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[下载] [智能战争2 v1.010升级档+免DVD补丁PLAZA版][AI War 2][17.4M][2019] [复制链接]

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发表于 2019-11-19 10:41:16 |只看该作者 |倒序浏览


使用说明:

1.解压缩

2.安装Update文件夹下的升级补丁到游戏目录

3.复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖

4.运行游戏
升级档安装步骤:

1.安装《智能战争2》PLAZA版游戏:AI.War.2-PLAZA

2.安装本升级档

如遇到升级档更新问题请下载免安装绿色整合版:http://down.ali213.net/pcgame/aiwar2.html
更新说明:

机翻:

1.010版提取这些存档

(2019年11月18日发布)

改装支持

如果有人要在“吞噬者”上改装纳米级突击炮,那么如果纳米级突击舰当前的星球没有真正的威胁,它们现在将在银河系中徘徊,而不是一直呆在同一个星球上

视觉波兰

添加节电通知

感谢Peter Ebbesen的建议

现在,“金属流计划”弹出窗口会合并基本相同的流。因此,如果有3位工程师在做某事,现在将显示为一行,显示“ 3位工程师正在做....”,而不是3条单独的行。

现在,该列表按行星排序,从“行星上花费的金属最多”到“最少”,并给出了一个漂亮的标题行,其中包含每个行星在细节之前的总花费

感谢Peter Ebbesen的出色建议和持续的批评

允许能源消耗屏幕显示按“总体使用情况”分类的数据,或按行星机队和移动机队分别分类的数据

彼得·埃伯森建议

现在,黑客通知的工具提示会提醒玩家可以通过单击取消黑客

彼得·埃伯森建议

现在,悬停在顶部栏中的黑客信息仅说明该AI计数拥有的黑客结构。

由VengefulWight建议。

修复行星悬停文本的空白问题

alocritani报道

修复了吞噬者信标中的错别字,以及带有一些Astro Train文字的错别字。

由Ryulong和VengefulWight分别报道。

改善一些工具提示

组氨酸报道

Bug修复

希望这实际上可以解决“ gravwell以外产生的AI储备”问题

感谢Chthon的报告

修复了一个以基地为基地的守望者舰队没有被适当限制在基地扎营的错误

修复了一些无法正确设置黑客记录的黑客

感谢alocritani的错误报告

平衡调整

Spire Archive Extraction hack现在仅需5分钟即可完成,而不是15分钟。

随着更高的难度获得更长的持续时间,这可能会导致……好吧,在Diff 10上,一个小时的破解。是的

感谢zeusalmighty和donblas的报告。

在建单位受到射击会造成额外伤害。这应该可以缓解令人沮丧的情况,在这种情况下,AI会分散精力,试图杀死在建的护卫舰/炮塔,而不是实际回击的东西。

请注意,这会使天顶交易者的长时间构建的东西在完成之前非常脆弱。

在不和谐中由ussdefiant60提及

隐形守护者的伤害1,500-> 500,重装时间6s-> 4s,交换过时的伤害加成以匹配Fusion Bombers。

6s的重新加载时间使它们可以重新掩藏,同时仍能射击。过时的奖金产生了怪异的Mark互动,因此被错过了。

对于一个绕过90%盾牌的单位来说,伤害一般来说有点高,因此造成很大的损失,并且要计入新的奖励。

将一些黑寡妇魔像方舟外壳移到了盾牌中。

转移了一些监护人费用。

原文:

Version 1.010 Extracting Those Archives

(Released November 18th, 2019)

Modding Support

If someone were to mod nanocausting guns onto the Devourer, the nanocausted ships will now wander the galaxy if their current planet has no real threats, instead of always staying on the same planet

Visual Polish

Add a Notification for brownouts

Thanks to Peter Ebbesen for suggesting

The Metal Flow Planning popup window now consolidates essentially identical flows. So if there are 3 engineers doing something it will now show as a single line saying '3 engineers are doing ....' instead of 3 separate lines.

The list is now sorted by planet from "Most metal spent on a planet" to "Least", and gives a nice header line with the total spent per planet before the details

Thanks to Peter Ebbesen for the excellent suggestion and ongoing critique

Allow for the energy consumed screen to show data sorted by 'overall usage' or by Planetary Fleets and Mobile fleets sorted separately

Suggested by Peter Ebbesen

The tooltip for a hacking notification now reminds the player that the hack can be cancelled by clicking

Suggested by Peter Ebbesen

Hacking information from the top bar when hovered over now explains only hacking structures owned by that AI count.

Suggested by VengefulWight.

Fix a whitespace problem with the planet hovertext

Reported by alocritani

Fixed typo in the Devourer beacon, and one with some Astro Train text.

Reported by Ryulong and VengefulWight respectively.

Improve some tooltips

Reported by Histidine

Bugfixes

Hopefully this actually fixes the "AI Reserves spawning outside of gravwell" problem

Thanks to Chthon for reporting

Fix a bug where the base-oriented Warden Fleet wasn't properly constrained to camping at bases

Fix a couple hacks that weren't correctly setting the Hacking History

Thanks to alocritani for the bug report

Balance Tweaks

Spire Archive Extraction hack now only takes 5 minutes at base, rather than 15.

With higher difficulties getting longer durations, this could lead to...well, on Diff 10, an hour long hack. Yeah.

Thanks to zeusalmighty and donblas for reporting.

Units under construction take bonus damage from being shot. This should alleviate the frustrating case where the AI is distracted trying to kill Under Construction Frigates/Turrets instead of things that are actually shooting back

Note that this makes long-build-time things from the zenith trader very fragile before they are finished.

Mentioned by ussdefiant60 on discord

Stealth Guardian damage 1,500 -> 500, reload time 6s -> 4s, swapped outdated damage bonus to match the Fusion Bombers.

The 6s reload time was allowing these to recloak while still firing. The outdated bonus had weird Mark interactions and was missed.

Damage in general was a bit high for a unit that bypassed 90% of shields, so a large drop, both for that and to account for the new bonus.

Shifted some of the Black Widow Golem Ark hull into shields.

Shifted some Guardian costs.

by PLAZA
  

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