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本帖最后由 tianyamingyue 于 2011-10-13 08:30 编辑
flyzhq 发表于 2011-10-12 22:22
有10级么,我就看到过9级,以前玩的是英文的,忘了名字,你说这个我想起来了,我跟sob打的时候,就遇到了, ...
前面介绍不是说有10级吗??
有更新版本了,虽然google乱翻说什么这个版本集中在多人游戏上。。。。可不可以说有什么新的改变?
Well im back now!
I did so many changes in this time.
I will not be able to post the changes since i change every single unit stats but it do not affect the general gameplay feeling of Ultimate Apocalypse, on most cases you will not notice any changes in the units, but as you play you will be thinking... (damn somehow the game is really balanced now) and on other cases like with DA you will inmediatly see that they are no longer OP, and other units are no longer UP.
What i can say about the changes is the following:
10 testers (each using a diferent race) have been playing the mod like crazy, around 7 hours a day, and the next patch will be ultimately balanced.
All tooltips are fixed.
Some new maps are included.
Each unit have a role so the game is alot more about strategy and counters than about spamming.
My patch will be ready soon but i dont know when, it will be ready when we get a really balanced game, the testers have now to switch races so skill lvl of players do not affect our balance.
Redundant units were taken out and now all races have the following "classes of units": (YES THAT MEANS MY PATCH HAVE LESS UNITS)
Raiders, Riots, Assaults, Artillery, Skirmisher, Anti-Armor.
Raiders: The raider emphasizes speed. They personify blitzkrieg tactics - sheer firepower and the speed needed to get it into the enemy's heartland. Raiders generally have a high DPS for their cost, but they also have poor armor and range. The primary uses for raiders are harassment attacks to interfere with an enemy's economy (this is the back bone of your army, also only raiders can capture points)
Riots: Riot units emphasize damage. They excel at crowd control, slaying huge amounts of lighter units such as raiders.
Assaults: Assault units rely on their high armor to ** damage. A useful mainline unit, the assault class is favored for its staying power and ease of use. They usually have fairly inaccurate weapons, making them better against slow, large, or static enemies than fast moving raiders.
Artillery: Artillery units are generally used to pick off enemy structures from a safe distance. Easily outranging static defenses, artillery can destroy them with impunity.
Skirmisher:Skirmishers emphasize range. They support your forces by picking off enemies at a distance, before they can do damage. Skirms have light armor, and rely on their speed and range (as well as the protection of nearby friendlies) for defense.
Anti-Armor: The Anti-Armor units are fast have crazy high damage, crazy low DPS. this units are used to 1 shot kill enemy artillery, vehicles etc... but a single raider team can kill them all.
So all races have:
1-2 Raider (some raiders are slower, faster, stronger etc than their counter parts)
1 Elite-Raider
1 Riot
1 Assault
1 Elite-Assault
1-2 Artillery
1 Skirmisher
1 Anti-Armor
1 CLASS RACE SPECIFIC (EXAMPLE TAU HAVE AN ELITE Skirmisher)
Counters are like follows: (and by counter i mean 1 second and the class units scuad is dead)
Raider is Countered by = Riot, Static defences.
Riot is countered by = Skirmisher - Assaults (sometimes)
Assault is Countered by = Artillery, Anti-Armor
Artillery is countered by = Anti-Armor (sometimes raiders when the artillery is not a vehicle, also Arillery needs to be at some distance to shoot)
Skirmisher is countered by = Static defences, Artillery AOE
Anti-Armor is countered by = Raiders
Of course you can kill Assaults using Riots (really hard), ETC the thing is you always need several classes of units in the field.
This patch is designed for competitive multiplayer gameplay, (AI is fun, but the great balance make the game alot more fun in MP)
The bad thing is i will be taking out units and some people will hate that, also it still need sometime and if the official UA team release something first this patch will never see the light, and finaly it will only support as usual UA and XP2.
Ohhh and yes, no flying units will be in this patch, but there will be some Air support skills etc...
So thats the news for good or bad thats how my work have evolved, if you guys dont like it and i know some will hate the idea XD im sorry, but in my opinion the game is alot more enjoyable this way =)
EDIT:
ALSO ONLY RAIDERS AND COMMANDERS CAN CAPTURE POINTS.
EACH RACE WILL HAVE
1 COMMANDER
1 ELITE COMMANDER
AND THE ELITE COMMANDERS CANT BE SPAMMED AGAIN, SO IF YOU LOSE YOUR COMMANDER YOU LOSE IT FOREVER (YOU START WITH A AN ELITE COMMANDER)
OTHER COMMADERS CAN BE SPAWNED AND YOU CAN HAVE A LIMIT OF 3 COMMANDERS. (INCLUDING THE ELITE ONE)
COMMANDING UNITS MINI COMMANDERS ARE UNDECIDED.
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