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MOD说明:
原文:
Combat rebalance.
After experiencing the 'fall off' of combat depth in the mid-late game because weapon damage in excess of 130 completely overpowers defence and armour of even the best skilled and equipped enemies. (And even 'basic' weapons are a bit strong).
As the most fun duels were during the mid game where weapon stats roughly matched the 'best' armour values, I've converged most weapon stats to be around this value. Damage still grows excessively with skill, perks and stats, so a modest and 'marginal' increase will be retained, but most of it is undesirable for seeing the combat system at it's best.
Not tested for low level characters at this time, but is intended to be useful for the mid game and on vs armoured opponents.
机翻:
战斗重新平衡。
在游戏中后期经历了战斗深度的“下降”,因为超过130的武器伤害完全超过了最好的技能和装备好的敌人的防御和护甲。 (甚至“基本”武器都有点强大)。
由于最有趣的决斗是在中场比赛中,武器统计数据大致与“最佳”装甲值相匹配,所以我将大多数武器统计数据汇总在这个数值附近。 技能,技能和技能伤害依然会过度增长,所以保持适度的“边际”增长,但其中大部分是不合适的,因为看到战斗系统是最好的。
目前没有针对低等级角色进行测试,但是打算对中级游戏和装甲对手有用。
链接:https://pan.baidu.com/s/1bqJ25An 密码:apae
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