置是有决定性影响的,给前锋设防守心态他依然会射门,给后卫设进攻心态,他也不会站在对方禁区耍酷吧。
      
心态设置如下:
GK - 球队设置(也可自行设置)
DC - 防守3格
DC - 防守3格
FBR - 球队设置
FBL - 球队设置
DMC - 球队设置
MR - 球队设置
ML - 球队设置
AMC - 球队设置
FR - 进攻 (17)
FL - 进攻 (17)

队伍阵型设置:
自由度:10-12--(作者开档没有好球员,所以这样设置,要球员听话)
传球:低混合,7吧
球场利用度:高
逼抢:本方半场(12)
拖延时间:低   设置过多拖延会导致球经常落入对方脚下
传球和铲球设置:普通

  用这个阵球员体质要好,特别是中场
  用此阵需要几场比赛来让球员适应
   
   
   
   

       左边的前锋是设为进攻核心
我依照作者的设置,开档用了不同档次的俱乐部玩了下,发现此阵确实不错,本身这阵就是作者带法兰克福用的,玩弱队的玩家可以用下,所谓的262阵型其实就是442大菱形,通过2D画面可以看到,游戏开始后球队会根据场面情况自动展开262阵型,进攻与防守值得称赞,富有作者说明的理论性,我发现边后卫会经常长传球给进攻核心,而作者也说了,攻击性球员尽量有速度。由于作者的战术已经下不到了,我根据他的文字说明,自己做了设置,大致和作者要求的一样,拿来给大家分享,各位也可以反映下使用后的感觉。





  34楼有国外玩家的一个反馈,原作者的战术包已经找到了,现在更新下,大家之前下载的战术包可以换掉了,并附加了作者的训练包,大家感兴趣的话可以用下

下载地址:
   http://fmcm.5d6d.com/viewthread.php?tid=124&page=1&extra=page%3D1

[ 本帖最后由 长生诀 于 2008-2-26 21:20 编辑 ]
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沙发
发表于 2008-2-26 11:32:12 |只看该作者
好多的说 支持个

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板凳
发表于 2008-2-26 11:32:29 |只看该作者
这个高手叫什么名字呢

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地板
发表于 2008-2-26 11:34:36 |只看该作者
说实话2-6-2很风骚的说

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5#
发表于 2008-2-26 11:40:53 |只看该作者
楼主的确不容易,可是http://www.ballpure.com/html/fm/taolun/20080131/663.html你看看,早就有人翻译过了的啊。不过楼主很强!赞个!

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☆ 农 民 ☆
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6#
发表于 2008-2-26 11:45:23 |只看该作者
一句话分三句说……呃…… [汗水]

flames to dust, lovers to friends,
why do all good things come to an end?

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7#
发表于 2008-2-26 11:45:49 |只看该作者


蛮强,一会去试试

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AC米兰 功勋教练 138/200

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8#
发表于 2008-2-26 12:00:45 |只看该作者
晕,我不知道啊,不过作者今天又有新的战术了,下午放上

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9#
发表于 2008-2-26 12:01:27 |只看该作者
小小支持一下下!!!!!!!!!!!!!!!

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10#
发表于 2008-2-26 12:11:36 |只看该作者
好贴啊,但是我感觉这就是442啊,把两个边后卫向上拉就可以了,菱形中场
When I was young, I never need anyone.
I'm makin' love was just for fun.
Those days are gone.

All by myself now......

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11#
发表于 2008-2-26 12:19:14 |只看该作者
前些天在SI论坛只看到了这些数字,苦于一堆英文没法理解……
先谢过楼主了,好好收藏研究研究~~~

...

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12#
发表于 2008-2-26 12:20:10 |只看该作者
2-6-2    呵呵  接触过一段时间  ~~~~~~~~~~~~~~~~~

佑我中华,四川雄起
处理器  AMD Athlon 7750 Dual-Core
显示卡   七彩虹 4870 DDR5
显存      1024 MB
主板      HA07-ul
内存      4096  ddr2 800...

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13#
发表于 2008-2-26 12:24:37 |只看该作者
2-6-2.
词目:城管
发音:cheng guan
释义:
名词:以暴力手段维持××形象,专门欺压租不起商铺、办不起执照商贩以及其他弱势群体的黑社会组织.例句:城管上道,鸡飞狗跳.
形容词:形容残暴、血腥、恐怖.例句:你也太城管了!
动词:等同于打、砸、抢.例句:他不老实就城管他一下!
叹词:无奈之意.例句:这世道,城管

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14#
发表于 2008-2-26 12:28:16 |只看该作者
2-6-2。。。很豪放的阵型!       .

一日尤文,终身尤文   一日拜仁,终身拜仁

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15#
发表于 2008-2-26 12:29:36 |只看该作者
看到了联防……感觉很先进的说……再赞一句吧……
感觉这位作者貌似有了灵感,不出一个系列不能罢休啊…… 期待一下他的后续作品

...

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16#
发表于 2008-2-26 12:36:06 |只看该作者
呵呵,我翻译水平一般,262其实就是442大菱形的框架
就好像以前我玩的一国外玩家的4222(巴西流行的)阵,其实展开了就是433,不会因为看起来没有边路,其实是有边路的

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17#
发表于 2008-2-26 13:16:35 |只看该作者
感谢分享,收下了

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18#
发表于 2008-2-26 13:17:32 |只看该作者
同学辛苦了   致敬~~~~~~~~!!!!

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19#
发表于 2008-2-26 13:24:26 |只看该作者
支持!
其实我想打235

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20#
发表于 2008-2-26 13:41:55 |只看该作者
262……好复古啊,收藏先,回头慢慢研究

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