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发表于 2018-7-1 15:46:26 |显示全部楼层
本帖最后由 紫冰丫 于 2018-8-11 11:53 编辑



v3.0升级档+免DVD补丁CODEX版:
使用说明:

1.解压缩

2.运行update文件夹里的setup.exe安装升级档到游戏目录

3.复制codex文件夹里的文件到游戏目录覆盖

4.开始游戏

升级档安装步骤:

1.安装《腐烂国度2》CODEX版游戏:http://down.ali213.net/pcgame/stateofdecay2g.html

2.安装《腐烂国度2》v2.0升级档+DLC:http://patch.ali213.net/showpatch/95783.html

3.安装《腐烂国度2》v2.1升级档:http://patch.ali213.net/showpatch/96055.html

4.安装本升级档

更新说明:

机翻:

更新v3.0:

功能改进

多人游戏中的所有玩家现在都可以使用“Stuck?”无线电命令。

车辆现在将通过“Stuck?”无线电指令传送。

“Stuck?”无线电命令现在不会传送回你的基地。

玩家现在可以使用车间设施修理或打捞装备好的武器,而不必先将它们放入供应储物柜。

抢救武器现在将弹药归还给你的供应储物柜而不是摧毁它。

地图屏幕上的前哨信息展示现在显示前哨编号,该编号对应于基本管理屏幕中的前哨编号。

当社区成员死亡时,玩家现在会在屏幕的顶部中心看到一个横幅,而不是先前弹出的简短边通知。

当社区成员威胁要离开或离开时,玩家现在会在屏幕的顶部中央看到一个横幅,而不是之前弹出的简短边通知。

在前往新地图时,社区现在将自动声明适当的“入门”主页。

在多人游戏中为客户启用了几个无线电命令。

玩家现在可以放下装备好的武器。

玩家在与飞地交易时可以从筹码中购买1件单品。

玩家现在可以使用Left Stick以及D-pad控制器输入来导航对话选项。

供应储物柜现在按物料类型自动分类。此外,Ranged Weapons选项卡可以选择按弹药口径或武器类型进行排序。

当接近配备有背包的存储设施时,交互文本现在将显示资源类型和资源产量。

Mysterious Wandering Trader现在显得更加可靠。

调整了Independence Pack DLC交易者的节奏,以便更好地与流浪交易者保持平衡。

创建提供技能书籍的交易者的任务现在被称为“技能交易者”(以更清楚地传达其不同性质)。此外,此任务现在可以在一周内发生(而不仅仅是在周末)。

 

平衡变化

当您放弃前哨时,您将只退还原始影响成本的60%,而不是100%。增加对前哨基地的投资旨在让玩家觉得这是一个重要的选择,而不是一个容易交换的“战利品”位置,这会彻底改变整体体验。

接近地雷不再由玩家或友方NPC触发。

 

Bug修复

 游戏

玩家现在可以提高他们的近战专长技能。

当梯形图动画涉及相机翻转时,试图下降梯子的玩家将不再经历混乱的向上/向下控制。

如果他们的角色仍然受到先前能量饮料的影响,玩家就不能再消费(和浪费)能量饮料。

手榴弹发射器不再偶尔从胖僵尸身上反弹。

爆炸物现在引爆附近的其他爆炸物,如地雷。玩得开心;)

失去减少创伤严重程度的好处不再能够杀死一个角色(由于创伤的追溯性增加)。

从书本中学到的某些罕见技能现在总是按照预期从1级开始。

如果他们不给予任何好处,则不能再使用技能书籍。

修复了偶尔(和隐形)在适当的持续时间内保持有效的火灾问题。

Recon无线电命令现在显示所有玩家的僵尸,而不仅仅是主机。

当通过无线电呼叫恩惠时,欠你的飞地现在将回答,而不是来自你自己社区的人。

设施行动现在可以是真正的瞬间(成本0秒)。

提高了“Stuck?”无线电命令的可靠性和可预测性。

在重新加载到已保存的社区时,提高了起始位置的可预测性。

UI

当主站点或以前清除的站点出现感染时,它现在可以在地图上正确显示侵扰图标。

小地图现在在室内感染或瘟疫心脏时正确放大。

堆栈的销售和购买价格已经过调整,以修复个别商品定价的差异。

现在,当您存放一个背包,使该资源水平从基数的最大容量以下到高于最大容量时,现在可以正确触发“停止存储”通知。

基本管理屏幕的士气弹出现在正确使用士气效应的名称而不是提供效果的设施的名称。

从书本中学到的某些稀有技能的通知现在显示正确的最高技能水平。

您的存储设施的UI现在指示由于资源不足而无法撤回背包。

修复了移动到新地图后玩家车辆未显示在地图UI上的问题。

现在,地图屏幕上的网站的弹出信息应该正确显示所有预期资源的图标。

在地图屏幕上使用鼠标时,目标信息弹出窗口现在显示何时将鼠标悬停在列表中的目标上,而不是要求单击它。



原文:

Update v3.0:

Feature Improvements

All players in a multiplayer game can now use the “Stuck?” radio command.

Vehicles will now be teleported by the “Stuck?” radio command.

The “Stuck?” radio command now won’t teleport you all the way back to your base.

Players can now use the Workshop facility to repair or salvage equipped weapons, rather than having to drop them into the Supply Locker first.

Salvaged weapons now return their ammo to your Supply Locker instead of destroying it.

Info flyouts for outposts on the map screen now show the outpost number, which corresponds to the outpost number in the base management screen.

Players will now see a banner at the top-center of screen when a community member dies, instead of the brief side notification that previously popped up.

Players will now see a banner at the top-center of screen when a community member threatens to leave or leaves, instead of the brief side notification that previously popped up.

Communities will now automatically claim an appropriate “starter” home site when traveling to a new map.

Several radio commands have been enabled for clients in multiplayer games.

Players can now drop equipped weapons.

Players can now buy 1 individual item from a stack when trading with enclaves.

Players can now navigate conversation options with Left Stick as well as D-pad controller input.

The Supply Locker is now automatically sorted by item type. Additionally, the Ranged Weapons tab has the option to sort by either ammo caliber or weapon type.

When approaching the Storage facility with a rucksack equipped, the interaction text will now display the resource type and the resource yield.

The Mysterious Wandering Trader now appears more reliably.

Adjusted the cadence of the Independence Pack DLC trader to better balance with the Wandering Trader.

The mission that creates the trader who supplies skill books is now called “Skills Trader” (to more clearly communicate its different nature). Also, this mission can now occur during the week (and not just on weekends).

 

Balance Changes

When you abandon an outpost, you’ll be refunded only 60% of the original influence cost, instead of 100%. This increased investment in an outpost is intended to make it feel like a significant choice by the player, rather than an easily swapped “loot-drop” location that drastically alters the overall experience.

Proximity mines are no longer triggered by players or by friendly NPCs.

Bug Fixes

 Gameplay

Players can now improve their Close Combat Specialization skill.

Players trying to descend a ladder will no longer experience confused Up/Down controls when the ladder animation involves a camera flip.

Players can no longer consume (and waste) energy drinks if their character is still under the effect of a prior energy drink.

Grenade launcher rounds no longer occasionally bounce off of fat zombies.

Explosives now set off other nearby explosives, such as land mines. Have fun with that;)

Losing a benefit that reduces the severity of trauma can no longer kill a character (due to retroactive increase of trauma).

Certain rare skills learned from books will now always start at Level 1 as intended.

Skill books can no longer be consumed if they would not grant any benefit.

Fixed an issue with fire occasionally (and invisibly) remaining in effect beyond the appropriate duration.

Recon radio commands now reveal zombies for all players, not just the host.

When calling in favors over the radio, the enclave that owes you the favor will now answer, rather than someone from your own community.

Facility actions can now be truly instantaneous (cost 0 seconds).

Improved the reliability and predictability of the “Stuck?” radio command.

Improved the predictability of your starting position when loading back into a saved community.

UI

When a home site or previously cleared site becomes infested, it now properly shows an infestation icon on the map.

The minimap now zooms in correctly when indoors at an infestation or plague heart.

Sell and Buy prices for stacks have been adjusted to fix discrepancies with individual item pricing.

The Out of Storage notification now properly triggers when you deposit a rucksack that brings that resource level from just below your base’s maximum capacity to above the maximum capacity.

The base management screen’s morale flyout now correctly uses the morale effect’s name instead of the name of the facility providing the effect.

Notifications for certain rare skills learned from books now show the correct maximum skill level.

The UI for your Storage facility now indicates when withdrawing a rucksack is not possible due to insufficient resources.

Fixed an issue with the player’s vehicles not showing up on the map UI after moving to a new map.

Flyout info for sites on map screen should now properly show icons for all expected resources.

When using the mouse on the map screen, the goal info flyout now shows when hovering over a goal in the list, instead of requiring it to be clicked.

Labor and time costs are now shown for facility mod uninstall actions.

The Independence Pack supply drop container now shows a “Busy” indicator when another player is interacting with it.

Players interacting with the radio menu using a mouse can no longer accidentally click buttons that have been hidden by an opened command category

Multiplayer

Host no longer sees client’s vehicle help tips.

Multiplayer clients are no longer forcibly teleported every time the host switches characters.

Multiplayer rewards are now always granted immediately upon return to your saved game

Multiplayer location indicators no longer show through the background of the Community screen.

Adjusted position of multiplayer name indicators so that they do not overlap when multiple players are in a single vehicle.

Fixed an issue causing jerky flashlight movements with bad network updates.

Fixed an issue causing flashlights to get “confused” if a player stayed in aim mode for a long time.

Vehicles

Vehicle icon now properly persists if the last passenger of a vehicle exits out of a non-driver seat.

Fixed an issue with Independence Pack vehicle deliveries occasionally appearing beneath the map (and thus inaccessible.)

Clients can now see when their car is properly parked at the host’s base.

Clients can now see the name of vehicles while surveying.

Audio

Added error sound when attempting to select unavailable radio command.

Key Bindings

Players who have remapped Struggle and Melee actions to different inputs can now use either one to open locked doors.

Miscellaneous

Tweaked visuals and timing of bloater gas cloud to more closely match effects.

Fixed many spots where players could get stuck in the environment.

Fixed many instances of world art floating or clipping incorrectly.

by CODEX
  

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v2.0升级档+DLC+免DVD补丁CODEX版:
使用说明:

1.解压缩

2.运行update文件夹里的setup.exe安装升级档到游戏目录

3.复制codex文件夹里的文件到游戏目录覆盖

4.开始游戏

升级档安装步骤:

1.安装《腐烂国度2》CODEX版游戏:http://down.ali213.net/pcgame/stateofdecay2g.html

2.安装本升级档

包含以下DLC:

>State of Decay 2: Independence Pack

本升级档版本也即v1.3187.26.2(或游戏中显示的318726)

更新说明:

机翻:

新内容:

    “战争”僵尸现在可以出现在世界上。

        当疫情爆发时,谁知道镇上有这么多历史爱好者?

    现在有20个新任务可供玩家使用:

        10个环境任务,这可能在玩家探索地图时发生。

        7个飞地任务,扩大了有关邻近团体的故事。

        3个社区任务,为您的团队提供解决关键问题的新​​选择。

    新的红色利爪和网络武器添加到游戏中:

        Danforth Slugger(充满铅棒球棒)。

        特朗布尔看门人(一种可爱的改进模型70)。

        RTX灭杀刀片(军用级僵尸战斗刀片)。

        RTX Cyclone(全自动12规格手枪)。

        RTX Rampart(秃鹰.44自动射击,能够阻止充电主宰)。

        之前的红色塔龙武器已经重新命名为RTX并给予了新的涂料:

            SOCOM II RT现在是“RTX Hordebreaker”。

            Scar-H RT现在是“RTX Stormbringer”。

            Vector Ultracompact RT现在是“RTX Piranha”。

    一个新的“稀有书籍”交易者可以每隔几天出现一次,下面的新技能书籍可用于低价1500的影响:驾驶,地衣,钓鱼,Scrum Master。

游戏改进:

游戏

    为人物角色添加了一个新的慢跑动画。

    抛光了“走路跑步”和“跑步走路”过渡动画。

    门的其他改进使其状态与其外观相匹配。

    在安乐死社区成员之前添加了“确认”选项。

    安装梯子的其他改进,包括当玩家正在扫射时的更好的互动以及梯子顶部的相互作用。

    剑圣修改:

        地面撞击量减少了大约25%。

        为剑圣开始完成动作增加了半秒的冷却时间。

        玩家可以在早期的僵尸动画中开始完成移动。

    武器变化:

        B50FG重量已增加到28.5(从12磅增加)。

        型号99-50杂志现在持有3轮(从5下降)。

        M9950 Timberwolf杂志现在持有4轮(从7下降)。

        B50FG杂志现在持有5轮(从12下降)。

        如果没有至少一次重装,或者其他工具对其造成伤害,那么.50卡的武器不能再取下瘟疫之心。如果不使用其他工具,它现在需要从一个0.5卡路里的武器中获得6次射击,才能摧毁一颗瘟疫之心(从3开始)。

        其他鼓式武器错误地为他们的鼓杂志增加了重量,他们的体重增加了(SOCOM II和RTX Hordebreaker,操作员的M4A1,DEVGRU X12 Infiltrator和RTX Stormbringer)。

    狙击塔现在被视为士气的士气目的。

    改变了几种奢侈品的重量,使其重量更符合其制造质量。

设置

    在PC和Xbox上的视频选项菜单中添加了一个切换按钮,允许玩家控制游戏中看到的运动模糊量。

Bug修复:

崩溃

    当玩家在无人机攻击后进入汽车时,游戏不再崩溃。

    修复加载屏幕期间可能发生的罕见崩溃(影响大约1%的用户)。

多人

    修复了玩家加入和退出多人游戏会话时发生的大量软锁和崩溃问题。

    如果他们的控制台在加入多人游戏时与网络断开连接,玩家将不再进行软锁。

    修复了如果主机移动时出现僵尸僵尸,在客户端机器上造成僵尸橡皮筋的异步问题。

    供应储物柜的固定问题有时在合作社的家庭中不可见。

    修复了主机的设施偶尔会让客户看不见的问题。

    当玩家在UWP的多人游戏会话期间暂停应用程序时,他们现在将断开连接,而不是被允许移动并与世界互动。

    修复了在多人角色选择屏幕中选择活动角色时,在突出显示的选择移动之前,玩家必须在D-pad上移动棍子/使用输入两次的问题。

输入

    当单人游戏​​时间内控制器断开连接时,游戏暂停。

    修复了玩家在初次打开或滚动到重新映射控制设置底部时可能会丢失滚动功能的问题。

    修复了Xbox上的一个错误,其中Exit Vehicle提示默认显示“Y”,即使它已经映射到另一个按钮。

性能

    当玩家走进烟雾弹产生的烟雾时,性能下降。

    在Xbox One上打开社区菜单时,删除FPS放弃,然后再返回到主动游戏状态。

    重复烧制B50FG时,消除了FPS掉落。

    在惠特尼交界处的Quonset Hut打破窗户时,移除了FPS掉落。

    在完全缩放的地图屏幕上抓住右侧杆时,移除了FPS掉落。

游戏

    Magnum Ammo Press设备mod现在可以正确生成.357和.44弹药(一种错误将压力机连接到.50和40mm弹药)。

    修正了安乐死现象,用G17手枪取代了玩家配备的枪。

    Prepper的10/22现在重7磅。

    修正了一些僵尸在玩家处于特定位置时会停止攻击玩家的情况。

    没有武器的僵尸不再能够缩放栅栏和墙壁。

    修复了一些失修的设施继续为社区提供好处的问题,就好像它们处于工作状态一样。

    现在仇恨和剑圣有能力用他们的特殊攻击杀死NPC。

    剑圣的“执行攻击”现在可以正确杀死那些同时施加大量不同最大健康增益的幸存者。

    当玩家跳出车辆时,玩家驾驶的野兽不再立即死亡。

    玩家不能再对攻击性僵尸进行隐身移除。

    立即在社区士气屏幕上更新士气奖金效果。

    包扎行动现在受到近身攻击的打击。

    更新了药理学和病理学技能专业的过时文本。药理学是关于制造强效止痛药和奖励恢复项目,而病理学主要关注瘟疫治疗和感染治疗。

    在漫长的游戏过程中,尸体不会永久聚集。

使命

    修复了妨碍传统任务完成的一些问题。

    修正了一些NPC VO在不正确的时间播放或重复播放的实例。

环境

    修复了许多玩家可能卡在地形或物体上并需要无线电辅助才能解除粘连的情况。

    修正了无数物体上的标记,这些物体阻止玩家爬上它们或者让玩家进入他们不应该在的地方。

    删除了阻碍玩家或车辆移动的一些隐形物体。

    修复了所有3张地图上大量静态对象的LOD问题。

    删除了世界上浮动纹理和暴露接缝的多个实例。

    在环境视觉效果上执行了裁剪传球和一般美学波兰传球。

汽车

    在碰撞或翻车后车辆会卡在动画循环中的许多情况下固定物理。

    玩家不能再输入即将爆炸的车辆

原文:

New Content:

    “Revolutionary War” zombies can now appear in the world.

        Who knew there were so many history buffs in town right when the outbreak occurred?

    20 new missions now available to players:

        10 ambient missions, which can occur as players explore the map.

        7 enclave missions, expanding the stories that can be told about neighboring groups.

        3 community missions, offering new options for your group to solve crucial problems.

    New Red Talon & Network weapons added to the game:

        Danforth Slugger (a lead-filled baseball bat).

        Trumbull Gatekeeper (a lovingly improved model 70).

        RTX Extermination Blade (a military-grade zombie fightin’ blade).

        RTX Cyclone (a fully automatic 12 gauge pistol).

        RTX Rampart (a Vulture .44 with automatic fire, able to stop a charging juggernaut).

        Previous Red Talon weapons have been rebranded as RTX and given new coats of paint:

            SOCOM II RT is now the “RTX Hordebreaker”.

            Scar-H RT is now the “RTX Stormbringer”.

            Vector Ultracompact RT is now the “RTX Piranha”.

    A new “Rare Books” trader can appear every few game days, with the following new skill books available for the low low price of 1500 Influence: Driving, Lichenology, Fishing, Scrum Master.

Game Improvements:

Gameplay

    Added a new jog animation for human characters.

    Polished the “walk to run” and “run to walk” transition animations.

    Additional improvements to doors so that their state matches their appearance.

    Added a “Confirm” option before euthanizing community members.

    Additional improvements to mounting of ladders, including better interaction when player is strafing and interaction from the tops of ladders.

    Juggernaut modifications:

        Ground slam collision volume has been reduced by roughly 25%.

        Added a half-second cooldown to the juggernaut’s initiation of its finishing move.

        Players can start a finishing move earlier in a juggernaut’s stagger animation.

    Weapon Changes:

        B50FG weight has been increased to 28.5 (up from 12 lbs).

        Model 99-50 Magazine now holds 3 rounds (down from 5).

        M9950 Timberwolf Magazine now holds 4 rounds (down from 7).

        B50FG Magazine now holds 5 rounds (down from 12).

        A .50 cal weapon can no longer take down a plague heart without at least one reload, or other tools being brought to bear against it. Without using other tools, it now takes 6 shots from a .50 cal weapon to take down a plague heart (up from 3).

        Other drum-mag weapons which erroneously had no additional weight for their drum-magazines have had their weight increased (SOCOM II and RTX Hordebreaker, Operator’s M4A1, DEVGRU X12 Infiltrator, and RTX Stormbringer).

    Sniper Towers now count as Watchtowers for Morale purposes.

    Changed the weight of several luxury items so that their weight better matches the quality of their manufacturing.

Settings

    Added a toggle in the Video options menu on both PC and Xbox that allows players to control the amount of motion blur seen in game.

Bug Fixes:

Crashes

    Game no longer crashes when player enters a car after calling in a drone strike.

    Fix a rare crash that could occur during loading screen (affected roughly 1% of users).

Multiplayer

    Fixed a number of softlocks and crashes happening when players were joining and exiting multiplayer sessions.

    Players will no longer softlock if their console is disconnected from the network while joining a multiplayer match.

    Fixed desync issue that caused rubberbanding of zombie on client’s machine if host moved with a grappled zombie.

    Fixed issue with supply lockers sometimes not being visible at homesites in co-op.

    Fixed issue where host’s facilities would occasionally turn invisible to clients.

    When the player suspends the app during a multiplayer session on UWP, they will now be disconnected instead of being allowed to move around and interact with the world.

    Fixed an issue where players had to move the stick/use input on D-pad twice before the highlighted selection would move when selecting an active character in the Multiplayer Character Selection screen.

Input

    Game now pauses when controller becomes disconnected during single-player sessions.

    Fixed an issue where players could lose scroll functionality when initially opening or scrolling to the bottom of the Remap Controls settings.

    Fixed a bug on Xbox where the Exit Vehicle prompt would default to show “Y” even when it had already been mapped to another button.

Performance

    Removed performance dip when player walks into the smoke created by a smoke grenade.

    Removed FPS drop when opening the Community Menu on Xbox One before returning to active gameplay.

    Removed FPS drop when repeatedly firing B50FG.

    Removed FPS drop when breaking the windows at the Quonset Hut in Whitney Junction.

    Removed FPS drop when holding up on the right stick on a fully zoomed map screen.

Gameplay

    The Magnum Ammo Press facility mod now correctly produces .357 and .44 ammo (a bug was connecting the press to .50 and 40mm ammo).

    Fixed issue with euthanization scene replacing the player’s equipped gun with a G17 pistol.

    Prepper’s 10/22 now has a weight of 7 lbs.

    Fixed a number of instances where zombies stopped attacking players if players were in specific locations.

    Zombies that have no arms are no longer able to scale fences and walls.

    Fixed issue where some facilities that were in disrepair continued to provide benefits to the community as if they were in working order.

    Ferals and juggernauts now have the ability to kill NPCs with their special attacks.

    Juggernaut “execution attack” can now correctly kill survivors that have a ton of different max health buffs simultaneously applied.

    A feral attached to a vehicle a player is driving no longer instantly dies when the player jumps out of the vehicle.

    Players can no longer initiate a stealth takedown on aggroed zombies.

    Morale bonus effects now update immediately on the community morale screen.

    Bandaging action is now interruptable by melee attacks.

    Updated out-of-date text on Pharmacology and Pathology skill specialties. Pharmacology is about crafting strong painkillers and bonus recovery items, while Pathology focuses on plague cure and infection treatment.

    Dead bodies no longer accumulate forever during long play sessions.

Missions

    Fixed a number of issues that prevented legacy missions from completing.

    Fixed a number of instances where NPC VO was playing at the incorrect time or repeating itself.

Environment

    Fixed a multitude of instances where players could get stuck on terrain or objects and require radio assistance to get unstuck.

    Fixed markup on numerous objects that were either preventing players from climbing on them or allowing players to enter areas where they shouldn’t be.

    Removed a number of invisible objects that were obstructing player or vehicle movement.

    Fixed LOD issues on a multitude of static objects across all 3 maps.

    Removed multiple instances of floating textures and exposed seams in the world.

    Performed a clipping pass and a general aesthetic polish pass on environment visuals .

Vehicles

    Fixed physics in a number of instances where vehicles would become stuck in animation loops after a collision or rolling over.

    Players can no longer enter vehicles that are about to explode

by CODEX


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已有 3 人评分金钱 人气 收起 理由
deluABC + 1 安装升级档前请先取消汉化补丁 mod 要一个.
玩游戏嘻嘻嘻 + 1 老板问一下补丁安装成功怎么看?游戏里或者.
mayuka + 15 感谢分享~

总评分: 金钱 + 15  人气 + 2   查看全部评分


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发表于 2018-7-1 16:02:00 |显示全部楼层

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发表于 2018-7-1 16:18:38 |显示全部楼层
我就看看,随便玩玩

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发表于 2018-7-1 16:34:00 |显示全部楼层
6666666666666666

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发表于 2018-7-1 16:56:54 |显示全部楼层
谢谢分享

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发表于 2018-7-1 17:49:05 |显示全部楼层
ddddddddddddddddddddddddddd

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发表于 2018-7-1 18:10:41 |显示全部楼层
ddddddddddddddddd

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发表于 2018-7-1 18:13:35 |显示全部楼层
谢谢,谢谢

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发表于 2018-7-1 18:17:53 |显示全部楼层
给力 等的就是这个 给劲

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发表于 2018-7-1 18:22:25 |显示全部楼层
伟大娃娃

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发表于 2018-7-1 18:35:22 |显示全部楼层

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发表于 2018-7-1 18:45:24 |显示全部楼层
xiexie ................

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发表于 2018-7-1 18:47:29 |显示全部楼层
asfasfafsafafafaf

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发表于 2018-7-1 18:51:01 |显示全部楼层
1111111111111111111

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发表于 2018-7-1 18:52:08 |显示全部楼层
感谢楼主分享!

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发表于 2018-7-1 18:54:37 |显示全部楼层
感谢分享

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发表于 2018-7-1 18:59:51 |显示全部楼层
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发表于 2018-7-1 19:21:39 |显示全部楼层
111111111111111111111111

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发表于 2018-7-1 19:34:32 |显示全部楼层
看一下,谢谢

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