0.85.23更新日志: Blood Strength - bonus damage is nowcalculated based on current attack instead of MAX HP. 血量攻击不再以最大血量来计算攻击加成,而是以目前的攻击数值的百分比。 Flesh eater - bonusdamage is now calculated based on current attack instead of MAX HP. 肉食者不再以最大血量来计算攻击加成,而是以目前的攻击数值的百分比。
0.85.23+6更新日志: Introducing new game mechanics - "projectiles blocking". it's a kind of 'ranged counter'. 新技能“拦截箭矢” 1. when a enemy character with shield (or a special trait) stands between your archer and target, the hit-chance is reduced by 90% and the blocking (guardian) enemy is most likely hit (90% as you can see) 弓箭手站在持盾者背后,持盾者会承受90%的攻击 2. any character wielding shield reduces damage of projectiles by 33%. with this mechanic we can use the guardian, spearman and footman (who also acts as 'projectiles blocker') as a wall for blocking incoming projectiles. 持盾者受到的弓箭伤害减少33%。守护者,矛手和长枪兵,自带拦截弓箭的技能。
20版之后就降低难度了,20-30级玩家不会遇到70-80级的AI。
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