- UID
- 923749
- 主题
- 4
- 阅读权限
- 30
- 帖子
- 700
- 精华
- 0
- 积分
- 350
- 金钱
- 4174
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 1191 小时
- 评议
- 0
- 帖子
- 700
- 精华
- 0
- 积分
- 350
- 金钱
- 4174
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
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<!-- [float] Night speed modifier (default 2.5) -->
<text>2.5</text>
<!-- [float] Game running speed (default 80) -->
<text>80</text>
<!-- [int] Starting new game hour -->
<text>6</text>
<!-- [int] Starting new game minute -->
<text>30</text>
<!-- [int] Starting Lings -->
<text>0</text>
<!-- [int] Hire Lings cost -->
<text>5</text>
<!-- [int] Hire cooldown timer -->
<text>3</text>
<!-- [int] Money per Ling action -->
<text>2</text>
<!-- [int] Money to destroy objects -->
<text>2</text>
<!-- [float] Building progress required -->
<text>1000</text>
<!-- 10 -->
<!-- [int] Cart initial space for warehouse system -->
<text>8000</text>
<!-- [int] Warehouse space limit -->
<text>50000</text>
<!-- [float] Plantation: grow rate per second (the higher, the faster and better) -->
<text>1.5</text>
<!-- [float] Fish spot: grow rate per second (the higher, the faster and better) -->
<text>0.6</text>
<!-- [float] Animal corral COW: grow rate per second (the higher, the faster and better) -->
<text>0.4</text>
<!-- [float] Animal corral PIG: grow rate per second (the higher, the faster and better) -->
<text>0.6</text>
<!-- [float] Animal corral CHICKEN: grow rate per second (the higher, the faster and better) -->
<text>0.9</text>
<!-- [int] Storage space to increase per prop builded -->
<text>30</text>
<!-- [int] NPC: XP required per job to level up -->
<text>10</text>
<!-- [int] NPC: XP required for character level up -->
<text>5</text>
<!-- 20 -->
<!-- [float] NPC: HP increase per ATTRIBUTE COMBAT -->
<text>5</text>
<!-- [int] NPC: Attributes points per level up -->
<text>2</text>
<!-- [int] NPC: Eating sequence required (time for eating) -->
<text>5</text>
<!-- [int] NPC: Lunch time start -->
<text>12</text>
<!-- [int] NPC: Lunch time end -->
<text>15</text>
<!-- [int] NPC: Dinner start time -->
<text>18</text>
<!-- [int] NPC: Dinner end time -->
<text>21</text>
<!-- [int] NPC: Sleep time start -->
<text>23</text>
<!-- [int] NPC: Sleep time finish -->
<text>5</text>
<!-- [int] NPC: Max profession level -->
<text>10</text>
<!-- 30 -->
<!-- [int] NPC: Max attribute level -->
<text>30</text>
<!-- [float] NPC: Happiness decrease time per seconds (less will make it unhappy faster - work with Lings age) -->
<text>60</text>
<!-- [float] NPC: Happiness minimum decrease time per seconds -->
<text>10</text>
<!-- [float] NPC: HEATED - speed in seconds that checks the heat effect on NPCs (the higher, the better) -->
<text>6</text>
<!-- [float] NPC: Heated power to decrease from Ling -->
<text>-11</text>
<!-- [float] NPC: Heated power to decrease from Ling during Rain -->
<text>-1</text>
<!-- [float] NPC: Heated power to decrease from Ling during Snow -->
<text>-25</text>
<!-- [float] NPC: Mood decrease timer -->
<text>8</text>
<!-- [float] NPC: Mood decrease power -->
<text>-1</text>
<!-- [float] NPC: Happiness penalty if no food -->
<text>-30</text>
<!-- 40 -->
<!-- [float] NPC: Happiness penalty if no bed -->
<text>-10</text>
<!-- [float] NPC: Happiness penalty if no graveyard -->
<text>-15</text>
<!-- [float] NPC: Decrease timer when Ling is sick (per seconds) to take -1 of Health -->
<text>5</text>
<!-- [float] NPC: Decrease timer when Ling is poisoned (per seconds) to take -1 of Health -->
<text>2</text>
<!-- [float] NPC: Min chance to check if it will get sick by cold. The higher, the less the chance to become sick (it sums with heated) -->
<text>40</text>
<!-- [float] NPC: Crafting modifier, to make crafting faster or slower. The higher, the faster -->
<text>0.7</text>
<!-- [float] NPC: Recover wait timer when sleeping. The higher, the more it will wait to recover 1 health -->
<text>1.5</text>
<!-- [float] NPC: how much it recover from health after curing sickness -->
<text>50</text>
<!-- [float] NPC: decrease equipment timer (higher, the better) -->
<text>120</text>
<!-- [float] NPC: job progression rate (default: 1 - if higher, it will work faster) -->
<text>1</text>
<!-- 50 -->
<!-- [float] Enemy min wave timer (it can be thieves too), thi higher, the longer it will take for invasions or thieves -->
<text>600</text>
<!-- [float] Enemy search min timer -->
<text>5</text>
<!-- [int] Enemy money per kill (how much money you make per kill) -->
<text>10</text>
<!-- [float] Animal to hunt: min timer to respawn in seconds -->
<text>300</text>
<!-- [int] Animal to hunt: max animals on scene (higher number will hit performance) -->
<text>6</text>
<!-- [float] Fire: min timer to spread fire in seconds -->
<text>30</text>
<!-- [float] Fire: radius to reach new objects to spread -->
<text>3.5</text>
<!-- [float] Creature: min wait timer in seconds for trade -->
<text>8</text>
<!-- [float] Creature: relation decrease if failed to meet customer -->
<text>-1</text>
<!-- [float] Creature: relation if contract failed -->
<text>-15</text>
<!-- 60 --> |
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