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游侠NETSHOW论坛 游侠NETSHOW论坛 游侠游戏补丁下载区 [11.8.18][光子危难 v1.0.1升级档+免DVD补丁CODEX版][Ph ...
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[升级档] [11.8.18][光子危难 v1.0.1升级档+免DVD补丁CODEX版][Photonic Distress][53.64MB][2018] [复制链接]

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发表于 5 天前 |显示全部楼层



使用说明:

1.解压缩

2.运行update目录下的setup.exe安装升级档

3.复制PLAZA目录下的文件到游戏安装目录

4.开始游戏
升级档安装步骤:

1.安装《光子危难》PLAZA版游戏:Photonic.Distress-PLAZA

2.安装本升级档
更新内容(机翻):

更新v1.0.1:

- 在与教程角色交谈时,您现在需要按Interact(默认E)转到下一页。这消除了快速读者的不适,并让玩家决定文本变化的速度。

- 修正拍摄时不一致的光子生成位置(特别是俯视时)

- 在教程中添加了“Duck Jump”步骤,因为很多玩家都没有发现它提供了优势,而且只能使用“Duck Jump”技术遍历一些图块。

- 空气控制!更多的玩家表达了在空中(跳跃)时有一些控制力的愿望。空中控制比现在设定为空中常规速度的0.4。没有更多的错过跳跃!你可以调整航路。

- 更新了一些教程文本

- 光子缩小20%

- 为几个脚手架固定的皮卡位置

- 修正了一个可以绕过特定瓷砖绕过的陷阱

- 光子发生器在已有10k光子后停止对枪充电。发生这种情况时发出声音通知。 (“收集的最大光子数”)

- Green Room中的光子生成量现在根据难度而有所不同:

每个系列容易500

每个系列中等300

每个系列难200

每个系列不可能100个

每个系列仍然会为您的整体时间增加10秒

- 碰撞修复移动平台

- 在几个跳跃位置上进行碰撞调整

- 取代了在黑暗中出现的“wallhack”花/树枝。
原文:

Update v1.0.1:

- When talking to tutorial characters, you now need to press Interact (Default E) to go to the next page. This eliminates discomfort for fast readers and lets players dictate the rate at which the text changes.

- Fixed inconsistent Photon spawn location when shooting (especially when looking down)

- Added "Duck Jump" step to tutorial, since many players didnt figure out that it provides an advantage and some tiles can only be traversed using the "Duck Jump" technique

- Air control! More players expressed the desire to have some degress of control while airborne (jumping). Air control ratio is now set at 0.4 of regular walkspeed while in air. No more narrowly missed jumps! You can adjust enroute.

- Updated some tutorial texts

- Photons scaled down by 20%

- Pickup Location fixed for a couple of scaffholdings

- Fixed a trap that could be bypassed by walking around it on specific tiles

- Photon generater stops charging the gun after it already has 10k Photons. Vocal notification when this happens. ("Maximum Photons collected")

- Photon generation amount in Green Room is now different based on difficulty:

Easy 500 per collection

Medium 300 per collection

Hard 200 per collection

Impossible 100 per collection

Each collection still adds 10 seconds to your overall time

- Collision fixes on moving plattforms

- Collision adjust on a couple of jump locations

- Replaced the "wallhack" flower/twig that showed up in darkness.

by PLAZA
  

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