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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 541 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: home-fb1ab9fabb
PC IP: 192.168.1.2
end $init 1863 ms
--- Common Initialization Complete ---
Loading fastfile 'ui'
used 39.41 MB memory in DB alloc
Waited 761 msec for asset 'loadscreen_mak' of type 'material'.
Waited 13 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 16 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 15 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory: E:\Program Files\Activision\Call of Duty - World at War
Huffman Took 2 Milliseconds
Loading fastfile 'localized_common'
used 0.01 MB memory in DB alloc
Loading fastfile 'common'
used 41.46 MB memory in DB alloc
Loading patch.ff from disc, not from the update drive
Loading fastfile 'patch'
used 0.62 MB memory in DB alloc
Error: Waited 4787 msec for missing asset "CLASS_SLOT1".
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
DW_GETUSERNAMES(11 msecs)
Retrieving usernames
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Save Message First Frame Shown: 8366
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'7' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 7 accounts
atakan
4845
Uranys
ahmeting
pmil
wangjian
iacob_miki
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'atakan' already exists
Profile '4845' already exists
Profile 'Uranys' already exists
Profile 'ahmeting' already exists
Profile 'pmil' already exists
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0 |
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