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游侠NETSHOW论坛 游侠NETSHOW论坛 游侠游戏补丁下载区 [9.27.18][火星求生 v20180926升级档+免DVD补丁CODEX版] ...
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[升级档] [9.27.18][火星求生 v20180926升级档+免DVD补丁CODEX版][Surviving Mars][448MB][2018] [复制链接]

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发表于 2018-9-27 14:13:01 |显示全部楼层



使用说明:

1.解压缩

2.运行update目录下的setup.exe安装升级档

3.复制codex目录下的文件到游戏安装目录

4.开始游戏

升级档安装步骤:

1.安装《火星求生》CODEX光盘版:Surviving.Mars.Da.Vinci-CODEX

2.安装本升级档

更新说明: (机翻)

更新v20180926:

新功能:挑战

挑战是一种新的游戏模式,您必须在限定时间内完成特定目标。任务参数,游戏规则和群体坐标对于每个挑战是预先确定且唯一的。现在共有24项挑战。

自给自足的流浪者

流浪者不再拥有电池,也不需要从电源线充电。我们重新评估了这种机制,并决定它所需的微观管理量比实际提出有意义的挑战更加繁琐。作为我们减少游戏中不必要的微观管理并让玩家专注于更重要任务的计划的一部分,我们将其删除。

Rover Command AI技术现在可以为Explorers和Transports启用自动化模式。

混凝土矿床的变化

我们重新设计了混凝土提取器,以便与其他提取器一起工作。混凝土提取器必须放置在混凝土沉积标记附近,不再考虑它们覆盖的特定地形区域。这样,即使使用单个提取器,也可以充分利用混凝土沉积物。

对地图的更改

由于混凝土沉积物的变化以及随机地图生成器的其他修正,所有地图都已再次生成,并且看起来与以前的版本不同。环境变化的地图已经改进。

研究的变化

研究的随机化(研究树中的技术顺序和异常中发现的突破)现在与单个地图的随机种子联系在一起。这意味着技术在同一地图上始终相同,但在不同地图之间不同。此更改允许玩家在相同的地图坐标上以偶数条件竞争分数,并在尝试挑战时与技术人员具有相同的体验。

消息的更改

弹出消息现在将首先作为闪烁通知到达,这将在一段时间过后弹出。这样,弹出窗口不会中断您当前的操作,例如放置或管理建筑物。如果没有通知,仍会弹出一些重要消息。

信息栏的控制器支持

鼠标和控制器接口的HUD中都会删除“资源概述”按钮。信息栏现在可以使用控制器进行导航。在控制器版本的UI中,滚动高亮显示已添加到Infobar。

平衡变化

减少Mega Trigon Dome的建造和维护成本

Trigon Dome现在需要聚合物进行维护

建筑和火箭源产生的灰尘已经增加

一般修复和改进

“哲学家的石头”之谜中的水晶现在应该正常运作

资源存放标记现在与建筑物网格对齐

将Transport Rover查找Transport Route资源的范围增加到25个hexes

修正了人造太阳的声音效果

火箭队不再需要向火星发射货物

流星风暴震中现在在灾难中移动

改进的管道放置逻辑,相关警告和成本预测

现在可以正确计算放置在不可建造或崎岖地形上的管段价格

着陆垫不再被灾害暂停

现在可以在表面扫描后正确重置扇区的深度扫描进度

现在可以保护地下加热器和Mohole矿免于冻结

无尽供应游戏规则现在禁用成就

修复了游戏未在某些Linux发行版上启动的问题

一般性能改进

UI修复和改进:

提取器和火箭的灰尘半径现在显示在放置和选择上

选项>游戏玩法中的新自动引脚设置,允许自定义固定对象

键绑定现在正确显示在翻转提示中

为通道和通道坡道添加了键绑定

在缺乏输入资源的建筑物上添加警告标志

现在可以正确保存照片模式的设置

添加重置按钮到照片模式

修复照片模式,删除某些建筑物上出现的黑色人工制品

修复“构建菜单”快捷方式以用作切换按钮,而不是仅打开构建菜单

各种百科全书文本已经更新,以反映萨根的变化

添加了由于“受感染”特征而丢失的健康描述文本

重新设计灾害预警通知,以提供更多信息

原文:

Update v20180926:

New Feature: Challenges

Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.

Self-sufficient Rovers

Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.

Rover Command AI tech now enables automated mode for Explorers and Transports.

Changes to Concrete Deposits

We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor. 

Changes to Maps

Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.

Changes to Research

The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.

Changes to Messages

Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.

Controller Support for the Infobar

"Resource Overview" buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI.

Balance Changes

Reduced Mega Trigon Dome construction and maintenance costs

Trigon Dome now requires Polymers for maintenance

Dust generated from Building and Rocket sources has been increased

General Fixes and Improvements

Crystals in “The Philosopher’s Stone” mystery should now work properly

Resource deposit markers are now aligned to the building grid

Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes

Fixed the sound effect of the Artificial Sun

Rockets no longer require cargo to be launched towards Mars

Meteor Storm epicentre now moves during the disaster

Improved Pipe placement logic, related warnings and cost predictions

Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated

Landing Pads are no longer being suspended by disasters

Deep scanning progress for sectors is now properly reset after surface scanning

Sub-surface Heater & Mohole Mine are now protected from freezing

Endless Supply game rule now disables achievements

Fixed the game not launching on some Linux distributions

General performance improvements

UI fixes and improvements:

Dust radii of Extractors and Rockets are now shown on placement and selection

New auto pin settings in Options > Gameplay, that allow customization of pinned objects

Key-bindings now properly appear in rollover hints

Added key-bindings for passages and passage ramps

Added warning sign over buildings that lack input resources

Settings for Photo mode are now properly saved

Added Reset button to Photo mode

Fix for Photo Mode, which removes black artefacts appearing on some buildings

Fix for the "Build Menu" shortcut to work as a toggle button instead of only opening the build menu

Various encyclopedia texts have been updated to reflect Sagan changes

Added description text for Health lost due to the "Infected" trait

Reworked the early warning notification for disasters to be more informative

BY CODEX
  

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